UPDATE ON NEW PATCH.

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

Moderators: Lord Zimoa, MOD_Commander_The_Great_War

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Hellfirejet
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RE: UPDATE ON NEW PATCH.

Post by Hellfirejet »

It should be easier to get past Brussels now,because Germany has 2 advantages it did not have before,they have an extra rail move,plus they can attack with the Zeppelin from Cuxhaven.
Make it so!
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Hotschi
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RE: UPDATE ON NEW PATCH.

Post by Hotschi »

ORIGINAL: kirk23

I'm sorry for the confusion folks, but could you all please redownload the 1.40 open beta patch from the members area.

Just test the 1.40 open beta thanks.

I had made additional links available to try and fix things that way,but I have removed these links because they were confusing the beta test process,the Small Garrison being changed from a static unit,too a unit with movement just does not work,so please just test the 1.40 beta from the members area,then once all your comments have been noted regarding the beta,then they can be addressed and fixed at the end of the testing period.

In other words, again applying the 1.40 beta patch removes/overwrites the Content of "Commander The Great War Comprehensive In Game Issue Fixes.zip", right?
"A big butcher's bill is not necessarily evidence of good tactics"

- Wavell's reply to Churchill, after the latter complained about faint-heartedness, as he discovered that British casualties in the evacuation from Somaliland had been only 260 men.
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Hellfirejet
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RE: UPDATE ON NEW PATCH.

Post by Hellfirejet »

Correct it overwrites the download I created,and gets the 1.40 Open Beta back on track for testing purposes.
Make it so!
stockwellpete
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RE: UPDATE ON NEW PATCH.

Post by stockwellpete »

ORIGINAL: kirk23

It should be easier to get past Brussels now,because Germany has 2 advantages it did not have before,they have an extra rail move,plus they can attack with the Zeppelin from Cuxhaven.

It is beyond me I'm afraid. Perhaps I am not very good. The smart tactic for the Central Powers seems to me to be . . . take Liege and Brussels and then consolidate on the Western Front; the Austro-Hungarians should just box in the Serbs but not force things in 1914; both Germany and Austria-Hungary should hit the Russians with everything they can muster, beyond what they need to keep the other two fronts stable; and the Turks should attack in the Caucasus once the British threat to Jerusalem has been contained. So an eastern version of the Schlieffen really - I am quite happy that this is an option in the game but I think the orthodox Schlieffen needs to be encouraged a bit more. I have no idea if my plan will lead to ultimate success as the game keeps crashing in 1915. I used to be able to threaten Paris when I played 9/10 months ago, now I can get nowhere near it.
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Hellfirejet
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RE: UPDATE ON NEW PATCH.

Post by Hellfirejet »

I have noticed your message over on the Slitherine site,about your crash,this was picked up before release of the beta,and the software wiz kid fixed it,so I don't know how it got through to the open beta.
Make it so!
stockwellpete
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RE: UPDATE ON NEW PATCH.

Post by stockwellpete »

ORIGINAL: kirk23

I have noticed your message over on the Slitherine site,about your crash,this was picked up before release of the beta,and the software wiz kid fixed it,so I don't know how it got through to the open beta.

I have not been able to get beyond November 1915 in any of my games yet. Is this the same for everyone?
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Hellfirejet
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RE: UPDATE ON NEW PATCH.

Post by Hellfirejet »

I don't know, there are very few people posting any thing about the Open Beta, I was hoping to hear about how Russia was doing later into games,since the Russian Revolution was fixed,plus if America is getting activated more,since the Submarine warfare settings were changed,and Submarine warfare should now be a viable weapon to use,things can't get fixed if they are not highlighted as an issue or problem![&:]
Make it so!
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Hellfirejet
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RE: UPDATE ON NEW PATCH.

Post by Hellfirejet »

I have started a new thread for comments about the 1.40 Open Beta patch,all feedback welcome thank you.[;)]
Make it so!
stockwellpete
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RE: UPDATE ON NEW PATCH.

