Rise of the Sheep! JocMeister(A) vs. Obvert(J)

Post descriptions of your brilliant victories and unfortunate defeats here.

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ny59giants
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RE: Battle for Korea

Post by ny59giants »

Hope you can get your 'stuff' off loaded at Moppo. [:D] Having 150 heavy AA guns will help against any further AF attacks from LBA. How is the disruption levels of your BF and construction units there?? After they get 'nuked' to have a disruption into the 80s, they stay at that level for one or two days before decreasing by 1/2 every turn after when left alone.

I noticed you have the "Mode" set for "A" on your air list - that means the AI picks your pilots. I would switch all to Manual.

Fingers crossed.
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JocMeister
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RE: Battle for Korea

Post by JocMeister »

ORIGINAL: ny59giants

Hope you can get your 'stuff' off loaded at Moppo. [:D] Having 150 heavy AA guns will help against any further AF attacks from LBA. How is the disruption levels of your BF and construction units there?? After they get 'nuked' to have a disruption into the 80s, they stay at that level for one or two days before decreasing by 1/2 every turn after when left alone.

I noticed you have the "Mode" set for "A" on your air list - that means the AI picks your pilots. I would switch all to Manual.

Fingers crossed.

Last turn the disruption was between 40 and 0. Its the second time they managed to repair the airfield. Last time I didn´t do anything about it as the timing was off and I didn´t want to give away that it was open.

I hope Erik will have a lot harder time to close it again. Now all the engineers have their vehicles and support. I hope that make them a tad more resistant to bombardments having the unit "complete" rather then in a fragment.

Odd. I see what you mean but the AI has never picked the pilots for me. I always do that manually via the "request veteran" button! [&:]
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Powloon
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RE: Battle for Korea

Post by Powloon »

Wow the carnage!

Looks like the Japanese are benefitting from having their naval bases very close to the front line. I'm guessing a lot less can affect their bombardements whilst only travelling a few hexes. Is there any possibility to halt strategic bombing for a few days and concentrate on Port bombing in an attempt to force your opponent to conduct operations from further back (with all the attendant problems) not to mention the chance of racking up the VPs by sinking ships on port. Also is it worth shifting focus to airfield strikes now that your opponent is being so aggressive?

Good luck with the reinforcement operation.
JocMeister
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RE: Battle for Korea

Post by JocMeister »

[font="Verdana"]7th June -45[/font]
______________________________________________________________________________

More odd movements. But this time its probably more "normal" stupidity...partly mine. Only seen the replay so I´ll complement this update when I get it.

------------------------
Korea
------------------------

So the reinforcements lands without a hitch. No naval forces interfered. It might that Erik doesn´t want to risk them this close to my CVs or he is so low on DDs he doesn´t dare move them forwards with my subs in the area. He did send forward what is probably the last of the Japanese sub fleet. 4-10 subs and minisubs are sunk during the turn. Besides that only a few MTBs are encountered. Has he finally run out of ships or is it just a temporarily withdrawal?

Somehow though a bunch of my Amphibs ends up at only 3 hexes from Kyushu. They obviously pay a heavy price for that. Bot no way near as heavy as expected. 4-6 APA/AKAs sunk and another 3 or 4 damaged. I THINK they might have ended there because they managed to unload everything and then headed for home.

So the amphibs can move 4 hexes at full speed, then unload 200.000 men and 150.000 supply and then move another 3 hexes in a turn. This while my 30 knots Iowas managed to move 5 hexes...They managed to get away after sinking a MTB though.

The Japanese air force took another big blow today. First the Sweeps hit.
Morning Air attack on Nakadori-jima , at 101,57

Weather in hex: Light cloud

Raid spotted at 21 NM, estimated altitude 32,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A7M2 Sam x 34
J2M3 Jack x 2
J2M5 Jack x 3


Allied aircraft
F4U-1A Corsair x 23

Japanese aircraft losses
A7M2 Sam: 6 destroyed
J2M3 Jack: 1 destroyed


Allied aircraft losses
F4U-1A Corsair: 1 destroyed

--------------------------------------------------------------------------------
Morning Air attack on Masan , at 102,54

