ORIGINAL: witpqs
You are missing the point. What Michael explained was that, during the replacement phase, a unit at San Francisco could have it squads upgraded by base Alameda (just for example).ORIGINAL: Bullwinkle58
ORIGINAL: witpqs
Moose, I think there is an internal game-mechanic issue that you are missing (don't realize about). When you say "all other bases were shut down" (or words to that effect), the only way to do that is to delete them from the scenario. the code looks at all the bases to decide what things they pass checks to provide to what units. there is a 'range' limit, which AFAIK is at least somewhat similar to the supply range (based on terrain, roads, etc.). The only hard limitation that I know of is that when a unit is at a base, only that base can provide supply to the unit.
So even though you had all the units @SF, the other bases may have been involved as Michael indicated.
OK, but if the Upgrade and Replace=NO buttons mean anything the other bases aren't involved. Again, EVERYTHING upgrading here is in SF. Why would it do (up to) two upgrades at SF--one for the Upgrade pass and one for the Replacements pass--check other bases, and then come back to SF?
I had three upgrade/replace. Every other base is off in every respect and has been for seven months.
And I had three upgrade IN ONE DAY from 18 squads. But with 12 eligible to upgrade/replace. No 1-day delays.
Well, that seems crazy, given that SF has over 11 million supply. But it still doesn't explain WHY does it stop at three?
I could see none. It fails some kind of check that isn't visible to a player. I could see two, one on the Upgrade pass and one on the Replacement pass. And I could see 12, since SF has 11 million supply, all are eligible, and there isn't a 1-day delay to reuse squads rotated back on that same turn.
What I don't see is three and then STOP.