Post by stockwellpete »

ORIGINAL: kirk23

I don't know, there are very few people posting any thing about the Open Beta, I was hoping to hear about how Russia was doing later into games,since the Russian Revolution was fixed,plus if America is getting activated more,since the Submarine warfare settings were changed,and Submarine warfare should now be a viable weapon to use,things can't get fixed if they are not highlighted as an issue or problem![&:]

In other forum Lordzimoa has said that there is something to be fixed that is stopping the game going beyond 1915. If there is a quick-fix for that available soon then players should be able to start feeding stuff back to you about the later stages of the war. I have quite a bit of free time in the next few weeks to do this.
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catwhoorg
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RE: UPDATE ON NEW PATCH.

Post by catwhoorg »

ORIGINAL: stockwellpete

ORIGINAL: kirk23

I have noticed your message over on the Slitherine site,about your crash,this was picked up before release of the beta,and the software wiz kid fixed it,so I don't know how it got through to the open beta.

I have not been able to get beyond November 1915 in any of my games yet. Is this the same for everyone?

Not at all.
I won as the Entente in 1916 versus the AI
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bob.
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RE: UPDATE ON NEW PATCH.

Post by bob. »

So if we revert to the 1.40 patch, the won't the other changes of the Gamefront package be reverted as well? I was under the impression that the garrison movement wasn't the only change?
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Hellfirejet
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RE: UPDATE ON NEW PATCH.

Post by Hellfirejet »

Please only use the 1.40 open beta patch from the members area.The game front package was an unofficial hot fix,but due to various gamers wanting different things,I could not please everyone,so I removed the download completely,to stop any confusion.
Make it so!
suprass81
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RE: UPDATE ON NEW PATCH.

Post by suprass81 »

Level III infantry does not have air defence and level III garrison has... is this correct?
misesfan
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RE: UPDATE ON NEW PATCH.

Post by misesfan »

I am getting the 1915 crash as well. It have reloaded the autosave and it re-crashes. It probably has to do with winter effects somehow. I have multiple games up to that point (about ten I would say) and it crashes at the same point every time.
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Lord Zimoa
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RE: UPDATE ON NEW PATCH.

Post by Lord Zimoa »

Could you post your ctgw log and save game here please, this will be of great help finding the bug:

Maybe easier at Slitherine as they allow attachments:

http://www.slitherine.com/forum/viewforum.php?f=214


How to get the ctgw.log file:

If you ever get an error or crash, please attach the ctgw.log file to your report, this will help us identify the problem. The logs are in your Documents, so the default is "My Documents\My Games\Commander The Great War"

IMPORTANT: This log is overwritten every time you start the game. Please make a copy of the log after any crash/bug you want to report before reloading the game.


NOTE: Please put your attachments in a .zip or .rar format, before you upload it on the Slitherine forum, if not, it will not upload at all.
Haplo_Patryn
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RE: UPDATE ON NEW PATCH.

Post by Haplo_Patryn »

Log date: 2013-12-28 21:36:40
[21:36:40][a6c]Commander: The Great War(v 1.4.0)
[21:36:41][a6c]Loading main script
[21:36:41][a6c]Loading app script
[21:36:41][a6c]Script init
[21:36:41][a6c]App version:1.4.0
[21:36:41][a6c]Today is: 28.12.2013
[21:36:41][3820]Starting track: data/music/main_menu.ogg
[21:36:52][37f0]Map loaded in 0.037sec
[21:36:52][37f0]Invalid railroad from: KRISTIANA
[21:36:52][a6c]Maximum texture size: 16384
[21:36:57][a6c]Scene initialized in: 4.658 seconds
[21:36:57][a6c] Memory usage: 195908 bytes
[21:36:57][a6c] Memory allocation time: 0.001 sec
[21:36:57][a6c] Memory deallocation time: 0.001 sec
[21:36:58][3820]Starting track: data/music/game1.ogg
[21:36:58][a6c]Hud initialized in:1.775 seconds
[21:37:34][a6c]Lua mem usage 1: 7002
[21:37:34][a6c]Lua mem usage 2: 5717
[21:37:34][a6c]AiMakeTurn() for neutral
[21:37:34][a6c]*** Starting naval AI ***
[21:37:34][a6c]*** Starting naval AI phase 2 ***
[21:37:34][a6c]Lua mem usage 1: 3695
[21:37:34][a6c]Lua mem usage 2: 3663
[21:37:34][a6c]Phase start: entente
[21:37:34][a6c]Unit #1233 killed
[21:37:34][a6c]AiMakeTurn() for entente
[21:37:34][a6c]*** Starting naval AI ***
[21:37:34][a6c]Removing gfx for unit #1233
[21:39:59][a6c]Unit #1284 killed
[21:39:59][a6c]Removing gfx for unit #1284
[21:40:03][a6c]Asset missing: graphics\units\destroyer_100.png

.....