Weather in hex: Heavy rain

Raid spotted at 38 NM, estimated altitude 35,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
A7M2 Sam x 7
Ki-84r Frank x 10


Allied aircraft
P-51D Mustang x 21

Japanese aircraft losses
A7M2 Sam: 1 destroyed
Ki-84r Frank: 6 destroyed


Allied aircraft losses
P-51D Mustang: 1 destroyed

--------------------------------------------------------------------------------
Morning Air attack on Iki-shima , at 102,57

Weather in hex: Partial cloud

Raid detected at 27 NM, estimated altitude 36,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
A6M8 Zero x 1
A7M2 Sam x 20
J2M5 Jack x 3
Ki-43-IV Oscar x 2
Ki-84r Frank x 22
Ki-100-I Tony x 3


Allied aircraft
P-47N Thunderbolt x 25

Japanese aircraft losses
A7M2 Sam: 7 destroyed
J2M5 Jack: 1 destroyed
Ki-43-IV Oscar: 1 destroyed
Ki-84r Frank: 2 destroyed
Ki-100-I Tony: 1 destroyed


Allied aircraft losses
P-47N Thunderbolt: 4 destroyed


This is just a couple of examples of the Sweeps. 5-10 such sweeps have been going in every day for 3 weeks now. How long can he take such a punishment! Is there no end?! [X(]

Then came the strikes at Moppo.
--------------------------------------------------------------------------------
Morning Air attack on Moppo , at 100,54

Weather in hex: Light cloud

Raid detected at 119 NM, estimated altitude 14,000 feet.
Estimated time to target is 35 minutes

Japanese aircraft
P1Y2 Frances x 6
Ki-67-Ib Peggy x 20
Ki-102b Randy x 9


Allied aircraft
Spitfire F.XIV x 12
Spitfire VIII x 92
P-47D25 Thunderbolt x 74
P-47N Thunderbolt x 77
F4U-1D Corsair x 29


Japanese aircraft losses
P1Y2 Frances: 4 destroyed
Ki-67-Ib Peggy: 14 destroyed
Ki-102b Randy: 4 destroyed


--------------------------------------------------------------------------------
Morning Air attack on TF, near Moppo at 100,54

Weather in hex: Light cloud

Raid detected at 111 NM, estimated altitude 5,000 feet.
Estimated time to target is 33 minutes

Japanese aircraft
A7M2 Sam x 13
N1K2-J George x 20
P1Y2 Frances x 12
Ki-45 KAIa Nick x 70


Allied aircraft
Spitfire F.XIV x 12
Spitfire VIII x 89
P-47D25 Thunderbolt x 73
P-47N Thunderbolt x 75
F4U-1D Corsair x 28


Japanese aircraft losses
A7M2 Sam: 3 destroyed
N1K2-J George: 4 destroyed
P1Y2 Frances: 7 destroyed
P1Y2 Frances: 1 destroyed by flak
Ki-45 KAIa Nick: 13 destroyed


--------------------------------------------------------------------------------
Morning Air attack on Moppo , at 100,54

Weather in hex: Light cloud

Raid detected at 120 NM, estimated altitude 16,000 feet.
Estimated time to target is 36 minutes

Japanese aircraft
A7M2 Sam x 10
N1K2-J George x 13
P1Y2 Frances x 12
Ki-49-IIb Helen x 15


Allied aircraft
Spitfire F.XIV x 12
Spitfire VIII x 87
P-47D25 Thunderbolt x 73
P-47N Thunderbolt x 75
F4U-1D Corsair x 27


Japanese aircraft losses
A7M2 Sam: 3 destroyed
N1K2-J George: 5 destroyed
P1Y2 Frances: 8 destroyed
Ki-49-IIb Helen: 10 destroyed


--------------------------------------------------------------------------------
Morning Air attack on TF, near Moppo at 100,54

Weather in hex: Light cloud

Raid detected at 160 NM, estimated altitude 22,000 feet.
Estimated time to target is 60 minutes

Japanese aircraft
G3M3 Nell x 12 [X(]

