[Deleted]
Moderator: maddog986
RE: Aurora 4X
haha yeah, it's a doozy. This is a superb walkthrough that helped me get going (http://aurora2.pentarch.org/index.php/topic,5954.0.html), and I believe that it mostly should still apply to the newer version. Been a while since I've played, so I'm not certain. I think it's just one guy who programmed it for fun on the side, so unfortunately there's no collector's editions with color printed out manuals. How magical that would be!! [8D]
RE: Aurora 4X
I've tried Aurora before, and while it isn't impossible to learn the game, it does become far too tedious to enjoy, IMO.
I appreciate the effort of the developer, he really does have a LOT of cool and interesting ideas working in the game, but the UI is way too inefficient to handle it all. If memory serves, to design and build even the simplest of ships, you have to click your way through dozens of screens. It makes Dwarf Fortress look like a console game in terms of UI.
I appreciate the effort of the developer, he really does have a LOT of cool and interesting ideas working in the game, but the UI is way too inefficient to handle it all. If memory serves, to design and build even the simplest of ships, you have to click your way through dozens of screens. It makes Dwarf Fortress look like a console game in terms of UI.
RE: Aurora 4X
Well, I like it and have spent many hours playing it. After a while you get used to the interface and honestly, WITPAE and other games also do not have the most userfriendly interfaces
Of course there is a reason that Aurora is often called "Dwarf fortress in space" [;)]
It is not for the fainthearted...
Rainer
Of course there is a reason that Aurora is often called "Dwarf fortress in space" [;)]
It is not for the fainthearted...
Rainer
- rhondabrwn
- Posts: 2570
- Joined: Wed Sep 29, 2004 12:47 am
- Location: Snowflake, Arizona
RE: Aurora 4X
Well, I have two good tutorials bookmarked and have the game up and running. We'll see how far my ADD allows me to get through this LOL
Thanks again for the heads up on this!
Thanks again for the heads up on this!
Love & Peace,
Far Dareis Mai
My old Piczo site seems to be gone, so no more Navajo Nation pics
Far Dareis Mai
My old Piczo site seems to be gone, so no more Navajo Nation pics

RE: Aurora 4X
Happy to help, hope you enjoy it! [8D]
RE: Aurora 4X
It won't let me get to it from Comcast, been trying for days
This page can’t be displayed
•Make sure the web address http://aurora2.pentarch.org is correct.
•Look for the page with your search engine.
•Refresh the page in a few minutes.
This page can’t be displayed
•Make sure the web address http://aurora2.pentarch.org is correct.
•Look for the page with your search engine.
•Refresh the page in a few minutes.
If it ain't broke, don't fix it!
- rhondabrwn
- Posts: 2570
- Joined: Wed Sep 29, 2004 12:47 am
- Location: Snowflake, Arizona
RE: Aurora 4X
ORIGINAL: Lecivius
It won't let me get to it from Comcast, been trying for days
This page can’t be displayed
•Make sure the web address http://aurora2.pentarch.org is correct.
•Look for the page with your search engine.
•Refresh the page in a few minutes.
try
http://aurora2.pentarch.org/index.php
The website does seem to be exceptionally slow, low bandwidth I assume.
Love & Peace,
Far Dareis Mai
My old Piczo site seems to be gone, so no more Navajo Nation pics
Far Dareis Mai
My old Piczo site seems to be gone, so no more Navajo Nation pics

RE: Aurora 4X
It wasn't always so slow...I'm not sure what's up 

- rhondabrwn
- Posts: 2570
- Joined: Wed Sep 29, 2004 12:47 am
- Location: Snowflake, Arizona
Battle of the Bulge
Getting back on the main topic...
After viewing the recent WiTW AAR it was painfully obvious that the map and time scales were totally unsuitable for modeling the Battle of the Bulge.
So, it occurred to me today that perhaps the War in the West could be supplemented with individual DLC modules to allow fighting battles like the "Bulge" or, perhaps, "Kursk" on the eastern front. These modules would utilize the existing Order of Battle, game mechanics, etc BUT on an expanded map and with daily turns.
Would this be possible?
Failing that... how about a new game on the Bulge from GG & Company? It was done to death on the board game front decades ago, but there might be room for a computer Renaissance on this topic?
After viewing the recent WiTW AAR it was painfully obvious that the map and time scales were totally unsuitable for modeling the Battle of the Bulge.
So, it occurred to me today that perhaps the War in the West could be supplemented with individual DLC modules to allow fighting battles like the "Bulge" or, perhaps, "Kursk" on the eastern front. These modules would utilize the existing Order of Battle, game mechanics, etc BUT on an expanded map and with daily turns.
Would this be possible?
Failing that... how about a new game on the Bulge from GG & Company? It was done to death on the board game front decades ago, but there might be room for a computer Renaissance on this topic?
Love & Peace,
Far Dareis Mai
My old Piczo site seems to be gone, so no more Navajo Nation pics
Far Dareis Mai
My old Piczo site seems to be gone, so no more Navajo Nation pics

