2x4 High

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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

ORIGINAL: LiquidSky



I might try something different when I hit Italy...put those copious amounts of AA support units into my invasion divisions. Maybe they can attrit his airforce as they fly over on there way to the water hexes behind me.
Some of the naval interdictions are flying over the ports, some of them get engaged by 1k plus flak guns. They do not seem to have much effect. but those naval strikes are flying at 22k so too high for most of the allied guns to do anything to them.
"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

ORIGINAL: Helpless
a) making it tougher to get to 99 for both sides

There are strong modifiers that prevent naval values to go up too high. It could be that it stops working when initial strikes are way too heavy.
There is one hex where the Germans fly three missions for 2, 4 and 8ish interdiction points.
I flew one strike for 1250+ interdiction points. The hex itself is 99/99. This hex also has a single hex AS mission with one full group of p47.
Not one interception. And no apparent reduction in the German interdiction value for the hex. The save might be up still on the server.
In this server game .11 the Germans don't seem to have overwhelming amounts of air, it just seems to be impossible to knock the numbers back the way you say it can be.
I could be missing a setting or something though, or have something wrong.
"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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Helpless
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RE: 2x4 High

Post by Helpless »

The save might be up still on the server.

Is this a new save before execution?
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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

So I am thinking now that Air Superiority is either worthless as a defensive tool, or its effects are not displayed for the player to see and be able to evaluate.
Possibly for naval interdiction the enemy interdiction numbers are mitigated?

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"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

ORIGINAL: Helpless
The save might be up still on the server.

Is this a new save before execution?
I don't know how far back the server holds them, It is one or two turns back IIRC.

The screenshots that I am posting now are from the current allied turn before air phase execution.
"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

Same amount of planes much less effect

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"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

next day, again much less effect than day one.

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"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

6th day of air phase. Again much less interdiction value than day 1

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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

Last day of air phase.
Again low interdict value compared to day one, but consistent with the number of planes and the interdict values of days 2 through 6.
So what made day 1 special? Possibly great die roll?

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"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

Some more great numbers on day 1.

120 p47's on AS here. Plus their flight path is through another AS with 70 p47.
No interceptions. Flak gets some work done on these guys that are in range.

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"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

Next day in the same hex. Why such a big drop off in interdict value compared to day one?

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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

Another monster day 1 strike
Flying at 22k so most of the Flak is out of range.
Those 50kg bombs are badass.

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"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

Day 6 raid, intercepted over land.
Flak chewed on the raid a little.
120 p47 on AS for this hex

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"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

One of the few patrol interceptions my fighters make.

I really wish they would try to engage enemy strikes over water.

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"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

Some interesting interception results, note that it is 52nd fighter group on Air Superiority making these intercepts.

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"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

Hrmm I wish my guys would do what I tell them to do . . .

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"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

Here is a day one allied raid.
Pretty big number.

Germans get an intercept off on the return leg of the run. They must have pretty good water wings, pilots not afraid to play in sea hexes.

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"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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The Logistics Phase is like Black Magic and Voodoo all rolled into one.
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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

Day 2 allied raid.

Respectable number compared to Luftwaffe day 2's

Not sure if there is Air Superiority up from the German side though

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"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.
JocMeister
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RE: 2x4 High

Post by JocMeister »

Thanks for doing all the work trying to sort this out Baelfiin! [&o]

Something sure looks odd to say the least! Especially those P47 on AS appearing over land well outside the boundaries of the AD. [X(]

Hopefully Helpless can fix it. [:)]
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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

Day one Luftwaffe off the eastern coast in the Adriatic.
Another good number for the resources invested.
Really weird how the same amount of planes on any day besides day one put up a much lower number.

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"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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The Logistics Phase is like Black Magic and Voodoo all rolled into one.
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