Rise of the Sheep! JocMeister(A) vs. Obvert(J)

Post descriptions of your brilliant victories and unfortunate defeats here.

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JocMeister
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Location: Sweden

RE: Manila liberated!!!

Post by JocMeister »

[font="Verdana"]21th February -45[/font]
______________________________________________________________________________

Another uneventful turn.

------------------------
Luzon
------------------------

Troops at Bataan finally succumb to the allied troops. They start moving for Iba.

Ground combat at Bataan (78,77)

Allied Deliberate attack

Attacking force 11271 troops, 222 guns, 352 vehicles, Assault Value = 419

Defending force 1354 troops, 29 guns, 0 vehicles, Assault Value = 8

Allied adjusted assault: 383

Japanese adjusted defense: 1

Allied assault odds: 383 to 1

Combat modifiers
Defender: terrain(+), leaders(-), disruption(-), preparation(-)
fatigue(-), experience(-), supply(-)

Attacker:

Japanese ground losses:
1165 casualties reported
Squads: 31 destroyed, 0 disabled
Non Combat: 183 destroyed, 0 disabled
Engineers: 24 destroyed, 0 disabled
Guns lost 21 (21 destroyed, 0 disabled)
Units destroyed 1


Assaulting units:
754th Tank Battalion
25th Infantry Division


Defending units:
15th Base Force

Armor also secure the base just south of Aparri. Luzon will soon be completely in Allied control! [:)]
Ground combat at Tuguegarao (82,74)

Allied Deliberate attack

Attacking force 2865 troops, 12 guns, 412 vehicles, Assault Value = 304

Defending force 2097 troops, 12 guns, 0 vehicles, Assault Value = 48

Allied adjusted assault: 106

Japanese adjusted defense: 10

Allied assault odds: 10 to 1 (fort level 3)

Allied forces CAPTURE Tuguegarao !!!

Combat modifiers
Defender: preparation(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
1233 casualties reported
Squads: 49 destroyed, 9 disabled
Non Combat: 33 destroyed, 20 disabled
Engineers: 8 destroyed, 2 disabled
Guns lost 8 (5 destroyed, 3 disabled)
Units retreated 2


Defeated Japanese Units Retreating!

Assaulting units:
193rd Tank Battalion
762nd Tank Battalion
775th Tank Battalion
713th Flame Tank Battalion


Defending units:
Maizuru 1st SNLF
34th JAAF AF Bn

Manila is getting packed with ships repairing small SYS, loading/unloading or simply waiting.

------------------------
Next major OP
------------------------

I´ve started looking at options and are prepping for various different targets. Still loads of movement on Formosa. I´m going to wait for a clearer picture here before making a final decision. I´m again looking at the plausibility of a landing at Hokkaido.

In the meantime I´m going to prepare for some smaller landings. Perhaps we can draw the KB out of its hiding. Speaking of the KB... I just went through the USN reorganizing the CV/CVE fleet. The power at of the USN at this stage is just indescribable. Its just not the combat ships but the assault ships, tenders, LST/LCIs and hundreds of different gun/mortar/rocket LCIs. We are talking THOUSANDS of ships. I think if I wanted I could lift 20 IDs on the APA/AKAs alone. [X(]

I´ll deal with the reorganization of the CV/CVEs in a separate post.
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JocMeister
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RE: Manila liberated!!!

Post by JocMeister »

[font="Verdana"]CV/CVE Fleet[/font]
______________________________________________________________________________

I decided to ignore the coordination limit of 400 planes and flak limit of 15 ships. The risk of reactions would increase and 9 TFs would just be purely impractical. I´ve settled for 3 Fast TFs, 3 CVE TFs and two ASW TFs (4 CVEs each)

------------------------
TF 238
------------------------

RADM Fitch, 568 Planes, 22 Ships, AAA: 13.220

CV Bunker Hill
CV Franklin
CV Valhalla
CV Viking
CV Infatigable
CV Victorious
CVL Cowpens
CVL Langley

------------------------
TF 256
------------------------

VADM Towers, 557 Planes, 24 ships, AAA: 11705

CV Essex
CV Intrepid
CV Hancock
CV Bennington
CV Indomitable
CVL Princeton
CVL Belleau Wood
CVL Monterey
CVL Cabot

------------------------
TF 108
------------------------

RADM Mullinix, 577 Planes, 22 Ships, AAA: 14443

CV Randolph
CV Ticonderoga
CV Shangri-La
CV Midgaard
CV Yggdrasil
CV Illustrious
CVL Bataan
CVL Jacinto

------------------------
TF 323
------------------------

RADM Salada, 478 Planes, 25 Ships, AAA: 8660

17 CVEs

------------------------
TF 329
------------------------

RADM Durgin, 479 Planes, 25 Ships AAA: 7968

18 CVEs

------------------------
TF 167
------------------------

RADM Bogan, 386 planes, 22 ships, AAA: 6220

14 CVEs

Total CV strength: 3025 Planes.

