Updated 1.06h Public Beta in Members Club

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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Gerry Edwards
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Updated 1.06h Public Beta in Members Club

Post by Gerry Edwards »

Hello all,

We have a new Public Beta for DC Case Blue. It is in the Members Club, you will need to register your game if you have not already. It has a number of fixes. Please check it over and let us know if you have any issues with it.

This corrects original Public Beta error with the officers.


v106 Beta - June 3, 2013:
    [b]Fixes[/b] [ul]
  • Added a constrained oil variant that will give a more realistic german oil supply.
  • Increased the effect of the Recon card.
  • Reduced the cost of the Kriegsmarine card.
  • If you fail to accomplish an offensive high command order there is a chance high command becomes more pessimistic about the overall situation and the strategic position will decrease. The chance is quite big with major orders (75%) and quite small with minor orders (10-40%). Also if you succeed in accomplishing a defensive order there is a chance high command becomes more optimistic about the overall situation and the strategic position will increase. The chance is quite big with major orders (75%) and quite small with minor orders (10-40%).
  • Fixed the phrasing of the high command report considering the phrasing in the deadlines, which was slightly misleading especially for hold orders that gave you the impression you would get your Prestige one turn to soon.
  • Fixed an interface issue with spread out units in hex not selecting properly after having played a regime card.
  • 2nd Hungarian Armoured division has been removed from the Axis reinforcement unit list.
  • Reinforcement unit issue fixed when the campaign is started at the time of Operation Uranus. Now Leibstandarte (30 jan 1943) and Gross Deutschland (12 feb 1943) will arrive as reinforcement units as well. Furthermore 2nd SS Das Reich will arrive earlier (6 feb 1943) and SS Totenkopf will also arrive earlier (14 feb 1943)
  • A revised PDF v1.06 has been created and the in game text is also updated.
  • German reinforcement units with tanks and heavy AT-guns now have increasingly better equipment as time progresses. Also they are no longer exact clones of eachother concerning this equipment.
  • A Hardcore recon rules variant has been added to the campaigns that makes it much harder to have any good intelligence, especially behind the frontlines.
  • Bug with air reinforcement action cards available in 2nd Kharkov and Voronezh scenarios is fixed.
  • All flak (except for axis minor) is now operated by flak troops fixing some issue with some units not receiving reinforcement troops.
  • Furthermore flak is now also not at full strength, but at 80% of TOE, at start of the scenarios.
  • Maximum Soviet free XP gain due to training will go up to 31 August and will reach 35 in December and will remain at that level.
  • AI improvement with finishing off encircled pockets
  • AI improvement with reduced German strategic reserve keeping behind their frontline (now only major towns and ports)
  • AI is now a bit more scared of immediate tactical encirclement
[/ul]

Cheers,
Jander
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freeboy
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RE: New 1.06 Public Beta in Members Club

Post by freeboy »



If I update will it break my save game? Playing as German vs ai ??
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Vic
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RE: New 1.06 Public Beta in Members Club

Post by Vic »

It should not give a problem.
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freeboy
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RE: New 1.06 Public Beta in Members Club

Post by freeboy »

I did not see a change in the kreigsmarine cost in a test game.. its still 100.. was it higher than 100 before?
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Vic
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RE: New 1.06 Public Beta in Members Club

Post by Vic »

Scenario changes require a restart. Thats actually most things. AI changes will be direct.

best regards,
Vic
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freeboy
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RE: New 1.06 Public Beta in Members Club

Post by freeboy »

ok.. by re start I assume you mean start a new scenario..
so I loaded Case Blue Full, as a new 1.06b game and YES the Kreigsmarin card is still 100 points...
sorry about this
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stonestriker
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RE: New 1.06 Public Beta in Members Club

Post by stonestriker »

If I start a new game of Case Blue Full, the Kriegsmarine card is only 40 points. Perhaps you should try reinstalling the patch, or the entire game, if the problem persists?
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freeboy
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RE: New 1.06 Public Beta in Members Club

Post by freeboy »

Odd too it states 106 b
Which scen did you load?
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freeboy
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RE: New 1.06 Public Beta in Members Club

Post by freeboy »

ok.. I did a full test.. the update applied with the new "changes" that can be seen at start up, as in more constrained oil etc, along with the KM point changes for every scenario EXCIEP the full Case Blue and the Full Trap... odd.. please confirm this ... I am running a totally updated windows vista on a quad core machine.. lots of memory etc... not that this game needs much..
odd
maybe there is a conflict with the install as I had played older saved cb and trap scenarios????
any help I can do Id be happy to help
regards

so its NOT wad at least for me
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stonestriker
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RE: New 1.06 Public Beta in Members Club

Post by stonestriker »

I just tried starting Trappenjagd as well. Kriegsmarine = 40 PP. I am running Windows 8, so perhaps the fix for win8 broke it for every other OS :)
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freeboy
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RE: New 1.06 Public Beta in Members Club

Post by freeboy »

I may have some internal error with my playing saved trap and case blue
I'm running vista 64 home remount fully patched to what now? Service PAC 1500?
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freeboy
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RE: New 1.06 Public Beta in Members Club

Post by freeboy »

ok.. this may help.. when I load the trap or full CB the version reverts to 1.05.. thus no changes.. and the other scenarios list 1.06 and show the changes
Any ideas on this one guys ???
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Vic
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RE: New 1.06 Public Beta in Members Club

Post by Vic »

@freeboy,

The fact that it works as intended with Stonestriker does seem to indicate a faulty install on your side.

@all,

Could anybody else report if the scenarios in this beta patch are all v1.06 or that freeboys issue is shared by others?

best,
Vic
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freeboy
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RE: New 1.06 Public Beta in Members Club

Post by freeboy »

it sure is odd... the two scenarios I am playing seemd locked out. all the others updated fine and show 1.06
ive reinstalled three times..
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oldspec4
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RE: New 1.06 Public Beta in Members Club

Post by oldspec4 »

Think I may have a similar issue, e.g., a quick check of the Trappenjagd and Case Blue short initial set-up screens show "more constrained oil" in the settings while Case Blue Long does not show this setting. Doesn't seem that its WAD to me?
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freeboy
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RE: New 1.06 Public Beta in Members Club

Post by freeboy »

My issue fixed as I delegated/ removed program then reinstalled
All good now
Windows is wacky
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oldspec4
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RE: New 1.06 Public Beta in Members Club

Post by oldspec4 »

A new install plus beta seemed to fix issue for me also...
Hugolin
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RE: New 1.06 Public Beta in Members Club

Post by Hugolin »

Hello! Same issue here as freeboy and oldspec4: all scenarios but CB upgrade fine, CB doesn't upgrade.

I suppose that yes a clean install will solve the problem, but I run a mod so it means I will also have to reinstall it, so more time...

This is a beta, I might wait for the final release.

Thanks!
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freeboy
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RE: New 1.06 Public Beta in Members Club

Post by freeboy »

Vic,
I installed H but it looks like I bi passed this set of upgraded rules in my new compute build with "H" Im running win 7, is there a fix for my friend and I to add constrained oil?
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