Rise of the Sheep! JocMeister(A) vs. Obvert(J)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Port Moresby invaded!
Nice job in the air war! Your losses are only 2/3 of his, and you must be the Master of All Tojo Killers! [&o]
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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JocMeister
- Posts: 8258
- Joined: Wed Jul 29, 2009 10:03 am
- Location: Sweden
RE: Port Moresby invaded!
Burma
This worries my to no end. I know I have superior forces in terms of quality. But I´m just too inexperienced to play this right. Erik has bunched up in Prome with most of what he has. My gut tells me this is a mistake by him but I can´t really see how I can exploit this. I want to get between Prome and the Central plains but I´m afraid that will expose me and I´ll find myself cut off.
I´m starting to lean towards crossing the river and then turn back SW towards Prome. Perhaps a direct assault on Prome itself will be beneficial? With air superiority perhaps I can wrestle Prome from him despite level 5-7 Forts? If I can beat that force he will be in serious problems and all southern Burma would open up. What do you guys think?
My Northern force lacks engineers and assault troops to attack any of the fortified cities directly. A mistake on my part that is too late to fix now. I will try and move into the hex indicated by the green lines and see if I can force him to divide.
I feel like I´m in a bit too deep over my head here. I´m just too inexperienced with the land war to know what I should do and what works. [&:]

This worries my to no end. I know I have superior forces in terms of quality. But I´m just too inexperienced to play this right. Erik has bunched up in Prome with most of what he has. My gut tells me this is a mistake by him but I can´t really see how I can exploit this. I want to get between Prome and the Central plains but I´m afraid that will expose me and I´ll find myself cut off.
I´m starting to lean towards crossing the river and then turn back SW towards Prome. Perhaps a direct assault on Prome itself will be beneficial? With air superiority perhaps I can wrestle Prome from him despite level 5-7 Forts? If I can beat that force he will be in serious problems and all southern Burma would open up. What do you guys think?
My Northern force lacks engineers and assault troops to attack any of the fortified cities directly. A mistake on my part that is too late to fix now. I will try and move into the hex indicated by the green lines and see if I can force him to divide.
I feel like I´m in a bit too deep over my head here. I´m just too inexperienced with the land war to know what I should do and what works. [&:]

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RE: Port Moresby invaded!
The disadvantage of masses of troops is that they need a lot of supply. A landing at Moulmein would give him kinyptions [sp?]. At late 1943 you should have command of the sea to close off Rangoon's seaborne supply. From Moulmein take Pegu, Raheng and Pisanluoke to shut off his retreat back to Indochina. Garrison strongly and wait for him to come to you. If he starts drawing down his troops in Burma to send to Moulmein, pursue so that he will always have to watch his back. Bring lots of tanks, AA and A/T guns. Strip base forces in India to send to Burma/Indochina if you can afford the PP. You will need air bases for this kind of assault.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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JocMeister
- Posts: 8258
- Joined: Wed Jul 29, 2009 10:03 am
- Location: Sweden
RE: Port Moresby invaded!
ORIGINAL: BBfanboy
The disadvantage of masses of troops is that they need a lot of supply. A landing at Moulmein would give him kinyptions [sp?]. At late 1943 you should have command of the sea to close off Rangoon's seaborne supply. From Moulmein take Pegu, Raheng and Pisanluoke to shut off his retreat back to Indochina. Garrison strongly and wait for him to come to you. If he starts drawing down his troops in Burma to send to Moulmein, pursue so that he will always have to watch his back. Bring lots of tanks, AA and A/T guns. Strip base forces in India to send to Burma/Indochina if you can afford the PP. You will need air bases for this kind of assault.
I would love to land behind his lines. But I don´t have much of a navy left and what is left of it is in SO/CENTPAC. I have 6 CAs in the IO. He has minimum the Yamamoto's + Hei. He also have the KB about 5-7 days out.
I would need some serious CV power to protect a landing like that. Don´t have it I´m afraid so I have to do it by land. [:(]

RE: Port Moresby invaded!
Didn't know you were that short on ships. Can you even take Port Blair or Little Andaman? He has to be weakening somewhere in his perimeter. The number of troops in Burma suggest he drew a lot from China.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Port Moresby invaded!