Allied aircraft
Spitfire F.XIV x 10
Spitfire VIII x 82
P-47D25 Thunderbolt x 70
P-47N Thunderbolt x 73
F4U-1D Corsair x 23


Japanese aircraft losses
G3M3 Nell: 8 destroyed

--------------------------------------------------------------------------------
Morning Air attack on TF, near Moppo at 100,54

Weather in hex: Light cloud

Raid detected at 183 NM, estimated altitude 12,000 feet.
Estimated time to target is 50 minutes

Japanese aircraft
A7M2 Sam x 23
B7A2 Grace x 12
J2M5 Jack x 12

Allied aircraft
Spitfire F.XIV x 7
Spitfire VIII x 60
P-47D25 Thunderbolt x 44
P-47N Thunderbolt x 65
F4U-1D Corsair x 17


Japanese aircraft losses
A7M2 Sam: 4 destroyed
B7A2 Grace: 8 destroyed
J2M5 Jack: 1 destroyed


Allied aircraft losses
F4U-1D Corsair: 1 destroyed

--------------------------------------------------------------------------------
Morning Air attack on TF, near Moppo at 100,54

Weather in hex: Light cloud

Raid detected at 117 NM, estimated altitude 12,000 feet.
Estimated time to target is 32 minutes

Japanese aircraft
Ki-43-IV Oscar x 40
Ki-67-Ia Peggy x 20
Ki-84a Frank x 15


Allied aircraft
Spitfire F.XIV x 5
Spitfire VIII x 58
P-47D25 Thunderbolt x 35
P-47N Thunderbolt x 62
F4U-1D Corsair x 14


Japanese aircraft losses
Ki-43-IV Oscar: 19 destroyed
Ki-67-Ia Peggy: 14 destroyed
Ki-84a Frank: 3 destroyed


Allied aircraft losses
P-47D25 Thunderbolt: 1 destroyed
P-47N Thunderbolt: 1 destroyed



I left out some smaller raids. But that's it. [X(] Compared to the 2000 plane strikes encountered just two weeks ago this is a breeze. Do I dare hope? Is he finally broken or was he simply caught off guard and the groups were stood down to rest and recover? Or was the bulk of them set to ground attacks that never took off?

Whatever the reason I can only assume that by now everything is unloaded. 2600 more AV and at least 200.000 supply makes me feel a lot better about Korea. I´ll even look into the possibility of a counter attack. The newly landed US IDs are the 4 most experienced I have. Including with the is the 1st Cavalry which is a personal favorite of mine. It will form the backbone of the armored force.

Erik is very exposed out in the open now and with the good roads in Korea I can move REALLY fast with the armor. Map attached.


------------------------
China
------------------------

The Canton stack is officially cut off and toast. This has been going on for 5 days now.

--------------------------------------------------------------------------------

Ground combat at 81,55 (near Pingsiang)

Allied Bombardment attack

Attacking force 4110 troops, 270 guns, 305 vehicles, Assault Value = 2098

Defending force 125921 troops, 1255 guns, 699 vehicles, Assault Value = 3591

Japanese ground losses:
588 casualties reported
Squads: 2 destroyed, 47 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 5 destroyed, 6 disabled


Allied ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (1 destroyed, 2 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)

If Erik only had moved E instead of NW they would be half way to Shanghai by now. I´m sure he is kicking himself a bit right now. Not only did he give away Canton and Hong Kong for free but he did so in vain as the troops were lost any way.

------------------------
Strat bombing
------------------------

The strikes in Korea and Manchuria fizzled. Weather was Thunderstorms and Severe storms. Sadly 13 NFs was airborne over Mukten. I hope the weather sheltered us it has in the past.

Results were very meager. 1 HI and 1 LI hit at Mukten and on LI hit at Keijo. Bah! [:(]

I´ve been pouring over the map of the HI and I come up with a "plan" to pursuit the air campaign.


------------------------
Counter attack in Korea
------------------------

What say you guys. Its a risky move but it certainly has potential. Erik has been slow to adapt to these armored rushes in China where the CMA has run amok for 3 months now. Most of the armor is on the Western coast. I can have them in Gunzan in two days. Question is if the armor alone can secure and hold there until the infantry arrives.

