ORIGINAL: STEF78
ORIGINAL: caliJP
Stef I am surprised by the sudden retreats across section of fronts by many hexes in one turn. You have a 4m army with almost 4000 tanks, it seems you could make it harder for Oshawott to progress by retreating only very slowly. Yes you'll feel like a punching ball, but mid-43 through 44 it seems the Germans can replace losses fairly well. Your most precious asset is space and time, it seems that should be defended at all costs.
That's the main question for the germans. What should be the rate of trading space against time?
Maybe I'm too cautious but I don't underestimate the mobility of russians tank/mech units. When I have holes in my front or 3 hexes wide with only 1 level or below of forts, it's time to give ground. My first line could be pushed with hasty attacks and the the hole exploited by his mech units.
I don't show all the odds but against not well entrenched units he easily get odds > 7/1. That's really dangerous.
Ground shouldn't be defended at all costs. I did this mistakes against Schascha end august 1944 and the cost was 20 divs, the backbone of my northern defence. I want to avoid it as much as possible
At the moment, he his attacking on 4 axes and I'm not strong enough to stop him on these 4 points. I can still choose where I accept to let him advance.
I basicly use this formula
Turn 115—————Armaments: 0,000----------------- 96 turns left of which 24 are mud.
The shortest distance to Berlins is 930 miles. Manpower in Pool: 27,000
GHC has a buffer of +3 not counting Mud, which puts it at + 27. So I can if I wish to start withdrawing 1 hex per turn the lines would still be 300 miles west of Berlin, but I will have to wait for the patched in conversions to kick in first during mud 122-127.
you defend the shortest route to Berlin with your best troops and most FZ's. In the south you can give allot more space for time.
This game we before all the bugs that I bitched about for close to 6 months was finally found.
