Any XP Issues

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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Major SNAFU_M
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RE: Any XP Issues

Post by Major SNAFU_M »

*sigh* only pic pic per post - be patient with me.




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RE: Any XP Issues

Post by Major SNAFU_M »

and now the proof. I loaded the game, selected this Arty unit and planned this fire mission. I changed nothing else.



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RE: Any XP Issues

Post by Major SNAFU_M »

Hi Dave,

I also have a Xin7 64-bit box. The tests in the next section are with it, also confirmed to be running 4.4.260.

I loaded up a new Hoffen, didn't let the clock start, grabbed the 12cm Hvy Mtr Pl 12 Coy and plotted a fire mission.

The duration that comes up is 2 days 5 hours and 59 minutes.

If I then start the clock, let the fire mission begin, cancel it (with the clock running) and then plot a new mission (with the same unit)on another target, I see an initial duration of 2 days, 5 hours and 49 minutes.

I can repeat this ad infinitum.

I can't try with other units at the beginning because they have no ammo.

If I switch to the St. Vith demo scenario, open it, grab the 66 Ar Bn and plot a fire mission with the clock stopped, I see a duration of 3 days 23 hours 59 minutes.

If I cancel this mission with the clock now running, and plot a new fire mission I see a duration of: 3 days 23 hours and 48 minutes.

I then go back to my WinXP box and run the same St.Vith test with the following:

I see exactly the same initial results. When I plot a new fire mission with the clock ticking, it is 3 days, 23 hours and 51 minutes.

Again, I can repeat this ad infinitum.



On the WinXP box I open Joe's Bridge. Clock stopped. plot a mission with the ABTY 153 Gds Arty and I see a duration of 1 day 23 hours and 59 minutes.

cancel, plot a new mission with the clock running and see a duration of 1 day, 23 hours and 51 minutes.

So I see a consistent behaviour the is repeatable, that demonstrates a slight difference in results if the clock is running.

I am out of time right now - but I will come back latter to see if you want me to run another test.

All are on realist delay. all other settings are default. No other orders are initiated by me in any of the tests.

Both boxes are confirmed as running the latest beta.

Regards,


"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -

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RE: Any XP Issues

Post by Major SNAFU_M »

ORIGINAL: dazkaz15
ORIGINAL: Major SNAFU

Hi,

I run XP but I have been on the road. I have played about 1/2 way through Hoffen and have not seen any issues other than some odd sizes of the order boxes- but I would have to read back through all of the posts to see if this is not working as expected or if there was an issue. I have not had a crash, and I save fairly often. I Odis notice that the IG of the 752 stays attached in this version, which is a problem that I have seen in previous versions when trying to move this unit as a whole and the IG, even if attached when the order is issued, gets left behind.

Anyway I will try to run some more this weekend, but I cannot run anymore this evening.


The IG gun is a support unit, with a fairly long bombard range. The Support units tend to stay back as they just move to within their bombardment range of the move order. If you want them to move with the unit then either uncheck basing, or detach it and move it individually.
I hope this is what you mean? It was hard to give a definitive reply to the query without more information.
Daz



Here is a picture showing the end result. The gun was always attached to the HQ. I plotted the move, but left all decisions to the AI.

I don't this a gun should ever be left behind like this. A huge movement like this should always keep the attached units together, or so my thoughts are.



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Phoenix100
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RE: Any XP Issues

Post by Phoenix100 »

Don't know why Dave queried this arty issue - aren't you just referring to the bug Pokerwolf first discovered, everyone has gone on about (me included), Dave aknowledged and BG fixed (for final build, I mean) - referenced in this thread - tm.asp?m=3303208

Or is it something diff?
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RE: Any XP Issues

Post by Major SNAFU_M »

ORIGINAL: phoenix

Don't know why Dave queried this arty issue - aren't you just referring to the bug Pokerwolf first discovered, everyone has gone on about (me included), Dave aknowledged and BG fixed (for final build, I mean) - referenced in this thread - tm.asp?m=3303208

Or is it something diff?
I think it is the same - but I did the tests to be certain.
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RE: Any XP Issues

Post by Phoenix100 »

Yes. Dave must be working too hard. :) [:'(]
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RE: Any XP Issues

Post by Txema »

Probably Dave is testing with the version where that bug has been already fixed by BG (Post 4.4.260)...

[:)]
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RE: Any XP Issues

Post by Arjuna »

Yes I have been working too hard. But that's the story of my life. [:)]

Why I queried the build number was to ascertain whther or not this error was occurring with the latest build (4.4.260). I can confirm that running the tutorial, selecting the 66th Arty Bn and ordering a bombard with a single click to place it and touching nothing else, results in an 11 minute duration.

So I am puzzled by this.

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RE: Any XP Issues

Post by Arjuna »

Again in Hoffen.

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RE: Any XP Issues

Post by Arjuna »

Sorry my bad. Yes this was fixed by Miquel after the last build went out. Obviously I do need to rest up today. It's a beautiful Autumn day in Canberra. I'm going to enjoy it. cya
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redwolf
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RE: Any XP Issues

Post by redwolf »

New to testing so I hope this isn't duplicate. This is with the newest build from the member's area.

On the left side there is a lot of text missing, it is cut off due to "window" overlap issues:
http://wavehh.dyndns.org/commandops/xp000001.png

This is on XP.
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RE: Any XP Issues

Post by Major SNAFU_M »

ORIGINAL: redwolf

New to testing so I hope this isn't duplicate. This is with the newest build from the member's area.

On the left side there is a lot of text missing, it is cut off due to "window" overlap issues:
http://wavehh.dyndns.org/commandops/xp000001.png

This is on XP.

I think this is the same as this problem, which is due to the resolution you have your display set to.




tm.asp?m=2479253
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RE: Any XP Issues

Post by Arjuna »

For solutions see the Sidebar Issues and Sidebar Font threads at the top of the Tech Support subForum.
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RE: Any XP Issues

Post by Arjuna »

Thanks for the testing guys. I don't see any showstoppers here. So I will now set about doing another build. This will be the final for the patch #4.
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RE: Any XP Issues

Post by Lieste »

There always was a difference between paused and unpaused behaviour:

When unpaused you could fiddle with the duration settings but they always reverted to default ~ i.e. they adjusted to the 'new setting' then got reverted immediately. With the game paused, the duration settings could be adjusted and they would stick and be in effect when unpausing.

This might be the difference here? Wild shot in the dark, but worth re-checking. (The revised value from recent changes not being applied in unpaused play? perhaps?)
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RE: Any XP Issues

Post by Major SNAFU_M »

The only issue, which may not be XP related, with the 460 is that in the St. Vith scenario, the 10th mot Div frequently stops moving and sits just south of Steinebruck. The 8th Armored runs right through the same area. Both the 8th and the 10th were tasked at the same time with a move order with way points to go from the point they appear on the map to NW of Rogden.

I have been able to duplicate this a few times, but not 100%. To get the 10th moving again, I essentially delete their current order and re-order the exact same movement and destination and off they go.

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RE: Any XP Issues

Post by Arjuna »

I'll need a save.
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RE: Any XP Issues

Post by Major SNAFU_M »

Hi Dave,

Once I try a few more times and am more certain I haven't done something stupid, I'll send it to you. I don't want to toss any red herrings at you if I can help it.

"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -

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RE: Any XP Issues

Post by Arjuna »

Much appreciated. Thanks.
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