Or am I simply better off staying put and/or try to just engage his superstack in the open?

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JocMeister
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RE: Battle for Korea

Post by JocMeister »

ORIGINAL: Powloon

Wow the carnage!

Looks like the Japanese are benefitting from having their naval bases very close to the front line. I'm guessing a lot less can affect their bombardements whilst only travelling a few hexes. Is there any possibility to halt strategic bombing for a few days and concentrate on Port bombing in an attempt to force your opponent to conduct operations from further back (with all the attendant problems) not to mention the chance of racking up the VPs by sinking ships on port. Also is it worth shifting focus to airfield strikes now that your opponent is being so aggressive?

Good luck with the reinforcement operation.

I did consider that earlier. But there are so many big port in the area that he can use. There are 2 level 9 and 2 level 10 ports withing "full speed range" to Moppo. Two of them under heavy CAP. I´m not sure I could keep all four of them inoperable at the same time!
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JocMeister
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RE: Battle for Korea

Post by JocMeister »

[font="Verdana"]Airlosses[/font]
______________________________________________________________________________

I did a quick count of out air losses over the last 22 days. That was the day of the 1st big CV battle.

Japanese Losses:
6426 planes

Allied Losses
2028

Allied losses are not exact as 4Es count as 2 VPs. Conservatively I calculated with 200 lost 4E in the period. This is on the low side as the last two HI raids alone make up that. If I would make a educated guess I would put losses around 1900. Around 7-800 of those would be CV strike planes and another 600 or so would be CV Escorts and CAP.

Pretty happy with were this is heading. [:)]
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JocMeister
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RE: Battle for Korea

Post by JocMeister »

[font="Verdana"]7th June - Airlosses[/font]
______________________________________________________________________________

Here is a screen of the air losses. Another chunk of Japanese bombers gone! [&o]

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JocMeister
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RE: Battle for Korea

Post by JocMeister »

[font="Verdana"]Moppo[/font]
______________________________________________________________________________

Looks like we will hold out for a while now! Quite embarrassingly I missed a ID among the troops. So its 5 US IDs and not 4. Whoops!

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ny59giants
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RE: Battle for Korea

Post by ny59giants »

Waypoints - When you sent you shipping to Moppo, did you have their Home Port in Okinawa with Destination Moppo?? If so, when you did the Waypoints, the fourth line allows you to click "Yes" so they return the same way they came in. Avoids them taking the AI's direct route and get ships sunk unneccessarily. [:-]
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JocMeister
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RE: Battle for Korea

Post by JocMeister »

ORIGINAL: ny59giants

Waypoints - When you sent you shipping to Moppo, did you have their Home Port in Okinawa with Destination Moppo?? If so, when you did the Waypoints, the fourth line allows you to click "Yes" so they return the same way they came in. Avoids them taking the AI's direct route and get ships sunk unneccessarily. [:-]

Yes, this bad was on me. I forgot to take the NavSupport at Moppon into account. Never considered they would be able to unload EVERYTHING in one turn. Usually about 60% of the supply is left aboard the ships. Luckily only 2 APAs was sunk with two more in danger.

I will do as you suggests from now on! [:)]
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Crackaces
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RE: Battle for Korea

Post by Crackaces »

What say you guys. Its a risky move but it certainly has potential. Erik has been slow to adapt to these armored rushes in China where the CMA has run amok for 3 months now. Most of the armor is on the Western coast. I can have them in Gunzan in two days. Question is if the armor alone can secure and hold there until the infantry arrives.
Or am I simply better off staying put and/or try to just engage his superstack in the open?

Depends on your objectives and victory conditions

I am of the ilk if you feel confident in your ability to assess adjusted AV including firepower and supply to use
just enough force to pin the superstacks in place and then use judicious force to blitzkrieg like you did in China.
A strategy of engaging his forces in the open will expend time and space for lots of IJ blood [i.e. LCU points if you are counting]

I like option #1 from the standpoint of interdicting LOC's and disrupting the supply pulse algorithm, which from my
POV causes deeper strategic supply problems. This takes awhile but once it starts it cascades ....