CTD
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Radar8717
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RE: UPDATE ON NEW PATCH.

Post by Radar8717 »

The persistent CTD during the computer controlled Allied phase mid 1915 turn.

Log date: 2014-01-01 06:18:24
[06:18:24][1f04]Commander: The Great War(v 1.4.0)
[06:18:25][1f04]Loading main script
[06:18:25][1f04]Loading app script
[06:18:25][1f04]Script init
[06:18:25][1f04]App version:1.4.0
[06:18:25][1f04]Today is: 1.1.2014
[06:18:25][1288]Starting track: data/music/main_menu.ogg
[06:18:33][1658]Map loaded in 0.038sec
[06:18:33][1658]Invalid railroad from: KRISTIANA
[06:18:33][1f04]Maximum texture size: 8192
[06:18:37][1f04]Scene initialized in: 4.065 seconds
[06:18:37][1f04] Memory usage: 196844 bytes
[06:18:37][1f04] Memory allocation time: 0.003 sec
[06:18:37][1f04] Memory deallocation time: 0.003 sec
[06:18:38][1288]Starting track: data/music/game2.ogg
[06:18:38][1f04]Hud initialized in:1.553 seconds
[06:19:57][1f04]Unit #586 killed
[06:19:57][1f04]Removing gfx for unit #586
[06:20:28][1f04]Unit #170 killed
[06:20:28][1f04]Removing gfx for unit #170
[06:22:08][1288]Vorbis stream finished
[06:22:09][1288]Starting track: data/music/game3.ogg
[06:23:00][1288]Vorbis stream finished
[06:23:02][1288]Starting track: data/music/game4.ogg
[06:23:15][1f04]Unit #1165 killed
[06:23:15][1f04]Removing gfx for unit #1165
[06:24:29][1f04]Lua mem usage 1: 4068
[06:24:29][1f04]Lua mem usage 2: 3969
[06:24:29][1f04]AiMakeTurn() for neutral
[06:24:29][1f04]*** Starting naval AI ***
[06:24:29][1f04]*** Starting naval AI phase 2 ***
[06:24:29][1f04]Lua mem usage 1: 4068
[06:24:29][1f04]Lua mem usage 2: 3818
[06:24:29][1f04]Phase start: entente
[06:24:29][1f04]Faction italy left neutral
[06:24:29][1f04]Faction italy joined entente
[06:24:30][1f04]Unit #1201 killed
[06:24:30][1f04]AiMakeTurn() for entente
[06:24:30][1f04]*** Starting naval AI ***
[06:24:30][1f04]Removing gfx for unit #1201
[06:25:27][1f04]Scripted effect on invalid hex
[06:25:27][1f04]Scripted effect on invalid hex
[06:26:05][1f04]bad anim
[06:26:05][1f04]Invalid frame size for animation: arrows/move2/move_25fi
[06:26:05][1288]Vorbis stream finished
[06:26:07][1288]Starting track: data/music/game1.ogg
[06:26:35][1f04]Unit #1219 killed
[06:26:36][1f04]Removing gfx for unit #1219
[06:26:37][1f04]*** Starting naval AI phase 2 ***
[06:26:48][1f04]Lua mem usage 1: 21929
[06:26:48][1f04]Lua mem usage 2: 20606
[06:26:48][1f04]Staring game turn 23
[06:26:48][1f04]Phase start: central_powers
[06:29:20][1288]Vorbis stream finished
[06:29:21][1288]Starting track: data/music/game2.ogg
[06:32:51][1288]Vorbis stream finished
[06:32:52][1288]Starting track: data/music/game3.ogg
[06:33:43][1288]Vorbis stream finished
[06:33:44][1288]Starting track: data/music/game4.ogg
[06:36:48][1288]Vorbis stream finished
[06:36:50][1288]Starting track: data/music/game1.ogg
[06:40:03][1288]Vorbis stream finished
[06:40:04][1288]Starting track: data/music/game2.ogg
[06:43:34][1288]Vorbis stream finished
[06:43:35][1288]Starting track: data/music/game3.ogg
[06:44:26][1288]Vorbis stream finished
[06:44:27][1288]Starting track: data/music/game4.ogg
[06:47:31][1288]Vorbis stream finished
[06:47:33][1288]Starting track: data/music/game1.ogg
[06:50:46][1288]Vorbis stream finished
[06:50:47][1288]Starting track: data/music/game2.ogg
[06:54:17][1288]Vorbis stream finished
[06:54:18][1288]Starting track: data/music/game3.ogg
