Hairy Asian Experiences - GreyJoy (J) vs. Q-Ball (A)

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
obvert
Posts: 14051
Joined: Mon Jan 17, 2011 11:18 am
Location: PDX (and now) London, UK

RE: Let's start!

Post by obvert »

I'm reorganizing all my air forces. Have been really lazy and stupid at the beginning with the deployments of my Air HQs, so now i'm slowly reassign all the front line units to the correct HQ... but that costs a lot of PPs unfortunately

Why? Doesn't each air HQ work the same for any planes within its radius? If not, then the results are infinitesimal. I've never paid any attention to what unit was under which HQ and they fly just fine. No hindrances to numbers or quality of performance. Seems like a waste of PPs. I'd think buying out restricted base forces to give more support would be a better use for these points.

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
hkbhsi
Posts: 96
Joined: Sun Apr 22, 2007 12:58 pm
Location: Rome, Italy

RE: Let's start!

Post by hkbhsi »

ORIGINAL: obvert
I'm reorganizing all my air forces. Have been really lazy and stupid at the beginning with the deployments of my Air HQs, so now i'm slowly reassign all the front line units to the correct HQ... but that costs a lot of PPs unfortunately

Why? Doesn't each air HQ work the same for any planes within its radius? If not, then the results are infinitesimal. I've never paid any attention to what unit was under which HQ and they fly just fine. No hindrances to numbers or quality of performance. Seems like a waste of PPs. I'd think buying out restricted base forces to give more support would be a better use for these points.


+1.
There is no need whatsoever to reshuffle air units to match the air HQs as they will work just as well.


User avatar
crsutton
Posts: 9590
Joined: Fri Dec 06, 2002 8:56 pm
Location: Maryland

RE: Let's start!

Post by crsutton »

ORIGINAL: GreyJoy

ORIGINAL: TheLoneGunman

Have you looked at your armament stockpile?

You may be able to turn off some of those factories.


I'm reorganizing all my air forces. Have been really lazy and stupid at the beginning with the deployments of my Air HQs, so now i'm slowly reassign all the front line units to the correct HQ... but that costs a lot of PPs unfortunately



GJ,

Why are you doing this? I have never seen any evidence that this has any impact on air operations. You only need to have an HQ present. A unit does not need to be assigned to it for the HQ to help the unit.

I know it should be this way but it is not. Don't waste PPs.

Am I wrong here?
I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg
princep01
Posts: 945
Joined: Sun Aug 06, 2006 10:02 pm
Location: Texas

RE: Let's start!

Post by princep01 »

My goodness, Ser.  You certainly have already done a rather magnificent job of "grinding him down in China".  It is more like you crushed him with a piledriver then ran over the remanents with a steamroller.  I don't think their is a soldier left in the Chinese Army over 3' 6".  You ahve just flatted them.  You just keep on pounding him spitless there and it won't be long before there are a lot of very experienced infantry divisions ready to go elsewhere and throw their considerable weight around.
User avatar
GreyJoy
Posts: 6750
Joined: Fri Mar 18, 2011 12:34 pm

RE: Let's start!

Post by GreyJoy »

Guys, afaik the coordination between air units is boosted if air units are attached to the air HQ which is in range...and the HQ should be attached to the same general HQ as the bases to which it's giving bonuses.
 
If you look at the stacking penalties for AFs, you'll see that if the Air HQ and the base have the same general HQ, then the bonuses are superior...
 
I think somebody, long ago, told me that....
 
However it's also related with replacements... if you have, for example, a zero unit operating at Rabaul but it's attached to the 21st Air Flottilla HQ which is at Palembang, then the replacements, if at Rabaul aren't 20k supplies present, will spring up at Palembang and you'll have to fly them all the way through the pacific to reach Rabaul...
 
 
User avatar
GreyJoy
Posts: 6750
Joined: Fri Mar 18, 2011 12:34 pm

RE: Let's start!