Option #2 is simple .. like US civil war General Grant operational style . line 'em up and attrite .. a lot less to think about ..[8D]

How are the Soviets doing?
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
JocMeister
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RE: Battle for Korea

Post by JocMeister »

Cool, just got my first two x5 aces. [:)]

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JocMeister
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RE: Battle for Korea

Post by JocMeister »

ORIGINAL: Crackaces
What say you guys. Its a risky move but it certainly has potential. Erik has been slow to adapt to these armored rushes in China where the CMA has run amok for 3 months now. Most of the armor is on the Western coast. I can have them in Gunzan in two days. Question is if the armor alone can secure and hold there until the infantry arrives.
Or am I simply better off staying put and/or try to just engage his superstack in the open?

Depends on your objectives and victory conditions

I am of the ilk if you feel confident in your ability to assess adjusted AV including firepower and supply to use
just enough force to pin the superstacks in place and then use judicious force to blitzkrieg like you did in China.
A strategy of engaging his forces in the open will expend time and space for lots of IJ blood [i.e. LCU points if you are counting]

I like option #1 from the standpoint of interdicting LOC's and disrupting the supply pulse algorithm, which from my
POV causes deeper strategic supply problems. This takes awhile but once it starts it cascades ....

Option #2 is simple .. like US civil war General Grant operational style . line 'em up and attrite .. a lot less to think about ..[8D]

How are the Soviets doing?



Turns out the situation resolved itself. IJA is in full retreat in Korea. I might do something here anyway! [:)]

My main goal (personal goal) is to try and achieve AV before the historical date. Probably impossible now with the added losses giving another 10k VPs to the Japanese. I´m also hellbent on breaking the back of the Japanese air force and bomb the industry to the stoneage with a daylight bombing campaign! [:D]

The SU are all ready to go. Just waiting for the activation...can´t wait!
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Crackaces
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RE: Battle for Korea

Post by Crackaces »

excellent ... I rather think the IJ have become quite aware of the pickle they are in .. having Billions of AV means
little if not supplies .. sure the engine will calculate firepower and results the first attack and then the effects
of supply take their toll ..

I have found that at least roads and limited roads limit supply to LCU's I am not sure what rail can bring to LCU's in the open ...

Supply to bases is very easy to track in WiTP tracker .. LCU supply takes some work that gets tedious once LCU's are engaged ..
A side effect is bases suddenly losing supply and not achieving the X2 required to sustain losses and resupply attacks ..

Fusan falls and the entire Korean Peninsula gets weird depending on stockpiling settings ..

Your opponent might or might not appreciate this behavior .. I suspect if you get an email how borked this game is .. he has encountered this software behavior [;)] [;)]
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
poodlebrain
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RE: Battle for Korea

Post by poodlebrain »

ORIGINAL: JocMeister

[font="Verdana"]Moppo[/font]
______________________________________________________________________________

Looks like we will hold out for a while now! Quite embarrassingly I missed a ID among the troops. So its 5 US IDs and not 4. Whoops!

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I noticed that you are not expanding the airfield at Moppo. I think you have adequate supply to get the job finished.
Never trust a man who's ass is wider than his shoulders.
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JeffroK
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RE: Battle for Korea

Post by JeffroK »

Dont expect 1st Cav to move too quickly, it basically an Infantry Division with an odd OOB, not a mobile Division.
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JocMeister
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RE: Battle for Korea

Post by JocMeister »

ORIGINAL: Crackaces

excellent ... I rather think the IJ have become quite aware of the pickle they are in .. having Billions of AV means
little if not supplies .. sure the engine will calculate firepower and results the first attack and then the effects
of supply take their toll ..

I have found that at least roads and limited roads limit supply to LCU's I am not sure what rail can bring to LCU's in the open ...

Supply to bases is very easy to track in WiTP tracker .. LCU supply takes some work that gets tedious once LCU's are engaged ..
A side effect is bases suddenly losing supply and not achieving the X2 required to sustain losses and resupply attacks ..

Fusan falls and the entire Korean Peninsula gets weird depending on stockpiling settings ..

