Rise of the Sheep! JocMeister(A) vs. Obvert(J)

Post descriptions of your brilliant victories and unfortunate defeats here.

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JocMeister
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RE: Operation Thrym

Post by JocMeister »

ORIGINAL: Nemo121

JocMeister,

You have 5,000 AV sitting around "guarding" stuff in Burma. Why isn't it pressing forward along suppliable axes making progress and, at the least, grinding IJA formations down - drawing replacements away from other fronts? That 5,000 AV could be doing a LOT of good instead of just wasting supplies there.

Hi Nemo. Thanks for dropping in! [:)]

I have tried to put as much pressure as I can on Erik in Burma but have failed quite badly I´m afraid. Only positive things is that all his unrestricted IDs except one (22nd ID is last seen at Soerabaja) is in Burma. I´m doing my best right now to keep it so. Probably failing quite badly though as he has started moving troops south towards Bangkok the last few days.

Erik has something like 5-8000 AV in the Rangoon area. The reason for the 3k AV at Prome is simply that I fear a counter attack cutting supply off from Ramree Island and giving away the 200k supply I have there while my main force is moving East. The 3 AV is mostly Chinese and some very beat up Indian IDs. Its also some very beat up armor units in the mix.

The 2000AV in central Burma is actually not that impressive. Its 1 Chinese Corps resting up from earlier battles and another one recently flown out from China that needs to be filled out. There are also some Brit BDEs healing up from an earlier battle.

Right now I´m simply moving East with some of the best allied AV I have in Burma. Its about 6300 AV including some US and OZ IDs and whatever armour that has recovered from the latest battle. I´m trying to stop Erik from sending troops south and to the PI by making his MLR a lot longer.

My last plan (before this one) was to start causing some damage to his troops but I´m simply not causing enough damage for it to seem worthwhile while completely wrecking my own troops.

This was the last attempt.
Ground combat at 55,51 (near Prome)

Allied Deliberate attack

Attacking force 282214 troops, 4477 guns, 4529 vehicles, Assault Value = 11587

Defending force 111438 troops, 1431 guns, 2168 vehicles, Assault Value = 3960

Allied adjusted assault: 4290 [:(]

Japanese adjusted defense: 7945

Allied assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), supply(-)
Attacker:

Japanese ground losses:
10046 casualties reported
Squads: 253 destroyed, 481 disabled
Non Combat: 12 destroyed, 276 disabled
Engineers: 16 destroyed, 56 disabled
Guns lost 237 (50 destroyed, 187 disabled)
Vehicles lost 222 (55 destroyed, 167 disabled)



Allied ground losses:
17545 casualties reported
Squads: 149 destroyed, 2165 disabled
Non Combat: 58 destroyed, 242 disabled
Engineers: 78 destroyed, 607 disabled
Guns lost 234 (16 destroyed, 218 disabled)
Vehicles lost 441 (134 destroyed, 307 disabled)

The following turn Erik had an additional 80.000 troops in the hex and mine were spent. I have also tried some bombardment that accomplished almost nothing.

I´m definitely open to any advice and would love some help! I´m at a loss what to do here and is mainly just trying out whatever I can think of.
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JocMeister
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RE: Operation Thrym

Post by JocMeister »

ORIGINAL: DOCUP

Keep up the good work.  Glad to see that your happy with the game.  Start pounding on him in Burma make him use supplies both their and HI.

Hey! Welcome back from the vacation. Hope is was a good one! [&o]
ORIGINAL: BBfanboy
That sigint on the tank regiment could mean he is trying to bring out fragments to rebuild the units. I'm sure he knows that he will not be able to move out the whole 50K. I presume he cannot reach the cut-off troops by Emily or Mavis?

I think he can still airlift some out but I havn´t seen the numbers drop in a while. He can definitely not ship them out from Truk once he dumps them there. So I fail to see why he is picking stuff up that can´t be airlifted and dropping them there. [&:] Very strange or I´m really missing something! [:D]
ORIGINAL: Bullwinkle58

I have to second what Nemo said. In the flow here it will get quickly forgotten in the midst of "blow stuff up!" posts, but I urge you to take some time and think about what he said. In 1944-45 the Allied player simply must become aware of the Japanese economy and its pressure points. You have the OOB to win; now you have to grind the life out of him.

