I'm reorganizing all my air forces. Have been really lazy and stupid at the beginning with the deployments of my Air HQs, so now i'm slowly reassign all the front line units to the correct HQ... but that costs a lot of PPs unfortunately
Why? Doesn't each air HQ work the same for any planes within its radius? If not, then the results are infinitesimal. I've never paid any attention to what unit was under which HQ and they fly just fine. No hindrances to numbers or quality of performance. Seems like a waste of PPs. I'd think buying out restricted base forces to give more support would be a better use for these points.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
I'm reorganizing all my air forces. Have been really lazy and stupid at the beginning with the deployments of my Air HQs, so now i'm slowly reassign all the front line units to the correct HQ... but that costs a lot of PPs unfortunately
Why? Doesn't each air HQ work the same for any planes within its radius? If not, then the results are infinitesimal. I've never paid any attention to what unit was under which HQ and they fly just fine. No hindrances to numbers or quality of performance. Seems like a waste of PPs. I'd think buying out restricted base forces to give more support would be a better use for these points.
+1.
There is no need whatsoever to reshuffle air units to match the air HQs as they will work just as well.
You may be able to turn off some of those factories.
I'm reorganizing all my air forces. Have been really lazy and stupid at the beginning with the deployments of my Air HQs, so now i'm slowly reassign all the front line units to the correct HQ... but that costs a lot of PPs unfortunately
GJ,
Why are you doing this? I have never seen any evidence that this has any impact on air operations. You only need to have an HQ present. A unit does not need to be assigned to it for the HQ to help the unit.
I know it should be this way but it is not. Don't waste PPs.
My goodness, Ser. You certainly have already done a rather magnificent job of "grinding him down in China". It is more like you crushed him with a piledriver then ran over the remanents with a steamroller. I don't think their is a soldier left in the Chinese Army over 3' 6". You ahve just flatted them. You just keep on pounding him spitless there and it won't be long before there are a lot of very experienced infantry divisions ready to go elsewhere and throw their considerable weight around.
Guys, afaik the coordination between air units is boosted if air units are attached to the air HQ which is in range...and the HQ should be attached to the same general HQ as the bases to which it's giving bonuses.
If you look at the stacking penalties for AFs, you'll see that if the Air HQ and the base have the same general HQ, then the bonuses are superior...
I think somebody, long ago, told me that....
However it's also related with replacements... if you have, for example, a zero unit operating at Rabaul but it's attached to the 21st Air Flottilla HQ which is at Palembang, then the replacements, if at Rabaul aren't 20k supplies present, will spring up at Palembang and you'll have to fly them all the way through the pacific to reach Rabaul...
Another alomost quiet day.
The RAF, with the help of the americans, keeps on pounding northern Burma. We're gathering forces to counter this menace.
We're also organizing the complete annihilation of Western Sumatra, using the Imperial Guard Division.
The latter is prepping, along with a tank regiment and 2 indipendent Combat Eng regiments, for Cocos Island (15k stacking limit).
The 4th Division is moving towards Java. Soon the big island will be mine.
At Palembang we've managed to transfer nearly 400k of fuel to Singapore. We've also dried out Miri and we're starting to pump from Tarakan and Medan. As soon as i reach 1milion fuel at Singapore i'll start pumping oil too.
Gained another "day" of resources in Japan. Now at 16 days of resources left. Not bad.
KB is still repairing sys damages at Rabaul...it takes more time than what i had hoped for...
In China the Mongol Army managed to push back and maul another enemy army north of Sian. We're opening the way towards Langchow. 5000 more chinese are left on the ground!!
We're also reorganizing the posture of my whole armies in Southern China, cleaning up the roadblocks and getting ready for the next push.
My 90 Zeros are almost ready...in a week we should be able to launch the massive air strike against Chungking... 90 zeros for a 3 days sweep, then 150 oscars will escort 300 bombers in order to finally smash the american presence in the skies of China.
Assaulting units:
13th Ind.Mixed Brigade
9th Ind.Mixed Brigade
15th Ind.Mixed Brigade
41st Division
3rd Ind.Mixed Brigade
32nd Division
53rd Infantry Brigade
1st Army
Botanko Hvy Gun Regiment
6th Medium Field Artillery Regiment
11th Field Artillery Regiment
Defending units:
57th Chinese Corps
36th Chinese Corps
9th Chinese Corps
93rd Chinese Corps
6th Group Army
36th Group Army
22nd Group Army
57th AT Gun Regiment
2nd War Area
Jingcha War Area
4th Group Army
15th Group Army
43rd Chinese Corps
14th Group Army
85th Chinese Corps
10th Chinese Base Force
Guys, afaik the coordination between air units is boosted if air units are attached to the air HQ which is in range...and the HQ should be attached to the same general HQ as the bases to which it's giving bonuses.