Here are some thoughts. Bullet points, really.ORIGINAL: JocMeister
Burma
This worries my to no end. I know I have superior forces in terms of quality. But I´m just too inexperienced to play this right. Erik has bunched up in Prome with most of what he has. My gut tells me this is a mistake by him but I can´t really see how I can exploit this. I want to get between Prome and the Central plains but I´m afraid that will expose me and I´ll find myself cut off.
I´m starting to lean towards crossing the river and then turn back SW towards Prome. Perhaps a direct assault on Prome itself will be beneficial? With air superiority perhaps I can wrestle Prome from him despite level 5-7 Forts? If I can beat that force he will be in serious problems and all southern Burma would open up. What do you guys think?
My Northern force lacks engineers and assault troops to attack any of the fortified cities directly. A mistake on my part that is too late to fix now. I will try and move into the hex indicated by the green lines and see if I can force him to divide.
I feel like I´m in a bit too deep over my head here. I´m just too inexperienced with the land war to know what I should do and what works. [&:]
![]()
- First close the airfield at the target base and keep it closed. That will prevent local CAP and building of forts.
- Pound the troops from the air. Use the sturdier planes most of the time. Add in planes like Vengeance and the more fragile 2EB for the last turn or two before a river crossing or other attack.
- Use naval bombardment just before or on the turn of an attack.
- Almost all Allied '43 standard squads/engineers are much more powerful than earlier versions and far more powerful than Japanese squads. Troop count and AV count do not tell the story. Firepower tells the story. See Tracker to look at the anti-soft and anti-hard values of the troops in question.
- Cross rivers at favorable places if you can. I.e. not into a mass of troops, into good defensive terrain, into a fortified base.
- If it is best to cross a river into the teeth of a defense, then use air prep, send all your units across the river together (arriving on the same turn), and include armored units.
- Never attack when your troops' disruption is high. Almost never attack when your troops' disruption is medium. You will be amazed at the difference when your troops recover to low disruption before attacking (/attacking again). What is low disruption? I like single digits. Certainly low teens. Attacking with greater depends on your assessment of the state of the enemy.
- Fatigue and morale matter too, watch them and takes steps to recover troops' qualities as needed.
- Shock attacks should be used very, very rarely.
- Shock attacks and attacks when your troops' disruption is high are prone to dulling the blades of your swords. Sometimes they break blades. Risk them sparingly.
- Preparation is good. Devs say that 30% is the minimum to gain any benefit at all. Of course more is better. Having HQ units prepared and in range is good.
- Prepare multiple targets ahead. This sometimes means that units involved in an attack will be prepared for various targets.
- Leadership matters greatly. Assign good leaders. They will help in almost every respect, from combat to recovery to resistance to various denigrating effects. The same is true of HQ leaders.
- Experience matters. Take this into account when assessing troops' effectiveness.
- Supply matters. Have lots of your own. When resting units have as much extra as possible in that base to help troops recover more quickly. Use naval and air bombardments to destroy enemy supply. Cut enemy supply lines. Even just making enemy supply lines longer can reduce overall supply and influence the later stages of a battle.
- Troops that have just been retreated often have high disruption and are much less effective. When possible attack them again quickly.
- When possible advance more quickly than effective, fortified lines of defense can be set up.
- Use aerial bombardment to interdict the movement of enemy forces. Employ it to slow reinforcements moving to critical battle sites, impede setting up of defensive lines, keep vulnerable units where they can be better attacked by advancing friendly units, disrupt and destroy troops, and force changes in tactics and strategy upon the enemy.
- Spend your air forces wisely so they are available for the foregoing missions.
- Air superiority is good. Achieve it and keep it over your troops and (at least) the enemy front lines by bringing along lots of engineers and base personnel to build and man air bases.
- Move bombers along with you as you advance. Try to keep them safe but within more effective/less fatiguing range.
Well, that's certainly not everything but it's a start!
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
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JocMeister
- Posts: 8258
- Joined: Wed Jul 29, 2009 10:03 am
- Location: Sweden
RE: Port Moresby invaded!
ORIGINAL: BBfanboy
Didn't know you were that short on ships. Can you even take Port Blair or Little Andaman? He has to be weakening somewhere in his perimeter. The number of troops in Burma suggest he drew a lot from China.
I probably could if I released my CV from CENTPAC and sent them there. He has over 100 Netties in the area. Actually, I´m not sure it was doable without heavy losses even with CV support!
I´m not so sure he has any weak spots. With China out of the picture it probably released a lot of forces for him to use for garrisons. He is weaker in SOPAC though. Only 4-5 divisions and various smaller units. Could be on purpose to funnel me there instead of somewhere important though!

