Problem with battle generator while on campaign
Moderator: Jason Petho
Problem with battle generator while on campaign
Hello,
I am playing a campaign, German side, and when I upgrade to regiment and try to progress, it gives me an error code due to not being able to find a Russian regiment to start the battle. It then kicks me back out to beginning and I have to go through this 5 or 6 times before it finally lets me progress. Is there a fix? I am playing a campaign, german side.
I am playing a campaign, German side, and when I upgrade to regiment and try to progress, it gives me an error code due to not being able to find a Russian regiment to start the battle. It then kicks me back out to beginning and I have to go through this 5 or 6 times before it finally lets me progress. Is there a fix? I am playing a campaign, german side.
RE: Problem with battle generator while on campaign
No, no fix. See more discussion about this issue here.
Ultimately, when there is a fix (in the anticipated data "mega patch" due out in a couple of years, more or less), it will be a data fix. Until then, you just have try try again until you succeed, as apparently you did.
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Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
- Crossroads
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RE: Problem with battle generator while on campaign
Nick, alternatively you could modify the Russian campaign00.oob (if that's the only culprit giving the game engine hard time finding a proper regiment lever organization data) so that it only contains the units you want to campaign with/against, and install the modified oob files as a user mod.
I am putting together a little guideline as how to do this. I thought I'd done it already but, alas, real life has intervened. I hope to continue with the guideline on tomorrow or monday.
Yes, it is a bit of extra work, but on the bright side of things I particularly enjoy tweaking the units so that even when randomly generated they are as close to real oobs as possible [:)]
I am putting together a little guideline as how to do this. I thought I'd done it already but, alas, real life has intervened. I hope to continue with the guideline on tomorrow or monday.
Yes, it is a bit of extra work, but on the bright side of things I particularly enjoy tweaking the units so that even when randomly generated they are as close to real oobs as possible [:)]
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RE: Problem with battle generator while on campaign
Crossroads,
is it about cutting and pasting into a particular file? Is there a link I can copy and paste into a particular folder? thank.s
is it about cutting and pasting into a particular file? Is there a link I can copy and paste into a particular folder? thank.s
- Jason Petho
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RE: Problem with battle generator while on campaign
Alternatively, you can look in your MANUALS folder for the following PDF:
Creating and Modifying a DCG.pdf
Jason Petho
Creating and Modifying a DCG.pdf
Jason Petho
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James Ward
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RE: Problem with battle generator while on campaign
If a unit size is not available for a specific side or time period could you just copy the unit oob that is closest to it and rename/redesignate it so the game can actually find a similair size force?
- Jason Petho
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James Ward
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RE: Problem with battle generator while on campaign
Is it hard to do?
- Jason Petho
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James Ward
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RE: Problem with battle generator while on campaign
I only played East Front so I would probably start there. Can you just change a single entry in a oob and then save as? Is the issue just limited to Regiment/Brigades or does it effect other choices?
- Jason Petho
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RE: Problem with battle generator while on campaign
It affects other choices as well.
You have to copy a particular Brigade from the brigade##.oob to the regiment##.oob and renumber that organization using the proper coding with a unique ID, also ensuring that the relevent higher organizations are recognizing that new Regiment OOB are changed.
Jason Petho
You have to copy a particular Brigade from the brigade##.oob to the regiment##.oob and renumber that organization using the proper coding with a unique ID, also ensuring that the relevent higher organizations are recognizing that new Regiment OOB are changed.
Jason Petho
- Jason Petho
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RE: Problem with battle generator while on campaign
You can find a document I have written for Modern Wars which explains in pretty good detail on how to mod the OOB files.
Magic Document
It is in Draft mode, so if you something that doesn't make sense, let me know.
Jason Petho
Magic Document
It is in Draft mode, so if you something that doesn't make sense, let me know.
Jason Petho
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James Ward
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RE: Problem with battle generator while on campaign
So to make it work perfectly you need to consider higher levels the formation may be used in. What if I just wanted keep all the higher formations the same but just create Soviet Regiments so I wouldn't need to keep trying to get the game to pick the right unit opponent, could I just make them to be used against a German regiment in a Campaign?
- Jason Petho
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RE: Problem with battle generator while on campaign
It still needs to be recognized in the Campaign and Division OOBs. So yes, all of the organization OOBs need to be modified.
Jason Petho
Jason Petho
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James Ward
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James Ward
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- Joined: Tue May 09, 2000 8:00 am
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RE: Problem with battle generator while on campaign
Could I just modify one Inf and one Arm division for each year to give them regiments and have it work?
- Jason Petho
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RE: Problem with battle generator while on campaign
You have to modify the divisions in the Campaign OOB
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James Ward
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RE: Problem with battle generator while on campaign
I got that part but could I just modify say one Russian infantry division and one armour division in 1942 and then choose to play a German regiment in1942 or do I have to modify every Soviet division available in 1942?
- Jason Petho
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RE: Problem with battle generator while on campaign
Just the divisions that the campaign.oob file accesses, that's all.
Jason Petho
Jason Petho
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scottintacoma
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RE: Problem with battle generator while on campaign
The campaign OOBs are at the bottom of the file.