Your opponent might or might not appreciate this behavior .. I suspect if you get an email how borked this game is .. he has encountered this software behavior [;)] [;)]

Considering supply seems completely out in China I was very surprised to see 500.000 men move into Korea. Just moving around the Manchurian troops must have started a huge supply drain on the system. I´m not sure how bad the situation is for him but every battle in China for the last month have meant a (-) supply for him.

Might be that he had a supply reserve on the HI that he intended to use in Korea. But either it wasn´t enough to maintain that many troops or possibly it was drawn away into China?

Either way it was a gamble. And if I hadn´t been able to land reinforcements it might have work. Probably not considering all the armor but it might have. It was a bold move so hats off for that. I certainly didn´t expect it and that was a big mistake on my part and I was caught with my pants down. I´ve learned a very good lesson here that I will take with me! [:)]
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JocMeister
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RE: Battle for Korea

Post by JocMeister »

ORIGINAL: poodlebrain

]I noticed that you are not expanding the airfield at Moppo. I think you have adequate supply to get the job finished.

Absolutely. I turned it off so they would focus on repairing the AF. This is the first turn its completely fixed. Don´t think they expand anything as long as there is damage but I wanted to be certain.

Actually started some forts now instead. I think it will give a little shelter from bombardments?
ORIGINAL: JeffK
Dont expect 1st Cav to move too quickly, it basically an Infantry Division with an odd OOB, not a mobile Division.

Oh, they move at the same speed as an ID? That is a disappointment!
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JocMeister
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RE: Battle for Korea

Post by JocMeister »

[font="Verdana"]8th June -45[/font]
______________________________________________________________________________

Interesting turn. No IJAAF offensive missions over Korea today.

------------------------
Korea
------------------------

Not one Japanese Sweep flown today! Still 350 Fighters at Fusan. The Japanese Superstack in the clear has pulled back to Gunzan. I´ll move up there and see what I can find. Its a clear hex and it just might be possible to do some damage depending on forts.

I let the Fighters stay for one more day at Moppo to provide LRCAP for a landing on Saishu To. This in one of the lessons learned. When I landed at Moppo I didn´t have room for that ID and was reluctant to try and cover two landings at the same time but in hindsight I should have gone for it anyway. Having two bases instead of one would have made things a lot easier.

Erik has flown in some troops to the island (x2 terrain) but the 4Es paid a visit this turn.
Afternoon Air attack on 11th Ind.Mixed Regiment, at 99,55 (Saishu To)

Weather in hex: Thunderstorms

Raid spotted at 20 NM, estimated altitude 11,000 feet.
Estimated time to target is 6 minutes

Allied aircraft
Liberator B.VI x 17
Liberator GR.VI x 9
B-24J Liberator x 9
Spitfire VIII x 13
B-17E Fortress x 2
B-17F Fortress x 3
B-24J Liberator x 46
F4U-1D Corsair x 13
PB4Y-1 Liberator x 17


No Allied losses

Japanese ground losses:
756 casualties reported
Squads: 0 destroyed, 41 disabled
Non Combat: 2 destroyed, 64 disabled
Engineers: 0 destroyed, 8 disabled
Guns lost 26 (1 destroyed, 25 disabled)

Given the damaged caused despite bad weather I don´t think there is much in way of forts. My ID is split though. This is because 2 of the parts upgraded with the 57mm AT gun. There are guns in the pool now but I´m not sure it will upgrade at an enemy base despite having a Command HQ one hex away. Anyone knows?

Here is the defensive bombardment. I will probably have to let the bombers soften them up some more unless I can combine the ID.
--------------------------------------------------------------------------------

Ground combat at Saishu To (99,55)

Japanese Bombardment attack

Attacking force 4181 troops, 72 guns, 0 vehicles, Assault Value = 112

Defending force 10396 troops, 213 guns, 212 vehicles, Assault Value = 368

Japanese ground losses:
103 casualties reported
Squads: 0 destroyed, 8 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled


Assaulting units:
11th Ind.Mixed Rgt /2
108th Ind.Mixed Brigade
2nd Amphibious Bde /1


Defending units:
40th Infantry/A Div /1
40th Infantry/B Div /1
40th Infantry/C Div /1

I will pull the CAP from Moppo this turn. I can´t defend properly against Bombardments right now and I don´t want to lose any planes on the ground. My Fleet can´t hang around anymore. I lost 70 planes when the CVs tried to hit a CL at Nagasaki and fuel is low in all the TF and the oilers and AEs are dry. I need to head back to Okinawa and replenish.