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JocMeister
- Posts: 8258
- Joined: Wed Jul 29, 2009 10:03 am
- Location: Sweden
RE: Port Moresby invaded!
ORIGINAL: witpqs
Wow! Thank you for taking the time to write that down. Excellent advice/guide. I think you should post that in the war room and get it stickied! I will certainly save it in my "AE library"! [:)]
Going by your guide I have a few things I will go through next turn! I still have some time to decide how I want to do this. But I need to cross that river somewhere. I just have to find that sweet spot. If I can force him to divide that will help a lot.

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JocMeister
- Posts: 8258
- Joined: Wed Jul 29, 2009 10:03 am
- Location: Sweden
RE: Port Moresby invaded!
Lots of posting today as I don´t have any turns to do but loads of spare time since Ida is running a fever and sleeping most of the time. Figures! [:D]
Going through the map, my forces, Eriks forces and the list witpqs posted I came up with something to go go with for now. He can´t really stop me from crossing since he don´t have the forces. Going straight east forces him to cover three different crossings counting Prome itself. I will just have to count on armor and superior forces to make the crossing even if opposed. The air force will of course help out. As soon as I start bombing he will know where I will cross so I will have to wait until four days are left so he doesn´t have time to shift his forces. Or use this a feint... Hmm! [:)]
The Northern force can´t really do anything against Eriks heavily fortified Katha so I´ll move them south. That will force Erik to reconsider shifting everything south or leave the center open for my Northern force. I have left all AT units with the blocking force to ward off his two tank divisions.
Question
How much of threat are they his tank divisions at this stage? He made a small dash with them but really quickly withdrew when bombed. My only experience with them where his tank army in China and that was devastating. I have left 1 Indian ID 1 Chinese Corps and 3 British BDEs together with two units of AT guns. All are upgraded to 43 squads and already have level 2-3 forts. Can they withstand two tank divisions if assisted by air?
I really don´t like this campaign... Its all new to me and the slightest mistake have the potential to mess the rest of the war up. [:(]

Going through the map, my forces, Eriks forces and the list witpqs posted I came up with something to go go with for now. He can´t really stop me from crossing since he don´t have the forces. Going straight east forces him to cover three different crossings counting Prome itself. I will just have to count on armor and superior forces to make the crossing even if opposed. The air force will of course help out. As soon as I start bombing he will know where I will cross so I will have to wait until four days are left so he doesn´t have time to shift his forces. Or use this a feint... Hmm! [:)]
The Northern force can´t really do anything against Eriks heavily fortified Katha so I´ll move them south. That will force Erik to reconsider shifting everything south or leave the center open for my Northern force. I have left all AT units with the blocking force to ward off his two tank divisions.
Question
How much of threat are they his tank divisions at this stage? He made a small dash with them but really quickly withdrew when bombed. My only experience with them where his tank army in China and that was devastating. I have left 1 Indian ID 1 Chinese Corps and 3 British BDEs together with two units of AT guns. All are upgraded to 43 squads and already have level 2-3 forts. Can they withstand two tank divisions if assisted by air?
I really don´t like this campaign... Its all new to me and the slightest mistake have the potential to mess the rest of the war up. [:(]

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JocMeister
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- Joined: Wed Jul 29, 2009 10:03 am
- Location: Sweden
RE: Port Moresby invaded!
23rd of November -43
Ouch, ouch ouch. One of the worst turns in a long time. This game certainly baffles me at times. Despite having close to 40 DDs with the CVs plus two separate ASW TFs with a combined ASW rating of almost 1000, three(!) of Eriks subs get shots off at 3 different CVs. This could have costed me 75% of my CV force. With the allied ASW capabilities I must say this is just silly. [:@] This time I was lucky and will "only" loose CV Valhalla.
If his subs are going to be this effective I will just have to park the CVs at Pearl and leave them there. [8|]
She will probably sink next turn with 88 Flood damage and only capable of doing 3 knots. [:(]
I don´t know if I´m just being "whiny" but I can´t really do more to protect my CVs then this? One fluke attack is bound to happen from time to time. But three? As I wrote earlier I have close to 1000 ASW rating in the hex... [8|]
Then to top every thing off I suffer a bit at PM and fail to capture the base. Partly my fault and partly weather.
