Stay at sea confusion
Moderator: Shannon V. OKeets
Stay at sea confusion
Do I need to click on every convoy to make them stay? I will be lots to do for the CW player in that case. Please clarify.[&:]
Also I have other music on in the backround and want to keep sound from the game but lower, how to lower game volume?
Also I have other music on in the backround and want to keep sound from the game but lower, how to lower game volume?
SwedeWolf
I was called Lill Sputnik (Little sputnik) as a baby in 58-59
I was called Lill Sputnik (Little sputnik) as a baby in 58-59
RE: Stay at sea confusion
ORIGINAL: Swedewolf
Do I need to click on every convoy to make them stay? I will be lots to do for the CW player in that case. Please clarify.[&:]
Also I have other music on in the backround and want to keep sound from the game but lower, how to lower game volume?
Rightclick on the units and check if the Sentry status is on. Is so, you can leave them alone. If not, switch it on.
For the sounds, look at the preference pull-down menu.
RE: Stay at sea confusion
Sentry worked so thanx for the help but only menu I found that I can adjust anything is the "player interface settings" under interface but cant find the preference window. Do I look in the wrong place maybee?
SwedeWolf
I was called Lill Sputnik (Little sputnik) as a baby in 58-59
I was called Lill Sputnik (Little sputnik) as a baby in 58-59
RE: Stay at sea confusion
ORIGINAL: Swedewolf
Sentry worked so thanx for the help but only menu I found that I can adjust anything is the "player interface settings" under interface but cant find the preference window. Do I look in the wrong place maybee?
Probably not, I am not behind my desktop, but on an iPad. You should be able to switch of the music on that form, I remember.
RE: Stay at sea confusion
Yup, true. So I actually play music with my youtube. But in production forinstance I bonk bonk sound as high as my music hehe. Well I get my box tomorow so I can read the manual of commputer as I read better in sofa or other. So I will find it.
cheers
cheers
SwedeWolf
I was called Lill Sputnik (Little sputnik) as a baby in 58-59
I was called Lill Sputnik (Little sputnik) as a baby in 58-59
RE: Stay at sea confusion
ORIGINAL: Swedewolf
Yup, true. So I actually play music with my youtube. But in production forinstance I bonk bonk sound as high as my music hehe. Well I get my box tomorow so I can read the manual of commputer as I read better in sofa or other. So I will find it.
cheers
Enjoy, the advice from experienced players in vol. 1 is especially worth reading (in or out your sofa, I enjoyed both as well).
RE: Stay at sea confusion
Thanx for your advice, vol 1 first then [:)]
SwedeWolf
I was called Lill Sputnik (Little sputnik) as a baby in 58-59
I was called Lill Sputnik (Little sputnik) as a baby in 58-59
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Shannon V. OKeets
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RE: Stay at sea confusion
There is no volume control within MWIF for the sound effects and the music.ORIGINAL: Swedewolf
Yup, true. So I actually play music with my youtube. But in production forinstance I bonk bonk sound as high as my music hehe. Well I get my box tomorow so I can read the manual of commputer as I read better in sofa or other. So I will find it.
cheers
Another item at the bottom of a long list.[:(]
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
- Zorachus99
- Posts: 789
- Joined: Fri Sep 15, 2000 8:00 am
- Location: Palo Alto, CA
RE: Stay at sea confusion
ORIGINAL: Shannon V. OKeets
There is no volume control within MWIF for the sound effects and the music.ORIGINAL: Swedewolf
Yup, true. So I actually play music with my youtube. But in production forinstance I bonk bonk sound as high as my music hehe. Well I get my box tomorow so I can read the manual of commputer as I read better in sofa or other. So I will find it.
cheers
Another item at the bottom of a long list.[:(]
Considering the board game had none of these flourishes, many of us turn them off after the amusement wears thin.
