Rise of the Sheep! JocMeister(A) vs. Obvert(J)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- ny59giants
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JocMeister
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RE: Battle for Korea
ORIGINAL: ny59giants
1072 is magic number for Port 3. You have more than enough.
Thanks! [&o] How do you make that out? Are you looking at 20.1.2.2 SHIP REARMAMENT AT PORTS TABLE?
I just can´t figure it out!

- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: Battle for Korea
Thanks! [&o] How do you make that out? Are you looking at 20.1.2.2 SHIP REARMAMENT AT PORTS TABLE?
I just can´t figure it out!
Yes I am (pg 285). The 16in/50 Mk 7 says the Reload cost is 5400. Go over to the Port-3 column, it shows the NS needed is 1072. For those size shells, you need lots and lots of NS until you get the port up to size 7.
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JocMeister
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RE: Battle for Korea
Aaah, I understand now. I got confused by the column saying Port-X + Navsupport. I thought I had to add some value to the port in order to get the right numbers.
Thanks for clearing it up for me! [:)]
Thanks for clearing it up for me! [:)]

- ny59giants
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JocMeister
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RE: Battle for Korea
If you manage to get the bill past the polar beers I´ll make sure you get your payment! [:D]

RE: Battle for Korea
ORIGINAL: JocMeister
If you manage to get the bill past the polar beers I´ll make sure you get your payment! [:D]
Past some of these? Doesn't look so hard....

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JocMeister
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RE: Battle for Korea
As a game mechanics issue, do remember that ports have ops points also. AFAIK the bigger the port, the more they have. So, even if 16" guns can be reloaded there on account of the needed naval support being present, you won't know until you try just how many turns it will take to reload how many ships with 16" guns. And that will be influenced by what other port activity is taking place.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Battle for Korea
ORIGINAL: witpqs
As a game mechanics issue, do remember that ports have ops points also. AFAIK the bigger the port, the more they have. So, even if 16" guns can be reloaded there on account of the needed naval support being present, you won't know until you try just how many turns it will take to reload how many ships with 16" guns. And that will be influenced by what other port activity is taking place.
You've got the engineers and the supply. I'd just build the port.
Also that's more VPs
RE: Battle for Korea
I'm reading both sides of this AAR these days, so I don't want to give advice, but I feel free to give technical/game engine types comments. [8D]ORIGINAL: Lokasenna
ORIGINAL: witpqs
As a game mechanics issue, do remember that ports have ops points also. AFAIK the bigger the port, the more they have. So, even if 16" guns can be reloaded there on account of the needed naval support being present, you won't know until you try just how many turns it will take to reload how many ships with 16" guns. And that will be influenced by what other port activity is taking place.
You've got the engineers and the supply. I'd just build the port.
Also that's more VPs.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
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JocMeister
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RE: Battle for Korea
Thanks witpqs. Good info. As soon as the forts flip to the next level I´ll get started on the port. its (6) port so it should be fast getting it there with some 2500 engineers.

RE: Battle for Korea
Dumb question, when can the AEs rearm at sea?
RE: Battle for Korea
It should be 1/1/45 but only small caliber ammo, mostly AA ammo.
RE: Battle for Korea
Thanks! I read up a little as well. I pick up the "manual" to check out "A" and become mesmerized by thought "B" and end up forgetting what I opened it for in the first place.[:D] and besides the darn thing is fragile now. It was kind of vague though, something like "late war".
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JocMeister
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JocMeister
- Posts: 8258
- Joined: Wed Jul 29, 2009 10:03 am
- Location: Sweden
RE: Battle for Korea
[font="Verdana"]26th June -45 [/font]
______________________________________________________________________________
Quite turn. Which was good because I´m too tired to really report much! Man work is exhausting! [:D]
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Korea
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Nothing to report. Usual bombings at Gunzan and bombardment at Masan.
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China
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Nothing to report.
Well, that it. [X(] More action to come in two days. Promise! [:D]
______________________________________________________________________________
Quite turn. Which was good because I´m too tired to really report much! Man work is exhausting! [:D]
------------------------
Korea
------------------------
Nothing to report. Usual bombings at Gunzan and bombardment at Masan.
------------------------
China
------------------------
Nothing to report.
Well, that it. [X(] More action to come in two days. Promise! [:D]