My naval bombardment didn´t go in as expected. Probably because I forgot to change the mission from Surface combat to bombardment. Stupid! [:@] The USAAF have been grounded for 2 days due to weather and didn´t go in. Disruption is pretty high and so is fatigue. See screenshot. I did lower forts down to three. I´m thinking about doing another attack in 2 days. Is this advisable? This time the naval bombardment will proceed the attack.
Here is the report from the last attack. His adjusted AV is almost the same while mine has dropped with close to 200. Could be just a bad dice roll? Should I risk it or let him get away? Looking at the RAW AV values it looks like a bad roll but I´m not really sure how this works!

Ouch, ouch ouch. One of the worst turns in a long time. This game certainly baffles me at times. Despite having close to 40 DDs with the CVs plus two separate ASW TFs with a combined ASW rating of almost 1000, three(!) of Eriks subs get shots off at 3 different CVs. This could have costed me 75% of my CV force. With the allied ASW capabilities I must say this is just silly. [:@] This time I was lucky and will "only" loose CV Valhalla.
If his subs are going to be this effective I will just have to park the CVs at Pearl and leave them there. [8|]
Sub attack near Sydney Island at 156,149
Japanese Ships
SS I-184
Allied Ships
CV Valhalla, Torpedo hits 2, heavy damage
CLAA San Juan
CLAA San Diego
DD Baldwin
DD Satterlee
DD Lang
DD Ellet
DD Benham
She will probably sink next turn with 88 Flood damage and only capable of doing 3 knots. [:(]
Sub attack near Sydney Island at 156,149
Japanese Ships
SS I-23, hits 19, and is sunk
Allied Ships
CV Essex
CLAA Oakland
CLAA Juneau
CLAA Atlanta
DD Charles Ausburne
DD Boyd
DD Bennett
DD Beale
SS I-23 launches 2 torpedoes at CV Essex
DD Boyd attacking submerged sub ....
DD Bennett fails to find sub and abandons search
DD Beale fails to find sub and abandons search
DD Boyd attacking submerged sub ....
DD Boyd attacking submerged sub ....
SS I-23 eludes DD Boyd by hugging bottom
SS I-23 forced to surface!
DD Bennett firing on surfaced sub ....
Sub slips beneath the waves
Sub attack near Sydney Island at 156,149
Japanese Ships
SS I-168, hits 3
Allied Ships
CV Bunker Hill
CLAA Oakland
CLAA Juneau
CLAA Atlanta
DD Anthony
DD Boyd
DD Bennett
DD Beale
SS I-168 launches 4 torpedoes at CV Bunker Hill
DD Boyd fails to find sub, continues to search...
DD Bennett fails to find sub and abandons search
DD Beale attacking submerged sub ....
DD Boyd fails to find sub and abandons search
DD Beale fails to find sub, continues to search...
Escort abandons search for sub
I don´t know if I´m just being "whiny" but I can´t really do more to protect my CVs then this? One fluke attack is bound to happen from time to time. But three? As I wrote earlier I have close to 1000 ASW rating in the hex... [8|]
Then to top every thing off I suffer a bit at PM and fail to capture the base. Partly my fault and partly weather.
Ground combat at Port Moresby (98,130)
Allied Deliberate attack
Attacking force 45134 troops, 938 guns, 1179 vehicles, Assault Value = 1695
Defending force 21999 troops, 236 guns, 57 vehicles, Assault Value = 592
Allied engineers reduce fortifications to 3
Allied adjusted assault: 873
Japanese adjusted defense: 1023
Allied assault odds: 1 to 2 (fort level 3)
Combat modifiers
Defender: terrain(+)
Attacker:
Japanese ground losses:
2469 casualties reported
Squads: 54 destroyed, 154 disabled
Non Combat: 3 destroyed, 17 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 18 (5 destroyed, 13 disabled)
Allied ground losses:
1242 casualties reported
Squads: 3 destroyed, 156 disabled
Non Combat: 0 destroyed, 30 disabled
Engineers: 2 destroyed, 43 disabled
Guns lost 37 (1 destroyed, 36 disabled)
Vehicles lost 53 (2 destroyed, 51 disabled)
Assaulting units:
25th Infantry Division
1st USMC Tank Battalion
1st Marine Division
37th Infantry Division
754th Tank Battalion
102nd Combat Engineer Regiment
1st USMC Corps Tank Battalion
6th Infantry Division
II Aus Corps Engineer Battalion
I US Corps
1st USMC Field Artillery Battalion
2nd USMC Field Artillery Battalion
I US Amphib Corps
131st Field Artillery Battalion
148th Field Artillery Battalion
Defending units:
91st Infantry Regiment
6th Garrison Unit
47th Engineer Regiment
22nd Division
14th Garrison Unit
Kure 7th SNLF
16th AA Regiment
30th Fld AA Gun Co
22nd JNAF AF Unit
My naval bombardment didn´t go in as expected. Probably because I forgot to change the mission from Surface combat to bombardment. Stupid! [:@] The USAAF have been grounded for 2 days due to weather and didn´t go in. Disruption is pretty high and so is fatigue. See screenshot. I did lower forts down to three. I´m thinking about doing another attack in 2 days. Is this advisable? This time the naval bombardment will proceed the attack.