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
RE: Stay at sea confusion
ORIGINAL: Zorachus99
ORIGINAL: Shannon V. OKeets
There is no volume control within MWIF for the sound effects and the music.ORIGINAL: Swedewolf
Yup, true. So I actually play music with my youtube. But in production forinstance I bonk bonk sound as high as my music hehe. Well I get my box tomorow so I can read the manual of commputer as I read better in sofa or other. So I will find it.
cheers
Another item at the bottom of a long list.[:(]
Considering the board game had none of these flourishes, many of us turn them off after the amusement wears thin.
Same here.
RE: Stay at sea confusion
The only issue I have seen in the stay at sea/return to base sequence is focus not moving to units that must return to base. This makes for a lot of extra clicking at times trying to remember where that one unit from 9 turns ago is hiding.
- Zorachus99
- Posts: 789
- Joined: Fri Sep 15, 2000 8:00 am
- Location: Palo Alto, CA
RE: Stay at sea confusion
Ships automatically go to the next lower box at the end of turn, except for convoys, which stay at sea in the zero box.
The longest ship patrol allowed in the game is 8 months or so.
It's most common to see with British escorts in the North Atlantic, slipping down to the zero box, and returning to base. Otherwise, it's semi rare for ships to stay at sea for more than 1-2 turns, due to the disadvantages of a lower sea box.
The longest ship patrol allowed in the game is 8 months or so.
It's most common to see with British escorts in the North Atlantic, slipping down to the zero box, and returning to base. Otherwise, it's semi rare for ships to stay at sea for more than 1-2 turns, due to the disadvantages of a lower sea box.
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
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Shannon V. OKeets
- Posts: 22165
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RE: Stay at sea confusion
Do you have a solution would you prefer?[&:] I promise nothing[:-], but some things are easy to code.[8D]ORIGINAL: Ingtar
The only issue I have seen in the stay at sea/return to base sequence is focus not moving to units that must return to base. This makes for a lot of extra clicking at times trying to remember where that one unit from 9 turns ago is hiding.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
- Zorachus99
- Posts: 789
- Joined: Fri Sep 15, 2000 8:00 am
- Location: Palo Alto, CA
RE: Stay at sea confusion
If there is a naval return to base that must return to base, I would like the screen focus to jump the n unit that must re-base, immediately after any unit/stack has successfully returned to port during the RTB phase.
Another idea is to have flashing dots on the global map.
All improvement welcome
Another idea is to have flashing dots on the global map.
All improvement welcome
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
RE: Stay at sea confusion
ORIGINAL: Shannon V. OKeets
Do you have a solution would you prefer?[&:] I promise nothing[:-], but some things are easy to code.[8D]ORIGINAL: Ingtar
The only issue I have seen in the stay at sea/return to base sequence is focus not moving to units that must return to base. This makes for a lot of extra clicking at times trying to remember where that one unit from 9 turns ago is hiding.
The first country usually works for returning. It is only when you have more than one in a row with units to bring home that the issue occurs. Perhaps what works for the the first country could be applied to the remainder.
RE: Stay at sea confusion
I'm currently unable to get past this phase. I can't see any units that still need to return to base, but the game won't let me finish the phase so there must be some.
Very frustrating.
Very frustrating.
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Shannon V. OKeets
- Posts: 22165
- Joined: Wed May 18, 2005 11:51 pm
- Location: Honolulu, Hawaii
- Contact:
RE: Stay at sea confusion
Try the Arrow buttons on the Main form. They should cycle through the units that still need to return to base. There might be several units in a hex stack and the one(s) needing to return to base being under others.ORIGINAL: rtrm
I'm currently unable to get past this phase. I can't see any units that still need to return to base, but the game won't let me finish the phase so there must be some.
Very frustrating.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: Stay at sea confusion
When choosing naval/air that plan to stay at sea, i just put them on sentry after moving them. This works especially well if i don't plan to get back to the game for a day or so.
I find it easier to use the "stay at sea phase", to choose what units are going back to ports. Rather than what is staying at sea.
I know it sounds ass backwards, but it works for me.
Try it you might like it.
I find it easier to use the "stay at sea phase", to choose what units are going back to ports. Rather than what is staying at sea.
I know it sounds ass backwards, but it works for me.
Try it you might like it.


“We never felt like we were losing until we were actually dead.”
Marcus Luttrell