If you look at the stacking penalties for AFs, you'll see that if the Air HQ and the base have the same general HQ, then the bonuses are superior...
I think somebody, long ago, told me that....
However it's also related with replacements... if you have, for example, a zero unit operating at Rabaul but it's attached to the 21st Air Flottilla HQ which is at Palembang, then the replacements, if at Rabaul aren't 20k supplies present, will spring up at Palembang and you'll have to fly them all the way through the pacific to reach Rabaul...
Are you sure about this? Especially the replacement stuff I have never seen. Also never noticed I get better coordination if the units are attached to the same HQ. I get better coordination with a HQ but never noticed any difference in coordination if the units are attached to it or not.
Guys, afaik the coordination between air units is boosted if air units are attached to the air HQ which is in range...and the HQ should be attached to the same general HQ as the bases to which it's giving bonuses.
If you look at the stacking penalties for AFs, you'll see that if the Air HQ and the base have the same general HQ, then the bonuses are superior...
I think somebody, long ago, told me that....
However it's also related with replacements... if you have, for example, a zero unit operating at Rabaul but it's attached to the 21st Air Flottilla HQ which is at Palembang, then the replacements, if at Rabaul aren't 20k supplies present, will spring up at Palembang and you'll have to fly them all the way through the pacific to reach Rabaul...
Are you sure about this? Especially the replacement stuff I have never seen. Also never noticed I get better coordination if the units are attached to the same HQ. I get better coordination with a HQ but never noticed any difference in coordination if the units are attached to it or not.
100% sure about the replacement stuff... about the coordination, i remember, during my last match, when i was defending Karachi against hordes of KI44s, that somebody in my AAR told me about the same HQ rule... but cannot be 100% sure...
Air Group stacking at a base is improved by Air HQ. The best Air HQ of the same command as the base which is within range can add its command radius to the number of groups that can be administrated, or if not in the same command, the nearest HQ will add ½ its command radius to the number of groups. Important note: for this to work, the base and the Air HQ must be attached to the same command.
Helps by allowing more aircraft to fly and allows more air units to be based at a base with this type of HQ, coordinating aircraft replacement/upgrades and supporting more groups at a base.
Air Group stacking at a base is improved by Air HQ. The best Air HQ of the same command as the base which is within range can add its command radius to the number of groups that can be administrated, or if not in the same command, the nearest HQ will add ½ its command radius to the number of groups. Important note: for this to work, the base and the Air HQ must be attached to the same command.
Level bombers not located within an air HQ’s Command Radius will have their number of planes flying reduced by 25% for Offensive Missions.
Air HQ have aviation support squads, so they can provide support to air groups
Most Air HQ have either support or motorized support squads, so they help reduce fatigue and disruption for units in the same hex.
All other air strike Missions by units outside an air HQ’s command radius will have the flying planes reduced by 10%.
Not sure if any of the leader qualities matter...
Air Headquarters - "Level bombers not located within an air HQ’s Command Radius will have their number of planes flying reduced by 25% for Offensive Missions. " Does it need to be his assigned air flotilla/ air division, etc , or does any Air HQ suffice to give the bonus
No, not as far as I can tell. It appears that any Air HQ suffice
Remember though, that for reducing administrative stacking penalty, both base and Air HQ has to be under same command.
ORIGINAL: freeboy
in other words the base and the HQ would be under Sopac for instance? U did not mean the base under the command of the HQ? sorry just confused
Yes, for example, if Port Moresby would be under SWPac and Fifth AF HQ also under SWPac and situated there, one would get full benefit. I think it was enough if base was within Air HQ command radius, but it was important that they were under same command.
There was lot of discussion about this in Tinian-thread.
I'm at the airport, waiting for a plane coming from Frankfurt...where there's a strike and so i'm stuck here without a turn to do
However, thank you all for your comments, but i'm sure of what i'm saying.
Let's say you have 1st Sentai at Hong Kong.
Say the first sentai is attached to the 21st Flottilla air Hq located at Palembang.