[06:55:09][1288]Vorbis stream finished
[06:55:10][1288]Starting track: data/music/game4.ogg
[06:58:14][1288]Vorbis stream finished
[06:58:16][1288]Starting track: data/music/game1.ogg
[07:01:29][1288]Vorbis stream finished
[07:01:30][1288]Starting track: data/music/game2.ogg
[07:05:00][1288]Vorbis stream finished
[07:05:01][1288]Starting track: data/music/game3.ogg
[07:05:52][1288]Vorbis stream finished
[07:05:53][1288]Starting track: data/music/game4.ogg
[07:08:57][1288]Vorbis stream finished
[07:08:59][1288]Starting track: data/music/game1.ogg
[07:12:11][1288]Vorbis stream finished
[07:12:13][1288]Starting track: data/music/game2.ogg
[07:15:43][1288]Vorbis stream finished
[07:15:44][1288]Starting track: data/music/game3.ogg
[07:16:35][1288]Vorbis stream finished
[07:16:36][1288]Starting track: data/music/game4.ogg
[07:19:40][1288]Vorbis stream finished
[07:19:42][1288]Starting track: data/music/game1.ogg
[07:22:54][1288]Vorbis stream finished
[07:22:56][1288]Starting track: data/music/game2.ogg
[07:26:25][1288]Vorbis stream finished
[07:26:27][1288]Starting track: data/music/game3.ogg
[07:27:18][1288]Vorbis stream finished
[07:27:19][1288]Starting track: data/music/game4.ogg
[07:30:23][1288]Vorbis stream finished
[07:30:25][1288]Starting track: data/music/game1.ogg
[07:33:37][1288]Vorbis stream finished
[07:33:39][1288]Starting track: data/music/game2.ogg
[07:35:05][1f04]Unit #232 killed
[07:35:05][1f04]Removing gfx for unit #232
[07:37:08][1288]Vorbis stream finished
[07:37:10][1288]Starting track: data/music/game3.ogg
[07:37:39][1f04]Lua mem usage 1: 14189
[07:37:39][1f04]Lua mem usage 2: 13276
[07:37:39][1f04]AiMakeTurn() for neutral
[07:37:39][1f04]*** Starting naval AI ***
[07:37:39][1f04]*** Starting naval AI phase 2 ***
[07:37:39][1f04]Lua mem usage 1: 13355
[07:37:39][1f04]Lua mem usage 2: 10559
[07:37:39][1f04]Phase start: entente
[07:37:39][1f04]AiMakeTurn() for entente
[07:37:39][1f04]*** Starting naval AI ***
[07:38:01][1288]Vorbis stream finished
[07:38:02][1288]Starting track: data/music/game4.ogg
[07:38:38][1f04]Scripted effect on invalid hex
[07:38:52][1f04]Invalid frame size for animation: arrows/move2/move_21fi
[07:39:50][1f04]*** Starting naval AI phase 2 ***
[07:39:56][1f04]Lua mem usage 1: 18195
[07:39:56][1f04]Lua mem usage 2: 14744
[07:39:56][1f04]Staring game turn 24
[07:39:56][1f04]Phase start: central_powers
[07:39:57][1f04]Unit #371 killed
[07:39:57][1f04]Unit #1229 killed
[07:39:57][1f04]Removing gfx for unit #371
[07:39:57][1f04]Removing gfx for unit #1229
[07:41:06][1288]Vorbis stream finished
[07:41:07][1288]Starting track: data/music/game1.ogg
[07:44:20][1288]Vorbis stream finished
[07:44:22][1288]Starting track: data/music/game2.ogg
[07:46:25][1f04]Lua mem usage 1: 27148
[07:46:25][1f04]Lua mem usage 2: 25477
[07:46:25][1f04]AiMakeTurn() for neutral
[07:46:25][1f04]*** Starting naval AI ***
[07:46:25][1f04]*** Starting naval AI phase 2 ***
[07:46:25][1f04]Lua mem usage 1: 25522
[07:46:25][1f04]Lua mem usage 2: 12522
[07:46:25][1f04]Phase start: entente
[07:46:26][1f04]AiMakeTurn() for entente
[07:46:26][1f04]*** Starting naval AI ***
[07:47:51][1288]Vorbis stream finished
[07:47:53][1288]Starting track: data/music/game3.ogg
[07:48:34][1f04]Unit #1244 killed
[07:48:35][1f04]Removing gfx for unit #1244
[07:48:39][1f04]*** Starting naval AI phase 2 ***
[07:48:44][1288]Vorbis stream finished
[07:48:45][1288]Starting track: data/music/game4.ogg
[07:48:48][1f04]Lua mem usage 1: 27278