While I´ve tried to keep things somewhat balanced I have tried to configure everything for a CAP heavy setup. I hope to be able to have around 1000 planes on CAP. This will leave about 800 fighters for escort for the 800 DB/TBs.

------------------------
Surface protection
------------------------

To protect the CV/CVE Fleet we have the following ships available in different TFs.
9 Fast BBs
8 Slow BBs
10 CAs
20 CLs
250 DDs

I´m a bit curious to see how Erik will play his cards during the next amphib operation. He has around 1000 planes left with the KB and the entire battlefleet of 12 BBs. Will he try the ultimate banzai or will he save them looking for a better opportunity? I know we are not "playing for VPs" but I´m sure he is looking at them just as much as I am. The BBs and KB must be what? 5-7000 VPs?

Its of course futile to try anything with the KB alone but with a massive concentration of LBA he could possible do some damage. But to be honest I´m actually more concerned about the BBs at this stage. If they got in among a landing they could wreck absolute havoc. Having 20 SCTFs in the same hex is no guarantee they can protect the Amphibs... A problem worth pondering.
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ny59giants
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RE: Manila liberated!!!

Post by ny59giants »

I wonder how much of that assault shipping is from Europe??
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JocMeister
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RE: Manila liberated!!!

Post by JocMeister »

ORIGINAL: ny59giants

I wonder how much of that assault shipping is from Europe??

I guess a lot them! A quick and dirty count showed about 150 APAs right now. They have just flooded in lately. Not getting any more of them now though!
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SqzMyLemon
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RE: Manila liberated!!!

Post by SqzMyLemon »

ORIGINAL: JocMeister

I still find the whole subject very interesting and fascinating. But I guess the only way I will ever prove or disprove my theories is by learning the Jap side. And learn it well!

Another quite interesting think worth considering with PDU OFF from a Japanese perspective. In my game Erik has lost 35.000 planes. Thats 35.000 VPs. Playing with PDU OFF I´m certain this would/could be halved. Not having endless number of planes to throw at the allies with complete disregard for losses would certainly have a bit of a breaking effect in terms of numbers lost. Although having less potent planes it would mean a lot less offensive combat and more carefully chosen battles. Right or wrong, speculate the Japanese player can cut those losses with 10.000. Thats 20.000 more VPs the allied player has to gain for AV.

20.000 VPs is quite a large number. Then you have the added benefit of not having to produce those 10.000 fighters. There are even more VPs to be found this way. Erik has suffered 2000 losses to 2Es. That should be less with PDU OFF. He also lost a staggering 1000 losses in transport OPS losses alone. Jakes (he has done some "creative" resizing with them) are 2500 VPs. [X(]

All those number add up. If you can save 15.000 VPs on this thats 30.000 more allied VPs needed for AV in 45. Considering right now I have 85.000 VPs and need 110.000 for AV. I would need 140.000 instead. So I would barely be half way by now.

Food for thought... [:)]

Hi Jocke,

I hope you don't mind the fact I popped in here today. There was a post in obvert's AAR that I wanted to look for a comparison from the Allied point of view. However, I ran across this post of yours instead.

I think your understanding of what PDU on/off means to Japan is slightly off base. In either case Japan can produce as many aircraft as they want and lose as many. The difference is the number of better aircraft you'll face.

For example, with PDU off Japan is limited to three air units that can fly the Ki-44-IIa Tojo until something like mid 1943. These three units total 85 aircraft. So for almost a year and a half you'd face at most 85 Tojo's on any given day. Japan can produce as many Tojo's as necessary to keep these three units equipped and because of the low numbers of them most likely lose a ton of them. So what does that mean, it means you're going to be facing a crap load of Oscar's and Zero's for a long time.

