Rise of the Sheep! JocMeister(A) vs. Obvert(J)

Post descriptions of your brilliant victories and unfortunate defeats here.

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JocMeister
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RE: Operation Thrym

Post by JocMeister »

ORIGINAL: House Stark

Well if you're comfortable making two TFs of 9 DDs and 16 CVEs, then go for it. If you could fit in a CL or even a slow BB or something to distract bombers from the fragile CVEs that might be a good idea, if you can afford to lose those ships.

As for the fast carriers, I'd probably go with 2 equivalent TFs (one with 4 CV, 4 CVL and the other with 3 CV, 6 CVL). Each would then have 9 DDs and a half dozen BB/CA/CL/CLAA. If you're afraid of CV reaction, you could make one super carrier TF with 7 CV and 3 CVL and your best escorts. Then put the other 7 CVLs in their own TF, with a few escorts to take some hits for them. Disclaimer as always: I'm no expert, and the AI hasn't seen fit to give me a large enough carrier battle to know whether or not my ideas on this matter are grounded in any form of reality.

The main thing is that you want your fast carriers to have priority for the fast BBs and other good escorts, and you don't want to mix them with the slow CVEs.

Edit: Also, if you haven't done this already, pick the best leaders for your TFs according to the comprehensive leaders guide that can be found somewhere in this forum. If you're going to oversize that might offset it.

Thanks for the advice! [:)]

I opted to keep it the way I had it with 2 CV/CVL TFs and 2 CVE TFs. Each TF is roughly 400 planes but it each one is also quite unbalanced. The heavies are heavy CAP with all the Corsairs while most of the CVEs are escort duty. So if I get some unwanted reacts I will be in a world of hurt. I´ve chosen TF commanders with low aggression trying to minimize this...fingers crossed! I havn´t had any unwanted CV reactions so far while my opponent seems to suffer them all the time.

I´ll have all the Corsairs on 8-12k CAP with 200 Hellcats on "low cap" at what? 4k?

This should still leave 400 Hellcats ready for escort and 750 plane strike package. If that takes off somewhat coordinated I don´t think Erik will have much of a KB left...

I hope I won´t suffer the same fate poor bigreds did...in a few days we will know.

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JocMeister
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RE: Operation Thrym

Post by JocMeister »

ORIGINAL: Bullwinkle58

ORIGINAL: JocMeister



I just started using xAKs to help move it forward. I have two Tanker TFs trying to empty Noumea and Suva where I have almost 1 million fuel altogether. The problem is New Guinea. I have only 200.000 at Finschhafen and 40.000 at Sarmi. This won´t last long and I need to restock this quickly. Even though I topped off the fleet when leaving Wake it still took almost 100k fuel to fill everything up again. How Erik can zoom around with the KB like he does is a mystery to me. I have diverted more tankers from the WC to help move stuff out of Suva/Noumea. I have another 3 million Fuel at OZ but I need it at NG. Now!

Wouldn't it be nice to have Balikpapan? Hmm? [:)]

You've been hauling fuel from CONUS so long you forgot how nice it is to source local.

I actually started eyeing Balikpapan a few days ago! No troops to spare for it right now but once Thrym is over with I might be able to spare a Corps to secure it... [:)]
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JocMeister
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RE: Operation Thrym

Post by JocMeister »

BETA UPDATE

Well, finally updated to the BETA (again). I´m expecting 300-400 bomber fragments and a Combat Report that will require a 3rd party program to find the important stuff in.

Hope I´m wrong!
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koniu
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RE: Operation Thrym

Post by koniu »

ORIGINAL: JocMeister

BETA UPDATE

Well, finally updated to the BETA (again). I´m expecting 300-400 bomber fragments and a Combat Report that will require a 3rd party program to find the important stuff in.

Hope I´m wrong!

It is not so dramatic. Look at GreyJoy AAR. They using beta and are very happy.
I am playing beta and i cant tell wrong about it.

LBA waves are fragmented but i must say it feel very realistic. Add to that all those changes and fixes and You also should be happy.

Probably it will require adjustment of tactic for both sides. Defending against LBA is little easier under beta because of fragmentation. OK, not much easier but definitely bloodier because many bombers will arrive in small unescorted groups.
It will require from You better preparations of bomber raid but also You will not see thousands kamikaze planes in single wave so defending carriers in late war will be easier and closer to historical results.


