ARTILLERY TUTORIAL

Achtung Panzer:Operation Star is an Eastern Front wargame with solid graphics and sprawling battlefields that really emphasize the scope of WWII tank combat. The gameplay is a remarkably realistic turn-based and real-time operational/tactical hybrid wargame that continues the series begun by the acclaimed Achtung Panzer: Kharkov 1943.
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ARTILLERY TUTORIAL

Post by Redmarkus5 »

Deleted - the artillery functions are changing with version 580. Check my 580 features thread for details.
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RE: ARTILLERY TUTORIAL

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RE: ARTILLERY TUTORIAL

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RE: ARTILLERY TUTORIAL

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RE: ARTILLERY TUTORIAL

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RE: ARTILLERY TUTORIAL

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RE: ARTILLERY TUTORIAL

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RE: ARTILLERY TUTORIAL

Post by danlongman »

Thanx again redmarkus4. These are great. So much better than some of my "dumbfixes".
cheers
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RE: ARTILLERY TUTORIAL

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RE: ARTILLERY TUTORIAL

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RE: ARTILLERY TUTORIAL

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RE: ARTILLERY TUTORIAL

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RE: ARTILLERY TUTORIAL

Post by Shadrach »

Thanks a lot for these guides red, they are great, much respect for putting them together [&o]

Even if I consider myself a long-time APOS player, arty is one of the things I can't seem to get to grips with, and the manual is not clear on this at all unfortunately.

Especially one thing I struggle with is figuring out how to adjust fire and how the system of improving time to respond. I've figured that if you've plotted a strike against a target the next time at the same will arrive in shorter time, but how it exactly works is still a bit of a mystery. There must be a use for the "short adjust fire" order but how to use it?


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RE: ARTILLERY TUTORIAL

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I haven't figured that one out myself :)
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RE: ARTILLERY TUTORIAL

Post by lancer »

G'day,

Information much appreciated. The manual had me (it appears that I'm not alone in this) really confused on artillery.

Cheers,
Lancer
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RE: ARTILLERY TUTORIAL

Post by Redmarkus5 »

ORIGINAL: lancer

G'day,

Information much appreciated. The manual had me (it appears that I'm not alone in this) really confused on artillery.

Cheers,
Lancer

Hopefully I have figured it out correctly. At least, it seems to work for me as I have described it here. Be on the lookout for differences with the Matrix version.
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RE: ARTILLERY TUTORIAL

Post by GBS »

Red, did you ever get a definition of the numbers under the target buttons ie 8-15 & 8-4.
When you move a target on the map the numbers change and I guess that has some indication of accuracy divergence and time delay but I'm not sure.
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RE: ARTILLERY TUTORIAL

Post by Redmarkus5 »

ORIGINAL: GBS

Red, did you ever get a definition of the numbers under the target buttons ie 8-15 & 8-4.
When you move a target on the map the numbers change and I guess that has some indication of accuracy divergence and time delay but I'm not sure.

Let me play around with that some more. I am sure that the numbers under the HE/Smoke/Illum buttons mean Something x Number of Rounds Available, but I'm not sure what the something is...
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RE: ARTILLERY TUTORIAL

Post by Redmarkus5 »

Firing your On-map Mortars:

1. Set your mortar platoon up in dead ground or behind woods, houses etc.

2. Place the Platoon Commander within command range but with a good field of view in the expected direction of the enemy.

3. When you spot a target press the G key or click the Fire on Ground command button at the far right of the UI.

4. Put the cursor over the target and click to set a point target or drag to set a linear one.

Your mortars will commence firing almost immediately and will continue firing until ordered to stop or until their ammo runs out.

To end the fire mission, right-click on the Fire on Ground command button.
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RE: ARTILLERY TUTORIAL

Post by DerGrenadier »

Thx alot. Very helpfull. How do you know that your mortars are in command range?
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