As to your comment about Japan suffering less losses under PDU off, I have to think you'd be wrong. If anything the losses would most likely be higher because the Allied player would be facing a ton of A6M2 Zero and Ki-43 Oscar aircraft for the remainder of the war. They'd be shot down in droves and most likely require even higher production numbers to keep pace with losses. The Allied counter to this is "but you'd face less P-38's and P-47's too" and I say so? I'd rather have 10 P-47's than 100 Oscar's any day of the week. I bet an Allied player's aircraft pools would look great though in PDU off.

PDU on/off has nothing to do with whether Japan produces more or less aircraft, it's only a question of what kind of aircraft are produced. The other downside which affects either player is the ability to downgrade aircraft, you can't! So you have to be aware of the possible ramifications of upgrading units.

As you mentioned, you really do need to play Japan at least once to get a better understanding of exactly what it's like. Then you'll understand the angst most Japanese players go through as any reduction in capability has a huge impact.

I would play PDU off again if I could downgrade air units to utilize older airframes if needed or had some flexibility to improve a portion of my air units to better than historic choices. Without the ability to somewhat customize my air units under PDU off, it remains an option I choose not to play. I don't want to simply simulate the same inept decisions the Japanese High Command did.

Just some thoughts as to why PDU off is often resisted. It may be the more historic choice, but we all know how that went for Japan, don't we? Have you ever looked at some of the late war aircraft Japan is forced to fly with? [8|]

I'm outta here and looks like I'm going to have my hands full trying to avoid getting crushed.
Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
Spidery
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RE: Manila liberated!!!

Post by Spidery »

I would play PDU off again if I could downgrade air units to utilize older airframes if needed or had some flexibility to improve a portion of my air units to better than historic choices.

This is also why I elected to go PDU on rather than off when I started a new game. Specifically, towards the end a number of units flying obsolete airframes are provided - presumably to use up pools in the kamikaze role. However, there is no opportunity to select which groups can use up which obsolete air frames. You therefore need to carefully keep groups with old models around and that is too much micro-management with a risk of a mistaken upgrade in 1000+ turns.

On the quality issue, at least for fighters, there is an effect but I'm not sure that it is as much as first appears given careful R&D selections. There are lots of IJA groups that upgrade to the Ki-94-II and by a sustained effort that should be available late'44 or early'45. There are enough groups that can do the Ki-43-IV and that can be available mid'43. There are some things that are an issue - I think there are only 3 groups for the Ki-83 and the Ki-201 is pointless, there is little point in advancing the N1K1-J as only 1 group can use it early, etc.

Bombers is more of an issue as you are stuck with Sallys and Lilys in many groups and most of the Helen upgrades are the IIb model.

Another issue with PDU OFF that hasn't been mentioned is the extra difficulty in predicting and streamlining engine builds. This probably uses up some more supply
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Lokasenna
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RE: Manila liberated!!!

Post by Lokasenna »

ORIGINAL: Spidery
I would play PDU off again if I could downgrade air units to utilize older airframes if needed or had some flexibility to improve a portion of my air units to better than historic choices.

This is also why I elected to go PDU on rather than off when I started a new game. Specifically, towards the end a number of units flying obsolete airframes are provided - presumably to use up pools in the kamikaze role. However, there is no opportunity to select which groups can use up which obsolete air frames. You therefore need to carefully keep groups with old models around and that is too much micro-management with a risk of a mistaken upgrade in 1000+ turns.

On the quality issue, at least for fighters, there is an effect but I'm not sure that it is as much as first appears given careful R&D selections. There are lots of IJA groups that upgrade to the Ki-94-II and by a sustained effort that should be available late'44 or early'45. There are enough groups that can do the Ki-43-IV and that can be available mid'43. There are some things that are an issue - I think there are only 3 groups for the Ki-83 and the Ki-201 is pointless, there is little point in advancing the N1K1-J as only 1 group can use it early, etc.

Bombers is more of an issue as you are stuck with Sallys and Lilys in many groups and most of the Helen upgrades are the IIb model.

Another issue with PDU OFF that hasn't been mentioned is the extra difficulty in predicting and streamlining engine builds. This probably uses up some more supply

Actually, I think streamlining the builds uses up more supply than otherwise, due to factory switching.

So basically the IJ player is trading supplies for combat effectiveness. I'd rather have the combat effectiveness, all told. I'm pretty sure, anyway.
JocMeister
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RE: Manila liberated!!!