ONE armament point costs him 6 HI points--a good piece of a fighter plane. To replace one squad lost costs him 1 armament point plus Manpower. Destroyed guns are even more expensive; they're the load cost in arms points and Manpower points. So grinding on him in Burma, and in China where you can (Chinese infantry, with supply, can really eat up Japanese squads in 1944), has more far-reaching consequences than just local AV effects. You're destroying his ability to make air defense at home, to force him to slow down his Home Island defense prep to pay pilot taxes. To really have to allocate his fuel to keep the HI points flowing as he must make more and more armament and vehicle points or see his front-line units hollowed out.

Burma's job in the game can be what it was in RL. A bleeder. The war wasn't won in Burma, but the investments Japan made there cost them a lot. Grind him down. You'll be happy you did once you're at the doorstep of Honshu.

Well, China is pretty much out of the war until I can get supply in. Thats probably not going to happen in this game though. Not unless the Soviet can smash their way in before the game is up!

As I replied to Nemo I´ll take any advice I can get on causing him some damage in Burma. I think I have soon tried everything that have come to my mind! [:D] But first I need to do whatever I can to stop the tide of troops going south towards Bangkok. I hope an easterly move can cause Erik to divert at least some of them NE instead of south. I don´t want all those troops in the PI! Whatever the cost!
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Bullwinkle58
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RE: Operation Thrym

Post by Bullwinkle58 »

ORIGINAL: JocMeister
ORIGINAL: Nemo121

JocMeister,

You have 5,000 AV sitting around "guarding" stuff in Burma. Why isn't it pressing forward along suppliable axes making progress and, at the least, grinding IJA formations down - drawing replacements away from other fronts? That 5,000 AV could be doing a LOT of good instead of just wasting supplies there.

Hi Nemo. Thanks for dropping in! [:)]

I have tried to put as much pressure as I can on Erik in Burma but have failed quite badly I´m afraid. Only positive things is that all his unrestricted IDs except one (22nd ID is last seen at Soerabaja) is in Burma. I´m doing my best right now to keep it so. Probably failing quite badly though as he has started moving troops south towards Bangkok the last few days.

Erik has something like 5-8000 AV in the Rangoon area. The reason for the 3k AV at Prome is simply that I fear a counter attack cutting supply off from Ramree Island and giving away the 200k supply I have there while my main force is moving East. The 3 AV is mostly Chinese and some very beat up Indian IDs. Its also some very beat up armor units in the mix.

The 2000AV in central Burma is actually not that impressive. Its 1 Chinese Corps resting up from earlier battles and another one recently flown out from China that needs to be filled out. There are also some Brit BDEs healing up from an earlier battle.

Right now I´m simply moving East with some of the best allied AV I have in Burma. Its about 6300 AV including some US and OZ IDs and whatever armour that has recovered from the latest battle. I´m trying to stop Erik from sending troops south and to the PI by making his MLR a lot longer.

My last plan (before this one) was to start causing some damage to his troops but I´m simply not causing enough damage for it to seem worthwhile while completely wrecking my own troops.

This was the last attempt.
Ground combat at 55,51 (near Prome)

Allied Deliberate attack

Attacking force 282214 troops, 4477 guns, 4529 vehicles, Assault Value = 11587

Defending force 111438 troops, 1431 guns, 2168 vehicles, Assault Value = 3960

Allied adjusted assault: 4290 [:(]

Japanese adjusted defense: 7945

Allied assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), supply(-)
Attacker:

Japanese ground losses:
10046 casualties reported
Squads: 253 destroyed, 481 disabled
Non Combat: 12 destroyed, 276 disabled
Engineers: 16 destroyed, 56 disabled
Guns lost 237 (50 destroyed, 187 disabled)
Vehicles lost 222 (55 destroyed, 167 disabled)



Allied ground losses:
17545 casualties reported
Squads: 149 destroyed, 2165 disabled
Non Combat: 58 destroyed, 242 disabled
Engineers: 78 destroyed, 607 disabled
Guns lost 234 (16 destroyed, 218 disabled)
Vehicles lost 441 (134 destroyed, 307 disabled)

The following turn Erik had an additional 80.000 troops in the hex and mine were spent. I have also tried some bombardment that accomplished almost nothing.

