Bob Flemin's MWIF AARse IV - Nice AArse

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composer99
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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by composer99 »

The Germans will eventually power their way through the French, but it will likely take until 1941.
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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

Yes. Unless they get hideous luck (which I've only ever seen happen once - the French survived) then the Germans WILL prevail. They just need patience, and luck and accept that, in this game, there is no 1941 Barbarossa.
Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

May/Jun 1940
Impulse: 3

The Germans literally have one bomber left (two if they use the Me-110). They decide to forego a ground strike.

They get units into position to attack the forest hex northeast of Reims. The best they can do is get a 2:1 (no modifiers).....

The Germans simply cannot afford a 1,2 or 3 or they will not only lose the battle, but be in danger of a swift counter-attack.

The Japanese have the same issue, but at least their armour units are just one impulse away from getting involved.

What a rubbish impulse...

Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

May/Jun 1940
Impulse: 4

This will be another quick one.

The Royal Navy have only just realised they have valuable Dutch shipping still holed up in Rotterdam - but realised after the CW naval phase [&:]

The British consider a Strategic Bombardment, but think better of it - maybe nearer the end of the turn - they may still need those valuable bombers.

The French further bolster their defences, removing an Artillery Division from the Maginot line and placing it west of Metz.

And that, as they say, is that.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

May/Jun 1940
Impulse: 5

Oh for... the weather is rolled for, and its not good. It's a 1 - Storm everywhere except the Arctic and Mediterranean .
Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

May/Jun 1940
Impulse: 7

Well that ended that....

The Allies have a 30% chance of ending the turn if they all pass. With nothing to do, there is no reason not to....

...but its a roll of 9 and it does not end. Furthermore the weather roll is a 5 and everywhere is Fine once more.
Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

May/Jun 1940
Impulse: 9

The Germans continue to eye up the forest hex in the south west corner of Belgium. They go for a ground strike with their 150mm Artillery Division. They achieve disorganisation of General Georges - well 1 out of 3 ain't bad.


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Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by composer99 »

Oof.

(That was in response to the announced stormy weather.)
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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

ORIGINAL: composer99

Oof.
warspite1

Oof?

Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by composer99 »

See the edit I put in.
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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

May/Jun 1940
Impulse: 9

Adolf's nerves fail him. At 2:1, even with the +1 there is the fear that a 1 or 2 will be rolled. Moreover is the realisation that even a victory without loss would still mean the Germans not being able to advance because of the counter attack. They pull out of the attack.
Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

May/Jun 1940
Impulse: 9

Not so the Japanese. They are going for it! Four attacks [X(] This could kill the Nationalist Chinese in one turn - or kill the Japanese



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Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

May/Jun 1940
Impulse: 9

Umezu will try and use HQ support for the attack in the mountains
Bomber aircraft are sent in for the attacks against Changsha and the resource hex to the southwest. This will change the Japanese odds from "scary as £$%^" to "slightly less scary, but frankly not much".
The Chinese fighter cannot intervene.
Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

May/Jun 1940
Impulse: 9

Here goes.....

1. Umezu's HQ support bid fails spectacularly [8|]

The odds are 2:1 no modifiers on the assault table....

...quality, absolute quality. The Japanese throw a 10 for HQ Support and a 1 for the attack.... Two divisions are lost and all units disorganised.

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Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

May/Jun 1940
Impulse: 9

2. Changsha. 2:1 No modifiers on the Assault table....

....Yep, that was pretty bleedin' obvious wasn't it? A 2. Two more units down the drain - a Marine Infantry and a Militia

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Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

May/Jun 1940
Impulse: 9

3. The hex south of Changsha. 4:1 No Modifiers Blitzkrieg table......

...5. The Chinese lose a unit (Militia) and the second unit retreats. All Japanese are disorganised.

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Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

May/Jun 1940
Impulse: 9

and so finally on this earth shattering turn...

4. Nanyang. 5:1 No modifiers Assault table......

.....another 5. The Chinese unit is destroyed but all Japanese are disorganised.

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Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

May/Jun 1940
Impulse: 9

There is a US Entry throw for the loss of the city.

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Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

May/Jun 1940
Impulse: 9

Yamamoto uses his points to reorganise some units. A 9 is thrown and the turn continues.

Back in Tokyo, the Prime Minister Hideki Tojo announces to the Diet that:

"The war situation has developed - ahem...not necessarily to Japan's advantage" he said grimly. "I was saving that speech for if we lost a big naval battle against the US, but after throwing a 1 and a 2 on 2:1 attacks, I think I should use it now....".
Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by Courtenay »

ORIGINAL: warspite1

May/Jun 1940
Impulse: 9

There is a US Entry throw for the loss of the city.

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It's time (or past time) to pick some US entry options. You need tension. Which options have you picked already?
I thought I knew how to play this game....
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