I did manage to intercept about half the AMC TF. It was a once sided affair...
Nice[:)], those AMC are worth 20-25 VP each.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
I did manage to intercept about half the AMC TF. It was a once sided affair...
ORIGINAL: Spidery
I did manage to intercept about half the AMC TF. It was a once sided affair...
Nice[:)], those AMC are worth 20-25 VP each.

ORIGINAL: Lowpe
I don't think AMC should be used for merchant raiding. They just die so easily. Amphib operations, even escorting tankers (especially the ones with floats) seem much better uses.
I just don't think auto victory is in the cards because Joc keeps underestimating his ability to gain victory points. Maybe 3-1 auto vic in 44 if the Allies are super cautious, but I feel confident that by then Joc will have launched several major operations...and any major fleet clashes will be near breakeven to positive Allies.
ORIGINAL: Lowpe
I just don't think auto victory is in the cards because Joc keeps underestimating his ability to gain victory points. Maybe 3-1 auto vic in 44 if the Allies are super cautious, but I feel confident that by then Joc will have launched several major operations...and any major fleet clashes will be near breakeven to positive Allies.
ORIGINAL: obvert
He's right to worry. If he doesn't consider AV then he's not playing the game and won't be using it in all of the decisions made from here on out. That is dangerous.

Ground combat at Manila (79,77)
Japanese Deliberate attack
Attacking force 50306 troops, 867 guns, 673 vehicles, Assault Value = 1091
Defending force 44354 troops, 496 guns, 201 vehicles, Assault Value = 669
Japanese engineers reduce fortifications to 0
Japanese adjusted assault: 1443
Allied adjusted defense: 247
Japanese assault odds: 5 to 1 (fort level 0)
Japanese forces CAPTURE Manila !!!
Combat modifiers
Defender: terrain(+), preparation(-), experience(-), supply(-)
Attacker:
Japanese ground losses:
1579 casualties reported
Squads: 35 destroyed, 46 disabled
Non Combat: 1 destroyed, 24 disabled
Engineers: 4 destroyed, 27 disabled
Vehicles lost 12 (3 destroyed, 9 disabled)
Allied ground losses:
57319 casualties reported
Squads: 1889 destroyed, 0 disabled
Non Combat: 2791 destroyed, 0 disabled
Engineers: 79 destroyed, 0 disabled
Guns lost 258 (258 destroyed, 0 disabled)
Vehicles lost 295 (295 destroyed, 0 disabled)
Units destroyed 37


IORIGINAL: Bullwinkle58
That is one consistent slope! Kind of pretty in a terrible sort of way. [:)]
You got some AMCs. Good for you. It can be done and man, does it make the movie easier to watch.
Re China, I don't have any good advice. Supply is collapsing as you knew it would. On your list of things to do I'd be taking all the arty, all the AA, and all the base forces and moving them backwards as fast as possible. If not Chungking then the mountains. Don't wait until the last minute and try to squeeze them through hexsides. They're useless without supply. The BF Support isn't, but . . .
In Navy terms, there's water coming into the hull. Save what you can. Abandon the lower compartments.

ORIGINAL: Wargmr
I am playing someone extremely adverse to AA and it might make a difference in other games but I honestly believe having the 2AA units the Chineese have stationed in Chungking can make or break the war for the Chinese. Make sure you do not lose those if possible.
ORIGINAL: Bullwinkle58
ORIGINAL: Wargmr
I am playing someone extremely adverse to AA and it might make a difference in other games but I honestly believe having the 2AA units the Chineese have stationed in Chungking can make or break the war for the Chinese. Make sure you do not lose those if possible.
I also believe AA should be in Chungking, even if unsupplied for now. But SLs make hard choices in Chungking a must.


ORIGINAL: Wargmr
True... My opponent has been milking Chungking for a while. Irritating but part of the game mechanics. As soon as I overstack I move stuff out of the city to be destroyed. I have managed to keep supply in the city through Jan 44 this way. The AA just prevents his bombers from getting any significant hits and I dont think he wants to lose aircraft points and seasoned pilots for no reason.
ORIGINAL: Bullwinkle58
I had supplied AA in Chungking in a non-SL game, and Lokasenna just strat bombed Resources down below 10 and took the hexsides. Supply game over. Not many Japan players want to destroy Chungking industry, but it certainly changes the balance.

ORIGINAL: JocMeister
ORIGINAL: Bullwinkle58
I had supplied AA in Chungking in a non-SL game, and Lokasenna just strat bombed Resources down below 10 and took the hexsides. Supply game over. Not many Japan players want to destroy Chungking industry, but it certainly changes the balance.
According to our HRs he can bomb the industry but hasn´t. I´m thinking he want it intact. B29s doesn´t arrive until early 44 so he will get almost 2 years worth of industry before I can torch it.
Night Naval bombardment of Newcastle at 92,166 - Coastal Guns Fire Back!
19 Coastal gun shots fired in defense.
Japanese Ships
BB Kirishima, Shell hits 1
BB Hiei
BB Haruna
BB Kongo
CA Ashigara
CA Nachi
CA Haguro
CA Myoko
Allied ground losses:
1092 casualties reported
Squads: 8 destroyed, 25 disabled
Non Combat: 13 destroyed, 69 disabled
Engineers: 13 destroyed, 20 disabled
Guns lost 37 (10 destroyed, 27 disabled)
Vehicles lost 6 (1 destroyed, 5 disabled)
Afternoon Air attack on Sydney , at 90,167
Weather in hex: Overcast
Raid spotted at 37 NM, estimated altitude 16,000 feet.
Estimated time to target is 14 minutes
Japanese aircraft
A6M2 Zero x 142 [X(]
G3M2 Nell x 81
Japanese aircraft losses
G3M2 Nell: 2 damaged
Manpower hits 17
Fires 2602


ORIGINAL: Lowpe
I would pull your BB back from the centpac. He knows they are there, and they sink fast in the open ocean.[:)]

Ground combat at 80,40 (near Kienko)
Japanese Deliberate attack
Attacking force 56983 troops, 877 guns, 767 vehicles, Assault Value = 1340
Defending force 38196 troops, 160 guns, 0 vehicles, Assault Value = 762
Japanese adjusted assault: 824
Allied adjusted defense: 208 [8|]
Japanese assault odds: 3 to 1
Combat modifiers
Defender: terrain(+), disruption(-), experience(-), supply(-)
Attacker:
Japanese ground losses:
510 casualties reported
Squads: 22 destroyed, 68 disabled
Non Combat: 1 destroyed, 3 disabled
Engineers: 0 destroyed, 3 disabled
Guns lost 6 (2 destroyed, 4 disabled)
Allied ground losses:
16097 casualties reported
Squads: 516 destroyed, 0 disabled
Non Combat: 500 destroyed, 8 disabled
Engineers: 15 destroyed, 6 disabled
Guns lost 23 (22 destroyed, 1 disabled)
Units retreated 6
Defeated Allied Units Retreating!