I´m definitely open to any advice and would love some help! I´m at a loss what to do here and is mainly just trying out whatever I can think of.

You've got 4500 arty tubes there and twice as many much better tnaks. Bombard him for two weeks and see what you get. Rest your infantry. Every squad you kill with arty counts the same. After the attack you showed he had 800 disabled squads. I might have attacked the next day with arty and tanks alone and finished some off.

The routing routines in the game hammer the guy who breaks and runs first. Prep him, then attack. If he retreats you'll get your infantry KIAs on the run.
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JocMeister
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RE: Operation Thrym

Post by JocMeister »

I tried some bombardments too. Didn´t seem to work very well. I inflicted about the same casualties I took but after the first salvo disruption was up through the roof on my arty units (70+). Follow up bombardment caused me a lot more losses while almost none to him. Took about 2 weeks to get the disruption down. Didn´t feel productive as his units surely had recovered suffered disabledments by then? I should also mention that pretty much all my tanks and combat engineers are still out of action after the deliberate attack 40-50 days ago.

I don´t know much at all about land warfare. Perhaps I gave up too quickly? I´ll admit I started panicking a bit when I see all the troops heading towards Bangkok. I fear Erik has realized he doesn´t need that much AV in Burma. With forts and terrain he can stall me with a lot less than he currently has. So now I´m just trying to make a ruckus and see if I can change his mind. I´m figuring he would want more troops covering 5-8 hexes then he does covering 2 hexes.
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DOCUP
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RE: Operation Thrym

Post by DOCUP »

If he pulls troops out of Burma and moves them out.  Flank him.  Make him move his troops to cover more hexs than he has troops for or just or just wear him down in one spot.  You will take losses but he will have to bring in more troops from another base weaking it. 
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Bullwinkle58
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RE: Operation Thrym

Post by Bullwinkle58 »

ORIGINAL: JocMeister

I tried some bombardments too. Didn´t seem to work very well. I inflicted about the same casualties I took but after the first salvo disruption was up through the roof on my arty units (70+). Follow up bombardment caused me a lot more losses while almost none to him. Took about 2 weeks to get the disruption down. Didn´t feel productive as his units surely had recovered suffered disabledments by then? I should also mention that pretty much all my tanks and combat engineers are still out of action after the deliberate attack 40-50 days ago.

I don´t know much at all about land warfare. Perhaps I gave up too quickly? I´ll admit I started panicking a bit when I see all the troops heading towards Bangkok. I fear Erik has realized he doesn´t need that much AV in Burma. With forts and terrain he can stall me with a lot less than he currently has. So now I´m just trying to make a ruckus and see if I can change his mind. I´m figuring he would want more troops covering 5-8 hexes then he does covering 2 hexes.

I guess without a map it's hard to tell, but if you have 5000 total AV in Burma move it to supply, fix it, then work it. At this point you don't care about holding ground there. You are mobile. If he wants to go deep into northern Burma and take bases, so what? What does he do with that? If your LCUs are pounded, move them to where they can fix themselves! Don't let them sit broken for weeks and months. If that's Chittagong it's Chittagong. Your armor especially should be able to eat him alive now. He has few good anti-hard weapons. Same with your arty. Look at you arty LCUs worldwide; you have none sitting unused somewhere? Use the off-map to get it through Aden and into the theater.

If he's leaving 3:1 it's because of supply. IOW, he hasn't got any. Make it worse.