Post by JocMeister »

ORIGINAL: SqzMyLemon

Hi Jocke,

I hope you don't mind the fact I popped in here today. There was a post in obvert's AAR that I wanted to look for a comparison from the Allied point of view. However, I ran across this post of yours instead.

I think your understanding of what PDU on/off means to Japan is slightly off base. In either case Japan can produce as many aircraft as they want and lose as many. The difference is the number of better aircraft you'll face.

For example, with PDU off Japan is limited to three air units that can fly the Ki-44-IIa Tojo until something like mid 1943. These three units total 85 aircraft. So for almost a year and a half you'd face at most 85 Tojo's on any given day. Japan can produce as many Tojo's as necessary to keep these three units equipped and because of the low numbers of them most likely lose a ton of them. So what does that mean, it means you're going to be facing a crap load of Oscar's and Zero's for a long time.

As to your comment about Japan suffering less losses under PDU off, I have to think you'd be wrong. If anything the losses would most likely be higher because the Allied player would be facing a ton of A6M2 Zero and Ki-43 Oscar aircraft for the remainder of the war. They'd be shot down in droves and most likely require even higher production numbers to keep pace with losses. The Allied counter to this is "but you'd face less P-38's and P-47's too" and I say so? I'd rather have 10 P-47's than 100 Oscar's any day of the week. I bet an Allied player's aircraft pools would look great though in PDU off.

PDU on/off has nothing to do with whether Japan produces more or less aircraft, it's only a question of what kind of aircraft are produced. The other downside which affects either player is the ability to downgrade aircraft, you can't! So you have to be aware of the possible ramifications of upgrading units.

As you mentioned, you really do need to play Japan at least once to get a better understanding of exactly what it's like. Then you'll understand the angst most Japanese players go through as any reduction in capability has a huge impact.

I would play PDU off again if I could downgrade air units to utilize older airframes if needed or had some flexibility to improve a portion of my air units to better than historic choices. Without the ability to somewhat customize my air units under PDU off, it remains an option I choose not to play. I don't want to simply simulate the same inept decisions the Japanese High Command did.

Just some thoughts as to why PDU off is often resisted. It may be the more historic choice, but we all know how that went for Japan, don't we? Have you ever looked at some of the late war aircraft Japan is forced to fly with? [8|]

I'm outta here and looks like I'm going to have my hands full trying to avoid getting crushed.

I don´t mind one bit. [:)]

I think perhaps you are missing my point about losses a bit. My reasoning is that a Japanese player would have to be more selective in when and where he choses to do combat. I think only having 85 Tojos available isn´t going to increase losses but decrease them. It all about HOW you play. Playing PDU OFF in the same way as you play PDU ON would of course be disastrous. Why should I face a crapload of Zeroes and Oscars in the same intensity Tojos are now thrown at me with complete disregard of losses? Different mindset is required and a different playing style. That is what should/would lead to lower losses. [:)]

How many times have you not read Japanese AAR where you see stuff like "I lost twice the number in the last sweep but thats alright I can outproduce the allies". If you do away with behavior like that there is A LOT of VPs to be saved in the end. Of course this applies to PDU ON games as well. But with PDU OFF you would be forced to adjust accordingly.

I still think playing with PDU OFF with nothing but VPs in mind and played after that mentality is perfectly viable. Its just a matter of different mindset. Different way to play.
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JocMeister
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RE: Manila liberated!!!

Post by JocMeister »

ORIGINAL: Spidery
Bombers is more of an issue as you are stuck with Sallys and Lilys in many groups and most of the Helen upgrades are the IIb model.

Well, my experience with Japanese bombers is that past 42 they are useless anyway. I honestly can´t think of one single instance after 42 where I cared one bit about Japanese ground/airfield bombings.

A good example is when Erik tried to close Tinian AF. He was left complete alone doing that. Only some AA at the base (pre BETA). He never closed it for 2 months going at it daily. Not until supply ran out the field was actually closed. Once supply arrived it was fixed in a day.

With increased flak in the BETA its going to have even less impact. So I think its kind of a moot point about the bombers. [:)]
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Spidery
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RE: Manila liberated!!!

Post by Spidery »

ORIGINAL: JocMeister
ORIGINAL: Spidery
Bombers is more of an issue as you are stuck with Sallys and Lilys in many groups and most of the Helen upgrades are the IIb model.

