ARTILLERY TUTORIAL
- Redmarkus5
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ARTILLERY TUTORIAL
Deleted - the artillery functions are changing with version 580. Check my 580 features thread for details.
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- Redmarkus5
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RE: ARTILLERY TUTORIAL
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RE: ARTILLERY TUTORIAL
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RE: ARTILLERY TUTORIAL
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RE: ARTILLERY TUTORIAL
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RE: ARTILLERY TUTORIAL
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RE: ARTILLERY TUTORIAL
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danlongman
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RE: ARTILLERY TUTORIAL
Thanx again redmarkus4. These are great. So much better than some of my "dumbfixes".
cheers
cheers
"Patriotism: Your conviction that this country is superior to all other countries because you were born in it." - George Bernard Shaw
- Redmarkus5
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RE: ARTILLERY TUTORIAL
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RE: ARTILLERY TUTORIAL
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RE: ARTILLERY TUTORIAL
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RE: ARTILLERY TUTORIAL
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RE: ARTILLERY TUTORIAL
Thanks a lot for these guides red, they are great, much respect for putting them together [&o]
Even if I consider myself a long-time APOS player, arty is one of the things I can't seem to get to grips with, and the manual is not clear on this at all unfortunately.
Especially one thing I struggle with is figuring out how to adjust fire and how the system of improving time to respond. I've figured that if you've plotted a strike against a target the next time at the same will arrive in shorter time, but how it exactly works is still a bit of a mystery. There must be a use for the "short adjust fire" order but how to use it?
Even if I consider myself a long-time APOS player, arty is one of the things I can't seem to get to grips with, and the manual is not clear on this at all unfortunately.
Especially one thing I struggle with is figuring out how to adjust fire and how the system of improving time to respond. I've figured that if you've plotted a strike against a target the next time at the same will arrive in shorter time, but how it exactly works is still a bit of a mystery. There must be a use for the "short adjust fire" order but how to use it?
OUW (Order of the Upgrade Wars)

There are folks out there with way too much time on their hands.
- Norm Koger

There are folks out there with way too much time on their hands.
- Norm Koger
- Redmarkus5
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RE: ARTILLERY TUTORIAL
I haven't figured that one out myself 
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
RE: ARTILLERY TUTORIAL
G'day,
Information much appreciated. The manual had me (it appears that I'm not alone in this) really confused on artillery.
Cheers,
Lancer
Information much appreciated. The manual had me (it appears that I'm not alone in this) really confused on artillery.
Cheers,
Lancer
- Redmarkus5
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RE: ARTILLERY TUTORIAL
ORIGINAL: lancer
G'day,
Information much appreciated. The manual had me (it appears that I'm not alone in this) really confused on artillery.
Cheers,
Lancer
Hopefully I have figured it out correctly. At least, it seems to work for me as I have described it here. Be on the lookout for differences with the Matrix version.
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RE: ARTILLERY TUTORIAL
Red, did you ever get a definition of the numbers under the target buttons ie 8-15 & 8-4.
When you move a target on the map the numbers change and I guess that has some indication of accuracy divergence and time delay but I'm not sure.
When you move a target on the map the numbers change and I guess that has some indication of accuracy divergence and time delay but I'm not sure.
"It is well War is so terrible lest we grow fond of it." -
R. E. Lee
"War..god help me, I love it so." - G. Patton
R. E. Lee
"War..god help me, I love it so." - G. Patton
- Redmarkus5
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RE: ARTILLERY TUTORIAL
ORIGINAL: GBS
Red, did you ever get a definition of the numbers under the target buttons ie 8-15 & 8-4.
When you move a target on the map the numbers change and I guess that has some indication of accuracy divergence and time delay but I'm not sure.
Let me play around with that some more. I am sure that the numbers under the HE/Smoke/Illum buttons mean Something x Number of Rounds Available, but I'm not sure what the something is...
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- Redmarkus5
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RE: ARTILLERY TUTORIAL
Firing your On-map Mortars:
1. Set your mortar platoon up in dead ground or behind woods, houses etc.
2. Place the Platoon Commander within command range but with a good field of view in the expected direction of the enemy.
3. When you spot a target press the G key or click the Fire on Ground command button at the far right of the UI.
4. Put the cursor over the target and click to set a point target or drag to set a linear one.
Your mortars will commence firing almost immediately and will continue firing until ordered to stop or until their ammo runs out.
To end the fire mission, right-click on the Fire on Ground command button.
1. Set your mortar platoon up in dead ground or behind woods, houses etc.
2. Place the Platoon Commander within command range but with a good field of view in the expected direction of the enemy.
3. When you spot a target press the G key or click the Fire on Ground command button at the far right of the UI.
4. Put the cursor over the target and click to set a point target or drag to set a linear one.
Your mortars will commence firing almost immediately and will continue firing until ordered to stop or until their ammo runs out.
To end the fire mission, right-click on the Fire on Ground command button.
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- DerGrenadier
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RE: ARTILLERY TUTORIAL
Thx alot. Very helpfull. How do you know that your mortars are in command range?
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