I know Burma is "boring" to you, but you can really make your life easier elsewhere if you work the problem. Get your tanks loose in Indo-China and they are fearsome. I've done it playing the AI. Coming down the west coast aiming at Saigon is a beautiful thing. You have the forces to make Bangkok immaterial if you stop dinking around in the jungle and get moving.
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JocMeister
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RE: Operation Thrym

Post by JocMeister »

ORIGINAL: Bullwinkle58
I guess without a map it's hard to tell, but if you have 5000 total AV in Burma move it to supply, fix it, then work it. At this point you don't care about holding ground there. You are mobile. If he wants to go deep into northern Burma and take bases, so what? What does he do with that? If your LCUs are pounded, move them to where they can fix themselves! Don't let them sit broken for weeks and months. If that's Chittagong it's Chittagong. Your armor especially should be able to eat him alive now. He has few good anti-hard weapons. Same with your arty. Look at you arty LCUs worldwide; you have none sitting unused somewhere? Use the off-map to get it through Aden and into the theater.

If he's leaving 3:1 it's because of supply. IOW, he hasn't got any. Make it worse.

I know Burma is "boring" to you, but you can really make your life easier elsewhere if you work the problem. Get your tanks loose in Indo-China and they are fearsome. I've done it playing the AI. Coming down the west coast aiming at Saigon is a beautiful thing. You have the forces to make Bangkok immaterial if you stop dinking around in the jungle and get moving.

I´ll try to get a good map up over the weekend.

I don´t mind losing bases in Burma with two exceptions. Ramree and Prome. Those are absolutely vital to supply. I have 200.000 supply at Prome together with a massive amount of support. Yet they recover very slowly.

I heard my armor was going to be a killer but havn´t seen that yet! They took a horrible beating in the last major attack costing me some 140 destroyed tanks. Still recovering from that. Some of it are starting to get back in shape. About the arty I have combed through the Indian continent buying out everything I can! I think the problem is that he is simply too dug in at the 55,51 hex.

I am trying to move! [:)] I go east as we speak with 6000 of my best AV including all combat worthy tanks. I´ll get that map up tomorrow! [:)]
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RE: Operation Thrym

Post by JocMeister »

13th-15th July -44

While there were almost no combat there were still some important events.

Burma
Erik quickly discovered I have moved a lot of stuff out from 55,51. He launched a bombardment for recon purposes I assume.
Ground combat at 55,51 (near Prome)

Japanese Bombardment attack

Attacking force 117157 troops, 1655 guns, 2588 vehicles, Assault Value = 4295

Defending force 124144 troops, 1626 guns, 1089 vehicles, Assault Value = 4752

Japanese ground losses:
287 casualties reported
Squads: 1 destroyed, 22 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 1 destroyed, 4 disabled
Guns lost 9 (1 destroyed, 8 disabled)
Vehicles lost 5 (2 destroyed, 3 disabled)


Allied ground losses:
407 casualties reported
Squads: 6 destroyed, 41 disabled
Non Combat: 2 destroyed, 4 disabled
Engineers: 0 destroyed, 6 disabled
Guns lost 15 (1 destroyed, 14 disabled)
Vehicles lost 11 (5 destroyed, 6 disabled)

He can keep this up for as long as he wants for all I care. I have 5000 Chinese squads to burn through! [:D] Question is what he will do now...He will surely depart with much of his troops leaving perhaps 2-3000AV. Question is where he will move...

OZ
I´m continuing to secure the small bases in Northern OZ.

Marianas
Erik continues to bombard Tinian by sea and air. Runway still has 0 damage. [:'(] I placed a CAT squadron at Tinian giving me excellent Nav search.

Thrym
After Waigeo fell I quickly sent in a crapload of Engineers. They are safely in place now and the AF is already at level 2 and will hit level 3 tomorrow. No opposition.

I also seized the opportunity to land at Morotai when KB is out of position. Things went smooth and Morotai will be in allied hands next turn!!! [&o]
Ground combat at Morotai (80,101)

Japanese Bombardment attack

Attacking force 3815 troops, 16 guns, 0 vehicles, Assault Value = 146

Defending force 15643 troops, 166 guns, 495 vehicles, Assault Value = 699

Japanese ground losses:
92 casualties reported
Squads: 1 destroyed, 8 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
10th Ind.Infantry Brigade [:'(]
51st JNAF AF Unit


Defending units:
1st Marine Division
II Aus Corps Engineer Battalion
706th Tank Battalion
632nd Tank Destroyer Battalion
711th Tank Bn /2
XI US Corps /1

This was the first landing of Phase 3 and I´m very happy to secure it without a fight. [:)] With a base in the Moluccas Manado and Talaud-eilanden are within reach. I have to be a bit careful though. I´m pretty sure Erik is trying to be sneaky. More on that in the next post.