Well, my experience with Japanese bombers is that past 42 they are useless anyway. I honestly can´t think of one single instance after 42 where I cared one bit about Japanese ground/airfield bombings.

A good example is when Erik tried to close Tinian AF. He was left complete alone doing that. Only some AA at the base (pre BETA). He never closed it for 2 months going at it daily. Not until supply ran out the field was actually closed. Once supply arrived it was fixed in a day.

With increased flak in the BETA its going to have even less impact. So I think its kind of a moot point about the bombers. [:)]

I believe it in the bomber role, unless China is still in the game.

However, I would rather have Helens than Lilys or Sonias for ASW duty. That may be another advantage of PDU OFF - it makes it harder for the Japanese to overachieve with ASW.

There are also very few groups that can use the Peggy(T) which some players seem to think is powerful.
JocMeister
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RE: Manila liberated!!!

Post by JocMeister »

ORIGINAL: Spidery
I believe it in the bomber role, unless China is still in the game.

However, I would rather have Helens than Lilys or Sonias for ASW duty. That may be another advantage of PDU OFF - it makes it harder for the Japanese to overachieve with ASW.

There are also very few groups that can use the Peggy(T) which some players seem to think is powerful.

Fair point. [:)]

But on a more personal level I don´t think having some of the Japanese air ASW capabilities nefered is a bad idea. My 120 subs sunk by it most certainly agrees! [:D]
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JocMeister
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RE: Manila liberated!!!

Post by JocMeister »

[font="Verdana"]22th February -45[/font]
______________________________________________________________________________

More of nothing...

------------------------
Luzon
------------------------

My bombers strike at the ground troops at Aparri in anticipation of the river crossing in two days. Bombings cause over 1000 casualties and reveal only part of a NavGuards and an AirHQ here.

Erik sends in some sweeps over Luzon hitting empty air.
AFTER ACTION REPORTS FOR Feb 22, 45
--------------------------------------------------------------------------------
Morning Air attack on Tuguegarao , at 82,74

Weather in hex: Moderate rain

Raid spotted at 15 NM, estimated altitude 35,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
Ki-84r Frank x 44

No Japanese losses

Aircraft Attacking:
44 x Ki-84r Frank sweeping at 32000 feet



--------------------------------------------------------------------------------
Morning Air attack on Tuguegarao , at 82,74

Weather in hex: Moderate rain

Raid spotted at 10 NM, estimated altitude 35,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
Ki-83 x 65

No Japanese losses

Aircraft Attacking:
65 x Ki-83 sweeping at 32000 feet

I have to watch it so I don´t exposed any LRCAP to this or it will cost me the small reserve I built up. I won´t move in the air force until I can do so in big numbers. With and AirHQ and radar.

The first bombardment at Iba shows Erik has flown out a lot of fragments.
Ground combat at Iba (78,75)

Allied Bombardment attack

Attacking force 25187 troops, 789 guns, 674 vehicles, Assault Value = 1024

Defending force 32034 troops, 474 guns, 237 vehicles, Assault Value = 249

Japanese ground losses:
85 casualties reported
Squads: 1 destroyed, 2 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 1 destroyed, 3 disabled
Guns lost 2 (2 destroyed, 0 disabled)
Vehicles lost 2 (2 destroyed, 0 disabled)


Assaulting units:
33rd Infantry Division
98th Infantry Division
XI Corps Combat Engineer Regiment
4th USMC Field Artillery Battalion
1st USMC Field Artillery Battalion
I Corps Artillery
10th USMC Field Artillery Battalion
8th USMC Field Artillery Battalion
XIV Corps Artillery
251st Field Artillery Battalion
3rd USMC Field Artillery Battalion
X Corps Artillery
12th USMC Field Artillery Battalion
XXIV CorpsArtillery