[07:48:48][1f04]Lua mem usage 2: 20767
[07:48:48][1f04]Staring game turn 25
[07:48:48][1f04]Phase start: central_powers
[07:51:49][1288]Vorbis stream finished
[07:51:50][1288]Starting track: data/music/game1.ogg
[07:54:54][1f04]Unit #65 killed
[07:54:54][1f04]Removing gfx for unit #65
[07:55:03][1288]Vorbis stream finished
[07:55:05][1288]Starting track: data/music/game2.ogg
[07:56:08][1f04]Lua mem usage 1: 25977
[07:56:08][1f04]Lua mem usage 2: 23890
[07:56:08][1f04]AiMakeTurn() for neutral
[07:56:08][1f04]*** Starting naval AI ***
[07:56:08][1f04]*** Starting naval AI phase 2 ***
[07:56:08][1f04]Lua mem usage 1: 23926
[07:56:08][1f04]Lua mem usage 2: 12217
[07:56:08][1f04]Phase start: entente
[07:56:08][1f04]AiMakeTurn() for entente
[07:56:08][1f04]*** Starting naval AI ***
[07:56:44][1f04]Unit #1161 killed
[07:56:44][1f04]Removing gfx for unit #1161
[07:58:07][1f04]*** Starting naval AI phase 2 ***
[07:58:09][1f04]Lua mem usage 1: 15532
[07:58:09][1f04]Lua mem usage 2: 14202
[07:58:09][1f04]Staring game turn 26
[07:58:09][1f04]Phase start: central_powers
[07:58:09][1f04]Unit #1240 killed
[07:58:10][1f04]Removing gfx for unit #1240
[07:58:34][1288]Vorbis stream finished
[07:58:36][1288]Starting track: data/music/game3.ogg
[07:59:26][1288]Vorbis stream finished
[07:59:28][1288]Starting track: data/music/game4.ogg
[08:00:26][1f04]Unit #1255 killed
[08:00:26][1f04]Removing gfx for unit #1255
[08:01:58][1f04]Unit #1243 killed
[08:01:58][1f04]Removing gfx for unit #1243
[08:02:32][1288]Vorbis stream finished
[08:02:33][1288]Starting track: data/music/game1.ogg
[08:02:56][1f04]Lua mem usage 1: 31960
[08:02:56][1f04]Lua mem usage 2: 20292
[08:02:56][1f04]AiMakeTurn() for neutral
[08:02:56][1f04]*** Starting naval AI ***
[08:02:56][1f04]*** Starting naval AI phase 2 ***
[08:02:56][1f04]Lua mem usage 1: 20371
[08:02:56][1f04]Lua mem usage 2: 11905
[08:02:56][1f04]Phase start: entente
[08:02:56][1f04]AiMakeTurn() for entente
[08:02:56][1f04]*** Starting naval AI ***
[08:04:51][1f04]*** Starting naval AI phase 2 ***
[08:04:57][1f04]Lua mem usage 1: 26232
[08:04:57][1f04]Lua mem usage 2: 24716
[08:04:57][1f04]Staring game turn 27
[08:04:57][1f04]Phase start: central_powers
[08:05:24][1f04]Unit #1190 killed
[08:05:24][1f04]Removing gfx for unit #1190
[08:05:35][1f04]Unit #1179 killed
[08:05:35][1f04]Removing gfx for unit #1179
[08:05:46][1288]Vorbis stream finished
[08:05:48][1288]Starting track: data/music/game2.ogg
[08:06:08][1f04]Unit #1261 killed
[08:06:08][1f04]Unit #1204 killed
[08:06:08][1f04]Removing gfx for unit #1261
[08:06:08][1f04]Removing gfx for unit #1204
[08:07:43][1f04]Unit #15 killed
[08:07:43][1f04]Removing gfx for unit #15
[08:09:17][1288]Vorbis stream finished
[08:09:19][1288]Starting track: data/music/game3.ogg
[08:09:26][1f04]Lua mem usage 1: 16165
[08:09:26][1f04]Lua mem usage 2: 15287
[08:09:26][1f04]AiMakeTurn() for neutral
[08:09:26][1f04]*** Starting naval AI ***
[08:09:26][1f04]*** Starting naval AI phase 2 ***
[08:09:26][1f04]Lua mem usage 1: 15366
[08:09:26][1f04]Lua mem usage 2: 12580
[08:09:26][1f04]Phase start: entente
[08:09:26][1f04]AiMakeTurn() for entente
[08:09:26][1f04]*** Starting naval AI ***
[08:10:09][1288]Vorbis stream finished
[08:10:11][1288]Starting track: data/music/game4.ogg
[08:11:09][1f04]Unit #1272 killed
[08:11:10][1f04]Removing gfx for unit #1272
[08:11:13][1f04]*** Starting naval AI phase 2 ***
[08:11:16][1f04]Unit #613 killed
