Scenarios
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
Scenarios
Is it too early to start talking about scenarios?
Good Hunting.
MR
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
RE: Scenarios
It is never too early to discuss scenarios! [8D]
You and the rest, you forgot the first rule of the fanatic: When you become obsessed with the enemy, you become the enemy.
Jeffrey Sinclair, "Infection", Babylon 5
Jeffrey Sinclair, "Infection", Babylon 5
RE: Scenarios
I don't know the previous game. Will there be a tutorial scenario?
RE: Scenarios
How about a Red Storm Rising scenario?
RIP, Tom Clancy.
RIP, Tom Clancy.
- CapnDarwin
- Posts: 9785
- Joined: Sat Feb 12, 2005 3:34 pm
- Location: Newark, OH
- Contact:
RE: Scenarios
Yes, we have one tutorial and a Quick Start guide to go with it.
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: Scenarios
There are 30 stand alone scenarios in the game.
There are two campaigns; each with 5 scenarios.
Every scenario has it's own map, with the possible exception of two.
Good Hunting.
MR
There are two campaigns; each with 5 scenarios.
Every scenario has it's own map, with the possible exception of two.
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: Scenarios
The battles take place at all times of the day. From dawn to dusk and through the night. Through mist, light and heavy rain. On clear days.
There are small, medium sized, large and one extra large battles. Most battles are fought using most of the map area.
Good Hunting.
MR
There are small, medium sized, large and one extra large battles. Most battles are fought using most of the map area.
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: Scenarios
Scenarios are broken down considering which side is better to play the scenario.
There are three options.
NATO, Soviet and Head to Head.
There are 15 scenarios that are best played as NATO, 7 best played as the Soviets and 7 best played as a Heat to Head matchup.
Good Hunting.
MR
There are three options.
NATO, Soviet and Head to Head.
There are 15 scenarios that are best played as NATO, 7 best played as the Soviets and 7 best played as a Heat to Head matchup.
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
RE: Scenarios
That sounds great. I only play against the AI so for me it is important that there is a lot of single player scenarios. And I do not know how to use an editor, either.
A question - is it visible on the map or is it written down, if it is night or raining or sunny...?
A question - is it visible on the map or is it written down, if it is night or raining or sunny...?
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: Scenarios
Visibility is shown in a box on the information part of the display screen.
Here is one setting.
Good Hunting.
MR

Here is one setting.
Good Hunting.
MR

- Attachments
-
- Visibility1.jpg (12.9 KiB) Viewed 1570 times
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: Scenarios
And another.
Good Hunting.
MR

Good Hunting.
MR

- Attachments
-
- Visibility2.jpg (15.62 KiB) Viewed 1572 times
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
RE: Scenarios
just one more question: can you see the differences in elevation at a glance? or do you have to right click a hex? or...?
- CapnDarwin
- Posts: 9785
- Joined: Sat Feb 12, 2005 3:34 pm
- Location: Newark, OH
- Contact:
RE: Scenarios
Those maps we commented on in the other thread come to light here. Each elevation in the map has a different green color. Light green low to dark green high type of distribution. That and the simplified terrain elements allows a player to "see" the lay of the land quickly and without the need for the overlays in many cases.
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
RE: Scenarios
IHO I find elevation easy to see on the maps in the game. There have been some who have asked for an elevation overlay. I have never seen a need for one. In other games I use the "overlay" all the time, but in FPC and the way MR has designed his maps, I have not wanted for one.
Charles Belva
On Target Simulations LLC
On Target Simulations LLC
- CapnDarwin
- Posts: 9785
- Joined: Sat Feb 12, 2005 3:34 pm
- Location: Newark, OH
- Contact:
RE: Scenarios
For those that want to see the elevations there is a map overlay or you can check LOS with an overlay as well.
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: Scenarios
Here is a screen shot showing the basic elevation differences. Darker is higher elevation. You can see for yourself how easy it is to determine height at a glance.
Good Hunting.
MR

Good Hunting.
MR

- Attachments
-
- AI1.jpg (156.8 KiB) Viewed 1571 times
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: Scenarios
Here is the final scenario listing.
Green shows best played as US Player
Blue shows best played as West German Player
Gold shows best played as British Player
Red shows best played as Soviet Player
Gray shows best played as Two Player (Head to Head)
Good Hunting.
MR

Green shows best played as US Player
Blue shows best played as West German Player
Gold shows best played as British Player
Red shows best played as Soviet Player
Gray shows best played as Two Player (Head to Head)
Good Hunting.
MR

- Attachments
-
- Final Scen.. Listing.jpg (260.68 KiB) Viewed 1592 times
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
RE: Scenarios
Wow, that was clever - the different green colors. I wouldn't have thought of that myself [:)]
RE: Scenarios
One thing that MR did to help see elevation change in woods is to not cover the area next to the hex line with woods. This was a design decision that he made that 1) helps the automated map maker pick up on the elevation change, and 2) the player to see the elevation change in the map. In the picture below, the area circled in red is not a path thru the woods and it is not "un-wooded". All the hexes associated are wooded. So that entire hill is wooded. It took me a while to understand this, but once I did I appreciated being able to see the hills in a wooded area. If you are making a map and use OTS's artwork, then you don't have to do it that way. Just be aware if you cover the entire hex, player may not be able to tell elevation change easily (there is a overlay that shows elevation by a number in the hex) and you will have to manually code the elevation for that area.


- Attachments
-
- Ridgelines.jpg (157.6 KiB) Viewed 1570 times
Charles Belva
On Target Simulations LLC
On Target Simulations LLC
- british exil
- Posts: 1686
- Joined: Thu May 04, 2006 6:26 pm
- Location: Lower Saxony Germany
RE: Scenarios
I thought they were routes through the woods/forests as here in Germany there are many routes in the woods, logging roads, Wanderwege = hikiing paths.
Is is possible to move an armoured column through the woods without getting "lost"?
Mat
Is is possible to move an armoured column through the woods without getting "lost"?
Mat
"It is not enough to expect a man to pay for the best, you must also give him what he pays for." Alfred Dunhill
WitE,UV,AT,ATG,FoF,FPCRS
WitE,UV,AT,ATG,FoF,FPCRS



