China problem- map with stacking limit (DBB mod)

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
Q-Ball
Posts: 7680
Joined: Tue Jun 25, 2002 4:43 pm
Location: Chicago, Illinois

RE: China problem- map with stacking limit (DBB mod)

Post by Q-Ball »

My inclination would be to leave it without any house rules. As it happens, I am able to move troops out of the city to the south, and I'm doing so basically only to be able to stack them somewhere else. We just need some space to camp!

The supply situation is hopeless anyway, so not sure it makes a huge difference. Disruption may become a problem, who knows.

I would leave it

Stacking limits make China interesting, that's for sure
User avatar
PaxMondo
Posts: 10919
Joined: Fri Jun 06, 2008 3:23 pm

RE: China problem- map with stacking limit (DBB mod)

Post by PaxMondo »

ORIGINAL: witpqs
ORIGINAL: PaxMondo

I'm thinking this is going to be interesting to watch play out.

Several of us have games where wither the IJ has broken through to Chungking or is threatening to do so...

(Of course in the case of my game I'm just luring Andav into an elaborate trap that will destroy the IJA with pitchforks and slingshots! [:D])
I know. A lot of really good AAR's right now. It is going to be very interesting to watch the results.
Pax
fcharton
Posts: 1112
Joined: Mon Oct 04, 2010 5:51 pm
Location: France

RE: China problem- map with stacking limit (DBB mod)

Post by fcharton »

ORIGINAL: crsutton
In stock, good Japanese play means not surrounding and eliminating units until Chungking falls.

I doubt this can be done. To take Chungking, you need two things : get there (obviously) and keep your supply lines open. You won't achieve the latter with a lot of KMT units roaming free behind the front. And if you push them before you, you will find them in Chungking anyway.

In my game, I tried to be prudent with "needless elimination", managed to trap all the Changsha garrison, and left big stacks of depleted defenders in the mountains between Shaanxi and Sichuan. Yet many units were eliminated in the process, and we now have 120 units in Chungking, half of them respawned (for some reason, every unit seems to respawn, not just infantry)...

But it doesn't really matter. Respawned units eat most of the supplies anyway, and once the forts are down things get bad very fast for the KMT. It is just that, in stock, after all of China is defeated, you still need several months to finish Chungking off (not sure how many, I think I will manage four in my game, but then, I had underestimated this part of the war).

With stacking limits, you probably need more time to break through, but once Chungking is surrounded, it might fall faster. I say might, because I wonder how the stacking limits mix with respawn rate: units destroyed in Chungking will respawn a month later, and as stacking rules seem to make sieges last longer, it is possible that at some point, odds ratio never change, because the guys you destroy this month are back the next one.

Overall, I don't think stacking limits change the situation in China. Right now, a commited Japanese player will take all of it, with or without stacking (but it is a lot of work and investment), but that might be because many AFB don't care much for China, and no one has thought hard enough about the counter.

Oh, and about historicity, I'm a bit split about the benefits of stacking. Eliminating the mega-stacks and the big battles at the gate of Mordor is certainly a good thing, but that continuous front line over the mountains and deserts, which just happens once you have stacking, looks very strange (the War of Resistance was a pile of local wars).

Francois

Post Reply

Return to “War in the Pacific: Admiral's Edition”