Distant Worlds Shadows Updated to 1.9.0.11

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Icemania
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RE: Distant Worlds Shadows Updated to 1.9.0.10

Post by Icemania »

dostillevi, the diplomatic hits are currently minor when there are plenty of Pirates to attack. I would fully agree that this should be vastly increased for unprovoked attacks on other Empires (and possibly Independents) in a future patch.

Now, if indeed you are a warmonger, you'll accept those diplomatic hits, particularly if you are roleplaying an Insect Race, because at the moment early game homeworlds are extraordinarily easy to conquer and the benefits are immense. A balance needs more than just an increase in the diplomatic hit.

Vastly increasing their defensive troops will require the player to spend significantly more and it will also take longer to build a sufficient force ... allowing the AI the chance to expand. It does not make such behaviour impossible, it just makes it harder ... and given the prize it should be hard.

I would propose a better balance would be achieved if both suggestions were implemented. The other option of course is to simply consider invading homeworlds early an exploit and refuse to do it early when playing. However, I would rather the game is continuously improved, particularly with suggestions such as these that can be easily implemented.
fierceking
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RE: Distant Worlds Shadows Updated to 1.9.0.10

Post by fierceking »

BUG FIXES
- fixed bug where could not build pirate Criminal Network facility at empire-owned colonies (could previously only do this at independent colonies)
- now properly cancel pirate attack missions when target of mission is destroyed or captured by someone else
- fixed bug in "Most Homeworlds" race victory condition (was incorrectly counting conquered enemy homeworlds)
- fixed bug where could not scrap bases at independent colonies
- fixed bug where could not build oversize bases at colonies via construction Action buttons under Selection Panel
- fixed problem where pirate colony raids would sometimes give conquest messages
- fixed bug where under attack messages for space creatures were often not being sent

This is partially working. I've just restarted a new game to see these changes and when I manually upgrade a defensive base that is bigger than the max allowed the design is saved which is good and auto-upgrades when asked for global upgrades of all ships and bases.

But when I manually try to upgrade a defensive base to a newer and bigger design and try to right-click and there is no option to retrofit. Only when there is a new tech and a global retrofit is active does the defensive base get retrofitted to the newer bigger design.
TanC
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RE: Distant Worlds Shadows Updated to 1.9.0.10

Post by TanC »

Oh lord Jesus it's an update! Ain't nobody got time to waste!
Ardryn
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RE: Distant Worlds Shadows Updated to 1.9.0.10

Post by Ardryn »

I had a thought involving the no tech trade option that's now in. Why not take a page from Civilization 4 and make a no tech brokering option, seeing as right now it's either no trading or full trading. For the people who don't know, no tech brokering in Civ 4 worked like this, if someone bought a tech from a second party they could not then turn around and sell the tech to a third party. I always rationalized it that, because the second civ didn't spend time to fully understand the tech they weren't prepared to explain it in necessary detail to teach other cultures.
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Jeeves
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RE: Distant Worlds Shadows Updated to 1.9.0.10

Post by Jeeves »

You can't sell a bought tech already...

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dostillevi
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RE: Distant Worlds Shadows Updated to 1.9.0.10

Post by dostillevi »

I still can't build the initial defensive base through the homeworld's right click menu. It is designed large enough that it can only be built at planets, and the race has a 20% boost to both civilian and military ship designs. If I change the design so that it is small enough to be built anywhere then it shows up in the right click menu.

Edit: The base that is too large to build unless at a planet does not show up on the designs screen when that screen is filtered to show buildable non-obsolete ships. This is also incorrect.
Trev_lite
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RE: Distant Worlds Shadows Updated to 1.9.0.10

Post by Trev_lite »

autodesign also does not design defense bases larger than the max size unless you force it too (obsolete the old design). after i get maxos blasters and shields the autodesign would not put them on the defense base.
as it is right now autodesign defense bases are useless until you get a few build size techs.
jamthree
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RE: Distant Worlds Shadows Updated to 1.9.0.10

Post by jamthree »

Thanks so much the private sector ship retrofitting is soo much better know that they just add the retrofit order to their queue, big big fix.
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rankalee
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RE: Distant Worlds Shadows Updated to 1.9.0.10

Post by rankalee »

I just came back from a short hiatus of not playing shadows.