First attack at Sorong will be in 2-3 days. While not critical it would help to have it quickly. I also ordered a deliberate attack on Noemfoor next turn. If successful it will complete phase 1. A naval bombardment went in last turn and 4Es will follow up tomorrow.
Night Naval bombardment of Noemfoor at 86,110

Allied Ships
BB California
BB Arizona
BB Nevada
BB Maryland
DD Stevens
DD Stembel
DD Sproston
DD Sigsbee
DD Sigourney
DD Norman Scott
DD John Rodgers
DD Remey


Japanese ground losses:
660 casualties reported
Squads: 2 destroyed, 1 disabled
Non Combat: 17 destroyed, 46 disabled
Engineers: 8 destroyed, 13 disabled
Guns lost 4 (2 destroyed, 2 disabled)

All in all I´m pretty pleased with the last turns. I think Erik wasn´t anticipating a swift move on Morotai and this caught him a bit off guard. I will try and keep up the pressure without being reckless.



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JocMeister
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Morotai Invaded!

Post by JocMeister »

KB

Erik has lingered with what appears to be the KB outside the Marianas. I´m 99% sure this is a feint and is probably his slow CVEs/CVLs. He has been hanging around with that TF for 3 turns now in plane view in an empty spot of ocean. The only reason for doing so is that he wants me to see it and believe its the KB.

That means he is coming for me! [&o] So I´ll get ready for him. First I need to cover the amphibs until they are in safe waters. Then I need to top of fuel, replenish lost AC and I´m all ready! [:)]

Also got a lot of Signal traffic from Cebu last turn.
Heavy Volume of Radio transmissions detected at Cebu (80,86)

I sent a long range recon there this turn. Lets see if its the KBs new lair!

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Bullwinkle58
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RE: Operation Thrym

Post by Bullwinkle58 »

ORIGINAL: JocMeister

I´ll try to get a good map up over the weekend.

Would help.

I don´t mind losing bases in Burma with two exceptions. Ramree and Prome. Those are absolutely vital to supply. I have 200.000 supply at Prome together with a massive amount of support. Yet they recover very slowly.

When you take Bangkok Ramree I. won't amount to a hill of beans. Think bigger! [:)]

I heard my armor was going to be a killer but havn´t seen that yet! They took a horrible beating in the last major attack costing me some 140 destroyed tanks.

What was the terrain? Did you shock? Check your leaders. Terrain is why I say get them down into Indo-China. You can get behind him and own the hexsides. Make him rout into that and the whole stack goes "poof."

Still recovering from that. Some of it are starting to get back in shape.

Use your stockpile switches in the pool and turn off replacements interactively if need be. One lesson from my first campaign game, given me by one of the devs when one of my USMC divisions wouldn't refill. Many base forces have substantial infantry squads in them, some 80 or so. If you turn them off and feed only the core divisions they fill in a lot faster. Might not work with tanks themselves, but will with their side-dishes like Support.

About the arty I have combed through the Indian continent buying out everything I can! I think the problem is that he is simply too dug in at the 55,51 hex.

Arty in CONUS? OZ? Sitting on by-passed islands? You are the mobility king from now on. You have the navy and the Liberty ships. Wherever it is get it where it needs to be. It's a game about logistics.

Even if he's dug in you take small bites every salvo. You eat supply. You eat morale. It all contributes. It's not just big bombing raids and then go bash on prepared positions. Also maneuver. Don't forget maneuver. If he wants to dig in get behind him and see if he still likes it. It doesn't have to be one hex behind him either. Put him on an island.

