Pathing challenges

Achtung Panzer:Operation Star is an Eastern Front wargame with solid graphics and sprawling battlefields that really emphasize the scope of WWII tank combat. The gameplay is a remarkably realistic turn-based and real-time operational/tactical hybrid wargame that continues the series begun by the acclaimed Achtung Panzer: Kharkov 1943.
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Redmarkus5
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Pathing challenges

Post by Redmarkus5 »

I am posting this here so that we can test and discuss because I can't upload images to the Graviteam forum.

I set a Mech unit to use road movement and cross the river at a ford. This is what happened. I ran this test 4 times and got the same result 3 time, with only 1 successful crossing.

Note that the enemy is deployed on the far side of the map, so this move is not done under fire.

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Redmarkus5
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RE: Pathing challenges

Post by Redmarkus5 »

Move order

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RE: Pathing challenges

Post by Redmarkus5 »

Unit ignores the road.

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RE: Pathing challenges

Post by Redmarkus5 »

Lines up briefly with the road in order to enter the river...

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RE: Pathing challenges

Post by Redmarkus5 »

Then swings left and heads for the deep end. As I say, this happened 3 times out of 4. The whole platoon got stuck.

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RE: Pathing challenges

Post by Redmarkus5 »

The only platoon to successfully make it across also ignored the road before crossing and then abandoned it again as soon as it had made the crossing.

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RE: Pathing challenges

Post by Redmarkus5 »

May be a vehicle pathing issue, or this part of the map isn't coded as 'road'???
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wodin
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RE: Pathing challenges

Post by wodin »

You have to set the waypoints perfect when crossing a frozen river, I see no problem that a tank may end up going off line at night to be honest it's happened to mine before, I learnt to set way points to individual tanks when fording a river.

Setting waypoints is the key when travelling distance over poor and dangerous terrain, like most games I think.

Also maybe the district patch helps with some maps and the pathing.
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0311USMC
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RE: Pathing challenges

Post by 0311USMC »

Don't Have game loaded up but don't you need Icon with tank on road
for tank to follow road.? Pretty sure you do. The option of not being that Icon
being pick make vehicular move "stealth" or something...I have to recheck manual.

Looking at manual... movement order.... move by road says yes/no( i guess unit gets to pick).
The new Icon with tank on road was introduce with patch correct??


Yes the tank on road icon is for ctrl-v..tank on road.
Look under control on main page or from mini map.

While few men, legislators or otherwise,have felt down the years
that they could command ships of the line or marshal air armies
without specialized training, almost any fool has felt in his heart
he could command a regiment.

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Redmarkus5
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RE: Pathing challenges

Post by Redmarkus5 »

I believe the tank on road button is for when you want your vehicles to use the road, but your infantry to move off road.

However, I will test it again.

Not sure why we have one button for 'Use road' and another for 'Tanks use road'...
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RE: Pathing challenges

Post by Redmarkus5 »

OK, I used the 'tank' button and the platoon still acts as though there is no road there.

There's no district update for this map yet, so I guess it needs one.

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RE: Pathing challenges

Post by Redmarkus5 »

OK, using Wodin's advice and giving each vehicle an individual series of way points does work. Rather tedious, but effective.
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