Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
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JocMeister
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012
I count four games.
As you say thats not very conclusive at all. I would think that indicates some kind of bug as its not affecting everyone. I´m going to try a clean install and see what happens.
As you say thats not very conclusive at all. I would think that indicates some kind of bug as its not affecting everyone. I´m going to try a clean install and see what happens.

RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012
ORIGINAL: PaxMondo
Any other games reporting this? I'm only counting 3 so far .... while I understand for those three games it appears to be a big, that's not too conclusive. I've run now 5 turns ... not seeing any difference of note ...
I've been doing sandbox tests. The issue is most clear when you run the same settings in the same attacks with the official patch and the new one. I've been doing this many times with an attack by the IJ at Akyab and one at Port Moresby by the US 4Es. Although some turns the coordination is less pronounced due to weather or other factors, it is ALWAYS more coordinated with the official patch than with the new patch 1119a. I've got to a point where I am about to post in the specific thread, sometime later today when I have time.
Try a test.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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JocMeister
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012
I did a new sandbox test with a clean install. tm.asp?m=3198512 Post #19. The differences between the official patch and the beta patch are obvious.
Would be really interesting if someone else that doesn´t have any problems would run a similar sandbox. I would think that everyone should suffer from the same problems as this sandbox was made with a clean install? [&:]
If someone who believes they are not suffering from the coordination issues would like to try a similar sandbox here is my setup:
1 level 9 AF, 1 AirHQ, 75 AS. 4 US squadrons of B25Cs. All with different HQs. None attached to the HQ at the base. Distance 4 hexes. Altitude 10k. Ground attack.
And before someone points out the HQ stuff I have tried attaching all squadrons to the same HQ and put the HQ at the same base. No discernible difference.
Would be really interesting if someone else that doesn´t have any problems would run a similar sandbox. I would think that everyone should suffer from the same problems as this sandbox was made with a clean install? [&:]
If someone who believes they are not suffering from the coordination issues would like to try a similar sandbox here is my setup:
1 level 9 AF, 1 AirHQ, 75 AS. 4 US squadrons of B25Cs. All with different HQs. None attached to the HQ at the base. Distance 4 hexes. Altitude 10k. Ground attack.
And before someone points out the HQ stuff I have tried attaching all squadrons to the same HQ and put the HQ at the same base. No discernible difference.

- michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012
Only change between 1108r9 and this beta that would impact a/c packages would be the removal of the max cap of 250 AV.
Comparing code between r9 and beta for co-ordination the random chance was raised from 100 to 150. This seems to be due to the fact the 'command presence' often came out at 100+ which meant that co-ordination was a given.
Prior to beta, co-ordination was probably to high.
As this wasn't a planned fix, ....
Comparing code between r9 and beta for co-ordination the random chance was raised from 100 to 150. This seems to be due to the fact the 'command presence' often came out at 100+ which meant that co-ordination was a given.
Prior to beta, co-ordination was probably to high.
As this wasn't a planned fix, ....
Michael
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JocMeister
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012
Hello Michael.
Then something unintentional has happened. Tests are very conclusive as detailed in this thread:
tm.asp?m=3198512
Cheers
Then something unintentional has happened. Tests are very conclusive as detailed in this thread:
tm.asp?m=3198512
Cheers

RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012
"Only the Dead Have Seen the End of War"
- michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012
Updated 1119b
restore original air strike co-ordination chance
fix rebuilding of editor sub-units clearing original parent unit
restore original air strike co-ordination chance
fix rebuilding of editor sub-units clearing original parent unit
Michael
RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012
Thanks Michaelm,
units are rebuilding now as they should.
units are rebuilding now as they should.
"Only the Dead Have Seen the End of War"
- michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012
Other things that impact the initial co-ordination of a raid is like mission, same base, range to target, same altitude, nearby air Hq, group experience, lead group's leader air value, etcORIGINAL: JocMeister
I did a new sandbox test with a clean install. tm.asp?m=3198512 Post #19. The differences between the official patch and the beta patch are obvious.
Would be really interesting if someone else that doesn´t have any problems would run a similar sandbox. I would think that everyone should suffer from the same problems as this sandbox was made with a clean install? [&:]
If someone who believes they are not suffering from the coordination issues would like to try a similar sandbox here is my setup:
1 level 9 AF, 1 AirHQ, 75 AS. 4 US squadrons of B25Cs. All with different HQs. None attached to the HQ at the base. Distance 4 hexes. Altitude 10k. Ground attack.
And before someone points out the HQ stuff I have tried attaching all squadrons to the same HQ and put the HQ at the same base. No discernible difference.
Michael
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Chris21wen
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012
ORIGINAL: michaelm
Updated 1119b
The download is not in the usual format. It contains the AE exe and a DLL, no install needed.
RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012
Thanks again Michael!
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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Chris21wen
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012
ORIGINAL: michaelm
Updated 1119b
restore original air strike co-ordination chance
fix rebuilding of editor sub-units clearing original parent unit
I've got Base admin at Magwa over stacked 6 to 5. Three of the groups are a divided rec Chutai and all groups based there are from the same air HQ. According to the manual 'Split groups only count as individual groups if they are attached to different HQs'.
See attached
- Attachments
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- wpae003.zip
- (2.76 MiB) Downloaded 10 times
RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012
ORIGINAL: Chris H
ORIGINAL: michaelm
Updated 1119b
The download is not in the usual format. It contains the AE exe and a DLL, no install needed.
Chris,
How did you configure this? I'm used to the normal installs for the beta, but as you say this doesn't have one. Running the executable, I just get "Error:Can't find PW data". I've tried moving the pwsdll around, but I'm still failing. What did you do to get this to work?
RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012
ORIGINAL: Quixote
ORIGINAL: Chris H
ORIGINAL: michaelm
Updated 1119b
The download is not in the usual format. It contains the AE exe and a DLL, no install needed.
Chris,
How did you configure this? I'm used to the normal installs for the beta, but as you say this doesn't have one. Running the executable, I just get "Error:Can't find PW data". I've tried moving the pwsdll around, but I'm still failing. What did you do to get this to work?
Unpack both files from 1119b zip to Beta2 folder and overwrite old files.
If this is first time beta installation create Beta2 folder in main game folder and unpack patch there
To run game use old beta shortcut from desktop or create new one or run directly .exe from Beta2 folder
"Only the Dead Have Seen the End of War"
RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012
Thanks koniu. I'd tried that with the pws, but not with both...appreciate the help!
RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012
when did the coordination chance changed and what has it been changed back to?
Thanks.
Thanks.
As swift as wind;
As calm as wood;
Invasion like flames;
Defense like rocks.
- TheLoneGunman_MatrixForum
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012
ORIGINAL: hades1001
when did the coordination chance changed and what has it been changed back to?
Thanks.
This is what was said:
ORIGINAL: michaelm
Only change between 1108r9 and this beta that would impact a/c packages would be the removal of the max cap of 250 AV.
Comparing code between r9 and beta for co-ordination the random chance was raised from 100 to 150. This seems to be due to the fact the 'command presence' often came out at 100+ which meant that co-ordination was a given.
Prior to beta, co-ordination was probably to high.
As this wasn't a planned fix, ....
And it seems the "b" version has returned the code back to what it previously was.
- michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012
I have updated post #1 to have the proper installer. I must have clicked on the wrong file last night.
Michael
- michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012
While checking out Chris' overloaded AF issue, I noticed something that isn't correct in regard to this.
Groups of Chutai size are treated as 'small units' for the AF check purpose. Other small units are Section and Flight. A Chutai is not necessarily "small" compared to those types.
I am making the following change to bring the check into line with how it was suppose to be:
a) Remove group type of CHUTAI from small unit check for overloaded AF check
b) Add additional for any group with maximum size of <9 as a small unit for overloaded AF check
Groups of Chutai size are treated as 'small units' for the AF check purpose. Other small units are Section and Flight. A Chutai is not necessarily "small" compared to those types.
I am making the following change to bring the check into line with how it was suppose to be:
a) Remove group type of CHUTAI from small unit check for overloaded AF check
b) Add additional for any group with maximum size of <9 as a small unit for overloaded AF check
Michael
RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012
Thanks Michael.ORIGINAL: michaelm
While checking out Chris' overloaded AF issue, I noticed something that isn't correct in regard to this.
Groups of Chutai size are treated as 'small units' for the AF check purpose. Other small units are Section and Flight. A Chutai is not necessarily "small" compared to those types.
I am making the following change to bring the check into line with how it was suppose to be:
a) Remove group type of CHUTAI from small unit check for overloaded AF check
b) Add additional for any group with maximum size of <9 as a small unit for overloaded AF check
[&o][&o][&o]
Pax