I am trying to move! [:)] I go east as we speak with 6000 of my best AV including all combat worthy tanks. I´ll get that map up tomorrow! [:)]
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Bullwinkle58
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RE: Operation Thrym

Post by Bullwinkle58 »

I see 29 subs sititng still around the Moluccas. Imagine if the KB had to worry about them near your Prime Target (Guam.) Imagine if a couple got some fish in a fat carrier's hull. Imagine. [:)]
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RE: Operation Thrym

Post by ny59giants »

Jocke - Are you playing with the latest Beta or the last official patch?? On your next turn while doing orders, hit the "P" button to bring up Preferences. In the middle section, in the left column, at the bottom should be a choice (made by the Japanese player) to have obsolete devices auto upgrade. This will allow engineers and infantry devices to steadily upgrade to the next version 6 months after they end production. In my game, I will hit August '43 next turn and then lots of Allied infantry and engineers with '41/42 versions will become '43 versions (many came out in Feb '43). Double check this to help you out.
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RE: Operation Thrym

Post by JocMeister »

Burma

As promised here is a screen of the Burma situation! [:)]

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JocMeister
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RE: Operation Thrym

Post by JocMeister »

ORIGINAL: Bullwinkle58

I see 29 subs sititng still around the Moluccas. Imagine if the KB had to worry about them near your Prime Target (Guam.) Imagine if a couple got some fish in a fat carrier's hull. Imagine. [:)]

They are actually the last operational US subs I have. [:(] Can´t have them within his LBA as they just get sunk.

Good news though is that I strongly suspect KB is actually around Mindanao and is looking for a fight (post #1209). I have almost no hope of hitting any of his CVs. But any damaged CV will be in dire straits! Quite literally [:D]
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RE: Operation Thrym

Post by JocMeister »

ORIGINAL: ny59giants

Jocke - Are you playing with the latest Beta or the last official patch?? On your next turn while doing orders, hit the "P" button to bring up Preferences. In the middle section, in the left column, at the bottom should be a choice (made by the Japanese player) to have obsolete devices auto upgrade. This will allow engineers and infantry devices to steadily upgrade to the next version 6 months after they end production. In my game, I will hit August '43 next turn and then lots of Allied infantry and engineers with '41/42 versions will become '43 versions (many came out in Feb '43). Double check this to help you out.

Hi Michael!

I checked it and its ON. I should have been clearer in my post. I´m not suffering from an actual shortage of squads. Its just that its taking forever getting the disabled squads back. They are sitting at Prome with a command HQ and twice the needed support, 200k supply and its still taking forever. [:(]

British armor are really short though...not much to do about that.
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RE: Operation Thrym

Post by Bullwinkle58 »

ORIGINAL: JocMeister

ORIGINAL: Bullwinkle58

I see 29 subs sititng still around the Moluccas. Imagine if the KB had to worry about them near your Prime Target (Guam.) Imagine if a couple got some fish in a fat carrier's hull. Imagine. [:)]

They are actually the last operational US subs I have. [:(] Can´t have them within his LBA as they just get sunk.

Good news though is that I strongly suspect KB is actually around Mindanao and is looking for a fight (post #1209). I have almost no hope of hitting any of his CVs. But any damaged CV will be in dire straits! Quite literally [:D]

You get over 200 subs in the game, so . . . wow. If you've lost the rest that is a Stalingrad of sub carnage.

Regardless, where they are now is geting you next to nothing. If you want to picket--and I don't believe in fixed checkerboard patterns like you have--you have lots of low-mix skimmers. Subs are premium assets. They can sink the largest warship in the game by themsleves.

If you fear LBA ASW put them farther out, in the gaps. Design patrol areas to reinforce each other. Keep them moving. It can work. You have an AS at Wake? If not, make Wake a forward base and reduce your cycle times.
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RE: Operation Thrym

Post by Bullwinkle58 »

ORIGINAL: JocMeister

Burma

As promised here is a screen of the Burma situation! [:)]

Image

Thanks for this. Couple of comments, but as always no observer has total knowledge of the situation.

1. Paoshan and Tsuyung--he has huge investments there for pretty much no gain in this era. Those bases produce nothing and by now you have easier ways into China than through the highest mountains in the world. He also has air defenses there. Why? I wouldn't do that. But as the old saying goes, when you catch your enemy making a mistake don't get in his way. Leave these two alone.

2. OTOH, Kunming is a fat, fat economic target. It's in easy range of bases you hold like Taung Gyi. Burn it down. Big HI generators there for one thing.

