Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016

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JocMeister
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by JocMeister »

I count four games.

As you say thats not very conclusive at all. I would think that indicates some kind of bug as its not affecting everyone. I´m going to try a clean install and see what happens.
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obvert
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by obvert »

ORIGINAL: PaxMondo

Any other games reporting this?  I'm only counting 3 so far .... while I understand for those three games it appears to be a big, that's not too conclusive.  I've run now 5 turns ... not seeing any difference of note ...

I've been doing sandbox tests. The issue is most clear when you run the same settings in the same attacks with the official patch and the new one. I've been doing this many times with an attack by the IJ at Akyab and one at Port Moresby by the US 4Es. Although some turns the coordination is less pronounced due to weather or other factors, it is ALWAYS more coordinated with the official patch than with the new patch 1119a. I've got to a point where I am about to post in the specific thread, sometime later today when I have time.

Try a test.
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JocMeister
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by JocMeister »

I did a new sandbox test with a clean install. tm.asp?m=3198512 Post #19. The differences between the official patch and the beta patch are obvious.

Would be really interesting if someone else that doesn´t have any problems would run a similar sandbox. I would think that everyone should suffer from the same problems as this sandbox was made with a clean install? [&:]

If someone who believes they are not suffering from the coordination issues would like to try a similar sandbox here is my setup:

1 level 9 AF, 1 AirHQ, 75 AS. 4 US squadrons of B25Cs. All with different HQs. None attached to the HQ at the base. Distance 4 hexes. Altitude 10k. Ground attack.

And before someone points out the HQ stuff I have tried attaching all squadrons to the same HQ and put the HQ at the same base. No discernible difference.
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michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by michaelm75au »

Only change between 1108r9 and this beta that would impact a/c packages would be the removal of the max cap of 250 AV.
Comparing code between r9 and beta for co-ordination the random chance was raised from 100 to 150. This seems to be due to the fact the 'command presence' often came out at 100+ which meant that co-ordination was a given.
Prior to beta, co-ordination was probably to high.
As this wasn't a planned fix, ....
Michael
JocMeister
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by JocMeister »

Hello Michael.

Then something unintentional has happened. Tests are very conclusive as detailed in this thread:
tm.asp?m=3198512

Cheers
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koniu
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by koniu »

I think there is bug in rebuilding unit in new beta.
Link to separate threat
tm.asp?m=3199206
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michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by michaelm75au »

Updated 1119b
restore original air strike co-ordination chance
fix rebuilding of editor sub-units clearing original parent unit
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by koniu »

Thanks Michaelm,
units are rebuilding now as they should.

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michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by michaelm75au »

ORIGINAL: JocMeister

I did a new sandbox test with a clean install. tm.asp?m=3198512 Post #19. The differences between the official patch and the beta patch are obvious.

Would be really interesting if someone else that doesn´t have any problems would run a similar sandbox. I would think that everyone should suffer from the same problems as this sandbox was made with a clean install? [&:]

If someone who believes they are not suffering from the coordination issues would like to try a similar sandbox here is my setup:

1 level 9 AF, 1 AirHQ, 75 AS. 4 US squadrons of B25Cs. All with different HQs. None attached to the HQ at the base. Distance 4 hexes. Altitude 10k. Ground attack.

And before someone points out the HQ stuff I have tried attaching all squadrons to the same HQ and put the HQ at the same base. No discernible difference.
Other things that impact the initial co-ordination of a raid is like mission, same base, range to target, same altitude, nearby air Hq, group experience, lead group's leader air value, etc
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by Chris21wen »

ORIGINAL: michaelm

Updated 1119b


The download is not in the usual format. It contains the AE exe and a DLL, no install needed.
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obvert
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by obvert »

Thanks again Michael!

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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by Chris21wen »

ORIGINAL: michaelm

Updated 1119b
restore original air strike co-ordination chance
fix rebuilding of editor sub-units clearing original parent unit

I've got Base admin at Magwa over stacked 6 to 5. Three of the groups are a divided rec Chutai and all groups based there are from the same air HQ. According to the manual 'Split groups only count as individual groups if they are attached to different HQs'.

See attached
Attachments
wpae003.zip
(2.76 MiB) Downloaded 10 times
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Quixote
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by Quixote »

ORIGINAL: Chris H
ORIGINAL: michaelm

Updated 1119b


The download is not in the usual format. It contains the AE exe and a DLL, no install needed.


Chris,
How did you configure this? I'm used to the normal installs for the beta, but as you say this doesn't have one. Running the executable, I just get "Error:Can't find PW data". I've tried moving the pwsdll around, but I'm still failing. What did you do to get this to work?
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by koniu »

ORIGINAL: Quixote

ORIGINAL: Chris H
ORIGINAL: michaelm

Updated 1119b


The download is not in the usual format. It contains the AE exe and a DLL, no install needed.


Chris,
How did you configure this? I'm used to the normal installs for the beta, but as you say this doesn't have one. Running the executable, I just get "Error:Can't find PW data". I've tried moving the pwsdll around, but I'm still failing. What did you do to get this to work?

Unpack both files from 1119b zip to Beta2 folder and overwrite old files.
If this is first time beta installation create Beta2 folder in main game folder and unpack patch there
To run game use old beta shortcut from desktop or create new one or run directly .exe from Beta2 folder
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Quixote
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by Quixote »

Thanks koniu. I'd tried that with the pws, but not with both...appreciate the help!
hades1001
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by hades1001 »

when did the coordination chance changed and what has it been changed back to?

Thanks.
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by TheLoneGunman_MatrixForum »

ORIGINAL: hades1001

when did the coordination chance changed and what has it been changed back to?

Thanks.

This is what was said:

ORIGINAL: michaelm

Only change between 1108r9 and this beta that would impact a/c packages would be the removal of the max cap of 250 AV.
Comparing code between r9 and beta for co-ordination the random chance was raised from 100 to 150. This seems to be due to the fact the 'command presence' often came out at 100+ which meant that co-ordination was a given.
Prior to beta, co-ordination was probably to high.
As this wasn't a planned fix, ....

And it seems the "b" version has returned the code back to what it previously was.
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michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by michaelm75au »

I have updated post #1 to have the proper installer. I must have clicked on the wrong file last night.
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by michaelm75au »

While checking out Chris' overloaded AF issue, I noticed something that isn't correct in regard to this.
Groups of Chutai size are treated as 'small units' for the AF check purpose. Other small units are Section and Flight. A Chutai is not necessarily "small" compared to those types.
I am making the following change to bring the check into line with how it was suppose to be:
a) Remove group type of CHUTAI from small unit check for overloaded AF check
b) Add additional for any group with maximum size of <9 as a small unit for overloaded AF check
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PaxMondo
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by PaxMondo »

ORIGINAL: michaelm

While checking out Chris' overloaded AF issue, I noticed something that isn't correct in regard to this.
Groups of Chutai size are treated as 'small units' for the AF check purpose. Other small units are Section and Flight. A Chutai is not necessarily "small" compared to those types.
I am making the following change to bring the check into line with how it was suppose to be:
a) Remove group type of CHUTAI from small unit check for overloaded AF check
b) Add additional for any group with maximum size of <9 as a small unit for overloaded AF check
Thanks Michael.

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