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JocMeister
- Posts: 8258
- Joined: Wed Jul 29, 2009 10:03 am
- Location: Sweden
RE: Battle for Korea
[font="Verdana"]27th June -45 [/font]
______________________________________________________________________________
Things seem to loosen up in Korea.
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Korea
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All of the sudden the 4Es starts to get some good shots in. Despite Thunderstorms even!
We finish the day with a good ground bombardment. No allied losses at all! [:)]
Might be able to do an deliberate here again soon. I´ll wait for a few days while I sort out some other stuff...stay tuned! [8D]
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China
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Mopping up continues all around China. After three days of fighting at Wuchang the defenders start to crumble.
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Startegic Bombing
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Missions again the HI refuse to fly for the 3rd day in a row. B29-1 strike at some LI in Korea taking out 22 LI. No NFs encountered.
______________________________________________________________________________
Things seem to loosen up in Korea.
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Korea
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All of the sudden the 4Es starts to get some good shots in. Despite Thunderstorms even!
Morning Air attack on Gunzan , at 102,52
Weather in hex: Thunderstorms
Raid detected at 80 NM, estimated altitude 12,000 feet.
Estimated time to target is 34 minutes
Allied aircraft
Liberator B.VI x 12
Liberator GR.VI x 3
B-24J Liberator x 12
A-26B Invader x 28
B-24D1 Liberator x 12
B-24J Liberator x 3
B-25J11 Mitchell x 12
P-38J Lightning x 18
P-38L Lightning x 62
PB4Y-1 Liberator x 15
PB4Y-2 Privateer x 41
Allied aircraft losses
B-24J Liberator: 1 damaged
A-26B Invader: 1 damaged
B-25J11 Mitchell: 1 damaged
PB4Y-1 Liberator: 1 damaged
PB4Y-2 Privateer: 2 damaged
Japanese ground losses:
315 casualties reported
Squads: 1 destroyed, 15 disabled
Non Combat: 0 destroyed, 23 disabled
Engineers: 0 destroyed, 1 disabled
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Morning Air attack on 19th Division, at 102,52 (Gunzan)
Weather in hex: Thunderstorms
Raid detected at 71 NM, estimated altitude 10,000 feet.
Estimated time to target is 24 minutes
Allied aircraft
B-24J Liberator x 145
P-38L Lightning x 2
Allied aircraft losses
B-24J Liberator: 3 damaged
Japanese ground losses:
530 casualties reported
Squads: 0 destroyed, 16 disabled
Non Combat: 1 destroyed, 61 disabled
Engineers: 1 destroyed, 9 disabled
Guns lost 18 (1 destroyed, 17 disabled)
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Morning Air attack on 23rd Division, at 102,52 (Gunzan)
Weather in hex: Thunderstorms
Raid detected at 67 NM, estimated altitude 7,000 feet.
Estimated time to target is 23 minutes
Allied aircraft
B-24J Liberator x 34
Allied aircraft losses
B-24J Liberator: 1 damaged
Japanese ground losses:
324 casualties reported
Squads: 2 destroyed, 13 disabled
Non Combat: 2 destroyed, 16 disabled
Engineers: 0 destroyed, 1 disabled
Vehicles lost 1 (1 destroyed, 0 disabled)
We finish the day with a good ground bombardment. No allied losses at all! [:)]
Ground combat at Gunzan (102,52)
Allied Bombardment attack
Attacking force 108476 troops, 2030 guns, 3366 vehicles, Assault Value = 4995
Defending force 210406 troops, 2494 guns, 728 vehicles, Assault Value = 7019
Japanese ground losses:
964 casualties reported
Squads: 9 destroyed, 74 disabled
Non Combat: 1 destroyed, 7 disabled
Engineers: 1 destroyed, 5 disabled
Guns lost 20 (5 destroyed, 15 disabled)
Vehicles lost 4 (2 destroyed, 2 disabled)
Might be able to do an deliberate here again soon. I´ll wait for a few days while I sort out some other stuff...stay tuned! [8D]
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China
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Mopping up continues all around China. After three days of fighting at Wuchang the defenders start to crumble.
Ground combat at Wuchang (84,51)
Allied Deliberate attack
Attacking force 12127 troops, 176 guns, 130 vehicles, Assault Value = 482
Defending force 6111 troops, 67 guns, 10 vehicles, Assault Value = 163
Allied adjusted assault: 205
Japanese adjusted defense: 81
Allied assault odds: 2 to 1 (fort level 2)
Allied Assault reduces fortifications to 1
Combat modifiers
Defender: terrain(+), forts(+), preparation(-), experience(-)
supply(-)
Attacker: leaders(+), leaders(-) Uhm. Okay...
Japanese ground losses:
638 casualties reported
Squads: 4 destroyed, 39 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 3 destroyed, 3 disabled
Guns lost 12 (1 destroyed, 11 disabled)
Allied ground losses:
22 casualties reported
Squads: 1 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled
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Startegic Bombing
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Missions again the HI refuse to fly for the 3rd day in a row. B29-1 strike at some LI in Korea taking out 22 LI. No NFs encountered.

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JocMeister
- Posts: 8258
- Joined: Wed Jul 29, 2009 10:03 am
- Location: Sweden
RE: Battle for Korea
Too tired to do the update tonight. Some interesting things coming up tomorrow though. Last Allied amphibious OP of the war. [:)]
Stay tuned for tomorrow. TGIF...
Stay tuned for tomorrow. TGIF...

RE: Battle for Korea
Kaishu? or maybe HI
PS. Don`t tell it will be surprise[:)]
PS. Don`t tell it will be surprise[:)]
"Only the Dead Have Seen the End of War"