"Only the Dead Have Seen the End of War"
JocMeister
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RE: Operation Thrym

Post by JocMeister »

I hope you are right koniu! I´m about run the first turn. I did the usual bombings. Lets see how it looks!
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JocMeister
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RE: Operation Thrym

Post by JocMeister »

BETA first impression

Looks like michaelm toned down the fragmentation with about 60-80% from the last BETA I tried (1120?). I wish he would write down stuff like this into the change log. I did get a lot more fragmentation than PRE BETA but nowhere near the absolutely insane numbers I got before. From what I can tell from this turn the game is still playable from a pure "game perspective". The replay is still watchable and doesn´t require you to repeatedly bang the escape key like crazy. The CR isn´t cluttered with hundreds of 3-5 plane ground attacks.

Earlier BETA a 200 plane strike would get fragmented into 15-25 fragments with even squadrons fragmenting into 2-3 plane pieces. Now I got 7 fragments. 1 big, 2 medium and then 4 small 9 plane fragments. Those were most likely 4 separate squadrons as I have them on 30% rest.

Night bombing seemed about the same as vanilla.

I did get some weird sigint though with several "heavy radio transmission detected" in two VERY unlikely places. Both well within my search arcs yet nothing was marked on the map despite the SigInt that usually leave a red "TF icon"

First impression is at least positive. I hope this turn was representative of how the BETA actually is. Other than that not much to report on the BETA itself. Are people interested in getting more updates on my impressions of the BETA or should I leave it at this?
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koniu
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RE: Operation Thrym

Post by koniu »

ORIGINAL: JocMeister

BETA first impression

Looks like michaelm toned down the fragmentation with about 60-80% from the last BETA I tried (1120?). I wish he would write down stuff like this into the change log. I did get

19/10/12: 1119b - Restore air co-ordination chance
10/11/12: 1120 - Increased air hq and group leader effect on raid coordination.

So last time You probably use beta earlier than 19b
"Only the Dead Have Seen the End of War"
JocMeister
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RE: Operation Thrym

Post by JocMeister »

koniu,

Ah, Last BETA we tried where 1120b (found my thread in tech support). Something seems remarkable different from then. I can tell you that much! [:)]
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koniu
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RE: Operation Thrym

Post by koniu »

ORIGINAL: JocMeister

koniu,

Ah, Last BETA we tried where 1120b (found my thread in tech support). Something seems remarkable different from then. I can tell you that much! [:)]
OK. Maybe changes, that on first look have no impact on air coordination, make fix it to acceptable level. But important thing is that current beta is quite playable.
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RE: Operation Thrym

Post by Bullwinkle58 »

ORIGINAL: JocMeister

I did get some weird sigint though with several "heavy radio transmission detected" in two VERY unlikely places. Both well within my search arcs yet nothing was marked on the map despite the SigInt that usually leave a red "TF icon"

I don't think intel has been touched in the betas. Are the x,y hexes where there could be subs? An icon is only triggered when dl goes above a threshold I'm not going to go look up now. (My best memory is maybe a '2'.)
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JocMeister
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RE: Operation Thrym

Post by JocMeister »

1st-2nd July -44

Not much happening.

Burma
A stray sweep hit Moulamein from extreme range. Don´t know how this happened but 3x18 Corsairs take off from Magwe getting a 2:1 on the defenders. Not happy with this as I lost 12 Corsairs. I don´t have enough Corsairs in the pool to fill out the losses. Since they are USMC squadrons I would have to pay PPs to change them to Hellcats. As I´m unwilling to do this I withdrew the one of the squadrons to Calcutta. Crap.

OZ
Emptying the prior frontline Islands and moving the troops to Darwin. The 82nd ID will arrive at Darwin in 2-3 days. I´m continuing to keep as many of Eriks AFs in the DEI closed.