Post by GreyJoy »

AFTER ACTION REPORTS FOR Mar 28, 42

Another alomost quiet day.
The RAF, with the help of the americans, keeps on pounding northern Burma. We're gathering forces to counter this menace.
We're also organizing the complete annihilation of Western Sumatra, using the Imperial Guard Division.
The latter is prepping, along with a tank regiment and 2 indipendent Combat Eng regiments, for Cocos Island (15k stacking limit).

The 4th Division is moving towards Java. Soon the big island will be mine.

At Palembang we've managed to transfer nearly 400k of fuel to Singapore. We've also dried out Miri and we're starting to pump from Tarakan and Medan. As soon as i reach 1milion fuel at Singapore i'll start pumping oil too.
Gained another "day" of resources in Japan. Now at 16 days of resources left. Not bad.

KB is still repairing sys damages at Rabaul...it takes more time than what i had hoped for...

In China the Mongol Army managed to push back and maul another enemy army north of Sian. We're opening the way towards Langchow. 5000 more chinese are left on the ground!!

We're also reorganizing the posture of my whole armies in Southern China, cleaning up the roadblocks and getting ready for the next push.
My 90 Zeros are almost ready...in a week we should be able to launch the massive air strike against Chungking... 90 zeros for a 3 days sweep, then 150 oscars will escort 300 bombers in order to finally smash the american presence in the skies of China.



--------------------------------------------------------------------------------

Ground combat at 83,39 (near Sian)

Japanese Deliberate attack

Attacking force 38999 troops, 282 guns, 28 vehicles, Assault Value = 1157

Defending force 12784 troops, 98 guns, 0 vehicles, Assault Value = 408

Japanese adjusted assault: 689

Allied adjusted defense: 235

Japanese assault odds: 2 to 1

Combat modifiers
Defender: terrain(+), op mode(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
844 casualties reported
Squads: 2 destroyed, 60 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 6 disabled


Allied ground losses:
5231 casualties reported
Squads: 237 destroyed, 31 disabled
Non Combat: 44 destroyed, 30 disabled
Engineers: 5 destroyed, 13 disabled
Guns lost 12 (5 destroyed, 7 disabled)
Units retreated 3


Defeated Allied Units Retreating!

Assaulting units:
110th Division
27th Division
61st Infantry Brigade
7th Ind.Mixed Brigade
RGC Army
Mongol Garrison Army

Defending units:
23rd Chinese Corps
3rd Chinese Corps
38th Chinese Corps


--------------------------------------------------------------------------------

Ground combat at 82,39 (near Sian)

Japanese Bombardment attack

Attacking force 1146 troops, 78 guns, 44 vehicles, Assault Value = 1140

Defending force 41027 troops, 176 guns, 0 vehicles, Assault Value = 598

Japanese ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
86 casualties reported
Squads: 11 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
13th Ind.Mixed Brigade
9th Ind.Mixed Brigade
15th Ind.Mixed Brigade
41st Division
3rd Ind.Mixed Brigade
32nd Division
53rd Infantry Brigade
1st Army
Botanko Hvy Gun Regiment
6th Medium Field Artillery Regiment
11th Field Artillery Regiment

Defending units:
57th Chinese Corps
36th Chinese Corps
9th Chinese Corps
93rd Chinese Corps
6th Group Army
36th Group Army
22nd Group Army
57th AT Gun Regiment
2nd War Area
Jingcha War Area
4th Group Army
15th Group Army
43rd Chinese Corps
14th Group Army
85th Chinese Corps
10th Chinese Base Force




JocMeister
Posts: 8258
Joined: Wed Jul 29, 2009 10:03 am
Location: Sweden

RE: Let's start!

Post by JocMeister »

ORIGINAL: GreyJoy

Guys, afaik the coordination between air units is boosted if air units are attached to the air HQ which is in range...and the HQ should be attached to the same general HQ as the bases to which it's giving bonuses.

If you look at the stacking penalties for AFs, you'll see that if the Air HQ and the base have the same general HQ, then the bonuses are superior...

I think somebody, long ago, told me that....

