Distant Worlds Shadows Updated to 1.9.0.11
RE: Distant Worlds Shadows Updated to 1.9.0.10
dostillevi, the diplomatic hits are currently minor when there are plenty of Pirates to attack. I would fully agree that this should be vastly increased for unprovoked attacks on other Empires (and possibly Independents) in a future patch.
Now, if indeed you are a warmonger, you'll accept those diplomatic hits, particularly if you are roleplaying an Insect Race, because at the moment early game homeworlds are extraordinarily easy to conquer and the benefits are immense. A balance needs more than just an increase in the diplomatic hit.
Vastly increasing their defensive troops will require the player to spend significantly more and it will also take longer to build a sufficient force ... allowing the AI the chance to expand. It does not make such behaviour impossible, it just makes it harder ... and given the prize it should be hard.
I would propose a better balance would be achieved if both suggestions were implemented. The other option of course is to simply consider invading homeworlds early an exploit and refuse to do it early when playing. However, I would rather the game is continuously improved, particularly with suggestions such as these that can be easily implemented.
Now, if indeed you are a warmonger, you'll accept those diplomatic hits, particularly if you are roleplaying an Insect Race, because at the moment early game homeworlds are extraordinarily easy to conquer and the benefits are immense. A balance needs more than just an increase in the diplomatic hit.
Vastly increasing their defensive troops will require the player to spend significantly more and it will also take longer to build a sufficient force ... allowing the AI the chance to expand. It does not make such behaviour impossible, it just makes it harder ... and given the prize it should be hard.
I would propose a better balance would be achieved if both suggestions were implemented. The other option of course is to simply consider invading homeworlds early an exploit and refuse to do it early when playing. However, I would rather the game is continuously improved, particularly with suggestions such as these that can be easily implemented.
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RE: Distant Worlds Shadows Updated to 1.9.0.10
BUG FIXES
- fixed bug where could not build pirate Criminal Network facility at empire-owned colonies (could previously only do this at independent colonies)
- now properly cancel pirate attack missions when target of mission is destroyed or captured by someone else
- fixed bug in "Most Homeworlds" race victory condition (was incorrectly counting conquered enemy homeworlds)
- fixed bug where could not scrap bases at independent colonies
- fixed bug where could not build oversize bases at colonies via construction Action buttons under Selection Panel
- fixed problem where pirate colony raids would sometimes give conquest messages
- fixed bug where under attack messages for space creatures were often not being sent
This is partially working. I've just restarted a new game to see these changes and when I manually upgrade a defensive base that is bigger than the max allowed the design is saved which is good and auto-upgrades when asked for global upgrades of all ships and bases.
But when I manually try to upgrade a defensive base to a newer and bigger design and try to right-click and there is no option to retrofit. Only when there is a new tech and a global retrofit is active does the defensive base get retrofitted to the newer bigger design.
RE: Distant Worlds Shadows Updated to 1.9.0.10
Oh lord Jesus it's an update! Ain't nobody got time to waste!
RE: Distant Worlds Shadows Updated to 1.9.0.10
I had a thought involving the no tech trade option that's now in. Why not take a page from Civilization 4 and make a no tech brokering option, seeing as right now it's either no trading or full trading. For the people who don't know, no tech brokering in Civ 4 worked like this, if someone bought a tech from a second party they could not then turn around and sell the tech to a third party. I always rationalized it that, because the second civ didn't spend time to fully understand the tech they weren't prepared to explain it in necessary detail to teach other cultures.
RE: Distant Worlds Shadows Updated to 1.9.0.10
You can't sell a bought tech already...
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Lonnie Courtney Clay
Lonnie Courtney Clay
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RE: Distant Worlds Shadows Updated to 1.9.0.10
I still can't build the initial defensive base through the homeworld's right click menu. It is designed large enough that it can only be built at planets, and the race has a 20% boost to both civilian and military ship designs. If I change the design so that it is small enough to be built anywhere then it shows up in the right click menu.
Edit: The base that is too large to build unless at a planet does not show up on the designs screen when that screen is filtered to show buildable non-obsolete ships. This is also incorrect.
Edit: The base that is too large to build unless at a planet does not show up on the designs screen when that screen is filtered to show buildable non-obsolete ships. This is also incorrect.
