What is "system damage"...

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Sieppo
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What is "system damage"...

Post by Sieppo »

To an otherwise healthy ship? What does it do? Worsen the outcomes when other damages occur? Worsen the operations?
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Sieppo
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RE: What is "system damage"...

Post by Sieppo »

A small elaboration with an example: if a ship has damages of 12 0 0, is it really something one needs to repair?

Edit: IF I NEED THE SHIP AS QUICK AS POSSIBLE IN COMBAT, of course [;)]
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Sardaukar
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RE: What is "system damage"...

Post by Sardaukar »

For example, anything over 10 sys is going to make your ship (and also TF) easier to spot (smoke). It will also slow the ship down. Sys damage is wear and tear on ships system (or hits) and it'll affect performance adversely. You can usually live with something under 10...but 10+ is bit pushing it.

Keep also in mind, that if ship gets hit, that extra sys dmg can cause damage control fail...not a good thing.
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Sieppo
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RE: What is "system damage"...

Post by Sieppo »

Thanks! Forgot about the smoke and great other points also!
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wdolson
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RE: What is "system damage"...

Post by wdolson »

Sys damage is anything that isn't floataion or engine damage. It could mean the ice cream maker is broken or the captain's head is backed up, but it could also mean an ammunition lift isn't working, a plane elevator is wonky, or damage control pumps are broken. If I remember right, there are random checks against the Sys damage for various things and the higher the Sys damage, the more likely you are to fail the roll.

The animation shows smoke when damage is high, but that is misleading. A ship wouldn't be producing extra smoke unless it had active fires. The graphic is a quirk that was inherited from Uncommon Valor.

If I can afford the down time I try to keep Sys damage as low as possible. Unless they are critically needed at the moment, I will disband ships with any damage in a large port upon arrival. It slows down cargo moving a bit, but it keeps my ships in top condition.

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crsutton
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RE: What is "system damage"...

Post by crsutton »

The important thing to remember is that heavy system damage can contribute to critical system failure. So, if you have a ship with heavy system damage and heavy flotation damage then unless you get to a port real quick you will probably founder and sink. Yet, a ship with no system damage and a decent crew can make a safe ocean going voyage even with heavy flotation damage. The other thing is that system damage can be fully repaired over time in any port. So, eliminate or reduce your system damage before attempting to move a heavily damaged ship.

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Sieppo
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RE: What is "system damage"...

Post by Sieppo »

ORIGINAL: crsutton

The important thing to remember is that heavy system damage can contribute to critical system failure. So, if you have a ship with heavy system damage and heavy flotation damage then unless you get to a port real quick you will probably founder and sink. Yet, a ship with no system damage and a decent crew can make a safe ocean going voyage even with heavy flotation damage. The other thing is that system damage can be fully repaired over time in any port. So, eliminate or reduce your system damage before attempting to move a heavily damaged ship.


Yes I also had this image of system damage contributing to flooding and failing pumps on a ship. Makes sense also :). And that cruise speed can lower the possibility of a ship with flotation damage to sink, which also makes sense.
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geofflambert
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RE: What is "system damage"...

Post by geofflambert »

Don't forget your armaments are part of the systems. If you have turrets knocked out (or being upgraded) this will add to the total systems damage.

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Bullwinkle58
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RE: What is "system damage"...

Post by Bullwinkle58 »

ORIGINAL: geofflambert

Don't forget your armaments are part of the systems. If you have turrets knocked out (or being upgraded) this will add to the total systems damage.

Yes and no. Weapon damage is "system" damage in the sense it isn't engine or floatation. But weapon damage repairs VERY differently than System damage. Some weapon damage requires very large, limited-number ports to repair at all.

See Alfred's Repair 101.

tm.asp?m=2990845&mpage=1&key=ship%2Crepair�
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RE: What is "system damage"...

Post by geofflambert »

ORIGINAL: Bullwinkle58

ORIGINAL: geofflambert

Don't forget your armaments are part of the systems. If you have turrets knocked out (or being upgraded) this will add to the total systems damage.

Yes (indeed!)

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RE: What is "system damage"...

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ORIGINAL: geofflambert

ORIGINAL: Bullwinkle58

ORIGINAL: geofflambert

Don't forget your armaments are part of the systems. If you have turrets knocked out (or being upgraded) this will add to the total systems damage.

Yes (indeed!)

I'm always happy to have Bullwinkle's full backing. [:'(]

Somebody's gotta be Joe Friday around here. [:)]
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geofflambert
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RE: What is "system damage"...

Post by geofflambert »

ORIGINAL: Bullwinkle58

ORIGINAL: geofflambert

ORIGINAL: Bullwinkle58




Yes (indeed!)

I'm always happy to have Bullwinkle's full backing. [:'(]

Somebody's gotta be Joe Friday around here. [:)]

Do I have to one-up you with Highway Patrol and Broderick Crawford? Don't make me!

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RE: What is "system damage"...

Post by DHRedge »

ORIGINAL: Bullwinkle58


Somebody's gotta be Joe Friday around here. [:)]

That would be Rocky correct?

http://www.prosportstickers.com/product ... _99509.jpg

And that being said, it makes sense,
and that also makes the Medusa Comments quite appropriate.

[:)]
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RE: What is "system damage"...

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ORIGINAL: geofflambert

ORIGINAL: Bullwinkle58

ORIGINAL: geofflambert




I'm always happy to have Bullwinkle's full backing. [:'(]

Somebody's gotta be Joe Friday around here. [:)]

Do I have to one-up you with Highway Patrol and Broderick Crawford? Don't make me!

He was a fat-ass. [8D]
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RE: What is "system damage"...

Post by Chris21wen »

ORIGINAL: wdolson

If I can afford the down time I try to keep Sys damage as low as possible. Unless they are critically needed at the moment, I will disband ships with any damage in a large port upon arrival. It slows down cargo moving a bit, but it keeps my ships in top condition.

Bill

I work it like that too. With CS TF or ASW patrols I always try and keep one or two extra ships based at their home port that way you can swap them in and out without producing the turnaround lag.
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RE: What is "system damage"...

Post by jcjordan »

ORIGINAL: Bullwinkle58

ORIGINAL: geofflambert

ORIGINAL: Bullwinkle58




Somebody's gotta be Joe Friday around here. [:)]

Do I have to one-up you with Highway Patrol and Broderick Crawford? Don't make me!

He was a fat-ass. [8D]

How about Adam 12? CHIPS? Car54? [:D]
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