However it's also related with replacements... if you have, for example, a zero unit operating at Rabaul but it's attached to the 21st Air Flottilla HQ which is at Palembang, then the replacements, if at Rabaul aren't 20k supplies present, will spring up at Palembang and you'll have to fly them all the way through the pacific to reach Rabaul...


Are you sure about this? Especially the replacement stuff I have never seen. Also never noticed I get better coordination if the units are attached to the same HQ. I get better coordination with a HQ but never noticed any difference in coordination if the units are attached to it or not.
Image
User avatar
GreyJoy
Posts: 6750
Joined: Fri Mar 18, 2011 12:34 pm

RE: Let's start!

Post by GreyJoy »

ORIGINAL: JocMeister

ORIGINAL: GreyJoy

Guys, afaik the coordination between air units is boosted if air units are attached to the air HQ which is in range...and the HQ should be attached to the same general HQ as the bases to which it's giving bonuses.

If you look at the stacking penalties for AFs, you'll see that if the Air HQ and the base have the same general HQ, then the bonuses are superior...

I think somebody, long ago, told me that....

However it's also related with replacements... if you have, for example, a zero unit operating at Rabaul but it's attached to the 21st Air Flottilla HQ which is at Palembang, then the replacements, if at Rabaul aren't 20k supplies present, will spring up at Palembang and you'll have to fly them all the way through the pacific to reach Rabaul...


Are you sure about this? Especially the replacement stuff I have never seen. Also never noticed I get better coordination if the units are attached to the same HQ. I get better coordination with a HQ but never noticed any difference in coordination if the units are attached to it or not.

100% sure about the replacement stuff... about the coordination, i remember, during my last match, when i was defending Karachi against hordes of KI44s, that somebody in my AAR told me about the same HQ rule... but cannot be 100% sure...
User avatar
GreyJoy
Posts: 6750
Joined: Fri Mar 18, 2011 12:34 pm

RE: Let's start!

Post by GreyJoy »

.

Image
Attachments
Immagine.jpg
Immagine.jpg (551.88 KiB) Viewed 139 times
User avatar
TheLoneGunman_MatrixForum
Posts: 312
Joined: Tue Jan 12, 2010 5:01 pm

RE: Let's start!

Post by TheLoneGunman_MatrixForum »

This is all I could find regarding Air HQs:
Air Group stacking at a base is improved by Air HQ. The best Air HQ of the same command as the base which is within range can add its command radius to the number of groups that can be administrated, or if not in the same command, the nearest HQ will add ½ its command radius to the number of groups. Important note: for this to work, the base and the Air HQ must be attached to the same command.

From this message.

So I hope you've been changing the Air HQs and/or bases and not the units themselves...

Edit: Let's list some more from the entire thread.
Air Headquarters -




Helps by allowing more aircraft to fly and allows more air units to be based at a base with this type of HQ, coordinating aircraft replacement/upgrades and supporting more groups at a base.

Air Group stacking at a base is improved by Air HQ. The best Air HQ of the same command as the base which is within range can add its command radius to the number of groups that can be administrated, or if not in the same command, the nearest HQ will add ½ its command radius to the number of groups. Important note: for this to work, the base and the Air HQ must be attached to the same command.

Level bombers not located within an air HQ’s Command Radius will have their number of planes flying reduced by 25% for Offensive Missions.

Air HQ have aviation support squads, so they can provide support to air groups

Most Air HQ have either support or motorized support squads, so they help reduce fatigue and disruption for units in the same hex.

All other air strike Missions by units outside an air HQ’s command radius will have the flying planes reduced by 10%.

Not sure if any of the leader qualities matter...
Air Headquarters - "Level bombers not located within an air HQ’s Command Radius will have their number of planes flying reduced by 25% for Offensive Missions. " Does it need to be his assigned air flotilla/ air division, etc , or does any Air HQ suffice to give the bonus


No, not as far as I can tell. It appears that any Air HQ suffice

Remember though, that for reducing administrative stacking penalty, both base and Air HQ has to be under same command.
ORIGINAL: freeboy

in other words the base and the HQ would be under Sopac for instance? U did not mean the base under the command of the HQ? sorry just confused


Yes, for example, if Port Moresby would be under SWPac and Fifth AF HQ also under SWPac and situated there, one would get full benefit. I think it was enough if base was within Air HQ command radius, but it was important that they were under same command.