Here is the report from the last attack. His adjusted AV is almost the same while mine has dropped with close to 200. Could be just a bad dice roll? Should I risk it or let him get away? Looking at the RAW AV values it looks like a bad roll but I´m not really sure how this works!
Ground combat at Port Moresby (98,130)
Allied Deliberate attack
Attacking force 45832 troops, 935 guns, 1172 vehicles, Assault Value = 1773
Defending force 25123 troops, 252 guns, 65 vehicles, Assault Value = 844
Allied engineers reduce fortifications to 4
Allied adjusted assault: 1016
Japanese adjusted defense: 1019
Allied assault odds: 1 to 2 (fort level 4)
Combat modifiers
Defender: terrain(+), forts(+), disruption(-), experience(-)
Attacker:
Japanese ground losses:
4036 casualties reported
Squads: 95 destroyed, 169 disabled
Non Combat: 13 destroyed, 31 disabled
Engineers: 2 destroyed, 55 disabled
Guns lost 47 (18 destroyed, 29 disabled)
Vehicles lost 12 (11 destroyed, 1 disabled)
Units destroyed 1
Allied ground losses:
1052 casualties reported
Squads: 2 destroyed, 94 disabled
Non Combat: 5 destroyed, 48 disabled
Engineers: 0 destroyed, 25 disabled
Guns lost 20 (2 destroyed, 18 disabled)
Vehicles lost 32 (1 destroyed, 31 disabled)

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JocMeister
- Posts: 8258
- Joined: Wed Jul 29, 2009 10:03 am
- Location: Sweden
RE: Port Moresby invaded!
23rd of November -43
Ouch, ouch ouch!
One of the worst turns in a long time. This game certainly baffles me at times. Despite having close to 40 DDs with the CVs plus two separate ASW TFs with a combined ASW rating of almost 100, three(!) of Eriks subs get shots off at 3 different CVs. This could have cost me 75% of my CV force. With the allied ASW capabilities at this time I must say this is very...la la landish. [:@] This time I was lucky and will "only" loose CV Valhalla.
If his subs are going to be this effective I will just have to park the CVs at Pearl and leave them there. [8|]
She will probably sink next turn with 88 Flood damage and only capable of doing 3 knots. [:(]
I don´t know if I´m just being "whiny" but I can´t really do more to protect my CVs then this? One fluke attack is bound to happen from time to time. But three? As I wrote earlier I have close to 1000 ASW rating in the hex... [8|]
Then to top every thing off I suffer a bit at PM and fail to capture the base. Partly my fault and partly weather.
My naval bombardment didn´t go in as expected. Probably because I forgot to change the mission from Surface combat to bombardment. Stupid! [:@] The USAAF have been grounded for 2 days due to weather and didn´t go in. Disruption is pretty high and so is fatigue. See screenshot. I did lower forts down to three. I´m thinking about doing another attack in 2 days. Is this advisable? This time the naval bombardment will proceed the attack.
Here is the report from the last attack. His adjusted AV is almost the same while mine has dropped with close to 200. Could be just a bad dice roll? Should I risk it or let him get away? Looking at the RAW AV values it looks like a bad roll but I´m not really sure how this works!

Ouch, ouch ouch!
One of the worst turns in a long time. This game certainly baffles me at times. Despite having close to 40 DDs with the CVs plus two separate ASW TFs with a combined ASW rating of almost 100, three(!) of Eriks subs get shots off at 3 different CVs. This could have cost me 75% of my CV force. With the allied ASW capabilities at this time I must say this is very...la la landish. [:@] This time I was lucky and will "only" loose CV Valhalla.
