We have a new Public Beta for DC Case Blue. It is in the Members Club, you will need to register your game if you have not already. It has a number of fixes. Please check it over and let us know if you have any issues with it.
This corrects original Public Beta error with the officers.
v106 Beta - June 3, 2013:
- [b]Fixes[/b]
[ul]
- Added a constrained oil variant that will give a more realistic german oil supply.
- Increased the effect of the Recon card.
- Reduced the cost of the Kriegsmarine card.
- If you fail to accomplish an offensive high command order there is a chance high command becomes more pessimistic about the overall situation and the strategic position will decrease. The chance is quite big with major orders (75%) and quite small with minor orders (10-40%). Also if you succeed in accomplishing a defensive order there is a chance high command becomes more optimistic about the overall situation and the strategic position will increase. The chance is quite big with major orders (75%) and quite small with minor orders (10-40%).
- Fixed the phrasing of the high command report considering the phrasing in the deadlines, which was slightly misleading especially for hold orders that gave you the impression you would get your Prestige one turn to soon.
- Fixed an interface issue with spread out units in hex not selecting properly after having played a regime card.
- 2nd Hungarian Armoured division has been removed from the Axis reinforcement unit list.
- Reinforcement unit issue fixed when the campaign is started at the time of Operation Uranus. Now Leibstandarte (30 jan 1943) and Gross Deutschland (12 feb 1943) will arrive as reinforcement units as well. Furthermore 2nd SS Das Reich will arrive earlier (6 feb 1943) and SS Totenkopf will also arrive earlier (14 feb 1943)
- A revised PDF v1.06 has been created and the in game text is also updated.
- German reinforcement units with tanks and heavy AT-guns now have increasingly better equipment as time progresses. Also they are no longer exact clones of eachother concerning this equipment.
- A Hardcore recon rules variant has been added to the campaigns that makes it much harder to have any good intelligence, especially behind the frontlines.
- Bug with air reinforcement action cards available in 2nd Kharkov and Voronezh scenarios is fixed.
- All flak (except for axis minor) is now operated by flak troops fixing some issue with some units not receiving reinforcement troops.
- Furthermore flak is now also not at full strength, but at 80% of TOE, at start of the scenarios.
- Maximum Soviet free XP gain due to training will go up to 31 August and will reach 35 in December and will remain at that level.
- AI improvement with finishing off encircled pockets
- AI improvement with reduced German strategic reserve keeping behind their frontline (now only major towns and ports)
- AI is now a bit more scared of immediate tactical encirclement
Cheers,
Jander