------------------------
China
------------------------

More good news here. The attack at Changsha went very well! [&o]

Ground combat at Changsha (82,52)

Allied Deliberate attack

Attacking force 60057 troops, 1024 guns, 2050 vehicles, Assault Value = 2783

Defending force 31866 troops, 298 guns, 33 vehicles, Assault Value = 702

Allied engineers reduce fortifications to 4

Allied adjusted assault: 1701

Japanese adjusted defense: 819

Allied assault odds: 2 to 1 (fort level 4)

Allied Assault reduces fortifications to 4 [&o]

Combat modifiers
Defender: terrain(+), forts(+), disruption(-), preparation(-)
experience(-), supply(-)

Attacker:

Japanese ground losses:
1722 casualties reported
Squads: 218 destroyed, 109 disabled
Non Combat: 1 destroyed, 48 disabled
Engineers: 7 destroyed, 21 disabled
Guns lost 38 (11 destroyed, 27 disabled)
Vehicles lost 4 (2 destroyed, 2 disabled)


Allied ground losses:
1412 casualties reported
Squads: 7 destroyed, 83 disabled
Non Combat: 1 destroyed, 38 disabled
Engineers: 2 destroyed, 26 disabled
Vehicles lost 38 (2 destroyed, 36 disabled)


Assaulting units:
17th Motorised Division
18th Cavalry Regiment
50th Tank Brigade
Guides Cavalry Regiment
Gardner's Horse Regiment
19th Motorised Division
Provisionl Tank Brigade
254th Armoured Brigade
6th Australian Division
3rd Cavalry Regiment
255th Indian Tank Brigade
11th PAVO Regiment
9th Australian Division
14th Army
2/9th Field Regiment
2/11th Field Regiment
2/13th Field Regiment


Defending units:
35th Division
65th Brigade
32nd Division
51st Division
58th Infantry Regiment
5th Ind.Mixed Brigade
63rd Division
13th RGC Temp./B Division
56th Const Co
8th Ind. Field Artillery Battalion
54th JAAF AF Bn


I need to rest for a day to let supply flow in and the troops recover some DIS but I´m confident Changsha will fall within 2 weeks. Good news! [:)]

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Logistics
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The last of the fuel shipments have arrived from the WC. I won´t send any more now. I have 800k fuel at Naha and another 500.000 at Manila. I also have another 600.000 aboard oilers and another 650.000 aboard tankers waiting to unload. Production is going well in the DEI and there is about 500.000 at Palembang, Soerabaja, Balikpapan and Tarakan. Local production will be able to maintain me.

Supplies will continue to flow from the WC for the rest of the game. I´m barely keeping up with demand and I am currently burning about 1-1,5 million per month! Another 4 million more are coming in the next month but I wanted to earmark 2 of those to the SU.

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Strat Bombing
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Fires continue to burn as Osaka and another 50 HI and 30 LI are burned down. Only 120 fires left now though. We will fly another mission tomorrow. Not at Osaka though!


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JocMeister
Posts: 8258
Joined: Wed Jul 29, 2009 10:03 am
Location: Sweden

RE: Battle for Korea

Post by JocMeister »

[font="Verdana"]China[/font]
______________________________________________________________________________

Here is the current situation. With the isolation of the Canton stack there are no longer any significant Japanese forces in China besides 75.000 troops at Shanghai. As soon as Changsha is secured the CMA will race East. I also have a little surprise planned in the next month.

On a personal level nothing in this game has been so satisfying as wiping out Japanese forces in China. Playing the allies here in 42 was (and is) an never ending exercise in frustration. Once supply runs out there is nothing you can do. At least it turned out the same way with the roles reversed. I didn´t even need the Chinese to clear it out. It shows just how easily anything crumbles once supply runs out.

I understand the difficulties with balancing this but having more balance in this theater could actually make it quite fun for both sides to play.

Here is a map.

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