If his subs are going to be this effective I will just have to park the CVs at Pearl and leave them there. [8|]
Sub attack near Sydney Island at 156,149
Japanese Ships
SS I-184
Allied Ships
CV Valhalla, Torpedo hits 2, heavy damage
CLAA San Juan
CLAA San Diego
DD Baldwin
DD Satterlee
DD Lang
DD Ellet
DD Benham
She will probably sink next turn with 88 Flood damage and only capable of doing 3 knots. [:(]
Sub attack near Sydney Island at 156,149
Japanese Ships
SS I-23, hits 19, and is sunk
Allied Ships
CV Essex
CLAA Oakland
CLAA Juneau
CLAA Atlanta
DD Charles Ausburne
DD Boyd
DD Bennett
DD Beale
SS I-23 launches 2 torpedoes at CV Essex
DD Boyd attacking submerged sub ....
DD Bennett fails to find sub and abandons search
DD Beale fails to find sub and abandons search
DD Boyd attacking submerged sub ....
DD Boyd attacking submerged sub ....
SS I-23 eludes DD Boyd by hugging bottom
SS I-23 forced to surface!
DD Bennett firing on surfaced sub ....
Sub slips beneath the waves
Sub attack near Sydney Island at 156,149
Japanese Ships
SS I-168, hits 3
Allied Ships
CV Bunker Hill
CLAA Oakland
CLAA Juneau
CLAA Atlanta
DD Anthony
DD Boyd
DD Bennett
DD Beale
SS I-168 launches 4 torpedoes at CV Bunker Hill
DD Boyd fails to find sub, continues to search...
DD Bennett fails to find sub and abandons search
DD Beale attacking submerged sub ....
DD Boyd fails to find sub and abandons search
DD Beale fails to find sub, continues to search...
Escort abandons search for sub
I don´t know if I´m just being "whiny" but I can´t really do more to protect my CVs then this? One fluke attack is bound to happen from time to time. But three? As I wrote earlier I have close to 1000 ASW rating in the hex... [8|]
Then to top every thing off I suffer a bit at PM and fail to capture the base. Partly my fault and partly weather.
Ground combat at Port Moresby (98,130)
Allied Deliberate attack
Attacking force 45134 troops, 938 guns, 1179 vehicles, Assault Value = 1695
Defending force 21999 troops, 236 guns, 57 vehicles, Assault Value = 592
Allied engineers reduce fortifications to 3
Allied adjusted assault: 873
Japanese adjusted defense: 1023
Allied assault odds: 1 to 2 (fort level 3)
Combat modifiers
Defender: terrain(+)
Attacker:
Japanese ground losses:
2469 casualties reported
Squads: 54 destroyed, 154 disabled
Non Combat: 3 destroyed, 17 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 18 (5 destroyed, 13 disabled)
Allied ground losses:
1242 casualties reported
Squads: 3 destroyed, 156 disabled
Non Combat: 0 destroyed, 30 disabled
Engineers: 2 destroyed, 43 disabled
Guns lost 37 (1 destroyed, 36 disabled)
Vehicles lost 53 (2 destroyed, 51 disabled)
Assaulting units:
25th Infantry Division
1st USMC Tank Battalion
1st Marine Division
37th Infantry Division
754th Tank Battalion
102nd Combat Engineer Regiment
1st USMC Corps Tank Battalion
6th Infantry Division
II Aus Corps Engineer Battalion
I US Corps
1st USMC Field Artillery Battalion
2nd USMC Field Artillery Battalion
I US Amphib Corps
131st Field Artillery Battalion
148th Field Artillery Battalion
Defending units:
91st Infantry Regiment
6th Garrison Unit
47th Engineer Regiment
22nd Division
14th Garrison Unit
Kure 7th SNLF
16th AA Regiment
30th Fld AA Gun Co
22nd JNAF AF Unit
My naval bombardment didn´t go in as expected. Probably because I forgot to change the mission from Surface combat to bombardment. Stupid! [:@] The USAAF have been grounded for 2 days due to weather and didn´t go in. Disruption is pretty high and so is fatigue. See screenshot. I did lower forts down to three. I´m thinking about doing another attack in 2 days. Is this advisable? This time the naval bombardment will proceed the attack.
Here is the report from the last attack. His adjusted AV is almost the same while mine has dropped with close to 200. Could be just a bad dice roll? Should I risk it or let him get away? Looking at the RAW AV values it looks like a bad roll but I´m not really sure how this works!
