Scenarios

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

Moderators: IronMikeGolf, Mad Russian, WildCatNL, cbelva, IronManBeta, CapnDarwin

User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

Scenarios

Post by Mad Russian »

Is it too early to start talking about scenarios?

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
OldSarge
Posts: 857
Joined: Thu Nov 25, 2010 6:16 pm
Location: Albuquerque, NM

RE: Scenarios

Post by OldSarge »

It is never too early to discuss scenarios! [8D]
You and the rest, you forgot the first rule of the fanatic: When you become obsessed with the enemy, you become the enemy.
Jeffrey Sinclair, "Infection", Babylon 5
User avatar
jnpoint
Posts: 558
Joined: Thu Aug 09, 2007 9:05 am
Location: Øster Hornum, Denmark

RE: Scenarios

Post by jnpoint »

I don't know the previous game. Will there be a tutorial scenario?
TigerTC
Posts: 305
Joined: Fri Feb 16, 2007 2:06 pm

RE: Scenarios

Post by TigerTC »

How about a Red Storm Rising scenario?

RIP, Tom Clancy.
User avatar
CapnDarwin
Posts: 9785
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

RE: Scenarios

Post by CapnDarwin »

Yes, we have one tutorial and a Quick Start guide to go with it.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Scenarios

Post by Mad Russian »

There are 30 stand alone scenarios in the game.

There are two campaigns; each with 5 scenarios.

Every scenario has it's own map, with the possible exception of two.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Scenarios

Post by Mad Russian »

The battles take place at all times of the day. From dawn to dusk and through the night. Through mist, light and heavy rain. On clear days.

There are small, medium sized, large and one extra large battles. Most battles are fought using most of the map area.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Scenarios

Post by Mad Russian »

Scenarios are broken down considering which side is better to play the scenario.

There are three options.

NATO, Soviet and Head to Head.

There are 15 scenarios that are best played as NATO, 7 best played as the Soviets and 7 best played as a Heat to Head matchup.


Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
jnpoint
Posts: 558
Joined: Thu Aug 09, 2007 9:05 am
Location: Øster Hornum, Denmark

RE: Scenarios

Post by jnpoint »

That sounds great. I only play against the AI so for me it is important that there is a lot of single player scenarios. And I do not know how to use an editor, either.

A question - is it visible on the map or is it written down, if it is night or raining or sunny...?
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Scenarios

Post by Mad Russian »

Visibility is shown in a box on the information part of the display screen.

Here is one setting.

Good Hunting.

MR

Image
Attachments
Visibility1.jpg
Visibility1.jpg (12.9 KiB) Viewed 1565 times
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Scenarios

Post by Mad Russian »

And another.

Good Hunting.

MR

Image
Attachments
Visibility2.jpg
Visibility2.jpg (15.62 KiB) Viewed 1567 times
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
jnpoint
Posts: 558
Joined: Thu Aug 09, 2007 9:05 am
Location: Øster Hornum, Denmark

RE: Scenarios

Post by jnpoint »

just one more question: can you see the differences in elevation at a glance? or do you have to right click a hex? or...?
User avatar
CapnDarwin
Posts: 9785
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

RE: Scenarios

Post by CapnDarwin »

Those maps we commented on in the other thread come to light here. Each elevation in the map has a different green color. Light green low to dark green high type of distribution. That and the simplified terrain elements allows a player to "see" the lay of the land quickly and without the need for the overlays in many cases.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
User avatar
cbelva
Posts: 2223
Joined: Sat Mar 26, 2005 8:11 pm
Location: Nevada USA

RE: Scenarios

Post by cbelva »

IHO I find elevation easy to see on the maps in the game. There have been some who have asked for an elevation overlay. I have never seen a need for one. In other games I use the "overlay" all the time, but in FPC and the way MR has designed his maps, I have not wanted for one.
Charles Belva
On Target Simulations LLC
User avatar
CapnDarwin
Posts: 9785
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

RE: Scenarios

Post by CapnDarwin »

For those that want to see the elevations there is a map overlay or you can check LOS with an overlay as well.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Scenarios

Post by Mad Russian »

Here is a screen shot showing the basic elevation differences. Darker is higher elevation. You can see for yourself how easy it is to determine height at a glance.

Good Hunting.

MR

Image
Attachments
AI1.jpg
AI1.jpg (156.8 KiB) Viewed 1566 times
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Scenarios

Post by Mad Russian »

Here is the final scenario listing.

Green shows best played as US Player
Blue shows best played as West German Player
Gold shows best played as British Player
Red shows best played as Soviet Player
Gray shows best played as Two Player (Head to Head)

Good Hunting.

MR



Image
Attachments
Final Scen.. Listing.jpg
Final Scen.. Listing.jpg (260.68 KiB) Viewed 1587 times
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
jnpoint
Posts: 558
Joined: Thu Aug 09, 2007 9:05 am
Location: Øster Hornum, Denmark

RE: Scenarios

Post by jnpoint »

Wow, that was clever - the different green colors. I wouldn't have thought of that myself [:)]
User avatar
cbelva
Posts: 2223
Joined: Sat Mar 26, 2005 8:11 pm
Location: Nevada USA

RE: Scenarios

Post by cbelva »

One thing that MR did to help see elevation change in woods is to not cover the area next to the hex line with woods. This was a design decision that he made that 1) helps the automated map maker pick up on the elevation change, and 2) the player to see the elevation change in the map. In the picture below, the area circled in red is not a path thru the woods and it is not "un-wooded". All the hexes associated are wooded. So that entire hill is wooded. It took me a while to understand this, but once I did I appreciated being able to see the hills in a wooded area. If you are making a map and use OTS's artwork, then you don't have to do it that way. Just be aware if you cover the entire hex, player may not be able to tell elevation change easily (there is a overlay that shows elevation by a number in the hex) and you will have to manually code the elevation for that area.



Image
Attachments
Ridgelines.jpg
Ridgelines.jpg (157.6 KiB) Viewed 1565 times
Charles Belva
On Target Simulations LLC
User avatar
british exil
Posts: 1686
Joined: Thu May 04, 2006 6:26 pm
Location: Lower Saxony Germany

RE: Scenarios

Post by british exil »

I thought they were routes through the woods/forests as here in Germany there are many routes in the woods, logging roads, Wanderwege = hikiing paths.

Is is possible to move an armoured column through the woods without getting "lost"?

Mat
"It is not enough to expect a man to pay for the best, you must also give him what he pays for." Alfred Dunhill

WitE,UV,AT,ATG,FoF,FPCRS
Post Reply

Return to “Flashpoint Campaigns Classic”