Marianas
Erik currently has some 200 Fighters and 100 bombers here "pounding" [:D] Tinian. AF is still open and he is losing a few AC each day. Soon the Air base will be repaired too!
Morning Air attack on Tinian , at 108,94

Weather in hex: Light cloud

Raid spotted at 38 NM, estimated altitude 16,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
G4M2 Betty x 28
N1K1-J George x 20
Ki-84a Frank x 23


Japanese aircraft losses
G4M2 Betty: 14 damaged

Airbase hits 1 [:D]
Airbase supply hits 1 [:D]
Runway hits 6
[:D]

New Guinea
I´m about to do the final landing of phase 1 of Operation Thrym. The 2nd Marine division will land at Nabire next turn. See screenshot for location. Erik has 10.000 men in place and I have no support troops landing with the 2nd. If this looks to be drawn out I will immediately land support so I don´t get stuck as I did at Noemfoor again. I should do well though as only 56 guns and 0 AFVs are listed at Nabire. And the 44 version of the USMC divisions are nasty! [&o]

Aitape will also be secure shortly after a second attack went well. Wewak will be followed after that together with Salamaua and Wau. This is all part of the cleanup and I should have done that months ago. Lesson learned.

I´m hoping Noemfoor can also be secured with the week. Troops are recovering disruption while the 4Es work his troops over from the air. I hope I can attack in 2-3 turns again. I want disruption to drop under 10 and fatigue under 20. I have a partially prepped USA BF with 200 support on its way to help with recovery incase I fail the next attack.

Thrym Phase 2 (Sorong)
This operation is actually filling me with dread. I don´t really know why. Perhaps its the psychological fear of putting my entire fleet into harms way? The prospect of getting my whole navy sunk again is filling me with fear. I´m constantly looking for "ways out". Just today I was thinking of postponing Thrym until I could get Valhalla, Yggdrasil and Victorious to join the fleet. But that would be a delay of at least 3 months. I can´t wait three months and I don´t think 2000 AC instead of 1800 is going to make much of a difference. So why am I being so fearful?

I think I have a solid plan. I have great troops 100% prepped, upgraded and rested. I have 13 BBs with me for surface protection. I have a 2-1 advantage in carrier aircraft. I have 150 deadly Fletchers. 300 P47s and 200 Corsairs ready to LRCAP the fleet. So why am I still so fearful? Perhaps its the usual fear of defeat? Or perhaps its just fear of doing something stupid....

Regardless of my own fears the transport fleet just left for Finschhafen. Here it will pick up the rest of the Combat troops.

July...
...will be a very interesting month and I think much of the game will be decided within the coming 30 days. If Erik loses the KB or a big chunk of it he will have lost his only means of opposing me outside Burma. I don´t want to think about what it would mean if I lost the coming CV battle. I will try and focus on the positive. I loss for me would be a delay. A loss for Erik would unravel his whole front from Burma to the Marianas. He should be more nervous than me. Right?

Here is a screen of the coming Nabire landing.

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ny59giants
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RE: Operation Thrym

Post by ny59giants »

I can´t wait three months and I don´t think 2000 AC instead of 1800 is going to make much of a difference. So why am I being so fearful?

I'll put on my counselor's hat for a moment and say it is fear of the unknown. At this point, I think you know that both the Hellcats and Corsairs are superior to any model of Zero Erik can put on a CV. The question for you is what amount of LBA will you face?? The other is Japan's ability to launch from the magical 8 hex range. Since I'm still in July '43 as Allies, you are too far ahead for me to offer any words of wisdom. [:(] I would place fighters at 40 or 50% CAP and everybody at 6 hex range and go for it. Maybe have some small DD TF of 4 to 6 DDs each to act as pickets and hope his strikes go for them. Those nimble Fletchers should be able to avoid most bombs.

Good luck and good hunting!!
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JocMeister
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RE: Operation Thrym

Post by JocMeister »

Thank you Michael! I do need counseling to still my shaking nerves! I´m more nervous now than I was before our first CV battle 2 years ago outside Suva. [X(]

Out of curiosity: Why 6 hexes and not 7?
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ny59giants
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RE: Operation Thrym

Post by ny59giants »

Out of curiosity: Why 6 hexes and not 7?

I'm still stuck on the early war Allied CV plane ranges. [;)]

Avengers can only carry TT out to 6 hexes.
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JocMeister
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RE: Operation Thrym

Post by JocMeister »

3rd-4th July -44

Still very little action. Next turn will change that.