Ground combat at Port Moresby (98,130)
Allied Deliberate attack
Attacking force 45832 troops, 935 guns, 1172 vehicles, Assault Value = 1773
Defending force 25123 troops, 252 guns, 65 vehicles, Assault Value = 844
Allied engineers reduce fortifications to 4
Allied adjusted assault: 1016
Japanese adjusted defense: 1019
Allied assault odds: 1 to 2 (fort level 4)
Combat modifiers
Defender: terrain(+), forts(+), disruption(-), experience(-)
Attacker:
Japanese ground losses:
4036 casualties reported
Squads: 95 destroyed, 169 disabled
Non Combat: 13 destroyed, 31 disabled
Engineers: 2 destroyed, 55 disabled
Guns lost 47 (18 destroyed, 29 disabled)
Vehicles lost 12 (11 destroyed, 1 disabled)
Units destroyed 1
Allied ground losses:
1052 casualties reported
Squads: 2 destroyed, 94 disabled
Non Combat: 5 destroyed, 48 disabled
Engineers: 0 destroyed, 25 disabled
Guns lost 20 (2 destroyed, 18 disabled)
Vehicles lost 32 (1 destroyed, 31 disabled)


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House Stark
- Posts: 184
- Joined: Sat Apr 30, 2011 6:30 pm
RE: Port Moresby invaded!
Wow, 2 torpedo hits fatal to an Essex? That's extremely unfortunate. How many secondary explosions were there?
About those subs, I recommend you check out AdmSpruance's AAR (AE Tournament Redux). He had some problems with subs, and might be able to give you some ideas as to solutions. Have you tried mass ASW missions from your carriers? If you're sure KB won't be able to engage you unexpectedly, you could try declaring open season on subs and setting every DB and TB to ASW. You'll still be vulnerable during the night phase, but come dawn your planes should put a hurting on any nearby sub packs.
About those subs, I recommend you check out AdmSpruance's AAR (AE Tournament Redux). He had some problems with subs, and might be able to give you some ideas as to solutions. Have you tried mass ASW missions from your carriers? If you're sure KB won't be able to engage you unexpectedly, you could try declaring open season on subs and setting every DB and TB to ASW. You'll still be vulnerable during the night phase, but come dawn your planes should put a hurting on any nearby sub packs.
RE: Port Moresby invaded!
I don't understand why your first attack at PM shows a defender AV of about 600, and after you destroyed 54 squads the next attack shows a defender AV of about 800?
Anyhooo - you are killing a lot more squads than he is, and bringing down the forts is helping. Your units have only moderate disruption/fatique so I would only rest them one day. You don't want all his disabled squads recovering, or reinforcements arriving from Buna or flown in. Trying to finish with your units in good shape to move on immediately does not appear to be doable right now.
Anyhooo - you are killing a lot more squads than he is, and bringing down the forts is helping. Your units have only moderate disruption/fatique so I would only rest them one day. You don't want all his disabled squads recovering, or reinforcements arriving from Buna or flown in. Trying to finish with your units in good shape to move on immediately does not appear to be doable right now.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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JocMeister
- Posts: 8258
- Joined: Wed Jul 29, 2009 10:03 am
- Location: Sweden
RE: Port Moresby invaded!
ORIGINAL: House Stark
Wow, 2 torpedo hits fatal to an Essex? That's extremely unfortunate. How many secondary explosions were there?
About those subs, I recommend you check out AdmSpruance's AAR (AE Tournament Redux). He had some problems with subs, and might be able to give you some ideas as to solutions. Have you tried mass ASW missions from your carriers? If you're sure KB won't be able to engage you unexpectedly, you could try declaring open season on subs and setting every DB and TB to ASW. You'll still be vulnerable during the night phase, but come dawn your planes should put a hurting on any nearby sub packs.
Welcome! [:)]
I was a bit amazed at the damaged too! Only "extra message" was an engine damage. No fuel or ammo explosion. There is still a very small change she might make it! FLT dropped to 83 and she can now do 4 knots. Erik missed me with his subs.
I havn´t had time to train the airgroups on the CVs in ASW yet so I have to rely on ASW by ship. Sending an additional 12 DDs and almost 20 SC/PFs/DE to the area though. Hopefully I can nail his pesky subs. My CVs will linger for one more day to cover a BB run and then I have to withdraw. I had to dispatch a lot of the DDs to the Valhalla cripple TF.