I have reinstalled game and updated to latest patch and everything seems well and dandy but for some reason I cant build defensive bases on right clicking on a home planet anymore? the option isn't in the menu. I checked the design screens and its there yet I cant build them? am I missing something or am I forgetting something..
TanC
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RE: Distant Worlds Shadows Updated to 1.9.0.10

Post by TanC »

^ Maybe size is an issue? I know with my modifications to the defensive base design will put it beyond the first-level construction size. I always had to research the next level of construction to build defensive bases. Also, check to see if you've selected "Latest Buildable Designs" or only "Latest Designs" in the design dropdown.
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dazoline II
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RE: Distant Worlds Shadows Updated to 1.9.0.10

Post by dazoline II »

Check the amount of credits you have. It won't let you build if you don't have enough to cover the cost.
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dostillevi
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RE: Distant Worlds Shadows Updated to 1.9.0.10

Post by dostillevi »

The issue is clearly one of defensive bases not being able to be built from the right click menu if they are so large that they can only be built at planets. It is definitely a bug, and hopefully it will be fixed soon. You can easily test this in your own game. It has nothing to do with cash on hand, and the addition of one unit of size, putting the defensive base over the non-planetary build size limit, is enough to remove the base from the planetary right click menu.
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Gerry Edwards
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RE: Distant Worlds Shadows Updated to 1.9.0.11

Post by Gerry Edwards »

Here we bring you update 1.9.0.11. This also includes a modding guide for all of you.



cheers,
Gerry
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Anthropoid
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RE: Distant Worlds Shadows Updated to 1.9.0.11

Post by Anthropoid »

Thanks for this! :) couple comments:

1. the top link (the one on Matrix I think) was broken for me. I was able to download from the "patch scrolls" German site however.

2. might be worth considering updating the digtital download of Shadows with the material in this patch? I just bought the game about a week ago, and assumed it was the most up-to-date version. Not a big deal, but if it is a few simple key strokes maybe worth the effort.
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Kayoz
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RE: Distant Worlds Shadows Updated to 1.9.0.10

Post by Kayoz »

ORIGINAL: Gerry Edwards
The updater should be working now, Please let me know if it stops again.

550 Can't change directory to "/pub/DistantWorldsShadows/DistantWorldsShadows-Update19011.zip".
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Lucian
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RE: Distant Worlds Shadows Updated to 1.9.0.10

Post by Lucian »

lol, every single one of those links on the download page, even the pdf is broken for me. Nice going Matrix.
Elrikk
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RE: Distant Worlds Shadows Updated to 1.9.0.10

Post by Elrikk »

The links at Matrix, both the update & mod docs, appear to be broken or for other reasons not working.
Mad Igor
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RE: Distant Worlds Shadows Updated to 1.9.0.10

Post by Mad Igor »

patch need a patch.
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Tampa_Gamer
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RE: Distant Worlds Shadows Updated to 1.9.0.10

Post by Tampa_Gamer »

Yup, not working for me either. Granted, I appreciate the updates and especially the long-awaited modding guide - but Matrix may want to cross-check that the links actually work before posting them as this has happened before.
For those interested, forum thread link to post with a master list of all my DW mods: Link

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Erik Rutins
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RE: Distant Worlds Shadows Updated to 1.9.0.10

Post by Erik Rutins »

I agree, that was unacceptable, apologies for the inconvenience folks. The "Check for Updates" from the game menu was working at least. I've just fixed the links, please try them again.

Regards,

- Erik
Erik Rutins
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