Submarine Warfare

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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jmalter
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Joined: Tue Oct 12, 2010 5:41 pm

RE: Submarine Warfare

Post by jmalter »

ORIGINAL: Alfred

ORIGINAL: jmalter
I'm dubious about the ability of a subTF to 'react' to an enemy TF, but I always set its react to 1 out of habit.

You can leave your scepticism at the cloak room.[:)] Subs do react.

There are however some circumstances where a sub on "patrol" or moving to it's destination will not react notwithstanding a reaction range of 1 has been set. Subs will not react if it would result in:

* entering a known minefield
* entering a medium or larger sized port

Subs in position and set to "remain on station" do not react irrespective of what range the player has in the reaction field.

Alfred
hi Alfred, I'm glad to learn that subs do react, it's just that I've never seen an in-game or ops-report msg that said "TF #nn reacting to...", nor have I paid enough fine-grained attention to my subTFs to see if one pulled out of its patrol-zone to follow a slow-speed target.

wrt 'reaction' in general, which of these settings is more likely to respond to an enemy:
A) a TF in its home-port, w/ react>0, no destination set & 'retirement allowed'
or
B) a TF in its home-port, w/ react>0, set to a single-hex patrol-zone (>0 days) in its home-port hex?
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AcePylut
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RE: Submarine Warfare

Post by AcePylut »

Well, when you set your subs to patrol one hex from the 3 hex Tsushima Straights Mine of Death with react to one, and then you read about that sub striking a mine in Tsushima, you know they react :)

Not, of course, that that had evvvveeeeerrrr happened to me. No sir-ree, not me.
Alfred
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Joined: Thu Sep 28, 2006 7:56 am

RE: Submarine Warfare

Post by Alfred »

ORIGINAL: jmalter

ORIGINAL: Alfred

ORIGINAL: jmalter
I'm dubious about the ability of a subTF to 'react' to an enemy TF, but I always set its react to 1 out of habit.

You can leave your scepticism at the cloak room.[:)] Subs do react.

There are however some circumstances where a sub on "patrol" or moving to it's destination will not react notwithstanding a reaction range of 1 has been set. Subs will not react if it would result in:

* entering a known minefield
* entering a medium or larger sized port

Subs in position and set to "remain on station" do not react irrespective of what range the player has in the reaction field.

Alfred
hi Alfred, I'm glad to learn that subs do react, it's just that I've never seen an in-game or ops-report msg that said "TF #nn reacting to...", nor have I paid enough fine-grained attention to my subTFs to see if one pulled out of its patrol-zone to follow a slow-speed target.

wrt 'reaction' in general, which of these settings is more likely to respond to an enemy:
A) a TF in its home-port, w/ react>0, no destination set & 'retirement allowed'
or
B) a TF in its home-port, w/ react>0, set to a single-hex patrol-zone (>0 days) in its home-port hex?

Hmm, bit of a defensive mindset?[:)] Have you received Sigint that a Maru is loaded up with the Imperial Guards and is headed to the Frisco area?

Probably much of a muchness. In general terms, to improve the odds of reacting you need

1. Good detection, the higher the better

2. An aggressive TF commander

Both of the above are independent of the two options you posed but will be more important in generating a reaction. I note that in the past you were loathe to select high aggression leaders for your sub TFs, preferring instead to choose on the basis of naval skill. However, in this particularly defensive mindset environment, you might want to revisit the earlier decision.

I don't place subs into base hexes for defensive purposes. Nor can I find a dev directly commenting on this situation. So I can't give a definitive answer. If I had to choose between having the sub TF without a PZ and one with a PZ, I would plump for denoting a PZ. But not using "Patrol Around Target". IOW I would set using at least 2 boundaries for the reason that there are important differences between surface and sub TFs with regard to reactions.

1. Surface Combat TFs have much higher speeds than sub TFs.

2. Surface Combat TFs may have embedded floatplanes which sub TFs don't, unless it is one of the Japanese float plane equipped subs.

3. Surface Combat TFs tend to be comprised of many more vessels than sub TFs.

4. You can set a reaction range of up to 6 for a surface combat TF but only a range of 1 for a sub TF.

The importance of these details are as follow.

(a) Due to its higher speed, a Surface Combat TF which is loitering in its base hex, without a specified PZ, if it reacts, will not be outrun by the enemy TF it is reacting to. The same cannot be said of a sub TF reacting. This speed disparity is not much of an issue when subs are used offensively in a PZ because they will have plenty of equally slow merchantmen/damaged ships to target in a reaction. In your hypothetical, unless it is that Maru heading for Frisco noted at the beginning, you are almost certainly going to be confronted with high speed enemy warships.