There was lot of discussion about this in Tinian-thread.

Hope this helps GJ
User avatar
GreyJoy
Posts: 6750
Joined: Fri Mar 18, 2011 12:34 pm

RE: Let's start!

Post by GreyJoy »

I'm at the airport, waiting for a plane coming from Frankfurt...where there's a strike and so i'm stuck here without a turn to do :-(

However, thank you all for your comments, but i'm sure of what i'm saying.
Let's say you have 1st Sentai at Hong Kong.
Say the first sentai is attached to the 21st Flottilla air Hq located at Palembang.
Say u need replacements for the 1st sentai but at HK there are only 18k supplies.
You toggle "replacements on" and the next turn a number of planes of the first Sentai will spring at Palembang without any pilot (provided Palembang has at least 20k supplies).
This is what happens if your air HQs are not well organized with your air units.
User avatar
TheLoneGunman_MatrixForum
Posts: 312
Joined: Tue Jan 12, 2010 5:01 pm

RE: Let's start!

Post by TheLoneGunman_MatrixForum »

Are you matching Air HQs to the bases that they are assigned to?

This seems to be far more important than matching the individual air units (and cheaper for your PPs).

Edit: And who's striking? The airline employees? I work at a busy international airport here in the States.
User avatar
GreyJoy
Posts: 6750
Joined: Fri Mar 18, 2011 12:34 pm

RE: Let's start!

Post by GreyJoy »

Yes yes, i'm doing that...slowly but i'm doing that!

Don't know...think so btw...usually the strikes are because of them
Lcp Purcell
Posts: 78
Joined: Mon May 11, 2009 8:21 pm

RE: Let's start!

Post by Lcp Purcell »

They are striking because the wrong Air HQ is in Frankfurt. [8D]
User avatar
obvert
Posts: 14051
Joined: Mon Jan 17, 2011 11:18 am
Location: PDX (and now) London, UK

RE: Let's start!

Post by obvert »

ORIGINAL: GreyJoy

I'm at the airport, waiting for a plane coming from Frankfurt...where there's a strike and so i'm stuck here without a turn to do :-(

However, thank you all for your comments, but i'm sure of what i'm saying.
Let's say you have 1st Sentai at Hong Kong.
Say the first sentai is attached to the 21st Flottilla air Hq located at Palembang.
Say u need replacements for the 1st sentai but at HK there are only 18k supplies.
You toggle "replacements on" and the next turn a number of planes of the first Sentai will spring at Palembang without any pilot (provided Palembang has at least 20k supplies).
This is what happens if your air HQs are not well organized with your air units.

Sure, this is a minor inconvenience that happens from time to time. Sometimes I will have 12 planes show up in Tokyo and it takes 4 days to move them to Burma, but that is preferable to paying PPs to change all of these things around. And it happens very rarely if you keep supplies up at major airbases.

Everyone organizes things differently, so if this is your method then by all means go for it, but I'd rather have a few extra troops on islands and base-forces bought out of Manchuria! As you've probably noticed, playing the IJ is a slippery slope, and it's all downhill from here. Having one extra fighter group in Burma is worth more than re-buying one that's already free to make sure that replacements get there sooner for me.

But if this HQ organization is a problem you can't live without, the time to buy these is 43, when you've already pushed as hard as you can and got your defenses set up. You'll have more supply, PPs, and a better understanding of what you want/need from your organization then.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
User avatar
Justus2
Posts: 805
Joined: Fri Nov 11, 2011 11:56 pm

RE: Let's start!

Post by Justus2 »

ORIGINAL: TheLoneGunman

Are you matching Air HQs to the bases that they are assigned to?

This seems to be far more important than matching the individual air units (and cheaper for your PPs).

Edit: And who's striking? The airline employees? I work at a busy international airport here in the States.