3. If he's using the railroads he's going in and out of strat mode on both ends. 1-3 days each time. Recon the rail heads and selectively bomb when you see the LCU count jump. Catch the LCUs moving between strat mode and you can get big kill rates.

4. Other than supporting itself and Bassein I don't see why you have the uber-investment at Prome. He clearly wants to keep Rangoon, for what I'm not sure except VPs. He isn't going to get the oil in the Mandalay group, so Rangoon is support becasue it needs support to support its own defense, and so forth to infinity. A defense at Prome to protect Ramree's front door I can see, but 200,000 men? Can't see that. If Prome has Forts 6 I'd pull a lot of that out and make it mobile. Bassein has the river shock rules to help, but it you abandoned it that wouldn't be the end of the world. He spreads his Rangoon stack out to take it, and then what?

5. Port Blair looks open. Could be just the map mechanics. But if it is open, or even if it isn't--take this base! It's defensible, it can quickly go to AF 6, and it opens up Tavoy. Moulmein, and Pegu to reduction by air. This is important because, as Mr. Mobility in 1944-45, you are going to want to land at Tavoy and mess up his whole day. The troops you pull out of Prome? Guess where they go? Drive north from Tavoy, take Rahaeng, and you begin to put a massive Japanese army "on an island"." Almost cut off from supply from Bangkok. Defending on three sides, with the sea at their backs. At that point knocking over Rangoon becomes feasible, or he leaves. That simple.

6. Port Blair also makes Rangoon harbor a death zone for supply TFs. He has ships sitting in Rangoon now. That should not be allowed with the air force you now possess.

7. Paratroops to help with the railroad problem?

8. Amphibious landings even farther south than Tavoy. Malaysia gets very narrow in the north. It can be cut, isolating Singers and threateneing Bangkok. It takes away the railroad in northern Malaysia and cuts the Magic Road from Singers to Korea for resources and oil.

9. Your green arrow, new Allied advance, is STILL through the jungle. Stop doing that! Roads and sea lift. Move, move, move! If you have sea control he HAS to walk. You don't. Taking Chinag Mai and the northern railhead has some limited utility, but it's a long way to Bangkok that route. Go at it from the west. Ride most of that way on comfy transport ships.

Anyway, some things to think about. You can grind, but you don't have to. Force him to hard decisions. Don't give him what he wants, which is you beating on fortified positions. Stick and move, stick and move.

And remember, this is 1942 Bullwinkle being envious of the assets you have to play with! [:)]
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RE: Operation Thrym

Post by Historiker »

Throw five divions onto Pegu. It is an open hex, it'll mess up his day. [:)]
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RE: Operation Thrym

Post by crsutton »

Hey Joe,

Just want to confirm what the others are saying. Frontal attack vs Japan in Burma at this stage of the war are sort of wasteful. As you know the Commonwealth troops are getting stronger but the replacement rate for tanks and devices is so poor that attrition warfare is not the best way to go. You should by now have the sealift to go around him, and Burma can be a trap for the Japanese player for this reason.

It is unfortunate that you have most of your troops locked in central Burma where they cannot be pulled out for other uses too easily but that is the way it is.

Two ideas here. With Japanese control of China, why is Burma important to the Allies at all? Is there a place closer to Japan that you can take that will make his position in Burma impossible. I am thinking Sabang or some place nearer Singapore. Once I landed and secured Sabang, the Indian ocean was closed to Japanese shipping and the Japanese can't move enough supply overland. Has he a heavy defense of Siboret Island? Taking this island or one or two of its neighbors forces the Japanese player to disperse his air force to protect the oilfields.

Anyways, you should be getting strong enough by now to start thinking about going around the largest Japanese positions. Good luck.
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RE: Operation Thrym

Post by JocMeister »

ORIGINAL: Bullwinkle58
Thanks for this. Couple of comments, but as always no observer has total knowledge of the situation.

1. Paoshan and Tsuyung--he has huge investments there for pretty much no gain in this era. Those bases produce nothing and by now you have easier ways into China than through the highest mountains in the world. He also has air defenses there. Why? I wouldn't do that. But as the old saying goes, when you catch your enemy making a mistake don't get in his way. Leave these two alone.