(b) Consequently I would prefer to be out moving in the PZ and relying upon the hex by hex movement deliberations rather than reaction to get an interception.

(c) With its own floatplanes, should one of them spot an enemy TF, the surface TF is more likely to react than the sub TF which is relying upon a third party spotter. A surface TF just loitering is not particularly penalised compared with one out in its PZ but the sub TF will only itself spot the enemy TF when it arrives at the base hex. Which makes having a 1 hex range reaction rather moot for the sub.

(d) A multiple ship surface combat TF which reacts to an enemy TF, has the potential of sinking in toto the enemy. That ain't gonna happen with a single sub intercepting at best 1 hex away from its port. At least if the sub TF were at sea in its PZ some hexes away from its port you have the possibility of the contact being renewed the next turn/s and some meaningful damage being inflicted before the enemy arrives at the port.

Bottom line to me is that subs are offensive weapon platforms best used in deepwater, interdicting enemy sea lanes. Not underemployed on home port defence. But if they must be used defensively, giving them a PZ still retains an offensive element to their operation.

Alfred

jmalter
Posts: 1673
Joined: Tue Oct 12, 2010 5:41 pm

RE: Submarine Warfare

Post by jmalter »

hi Alfred,

thanks for your considerate & well-considered reply. I'll be able to defend my ports better, based on the points you've mentioned. Note that I agree that subs are a poor defensive weapon, I don't use them for port defense!

Rather, I'm trying to figure out how to use surface forces in my DBB_B game vs. the IJ AI. I've got a bunch of light ships, mere naval gerbils such as YMS & AMc, trying to defend against IJ subs mining my ports in the Malacca Straights, while IJ DDs & SCs are actually circumnavigating Hokkaido (I own its eastern half), running into my ports, torping CAs & shelling LSTs in the face of PT & DD TFs that just aren't doing the job on defense.

I've had relatively good results on offense, sending TFs out to intercept these interlopers, but my point-defense TFs have had no effect.

Also, I choose Naval skill over Aggression for sub commanders, in the belief gleaned from forum-posts that these guys are more 'canny' & would be more likely to shoot at transports rather than escorts.

best regards,
jM
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Submarine Warfare

Post by Alfred »

Overall, selecting your sub TF leaders on the basis of their naval rating rather than their aggression rating it the correct one. It is just that if you want to maximise the chances of a reaction occurring, you have to select on the basis of their aggression rating. If I ever finish my leadership document, a task set back by my recent HD crash and a general sense of why bother dealing with some of the denizens of the board, the vexed issue of leader selections should become clearer.

Neither naval or aggression rating really has a role in determining target selection. The naval rating deals with how well the attack will be prosecuted and the aggression rating deals with how keen they will be to move to "the sound of the guns firing" (aka reacting) and continue to face up to receiving enemy fire.

Much more of a factor in how targets are selected is the perceived danger threat posed by the individual components of the enemy TF.

As to the use of the ants, before Easter I posted some links on how to use those assets. However I would suggest that you might want to visit the modders sub-forum and appropriately "phrase" your experience there because that is where the real DaBabes experts reside and they might give you some useful pointers on how to deploy the ants. Caught in this current thread, those experts may not see your last post.

Alfred
Mac Linehan
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Joined: Sun Dec 19, 2004 9:08 pm
Location: Denver Colorado

RE: Submarine Warfare

Post by Mac Linehan »

Original:

"Overall, selecting your sub TF leaders on the basis of their naval rating rather than their aggression rating it the correct one. It is just that if you want to maximise the chances of a reaction occurring, you have to select on the basis of their aggression rating. If I ever finish my leadership document, a task set back by my recent HD crash and a general sense of why bother dealing with some of the denizens of the board, the vexed issue of leader selections should become clearer."

Hi, Alfred!

This is awesome news, can't wait to see your thoughts and observations on leadership.

This is one denizen who respects the fact that you know of what you speak - on anything AE, and I am more than willing to listen to what you have to say.

Loyal AEist Denizen Mac


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Mac Linehan
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RE: Submarine Warfare

Post by Mac Linehan »

Gents -

As always, us little minnows learn much from hanging with The Big Boys...

Thank you all for you this excellent discussion.

And:

Alfred Lives!!!

Mac
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Speedysteve
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Location: Reading, England

RE: Submarine Warfare

Post by Speedysteve »

Hi all,

For those interested (except my 2 current opponents Fabertong and Apbarog) I've posted a few more detailed thoughts on my sub tactics on my AAR against Fabertong. Any other queries just PM me.
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MakeeLearn
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RE: Submarine Warfare

Post by MakeeLearn »

Wrong thread was to be only a link[:)]






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