I hope this gets resolved, I am flying into Frankfurt next week!!
Just when I get the hang of a game, I buy two more... :)
User avatar
TheLoneGunman_MatrixForum
Posts: 312
Joined: Tue Jan 12, 2010 5:01 pm

RE: Let's start!

Post by TheLoneGunman_MatrixForum »

Seems Lufthansa cabin crews are striking. Hopefully they have it worked it out by next week.

As was suggested earlier, maybe they're mad that the wrong HQ is there... [:D]
User avatar
GreyJoy
Posts: 6750
Joined: Fri Mar 18, 2011 12:34 pm

RE: Let's start!

Post by GreyJoy »

AFTER ACTION REPORTS FOR Mar 29, 42

After a week end spent in Sicily, this morning we're back with the war, and i come to you with a couple of good news.

The bombing runs against Akyab are, for the moment, over.
Our ambush there paid its dividends. The enemy cruisers arrived, as always, during the night and emptied their ammo tubes. Early in the morning Tanaka, leading 3 CAs and several small DDs, ambushed the enemy TF as they were leaving Akyab bay and surprised the enemy ships, causing a lot of damage.
Few hours later, while the enemy was retreating towards Calcutta, the Kaga's group, positioned 5 hexes southwest, attacked, followed up by several Betties from Rangoon, sinking 3 CLs and 2 DDs (among them a dreaded british modern CL).
For the loss of 3 zeros and 5 Kates, we bagged 3 enemy cruisers and 2 british DDs.
Above all we managed to gain back the controll of Bengal Bay.

North of Mandalay, the Yamada Daitai ambushed the american bombers attacking our advancing columns. 8 B-26s are downed and 7 hurricanes had the same fate. Pretty good i'd say.

enemy subs were very active today, sinking 2 xAKs (near Singa) and one PB.




--------------------------------------------------------------------------------
Night Naval bombardment of Akyab at 54,45 - Coastal Guns Fire Back!

7 Coastal gun shots fired in defense.

Allied Ships
CL Marblehead
CL Glasgow
CL Emerald

Japanese ground losses:
143 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 17 disabled
Engineers: 0 destroyed, 1 disabled



Runway hits 4
Port hits 1
Port fuel hits 1



--------------------------------------------------------------------------------
Day Time Surface Combat, near Akyab at 54,45, Range 19,000 Yards

Japanese Ships
CA Nachi, Shell hits 4
CA Mogami, Shell hits 2
CA Suzuya
DD Natsushio
DD Yukikaze
DD Maikaze
DD Isokaze, Shell hits 1, on fire
DD Shiranui
DD Minegumo
DD Kawakaze
DD Suzukaze, Shell hits 1
DD Shirayuki
DD Yugiri
DD Amagiri
DD Akebono

Allied Ships
CL Emerald, Shell hits 1, heavy fires
CL Glasgow, Shell hits 14, heavy fires
CL Marblehead
DD Thanet
DD Electra
DD Express, Shell hits 4, heavy fires



--------------------------------------------------------------------------------
Morning Air attack on 4th RTA Division, at 60,43 , near Katha

Weather in hex: Moderate rain

Raid spotted at 20 NM, estimated altitude 14,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M2 Zero x 18



Allied aircraft
Hurricane IIb Trop x 8
B-26 Marauder x 19


No Japanese losses

Allied aircraft losses
Hurricane IIb Trop: 4 destroyed
B-26 Marauder: 4 destroyed, 3 damaged


--------------------------------------------------------------------------------
Morning Air attack on TF, near Cox's Bazar at 52,43

Weather in hex: Partial cloud

Raid spotted at 15 NM, estimated altitude 10,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
G4M1 Betty x 9



Japanese aircraft losses
G4M1 Betty: 1 destroyed by flak

Allied Ships
CL Glasgow, Torpedo hits 1, heavy fires
DD Thanet


--------------------------------------------------------------------------------
Morning Air attack on TF, near Cox's Bazar at 52,43