- TulliusDetritus
- Posts: 5581
- Joined: Thu Apr 01, 2004 1:49 am
- Location: The Zone™
RE: Battle of the Bulge
ORIGINAL: rhondabrwn
Getting back on the main topic...
After viewing the recent WiTW AAR it was painfully obvious that the map and time scales were totally unsuitable for modeling the Battle of the Bulge.
So, it occurred to me today that perhaps the War in the West could be supplemented with individual DLC modules to allow fighting battles like the "Bulge" or, perhaps, "Kursk" on the eastern front. These modules would utilize the existing Order of Battle, game mechanics, etc BUT on an expanded map and with daily turns.
Would this be possible?
The problem is the scale. For example, a key campaign in the Eastern Front (Stalingrad) could not be simulated. The city only covers 2 hexes IIRC.
Kursk, no problem, but still small. In game terms the bulge = 10 hexes from north to south.
In addition, you can put a maximum of 3 counters on one hex: 3 x Divisions (Axis) or 3 x Soviet Rifle Corps (30.000 men each at 100% strength => beasts that easily maul Panzer divisions or anything on their path, especially when backed by the various artillery units [:D]). That's a maximum.
Note: WitW is basically WitE engine (the air operations should be more sophisticated though).
"Hitler is a horrible sexual degenerate, a dangerous fool" - Mussolini, circa 1934
- rhondabrwn
- Posts: 2570
- Joined: Wed Sep 29, 2004 12:47 am
- Location: Snowflake, Arizona
RE: Battle of the Bulge
ORIGINAL: TulliusDetritus
ORIGINAL: rhondabrwn
Getting back on the main topic...
After viewing the recent WiTW AAR it was painfully obvious that the map and time scales were totally unsuitable for modeling the Battle of the Bulge.
So, it occurred to me today that perhaps the War in the West could be supplemented with individual DLC modules to allow fighting battles like the "Bulge" or, perhaps, "Kursk" on the eastern front. These modules would utilize the existing Order of Battle, game mechanics, etc BUT on an expanded map and with daily turns.
Would this be possible?
The problem is the scale. For example, a key campaign in the Eastern Front (Stalingrad) could not be simulated. The city only covers 2 hexes IIRC.
Kursk, no problem, but still small. In game terms the bulge = 10 hexes from north to south.
In addition, you can put a maximum of 3 counters on one hex: 3 x Divisions (Axis) or 3 x Soviet Rifle Corps (30.000 men each at 100% strength => beasts that easily maul Panzer divisions or anything on their path, especially when backed by the various artillery units [:D]). That's a maximum.
Note: WitW is basically WitE engine (the air operations should be more sophisticated though).
That's my point... what if the map scale was changed to make the area of "the Bulge" 30 or even 60 hexes instead of 10. Same for Stalingrad. Obviously stacking rules would have to be adjusted to the new scale. Day turns instead of weekly as well.
Love & Peace,
Far Dareis Mai
My old Piczo site seems to be gone, so no more Navajo Nation pics
Far Dareis Mai
My old Piczo site seems to be gone, so no more Navajo Nation pics