New Guinea
2nd Marines land without opposition. The base will be taken shortly unless Erik tries to reinforce. This is unlikely considering the location. 4Es take a good toll on the defenders on the 3rd and will continue to aid the Marines until the base is captured.
Morning Air attack on 3rd Garrison Unit , at 86,114 (Nabire)

Weather in hex: Partial cloud

Raid spotted at 38 NM, estimated altitude 9,000 feet.
Estimated time to target is 12 minutes

Allied aircraft
B-17E Fortress x 3
B-24D Liberator x 3
B-24D1 Liberator x 23
B-24J Liberator x 87
PB4Y-1 Liberator x 10


No Allied losses

Japanese ground losses:
267 casualties reported
Squads: 0 destroyed, 24 disabled
Non Combat: 0 destroyed, 13 disabled
Engineers: 0 destroyed, 0 disabled[
/quote]

This is followed by an attack.


Ground combat at Nabire (86,114)

Allied Deliberate attack

Attacking force 11901 troops, 228 guns, 139 vehicles, Assault Value = 454

Defending force 6273 troops, 46 guns, 0 vehicles, Assault Value = 199

Allied engineers reduce fortifications to 2

Allied adjusted assault: 214

Japanese adjusted defense: 247 Already very low adjusted defensive AV. The defenders will crack shortly.

Allied assault odds: 1 to 2 (fort level 2)

Combat modifiers
Defender: terrain(+), forts(+), disruption(-), experience(-)
Attacker: leaders(+), leaders(-) How is this possible? [X(] Noble with a whopping 82 Land rating is in charge. Are you telling me Erik has a leader with 82+ land skill among those crappy troops??? [&:]

Japanese ground losses:
309 casualties reported
Squads: 11 destroyed, 26 disabled
Non Combat: 1 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (1 destroyed, 2 disabled)


Allied ground losses:
283 casualties reported
Squads: 2 destroyed, 33 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 3 disabled
Guns lost 8 (1 destroyed, 7 disabled)

Assaulting units:
2nd Marine Division

Defending units:
Kure 2nd SNLF
3rd Garrison Unit
171st Cavalry Regiment
18th Garrison Unit /1
13th JAAF AF Coy
30th JAAF AF Bn
22nd JNAF AF Unit /1

This attack was also followed up by an attack on Noemfoor.
Ground combat at Noemfoor (86,110)

Allied Deliberate attack

Attacking force 9109 troops, 155 guns, 282 vehicles, Assault Value = 389

Defending force 7600 troops, 75 guns, 42 vehicles, Assault Value = 234

Allied adjusted assault: 160

Japanese adjusted defense: 63

Allied assault odds: 2 to 1 (fort level 4)

Allied Assault reduces fortifications to 3

Combat modifiers
Defender: terrain(+), supply(-)
Attacker: fatigue(-) This is probably the reason for the high losses?

Japanese ground losses:
192 casualties reported
Squads: 1 destroyed, 24 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 5 (1 destroyed, 4 disabled)
Vehicles lost 24 (8 destroyed, 16 disabled)


Allied ground losses:
548 casualties reported
Squads: 2 destroyed, 54 disabled [:(]
Non Combat: 0 destroyed, 11 disabled
Engineers: 0 destroyed, 1 disabled


Assaulting units:
158th(Sep) Infantry Regiment
102nd(Sep) Infantry Regiment
627th Tank Destroyer Battalion
3rd Motor Brigade


Defending units:
9th Tank Regiment
16th Garrison Unit
91st Infantry Regiment
47th Engineer Regiment
32nd Nav Gsn Unit
6th Guards Inf. Rgt /2
62nd Construction Battalion
28th JNAF AF Unit

I will have to hold off any attack here until I can get fatigue down. A USA 200 Support BF i landing next turn. Some naval bombardments are also scheduled.

OZ
Troops are boarding the assault ships! Lets see what Erik chooses to defend with the KB. DEI or Sorong? I´m guessing DEI. He has to prevent the B29s to get within range of the Oil. Not enough shipping to go with everything at once though. Won´t matter if the 2 IDs + armor can quickly capture the base!

Marianas
Erik sends in a 2 BB bombardment TF again. No CD guns fired back so I´m guessing he is doing this from max range.
Night Naval bombardment of Tinian at 108,94

Japanese Ships
BB Hyuga
BB Mutsu


Allied ground losses:
137 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 1 destroyed, 14 disabled
Engineers: 0 destroyed, 1 disabled


E13A1 Jake acting as spotter for BB Hyuga
BB Hyuga firing at 4th Marine Division
BB Mutsu firing at 4th Marine Division

This is irrelevant damage. No hits on the AF and the air base is now fully repaired. Very interesting to see just how ineffectual he has been here. The only engineers I have at the base are the combat engineers. Despite bombing both from the air and sea the AF is fully repaired and the AB is have only 12 damage. I will soon send in a massive wave of P47s (225) wrestling air supremacy over the Marianas.