[08:11:16][1f04]Removing gfx for unit #613
[08:11:18][1f04]Lua mem usage 1: 15838
[08:11:19][1f04]Lua mem usage 2: 15174
[08:11:19][1f04]Staring game turn 28
[08:11:19][1f04]Phase start: central_powers
[08:11:51][1f04]Unit #177 killed
[08:11:51][1f04]Removing gfx for unit #177
[08:13:15][1288]Vorbis stream finished
[08:13:16][1288]Starting track: data/music/game1.ogg
[08:15:05][1f04]Lua mem usage 1: 18659
[08:15:05][1f04]Lua mem usage 2: 17467
[08:15:05][1f04]AiMakeTurn() for neutral
[08:15:05][1f04]*** Starting naval AI ***
[08:15:05][1f04]*** Starting naval AI phase 2 ***
[08:15:05][1f04]Lua mem usage 1: 17546
[08:15:05][1f04]Lua mem usage 2: 11698
[08:15:05][1f04]Phase start: entente
[08:15:05][1f04]Unit #1230 killed
[08:15:05][1f04]Unit #1242 killed
[08:15:05][1f04]AiMakeTurn() for entente
[08:15:05][1f04]*** Starting naval AI ***
[08:15:05][1f04]Removing gfx for unit #1230
[08:15:05][1f04]Removing gfx for unit #1242
[08:15:07][1f04]Unit #1239 killed
[08:15:07][1f04]Removing gfx for unit #1239
[08:16:29][1288]Vorbis stream finished
[08:16:31][1288]Starting track: data/music/game2.ogg
[08:16:43][1f04]*** Starting naval AI phase 2 ***
[08:16:50][1f04]Lua mem usage 1: 31079
[08:16:50][1f04]Lua mem usage 2: 27487
[08:16:50][1f04]Staring game turn 29
[08:16:50][1f04]Phase start: central_powers
[08:16:50][1f04]Unit #1271 killed
[08:16:51][1f04]Removing gfx for unit #1271
[08:19:11][1f04]Unit #63 killed
[08:19:11][1f04]Removing gfx for unit #63
[08:20:00][1288]Vorbis stream finished
[08:20:02][1288]Starting track: data/music/game3.ogg
[08:20:52][1288]Vorbis stream finished
[08:20:54][1288]Starting track: data/music/game4.ogg
[08:21:43][1f04]Lua mem usage 1: 27804
[08:21:43][1f04]Lua mem usage 2: 26161
[08:21:43][1f04]AiMakeTurn() for neutral
[08:21:43][1f04]*** Starting naval AI ***
[08:21:43][1f04]*** Starting naval AI phase 2 ***
[08:21:43][1f04]Lua mem usage 1: 26239
[08:21:43][1f04]Lua mem usage 2: 13558
[08:21:43][1f04]Phase start: entente
[08:21:43][1f04]Unit #1241 killed
[08:21:43][1f04]AiMakeTurn() for entente
[08:21:43][1f04]*** Starting naval AI ***
[08:21:43][1f04]Removing gfx for unit #1241
[08:23:21][1f04]Scripted effect on invalid hex
[08:23:21][1f04]Scripted effect on invalid hex
[08:23:44][1f04]*** Starting naval AI phase 2 ***
[08:23:46][1f04]Lua mem usage 1: 22621
[08:23:46][1f04]Lua mem usage 2: 21213
[08:23:46][1f04]Staring game turn 30
[08:23:47][1f04]Phase start: central_powers
[08:23:58][1288]Vorbis stream finished
[08:23:59][1288]Starting track: data/music/game1.ogg
[08:26:38][1f04]Unit #1260 killed
[08:26:38][1f04]Removing gfx for unit #1260
[08:26:55][1f04]Unit #1247 killed
[08:26:55][1f04]Removing gfx for unit #1247
[08:27:12][1288]Vorbis stream finished
[08:27:14][1288]Starting track: data/music/game2.ogg
[08:27:24][1f04]Lua mem usage 1: 16320
[08:27:24][1f04]Lua mem usage 2: 15274
[08:27:24][1f04]AiMakeTurn() for neutral
[08:27:24][1f04]*** Starting naval AI ***
[08:27:24][1f04]*** Starting naval AI phase 2 ***
[08:27:24][1f04]Lua mem usage 1: 15353
[08:27:24][1f04]Lua mem usage 2: 12566
[08:27:24][1f04]Phase start: entente
[08:27:24][1f04]Unit #1251 killed
[08:27:24][1f04]AiMakeTurn() for entente
[08:27:24][1f04]*** Starting naval AI ***
[08:27:24][1f04]Removing gfx for unit #1251
[08:29:37][1f04]*** Starting naval AI phase 2 ***
[08:29:38][1f04]Asset missing: graphics\units\destroyer_100.png
User avatar
Hotschi
Posts: 548
Joined: Mon Jan 18, 2010 4:04 pm
Location: Austria