- TulliusDetritus
- Posts: 5581
- Joined: Thu Apr 01, 2004 1:49 am
- Location: The Zone™
RE: Battle of the Bulge
ORIGINAL: rhondabrwn
That's my point... what if the map scale was changed to make the area of "the Bulge" 30 or even 60 hexes instead of 10. Same for Stalingrad. Obviously stacking rules would have to be adjusted to the new scale. Day turns instead of weekly as well.
This was discussed in the WitE forum. The conclusion was that it was impossible. WitW is the same engine, same scale (1 hex = 10 miles) and weekly turns.
It has to be complicated. If you change the scale then you have to consider the maximum number of counters allowed in each hex AND their maximum size: possibly battalions or companies, who knows.
So in fact it would become more a tactical game (nothing wrong with that). The thing is the engine is operationally oriented (computer handles the tactical thing that is) [8D]
"Hitler is a horrible sexual degenerate, a dangerous fool" - Mussolini, circa 1934
RE: 2By3 games of the future
Apologies for resurrecting this old topic, but I came across this post and wanted to add my 2 cents.
This is also a game I've been hoping for many years now. Not so much a true 4X title, but something where the player is an intergalactic warlord managing a military campaign over multiple solar systems. It boggles the mind that no one has even tried this before, and it doesn't even need to have the extreme complexity of WitP. I've even sketched out ideas and gameplay mechanics to develop a game like that myself, but despite my programming knowledge I wouldn't know how to even start writing a graphics engine.
And in fact even the existing WitP engine would be well-suited for such a space game. Space war in popular scifi is already heavily based on the pacific theater. Just swap out the naval graphics for space-themed ones: turn islands into planets, aircraft into space fighters, ships into spaceships and LSTs into dropships. It would require some code adjustments, new weapon and unit data and a bunch of scenarios, but it seems to me that a lot of the hard work is already done.
It's such a shame Matrix doesn't put more effort in re-licensing these wargame engines. These things take so much time, money and effort to develop and debug, especially given the complexity of their rulesets, yet they are used once or twice and then the next developer has to start from scratch again. Indie development using third-party assets is the newest rage. I'm sure I wouldn't be the only wargamer here who'd love to try his hand at creating his own spinoff title.[:D]
ORIGINAL: rhondabrwn
I like the idea for a WiTP:AE in space game. Despite all the 4X space games out there, none of them come close to including the tactical, operational, and strategic depth of WiTP (and WiTE and WiTW as well for ground battles). I read all these space opera novels and series, but I can't name a single game that will let you experience anything similar to the battles and campaigns described.
The existing space games are fine simulations, but just not in the same class as a good military turn based simulation where each side inputs there moves and then the turn is resolved. Most of the RTS style space games move too fast for a player to really develop and execute strategic plans as opposed to just reacting to events.
I'm not knocking games like Distant Worlds, but it makes my head spin and I feel like a spectator most of the time. Maybe I just need to pause it every 15 seconds to take stock and actually control things rather than relying on automation.
I just want a good turn based WEGO with WiTP levels of detail and complexity.
This is also a game I've been hoping for many years now. Not so much a true 4X title, but something where the player is an intergalactic warlord managing a military campaign over multiple solar systems. It boggles the mind that no one has even tried this before, and it doesn't even need to have the extreme complexity of WitP. I've even sketched out ideas and gameplay mechanics to develop a game like that myself, but despite my programming knowledge I wouldn't know how to even start writing a graphics engine.
And in fact even the existing WitP engine would be well-suited for such a space game. Space war in popular scifi is already heavily based on the pacific theater. Just swap out the naval graphics for space-themed ones: turn islands into planets, aircraft into space fighters, ships into spaceships and LSTs into dropships. It would require some code adjustments, new weapon and unit data and a bunch of scenarios, but it seems to me that a lot of the hard work is already done.
It's such a shame Matrix doesn't put more effort in re-licensing these wargame engines. These things take so much time, money and effort to develop and debug, especially given the complexity of their rulesets, yet they are used once or twice and then the next developer has to start from scratch again. Indie development using third-party assets is the newest rage. I'm sure I wouldn't be the only wargamer here who'd love to try his hand at creating his own spinoff title.[:D]
RE: 2By3 games of the future
I'd like to see WitP redone in this new WitE/W engine. I'm not sure if it would be possible to have the 10 mile hexes so the ground war could be as detailed or if they would have to scale it back up to the 40 mile hexes (AE) or 60 mile hexes (WitP).
RE: 2By3 games of the future
ORIGINAL: nelmsm
Well if he continues on I vote for a good going over of Grigsby's Eagle Day to Bombing The Reich!
+1. I have wanted this game for years, but a couple of flaws that were never patched make it a no-go.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
RE: 2By3 games of the future
Would it help you any bit if you imagine the "automation" to be your subordinates doing their jobs?ORIGINAL: rhondabrwn
I'm not knocking games like Distant Worlds, but it makes my head spin and I feel like a spectator most of the time. Maybe I just need to pause it every 15 seconds to take stock and actually control things rather than relying on automation.
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.
MekWars
MekWars
RE: 2By3 games of the future
ORIGINAL: solops
ORIGINAL: nelmsm
Well if he continues on I vote for a good going over of Grigsby's Eagle Day to Bombing The Reich!
+1. I have wanted this game for years, but a couple of flaws that were never patched make it a no-go.
War in the West is the new Bombing the Reich. The air game in WITW is far more advanced and refined than BTR. I would still love to see a new Eagle Day/BOB, however.
Paradox Interactive Forum Refugee
RE: 2By3 games of the future
ORIGINAL: E
ORIGINAL: Jim D Burns
ORIGINAL: E
Civil War is not in the Grigsby Game cycle... WWII or WWIII/Cold War.
Sure it is:
tt.asp?forumid=484
Are you aware this is the Matrix Games general discussion area? There is absolutely no room for facts here! This area is reserved for name calling, feuds, politics, European-only sports, slander, libel, misquotes, misdirection, and spam (if you don't believe me, randomly read three or more other threads).
And your point is? That's what makes the general discussion area so high-brow. Reminds me of the Marx Brothers meeting The Three Stooges.[:D]
"I hate newspapermen. They come into camp and pick up their camp rumors and print them as facts. I regard them as spies, which, in truth, they are. If I killed them all there would be news from Hell before breakfast."- W.T. Sherman
RE: Aurora 4X
ORIGINAL: Lecivius
It won't let me get to it from Comcast, been trying for days
This page can’t be displayed
•Make sure the web address http://aurora2.pentarch.org is correct.
•Look for the page with your search engine.
•Refresh the page in a few minutes.
I have comcast and it lets me go.
"Venimus, vidimus, Deus vicit" John III Sobieski as he entered Vienna on 9/12/1683. "I came, I saw, God conquered."
He that has a mind to fight, let him fight, for now is the time. - Anacreon
He that has a mind to fight, let him fight, for now is the time. - Anacreon