I´ve almost snuck in some BFs here as well. Big holes in Erik airsearch.

Burma
Will test Erik airsearch here as well. Two IDs are loaded and 100% prepped for Moulmein. If I can get close enough I will risk a landing. They have been sitting aboard their ships for quite some time though so disruption is pretty high. Erik only have 1(!) unit at moulmein though! [X(]

Thrym
Forces loading. Subs are leaving Sarmi to get into position a few days ahead. I´ve started shifting forces forward for phase 2 and 3. I´m pushing up BFs from Finschhafen and pulling them out of bases no longer needed.

Here is a screen of the Sorong area. If Erik is honoring our agreement not to "overstack" AFs with more engines than there are AS at the base only Badelbaob and Ambon seem to have enough forces to allow for big numbers of aircraft.

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ny59giants
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RE: Operation Thrym

Post by ny59giants »

Tinian - Be careful with your P-47s here. Don't want them to get destroyed on the ground by a successful BB TF hitting the base. Since you are having troubles with your subs, use them as a large minelaying force here. See how many mines you have available and form a Sub Minelaying TF with at least 10 subs to go here. Send some of your AG/AS to a more forward base to provide them.

Leaders - you may be getting a negative due to the AI finding a HQ within range that failed its test. Are you using your AGC ships with a HQ loaded on them for your invasions?? These are floating HQ that influence combat ashore. Somebody else can explain their use better as I haven't gotten to that point yet.

Support - don't forget that you need extra to achieve full AV potential. Land some of them with your troops (more of the regular Support vs Motorized Support as it unloads last). Also, some it translates to AV when defending.
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Encircled
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RE: Operation Thrym

Post by Encircled »

Joc, quick question if I may, how did you find out he had a leader of 82 at Nabire?
JocMeister
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RE: Operation Thrym

Post by JocMeister »

ORIGINAL: ny59giants
Tinian - Be careful with your P-47s here. Don't want them to get destroyed on the ground by a successful BB TF hitting the base. Since you are having troubles with your subs, use them as a large minelaying force here. See how many mines you have available and form a Sub Minelaying TF with at least 10 subs to go here. Send some of your AG/AS to a more forward base to provide them.

Good idea. I already have a AS at Wake. But right now all my available subs are tied up with Thrym. I only have 42 operational subs. The rest are either sunk or at the yards. [:(] Once Thrym is over I will send them to Wake. No a very long journey!
ORIGINAL: ny59giants
Leaders - you may be getting a negative due to the AI finding a HQ within range that failed its test. Are you using your AGC ships with a HQ loaded on them for your invasions?? These are floating HQ that influence combat ashore. Somebody else can explain their use better as I haven't gotten to that point yet.

Ah, that explains it! I have a command HQ at Sarmi. Didn´t know you could get a (-) from that. About the AGCs I think you need amphibious HQs for them. They are called XXX US Amphib Force and have a "m" suffix. Thats at least how I have understood it! Please correct me if I´m wrong but I seem to remember reading up on that. [:)] They are very precious as I have only 3 of them. They are prepping for Guam, Saipan and Yap!
ORIGINAL: ny59giants
Support - don't forget that you need extra to achieve full AV potential. Land some of them with your troops (more of the regular Support vs Motorized Support as it unloads last). Also, some it translates to AV when defending.

You learn something new everyday! [&o] Did not know that. The BETA will help a bit with this as I can now land HQs with the troops without getting them fragmented! Will start prepping BFs with the troops from now on.
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JocMeister
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RE: Operation Thrym

Post by JocMeister »

ORIGINAL: Encircled

Joc, quick question if I may, how did you find out he had a leader of 82 at Nabire?

I thought he had since my leader had a 82 rating and I got a (-)leaders modifier. But Michael just told me that modifier can come from a failed command check from a nearby HQ. That sounds a lot more reasonable than Erik having a leader with more than 82 land combat skill among the crappy troops he has at Nabire! [:D]
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RE: Operation Thrym

Post by Encircled »

Thanks! Had me worried there that there was a whole new part to land combat intel I didn't know about*

*in addition to the millions of stuff that I don't know already
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