RE: Distant Worlds Shadows Updated to 1.9.0.10
autodesign also does not design defense bases larger than the max size unless you force it too (obsolete the old design). after i get maxos blasters and shields the autodesign would not put them on the defense base.
as it is right now autodesign defense bases are useless until you get a few build size techs.
as it is right now autodesign defense bases are useless until you get a few build size techs.
RE: Distant Worlds Shadows Updated to 1.9.0.10
Thanks so much the private sector ship retrofitting is soo much better know that they just add the retrofit order to their queue, big big fix.
RE: Distant Worlds Shadows Updated to 1.9.0.10
I just came back from a short hiatus of not playing shadows.
I have reinstalled game and updated to latest patch and everything seems well and dandy but for some reason I cant build defensive bases on right clicking on a home planet anymore? the option isn't in the menu. I checked the design screens and its there yet I cant build them? am I missing something or am I forgetting something..
I have reinstalled game and updated to latest patch and everything seems well and dandy but for some reason I cant build defensive bases on right clicking on a home planet anymore? the option isn't in the menu. I checked the design screens and its there yet I cant build them? am I missing something or am I forgetting something..
RE: Distant Worlds Shadows Updated to 1.9.0.10
^ Maybe size is an issue? I know with my modifications to the defensive base design will put it beyond the first-level construction size. I always had to research the next level of construction to build defensive bases. Also, check to see if you've selected "Latest Buildable Designs" or only "Latest Designs" in the design dropdown.
- dazoline II
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RE: Distant Worlds Shadows Updated to 1.9.0.10
Check the amount of credits you have. It won't let you build if you don't have enough to cover the cost.
Moscow by winter? Only if you send Fast Heinz to Kiev.
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RE: Distant Worlds Shadows Updated to 1.9.0.10
The issue is clearly one of defensive bases not being able to be built from the right click menu if they are so large that they can only be built at planets. It is definitely a bug, and hopefully it will be fixed soon. You can easily test this in your own game. It has nothing to do with cash on hand, and the addition of one unit of size, putting the defensive base over the non-planetary build size limit, is enough to remove the base from the planetary right click menu.
- Gerry Edwards
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RE: Distant Worlds Shadows Updated to 1.9.0.11
Here we bring you update 1.9.0.11. This also includes a modding guide for all of you.
cheers,
Gerry
cheers,
Gerry
Those who came before pave the path of tomorrow.
- Anthropoid
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RE: Distant Worlds Shadows Updated to 1.9.0.11
Thanks for this!
couple comments:
1. the top link (the one on Matrix I think) was broken for me. I was able to download from the "patch scrolls" German site however.
2. might be worth considering updating the digtital download of Shadows with the material in this patch? I just bought the game about a week ago, and assumed it was the most up-to-date version. Not a big deal, but if it is a few simple key strokes maybe worth the effort.

1. the top link (the one on Matrix I think) was broken for me. I was able to download from the "patch scrolls" German site however.
2. might be worth considering updating the digtital download of Shadows with the material in this patch? I just bought the game about a week ago, and assumed it was the most up-to-date version. Not a big deal, but if it is a few simple key strokes maybe worth the effort.
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
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RE: Distant Worlds Shadows Updated to 1.9.0.10
ORIGINAL: Gerry Edwards
The updater should be working now, Please let me know if it stops again.
550 Can't change directory to "/pub/DistantWorldsShadows/DistantWorldsShadows-Update19011.zip".
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
RE: Distant Worlds Shadows Updated to 1.9.0.10
lol, every single one of those links on the download page, even the pdf is broken for me. Nice going Matrix.
RE: Distant Worlds Shadows Updated to 1.9.0.10
The links at Matrix, both the update & mod docs, appear to be broken or for other reasons not working.
RE: Distant Worlds Shadows Updated to 1.9.0.10
patch need a patch.
- Tampa_Gamer
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RE: Distant Worlds Shadows Updated to 1.9.0.10
Yup, not working for me either. Granted, I appreciate the updates and especially the long-awaited modding guide - but Matrix may want to cross-check that the links actually work before posting them as this has happened before.
- Erik Rutins
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RE: Distant Worlds Shadows Updated to 1.9.0.10
I agree, that was unacceptable, apologies for the inconvenience folks. The "Check for Updates" from the game menu was working at least. I've just fixed the links, please try them again.
Regards,
- Erik
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.