Stay at sea confusion

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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wolf14455
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Stay at sea confusion

Post by wolf14455 »

Do I need to click on every convoy to make them stay? I will be lots to do for the CW player in that case. Please clarify.[&:]
Also I have other music on in the backround and want to keep sound from the game but lower, how to lower game volume?
SwedeWolf

I was called Lill Sputnik (Little sputnik) as a baby in 58-59
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AxelNL
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RE: Stay at sea confusion

Post by AxelNL »

ORIGINAL: Swedewolf

Do I need to click on every convoy to make them stay? I will be lots to do for the CW player in that case. Please clarify.[&:]
Also I have other music on in the backround and want to keep sound from the game but lower, how to lower game volume?

Rightclick on the units and check if the Sentry status is on. Is so, you can leave them alone. If not, switch it on.
For the sounds, look at the preference pull-down menu.
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wolf14455
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RE: Stay at sea confusion

Post by wolf14455 »

Sentry worked so thanx for the help but only menu I found that I can adjust anything is the "player interface settings" under interface but cant find the preference window. Do I look in the wrong place maybee?
SwedeWolf

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AxelNL
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RE: Stay at sea confusion

Post by AxelNL »

ORIGINAL: Swedewolf

Sentry worked so thanx for the help but only menu I found that I can adjust anything is the "player interface settings" under interface but cant find the preference window. Do I look in the wrong place maybee?

Probably not, I am not behind my desktop, but on an iPad. You should be able to switch of the music on that form, I remember.
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wolf14455
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RE: Stay at sea confusion

Post by wolf14455 »

Yup, true. So I actually play music with my youtube. But in production forinstance I bonk bonk sound as high as my music hehe. Well I get my box tomorow so I can read the manual of commputer as I read better in sofa or other. So I will find it.
cheers
SwedeWolf

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AxelNL
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RE: Stay at sea confusion

Post by AxelNL »

ORIGINAL: Swedewolf

Yup, true. So I actually play music with my youtube. But in production forinstance I bonk bonk sound as high as my music hehe. Well I get my box tomorow so I can read the manual of commputer as I read better in sofa or other. So I will find it.
cheers

Enjoy, the advice from experienced players in vol. 1 is especially worth reading (in or out your sofa, I enjoyed both as well).
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wolf14455
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RE: Stay at sea confusion

Post by wolf14455 »

Thanx for your advice, vol 1 first then [:)]
SwedeWolf

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Shannon V. OKeets
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RE: Stay at sea confusion

Post by Shannon V. OKeets »

ORIGINAL: Swedewolf

Yup, true. So I actually play music with my youtube. But in production forinstance I bonk bonk sound as high as my music hehe. Well I get my box tomorow so I can read the manual of commputer as I read better in sofa or other. So I will find it.
cheers
There is no volume control within MWIF for the sound effects and the music.

Another item at the bottom of a long list.[:(]
Steve

Perfection is an elusive goal.
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Zorachus99
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RE: Stay at sea confusion

Post by Zorachus99 »

ORIGINAL: Shannon V. OKeets

ORIGINAL: Swedewolf

Yup, true. So I actually play music with my youtube. But in production forinstance I bonk bonk sound as high as my music hehe. Well I get my box tomorow so I can read the manual of commputer as I read better in sofa or other. So I will find it.
cheers
There is no volume control within MWIF for the sound effects and the music.

Another item at the bottom of a long list.[:(]

Considering the board game had none of these flourishes, many of us turn them off after the amusement wears thin.
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
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AxelNL
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RE: Stay at sea confusion

Post by AxelNL »

ORIGINAL: Zorachus99

ORIGINAL: Shannon V. OKeets

ORIGINAL: Swedewolf

Yup, true. So I actually play music with my youtube. But in production forinstance I bonk bonk sound as high as my music hehe. Well I get my box tomorow so I can read the manual of commputer as I read better in sofa or other. So I will find it.
cheers
There is no volume control within MWIF for the sound effects and the music.

Another item at the bottom of a long list.[:(]

Considering the board game had none of these flourishes, many of us turn them off after the amusement wears thin.

Same here.
Ingtar
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RE: Stay at sea confusion

Post by Ingtar »

The only issue I have seen in the stay at sea/return to base sequence is focus not moving to units that must return to base. This makes for a lot of extra clicking at times trying to remember where that one unit from 9 turns ago is hiding.
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Zorachus99
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RE: Stay at sea confusion

Post by Zorachus99 »

Ships automatically go to the next lower box at the end of turn, except for convoys, which stay at sea in the zero box.

The longest ship patrol allowed in the game is 8 months or so.

It's most common to see with British escorts in the North Atlantic, slipping down to the zero box, and returning to base. Otherwise, it's semi rare for ships to stay at sea for more than 1-2 turns, due to the disadvantages of a lower sea box.
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
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RE: Stay at sea confusion

Post by Shannon V. OKeets »

ORIGINAL: Ingtar

The only issue I have seen in the stay at sea/return to base sequence is focus not moving to units that must return to base. This makes for a lot of extra clicking at times trying to remember where that one unit from 9 turns ago is hiding.
Do you have a solution would you prefer?[&:] I promise nothing[:-], but some things are easy to code.[8D]
Steve

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Zorachus99
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RE: Stay at sea confusion

Post by Zorachus99 »

If there is a naval return to base that must return to base, I would like the screen focus to jump the n unit that must re-base, immediately after any unit/stack has successfully returned to port during the RTB phase.

Another idea is to have flashing dots on the global map.

All improvement welcome :)
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
Ingtar
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RE: Stay at sea confusion

Post by Ingtar »

ORIGINAL: Shannon V. OKeets

ORIGINAL: Ingtar

The only issue I have seen in the stay at sea/return to base sequence is focus not moving to units that must return to base. This makes for a lot of extra clicking at times trying to remember where that one unit from 9 turns ago is hiding.
Do you have a solution would you prefer?[&:] I promise nothing[:-], but some things are easy to code.[8D]

The first country usually works for returning. It is only when you have more than one in a row with units to bring home that the issue occurs. Perhaps what works for the the first country could be applied to the remainder.
roymartin
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RE: Stay at sea confusion

Post by roymartin »

I'm currently unable to get past this phase. I can't see any units that still need to return to base, but the game won't let me finish the phase so there must be some.

Very frustrating.
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RE: Stay at sea confusion

Post by Shannon V. OKeets »

ORIGINAL: rtrm

I'm currently unable to get past this phase. I can't see any units that still need to return to base, but the game won't let me finish the phase so there must be some.

Very frustrating.
Try the Arrow buttons on the Main form. They should cycle through the units that still need to return to base. There might be several units in a hex stack and the one(s) needing to return to base being under others.
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WarHunter
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RE: Stay at sea confusion

Post by WarHunter »

When choosing naval/air that plan to stay at sea, i just put them on sentry after moving them. This works especially well if i don't plan to get back to the game for a day or so.

I find it easier to use the "stay at sea phase", to choose what units are going back to ports. Rather than what is staying at sea.
I know it sounds ass backwards, but it works for me.

Try it you might like it.
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