RE: UPDATE ON NEW PATCH.

Post by Hotschi »

ORIGINAL: Radar8717

The persistent CTD during the computer controlled Allied phase mid 1915 turn.

[08:29:38][1f04]Asset missing: graphics\units\destroyer_100.png

Both times this was the last entry. There is no such file in the units folder.
"A big butcher's bill is not necessarily evidence of good tactics"

- Wavell's reply to Churchill, after the latter complained about faint-heartedness, as he discovered that British casualties in the evacuation from Somaliland had been only 260 men.
User avatar
Hellfirejet
Posts: 3038
Joined: Fri Oct 15, 2010 1:19 pm
Location: Fife Scotland
Contact:

RE: UPDATE ON NEW PATCH.

Post by Hellfirejet »

ORIGINAL: Hotschi
ORIGINAL: Radar8717

The persistent CTD during the computer controlled Allied phase mid 1915 turn.

[08:29:38][1f04]Asset missing: graphics\units\destroyer_100.png

Both times this was the last entry. There is no such file in the units folder.
]Asset missing: graphics\units\destroyer_100.png

This Destroyer error,was picked up on testing before beta was uploaded,how it has been included in the final 1.40 Open Beta upload is beyond me.If you mind back to, when the thread improving the Naval game was discussed,a new unit type Destroyer was talked about then,but at the present time this unit is unused,rest assured the crash will be fixed pretty soon.
Make it so!
User avatar
Hellfirejet
Posts: 3038
Joined: Fri Oct 15, 2010 1:19 pm
Location: Fife Scotland
Contact:

RE: UPDATE ON NEW PATCH.

Post by Hellfirejet »

I have been taking a tentative look at the Naval AI script,and as you know, one of the AI targets,is enemy ships in their home ports? As you know folks this is a pet hate off mine,so I have removed the option from the AI priorities list.

I'm trying to work out how to get the Naval AI to scout enemy ports etc,by using SUBMARINES and not its surface ships,Submarines are best suited to this roll,even more so since I increased their search area line of sight.I'm determined to fix this games Naval AI Incompetence once and for all!
Make it so!
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