Defending units:
4th Tank Division
Maizuru 4th SNLF
Sasebo 8th SNLF
28th Special Base Force
205th Naval Construction Battalion
2nd Naval Const Bn /3
Hirippin JNAF Base Force
61st Air Flotilla /1
64th Field AA Battalion
10th JAAF Base Force /2
25th Ind.Mixed Rgt /1
60th Field AA Battalion
187th JAAF AF Bn
3rd Air Div /1
22nd Field AF Const Bn /1
28th JNAF AF Unit
1st Air Defense AA Battalion
216th Naval Construction Battalion
40th Ind. Engineer Regiment
88th Field AA Battalion
173rd JAAF AF Bn
23rd Ind. Engineer Regiment
12th JNAF AF Unit
2nd Base Force
33rd Special Base Force
77th Field AA Battalion
188th JAAF AF Bn
157th JAAF AF Bn
30th Special Base Force
103rd AA Regiment
217th Naval Construction Battalion
4th Ind. AA Battalion
37th Army
102nd AA Regiment
174th JAAF AF Bn
41st Ind.Garrison Battalion
58th JNAF AF Unit
85th Field AA Battalion
17th RF Gun Battalion
21st JAAF Base Force /2
91st JAAF AF Bn
31st Special Base Force
61st Division Engineer Battalion
74th JAAF AF Bn
41st Ind. Engineer Regiment
193rd JAAF AF Bn
158th JAAF AF Bn
26th Tank Regiment
16th Army
56th JNAF AF Unit
60th JNAF AF Unit
48th Ind.Mixed Bde /1
206th Naval Construction Battalion
51st Base Force
1st Base Force
2nd Air Fleet
78th Field AA Battalion
1st Fleet
3rd Base Force
27th JAAF AF Bn
14th Area Army
3rd Ind. AA Battalion
180th JAAF AF Bn
67th Const Bn /1
Well, two can play that game...I will get the stack down to more manageable numbers and then let it rot. With fragments stuck here he will lack the heavy equipment. He also can´t divide the part flown out so getting it back to strength will take three times as long. Just to annoy him!

I also had some strikes hit a TF just south of Formosa. This is a good example just how utterly poor LBA works against ships in the BETA. Notice the pitiful CAP and the complete absence of any kind of coordination. The strikes took off from Manila. There are 6 Air HQs in place. With the exception of the Avengers all planes have the same HQ (which is present at Manila). The Escorts (P38s with the same HQs as the bombers also in Manila never took off)
Afternoon Air attack on TF, near Orchid Island at 85,67

Weather in hex: Heavy rain

Raid spotted at 9 NM, estimated altitude 13,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
A6M5c Zero x 13
N1K2-J George x 6


Allied aircraft
Avenger II x 16

No Japanese losses

Allied aircraft losses
Avenger II: 11 destroyed

Japanese Ships
APD T-5

-------------------------------------------------------------------------------
Afternoon Air attack on TF, near Orchid Island at 85,67

Weather in hex: Heavy rain

Raid spotted at 17 NM, estimated altitude 10,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M5c Zero x 9
N1K2-J George x 5


Allied aircraft
B-25D1 Mitchell x 15

Japanese aircraft losses
N1K2-J George: 1 destroyed

Allied aircraft losses
B-25D1 Mitchell: 3 destroyed, 2 damaged

Japanese Ships
APD T-1
APD T-5


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Orchid Island at 85,67

Weather in hex: Heavy rain

Raid spotted at 11 NM, estimated altitude 9,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
A6M5c Zero x 5
N1K2-J George x 9


Allied aircraft
B-25D1 Mitchell x 9

No Japanese losses

Allied aircraft losses
B-25D1 Mitchell: 5 destroyed

Japanese Ships
APD T-5

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Orchid Island at 85,67

Weather in hex: Heavy rain

Raid spotted at 36 NM, estimated altitude 11,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
A6M5c Zero x 4
N1K2-J George x 7


Allied aircraft
B-25D1 Mitchell x 9

No Japanese losses

Allied aircraft losses
B-25D1 Mitchell: 4 destroyed, 2 damaged

Japanese Ships
APD T-1
AMC Aikoku Maru


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Orchid Island at 85,67

Weather in hex: Heavy rain

Raid spotted at 25 NM, estimated altitude 8,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M5c Zero x 1
N1K2-J George x 1


Allied aircraft
B-25D1 Mitchell x 9

No Japanese losses

Allied aircraft losses
B-25D1 Mitchell: 1 destroyed, 1 damaged

Japanese Ships
AMC Aikoku Maru
APD T-1



Strikes like this enhances my belief that the BBs will be a bigger threat than the Kamiz.

Other then that...not much happening! [:)]
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koniu
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RE: Manila liberated!!!

Post by koniu »

Well, two can play that game...I will get the stack down to more manageable numbers and then let it rot. With fragments stuck here he will lack the heavy equipment. He also can´t divide the part flown out so getting it back to strength will take three times as long. Just to annoy him!