I think he is semi wary I´ll try to get supply going to the Chinese basin where I have 30.000 Chinese AV and no supply. He can´t move the troops into Burma without paying PP though.

2. OTOH, Kunming is a fat, fat economic target. It's in easy range of bases you hold like Taung Gyi. Burn it down. Big HI generators there for one thing.

Its already toast since a month or so! See, I listen! [:D]

3. If he's using the railroads he's going in and out of strat mode on both ends. 1-3 days each time. Recon the rail heads and selectively bomb when you see the LCU count jump. Catch the LCUs moving between strat mode and you can get big kill rates.

I managed to do it once and it yields spectacular results. But its risky since he puts up very heavy LRCAP.

4. Other than supporting itself and Bassein I don't see why you have the uber-investment at Prome. He clearly wants to keep Rangoon, for what I'm not sure except VPs. He isn't going to get the oil in the Mandalay group, so Rangoon is support becasue it needs support to support its own defense, and so forth to infinity. A defense at Prome to protect Ramree's front door I can see, but 200,000 men? Can't see that. If Prome has Forts 6 I'd pull a lot of that out and make it mobile. Bassein has the river shock rules to help, but it you abandoned it that wouldn't be the end of the world. He spreads his Rangoon stack out to take it, and then what?

I have 200.000 supply at Prome. I really don´t want to give that away. And most of the supply in Central Burma goes via Ramree - Prome. Without Prome I would really struggle with supply. I have 4000 AV right now at the Hex south of Prome. But its 3 Chinese corps in there which accounts for roughly 2500 AV. The rest is beat up BDEs and some trashed Indian IDs.

5. Port Blair looks open. Could be just the map mechanics. But if it is open, or even if it isn't--take this base! It's defensible, it can quickly go to AF 6, and it opens up Tavoy. Moulmein, and Pegu to reduction by air. This is important because, as Mr. Mobility in 1944-45, you are going to want to land at Tavoy and mess up his whole day. The troops you pull out of Prome? Guess where they go? Drive north from Tavoy, take Rahaeng, and you begin to put a massive Japanese army "on an island"." Almost cut off from supply from Bangkok. Defending on three sides, with the sea at their backs. At that point knocking over Rangoon becomes feasible, or he leaves. That simple.

Its just unreconed. He has troops there. Tavoy is unfortunantelty too far south for me to properly cover. He has some 200 bombers in the area. Any landing would require CV support.

6. Port Blair also makes Rangoon harbor a death zone for supply TFs. He has ships sitting in Rangoon now. That should not be allowed with the air force you now possess.

Its a bunch of MTBs. I take out about 1-2 each day. Its hard to get AC to attack them. [:)]

7. Paratroops to help with the railroad problem?

No allowed per HR [:(]

8. Amphibious landings even farther south than Tavoy. Malaysia gets very narrow in the north. It can be cut, isolating Singers and threateneing Bangkok. It takes away the railroad in northern Malaysia and cuts the Magic Road from Singers to Korea for resources and oil.

I completely agree. And I have considered it. But this requires CV support. I decided that my "Mindanao before 45" will get the CVs. So any landings in the rear is out the window until probably mid to late 45. By which time I strongly suspect Burma will be a backwater.

9. Your green arrow, new Allied advance, is STILL through the jungle. Stop doing that! Roads and sea lift. Move, move, move! If you have sea control he HAS to walk. You don't. Taking Chinag Mai and the northern railhead has some limited utility, but it's a long way to Bangkok that route. Go at it from the west. Ride most of that way on comfy transport ships.

Well I hear you but without CV support I can´t sealift. And I can´t move by roads as he is blocking the only 2 roads there is with 6000 AV [:)]

Anyway, some things to think about. You can grind, but you don't have to. Force him to hard decisions. Don't give him what he wants, which is you beating on fortified positions. Stick and move, stick and move.

I´m moving I´m moving! [:)]

And remember, this is 1942 Bullwinkle being envious of the assets you have to play with! [:)]

Mmm toys! [:D]

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