I´ll certainly check out AdmSpruance's AAR. Thanks for the tip! [:)]
ORIGINAL: BBfanboy
I don't understand why your first attack at PM shows a defender AV of about 600, and after you destroyed 54 squads the next attack shows a defender AV of about 800?
Anyhooo - you are killing a lot more squads than he is, and bringing down the forts is helping. Your units have only moderate disruption/fatique so I would only rest them one day. You don't want all his disabled squads recovering, or reinforcements arriving from Buna or flown in. Trying to finish with your units in good shape to move on immediately does not appear to be doable right now.
Ah, the top one is the second attack. The one under is the first one. I added it for comparison!
I decided to rest a second day too as the bombers didn´t take off again...Next turn I´ll try again. As you say I don´t think moving on immediately is doable. Only the 1st USMC is in decent shape so they will head for Buna with the Combat Engineers.

RE: Port Moresby invaded!
even if not trained in ASW the mere sighting of subs can actually neutralize them....
formerly known as SoliInvictus202
RE: Port Moresby invaded!
ORIGINAL: BBfanboy
I don't understand why your first attack at PM shows a defender AV of about 600, and after you destroyed 54 squads the next attack shows a defender AV of about 800?
I have been experiencing this in my PBEM against allies too. I have been playing this game for over 5 years and never noticed this until this game. (We play two day turns) In one turn the defender had 300 AV and in the next had 1000 AV. Based on what my opponent has said, it may have to do with some units being placed in "reserve" and being activated from the first attack to the next attack.
RE: Port Moresby invaded!
Ooops!
Actually, what I was experiencing was in the adjusted AV. In this case you were talking about the raw AV. So I guess what I have been seeing is a different issue.
Actually, what I was experiencing was in the adjusted AV. In this case you were talking about the raw AV. So I guess what I have been seeing is a different issue.
RE: Port Moresby invaded!
There are ~4,000 more troops the second day. If you have the unit list for the second day you can compare them and see who showed up late to the party.
As far as adjusted AV goes, if the attacker was less robust the second day (say, disruption and so on) then fewer defender squads would get suppressed by the attackers' firepower. That could account for a defender's adjusted AV being higher the second day.
As far as adjusted AV goes, if the attacker was less robust the second day (say, disruption and so on) then fewer defender squads would get suppressed by the attackers' firepower. That could account for a defender's adjusted AV being higher the second day.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Port Moresby invaded!
ORIGINAL: witpqs
There are ~4,000 more troops the second day. If you have the unit list for the second day you can compare them and see who showed up late to the party.
As far as adjusted AV goes, if the attacker was less robust the second day (say, disruption and so on) then fewer defender squads would get suppressed by the attackers' firepower. That could account for a defender's adjusted AV being higher the second day.
But if what you are saying above is true, wouldn't the attackers adjusted AV be lowered as well? When the attacker has problems (supply, disruption etc.) it is their adjusted AV that gets takes the hit, that makes sense and is expected and observed in games with regularity. The ones that have vexed me are those where the defender takes relatively substantial damage the first day and then gets a massive boost in adjusted AV the next (without the introduction of new troops (same raw AV). I don't want to highjack this AAR but when I have seen this, my second day (attacker) adjusted AV actually increased slightly but the defende's adjusted AV got a massive jump. It has happened twice in my game at seemingly random times.
RE: Port Moresby invaded!
Yes, but... notice the the attacker's unadjusted AV was also higher the second day. Why?ORIGINAL: Dora09
ORIGINAL: witpqs
There are ~4,000 more troops the second day. If you have the unit list for the second day you can compare them and see who showed up late to the party.
As far as adjusted AV goes, if the attacker was less robust the second day (say, disruption and so on) then fewer defender squads would get suppressed by the attackers' firepower. That could account for a defender's adjusted AV being higher the second day.
But if what you are saying above is true, wouldn't the attackers adjusted AV be lowered as well? When the attacker has problems (supply, disruption etc.) it is their adjusted AV that gets takes the hit, that makes sense and is expected and observed in games with regularity. The ones that have vexed me are those where the defender takes relatively substantial damage the first day and then gets a massive boost in adjusted AV the next (without the introduction of new troops (same raw AV). I don't want to highjack this AAR but when I have seen this, my second day (attacker) adjusted AV actually increased slightly but the defende's adjusted AV got a massive jump. It has happened twice in my game at seemingly random times.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home