Weather in hex: Partial cloud

Raid spotted at 18 NM, estimated altitude 13,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 30
B5N1 Kate x 12
B5N2 Kate x 21
D3A1 Val x 13



Japanese aircraft losses
B5N1 Kate: 1 destroyed by flak
B5N2 Kate: 1 damaged
B5N2 Kate: 1 destroyed by flak

Allied Ships
CL Marblehead, Bomb hits 6, Torpedo hits 1, heavy fires, heavy damage
DD Electra, Torpedo hits 1, on fire, heavy damage
CL Glasgow, Bomb hits 1, heavy fires, heavy damage
DD Express, heavy fires
CL Emerald, Bomb hits 1, heavy fires


--------------------------------------------------------------------------------
Morning Air attack on TF, near Cox's Bazar at 52,43

Weather in hex: Partial cloud

Raid spotted at 43 NM, estimated altitude 6,000 feet.
Estimated time to target is 16 minutes

Japanese aircraft
G3M2 Nell x 18



Japanese aircraft losses
G3M2 Nell: 2 damaged

Allied Ships
CL Emerald, heavy fires
CL Glasgow, Torpedo hits 3, and is sunk
DD Thanet

--------------------------------------------------------------------------------
Morning Air attack on TF, near Cox's Bazar at 52,43

Weather in hex: Partial cloud

Raid spotted at 18 NM, estimated altitude 15,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
B5N1 Kate x 6



No Japanese losses

Allied Ships
CL Marblehead, Bomb hits 2, heavy fires, heavy damage
DD Electra, on fire, heavy damage



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Cox's Bazar at 52,43

Weather in hex: Partial cloud

Raid spotted at 18 NM, estimated altitude 17,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 30
B5N1 Kate x 22
B5N2 Kate x 18
D3A1 Val x 15



Japanese aircraft losses
B5N2 Kate: 1 damaged

Allied Ships
DD Thanet
CL Emerald, Bomb hits 4, Torpedo hits 1, and is sunk
DD Express, Torpedo hits 2, and is sunk
DD Electra, Torpedo hits 3, and is sunk



User avatar
GreyJoy
Posts: 6750
Joined: Fri Mar 18, 2011 12:34 pm

RE: Let's start!

Post by GreyJoy »

Well, with the end of March 42 we cannot but stop and think about what we achieved (and what we've not) during the first 4 months of war.
 
The historical perimeter is more or less secured.
Java should fall within the next month and then we'll be free to deal with PI and Balikapan.
Northern Oz should be secured (till Broome) by the next 3 weeks and we should reach Mitikina (Burma) in April.
We've garrisoned pretty well the Solomons and NG and, by the next 5 weeks, the whole Gilbert/Marshalls should be secured.
NOPAC needs some attentions too, but we fortified the Kuriles (estabilishing a strong naval base at Shimushiri Jiima).
In China we've obtained far more than what we expected.
 
We failed, however, in extending the historical perimeter. The stiff resistance posed by QBall in the DEI-SRA had slowed me down a lot and the active defence everywhere i wasn't bringing the hammer has inflicted me some bloody noses.
Burma is already a problem with the allies already bombing and massing troops on the borders.
Cocos Island is a nail in my flank that will need to be solved and healed.
 
Generally speaking we failed to inflict any major damage to his navy or to his air force. We lost 2 CAs and 2 CLs, plus not less than 16 DDs (which is a LOT!!!), while his losses are relatively light.
 
The economy, after some initial mistakes, is proceeding decently and finally we've start to pump oil and fuel from Sumatra and Borneo.
 
Overall, i cannot say i'm unhappy with this first japanese game. I could have done much better, i know, but also much worse
princep01
Posts: 945
Joined: Sun Aug 06, 2006 10:02 pm
Location: Texas

RE: Let's start!

Post by princep01 »

But, Ser, you forget the most important thing!  The AAR that expresses all the success and failures has been most pleasantly presented and has entertained the mass of readers without fail.  Bravo!  (Crowd stands and cheers)
Post Reply

Return to “After Action Reports”