Or he will just banzai charge with them until last soldier dies and units will rebuild in Home Islands
"Only the Dead Have Seen the End of War"
JocMeister
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RE: Manila liberated!!!

Post by JocMeister »

ORIGINAL: koniu
Or he will just banzai charge with them until last soldier dies and units will rebuild in Home Islands

Doesn´t always work! This is from last turn! [:D]
Ground combat at 55,59 (near Tavoy)

Japanese Bombardment attack

Attacking force 19100 troops, 77 guns, 28 vehicles, Assault Value = 29

Defending force 21363 troops, 166 guns, 0 vehicles, Assault Value = 591

Assaulting units:
2nd Tank Division
55th Division
38th Division

29th Ind.Mixed Brigade
18th Division
2nd Division

25th Army
5th Division
24th Ind.Mixed Brigade
15th Army
2nd Guards Division
33rd Division

79th Brigade
16th Division
22nd Tank Regiment
5th Mortar Battalion
21st Division
2nd Hvy.Artillery Regiment
39th Division
2nd Army
2nd Area Army
75th Infantry Brigade
28th Army
10th Ind. Mountain Gun Regiment
19th Army
1st Ind.Mixed Regiment
Burma Area Army
7th JAAF Base Force


Defending units:
2nd New Chinese Corps
NCAC

Tihi! [:D]
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Lokasenna
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Joined: Sat Mar 03, 2012 3:57 am
Location: Iowan in MD/DC

RE: Manila liberated!!!

Post by Lokasenna »

I think you could something with your use of subs that would reduce your losses [;)]. More than a PDU Off game would.
JocMeister
Posts: 8258
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Location: Sweden

RE: Manila liberated!!!

Post by JocMeister »

ORIGINAL: Lokasenna

I think you could something with your use of subs that would reduce your losses [;)]. More than a PDU Off game would.

Rubbish! Its the game thats borked. I´m infallible! [;)]
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Bullwinkle58
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Joined: Tue Feb 24, 2009 12:47 pm

RE: Manila liberated!!!

Post by Bullwinkle58 »

ORIGINAL: JocMeister

ORIGINAL: Lokasenna

I think you could something with your use of subs that would reduce your losses [;)]. More than a PDU Off game would.

Rubbish! Its the game thats borked. I´m infallible! [;)]

Sorry, man, but I gotta agree. Some of the screenshots you put up, the sub deployments make me blanch.
The Moose
JocMeister
Posts: 8258
Joined: Wed Jul 29, 2009 10:03 am
Location: Sweden

RE: Manila liberated!!!

Post by JocMeister »

It was supposed to be a joke... [:)]

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JocMeister
Posts: 8258
Joined: Wed Jul 29, 2009 10:03 am
Location: Sweden

RE: Manila liberated!!!

Post by JocMeister »

[font="Verdana"]23th February -45[/font]
______________________________________________________________________________

You guessed it...more of nothing!

------------------------
Luzon
------------------------

Bombings and sweeps. Erik did another Frank sweep hitting thin air. Will cross the river to Aparri tomorrow. Expecting no problems here.

Erik is doing some crazy lifting somewhere. Never seen him take as much OPS losses in transports before. He is losing 5-10 per day. I can´t figure out where he is lifting though. Must be something really important.

Erik finally got some recon up on Manila. So now he got a good look on the USN minus the CVs which he has sort of spotted at Cotabato (3/10 on a CVE TF). As soon as ships have repaired I´m going to start sending it back to the WC for another haul. I wonder what Erik will think when something like 500 ships disappear overnight. Hopefully a tad nervous. [:D]

------------------------
Logistics
------------------------

I just loaded 5x100 ship TFs at San Fran. They will go unescorted besides a couple of SC/PF/DE to Midway. There they will meet up with a bunch of CVEs.

Well...thats it. I guess there won´t be much more than this for a couple of weeks while my troops recover and ships repair. I hope to get some smaller OPs going first week in march. But I´m waiting for the troops to recover from the Manila siege. Despite a TON of support, 2 million supply and two Command HQs recoverment is about 1 squad per day. [:(]
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Bullwinkle58
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RE: Manila liberated!!!

Post by Bullwinkle58 »

ORIGINAL: JocMeister

It was supposed to be a joke... [:)]


I was speaking to the sub comment, not yours. [:)]

There would be mutinies . . .
The Moose
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