Say u need replacements for the 1st sentai but at HK there are only 18k supplies.
You toggle "replacements on" and the next turn a number of planes of the first Sentai will spring at Palembang without any pilot (provided Palembang has at least 20k supplies).
This is what happens if your air HQs are not well organized with your air units.
I'm at the airport, waiting for a plane coming from Frankfurt...where there's a strike and so i'm stuck here without a turn to do
However, thank you all for your comments, but i'm sure of what i'm saying.
Let's say you have 1st Sentai at Hong Kong.
Say the first sentai is attached to the 21st Flottilla air Hq located at Palembang.
Say u need replacements for the 1st sentai but at HK there are only 18k supplies.
You toggle "replacements on" and the next turn a number of planes of the first Sentai will spring at Palembang without any pilot (provided Palembang has at least 20k supplies).
This is what happens if your air HQs are not well organized with your air units.
Sure, this is a minor inconvenience that happens from time to time. Sometimes I will have 12 planes show up in Tokyo and it takes 4 days to move them to Burma, but that is preferable to paying PPs to change all of these things around. And it happens very rarely if you keep supplies up at major airbases.
Everyone organizes things differently, so if this is your method then by all means go for it, but I'd rather have a few extra troops on islands and base-forces bought out of Manchuria! As you've probably noticed, playing the IJ is a slippery slope, and it's all downhill from here. Having one extra fighter group in Burma is worth more than re-buying one that's already free to make sure that replacements get there sooner for me.
But if this HQ organization is a problem you can't live without, the time to buy these is 43, when you've already pushed as hard as you can and got your defenses set up. You'll have more supply, PPs, and a better understanding of what you want/need from your organization then.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
After a week end spent in Sicily, this morning we're back with the war, and i come to you with a couple of good news.
The bombing runs against Akyab are, for the moment, over.
Our ambush there paid its dividends. The enemy cruisers arrived, as always, during the night and emptied their ammo tubes. Early in the morning Tanaka, leading 3 CAs and several small DDs, ambushed the enemy TF as they were leaving Akyab bay and surprised the enemy ships, causing a lot of damage.
Few hours later, while the enemy was retreating towards Calcutta, the Kaga's group, positioned 5 hexes southwest, attacked, followed up by several Betties from Rangoon, sinking 3 CLs and 2 DDs (among them a dreaded british modern CL).
For the loss of 3 zeros and 5 Kates, we bagged 3 enemy cruisers and 2 british DDs.
Above all we managed to gain back the controll of Bengal Bay.
North of Mandalay, the Yamada Daitai ambushed the american bombers attacking our advancing columns. 8 B-26s are downed and 7 hurricanes had the same fate. Pretty good i'd say.
enemy subs were very active today, sinking 2 xAKs (near Singa) and one PB.
--------------------------------------------------------------------------------
Night Naval bombardment of Akyab at 54,45 - Coastal Guns Fire Back!
Well, with the end of March 42 we cannot but stop and think about what we achieved (and what we've not) during the first 4 months of war.
The historical perimeter is more or less secured.
Java should fall within the next month and then we'll be free to deal with PI and Balikapan.
Northern Oz should be secured (till Broome) by the next 3 weeks and we should reach Mitikina (Burma) in April.
We've garrisoned pretty well the Solomons and NG and, by the next 5 weeks, the whole Gilbert/Marshalls should be secured.
NOPAC needs some attentions too, but we fortified the Kuriles (estabilishing a strong naval base at Shimushiri Jiima).
In China we've obtained far more than what we expected.
We failed, however, in extending the historical perimeter. The stiff resistance posed by QBall in the DEI-SRA had slowed me down a lot and the active defence everywhere i wasn't bringing the hammer has inflicted me some bloody noses.
Burma is already a problem with the allies already bombing and massing troops on the borders.
Cocos Island is a nail in my flank that will need to be solved and healed.
Generally speaking we failed to inflict any major damage to his navy or to his air force. We lost 2 CAs and 2 CLs, plus not less than 16 DDs (which is a LOT!!!), while his losses are relatively light.
The economy, after some initial mistakes, is proceeding decently and finally we've start to pump oil and fuel from Sumatra and Borneo.
Overall, i cannot say i'm unhappy with this first japanese game. I could have done much better, i know, but also much worse
But, Ser, you forget the most important thing! The AAR that expresses all the success and failures has been most pleasantly presented and has entertained the mass of readers without fail. Bravo! (Crowd stands and cheers)