hexside has got me blue

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michaelm75au
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Location: Melbourne, Australia

RE: hexside has got me blue

Post by michaelm75au »

I downloaded the new save and loaded with the old EXE and it didn't show the blue line.
Michael
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obvert
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RE: hexside has got me blue

Post by obvert »

ORIGINAL: michaelm

Let me check it.
Did you get the error saying it was saved under 11.25??

Did the description for the game when in the load list have 'fixed' at the end?

Image

Michael, so sorry. It was my fault not swapping out th correct file in the right save folder since I have several versions of the game.

It works, blue line is gone and replaced by white and the units can move! Thanks! [:)]
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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HansBolter
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RE: hexside has got me blue

Post by HansBolter »

michaelm what would this community of gamers do without you? [&o][&o][&o]

I know of no other game that gets this kind of support.

Then again, I don't play any other game anymore so I guess I really don't know.[:D]
Hans

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John B.
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RE: hexside has got me blue

Post by John B. »

I seem to be having what may be a related issue. As you can see, I have an allied force in Daily Waters. It just entered this turn. It is running south after the fall of Darwin. Yet, the computer will not let me leave the hex. Or, to be more accurate, when I select any of 5 of the 6 adjacent hexes as a movement target, it tells me that I'm unable to reach the hex and it won't let me move there. The only hex that it will permit to to schedule a move into is the hex from which the Japanese are coming. Is this something that will reset with a new turn? Do I need to assault the base to get out of there? Is there something I'm missing?

Thanks!!

Image
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John Barr
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witpqs
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RE: hexside has got me blue

Post by witpqs »

ORIGINAL: John B.

I seem to be having what may be a related issue. As you can see, I have an allied force in Daily Waters. It just entered this turn. It is running south after the fall of Darwin. Yet, the computer will not let me leave the hex. Or, to be more accurate, when I select any of 5 of the 6 adjacent hexes as a movement target, it tells me that I'm unable to reach the hex and it won't let me move there. The only hex that it will permit to to schedule a move into is the hex from which the Japanese are coming. Is this something that will reset with a new turn? Do I need to assault the base to get out of there? Is there something I'm missing?

Thanks!!

Image
One this is - you have selected the hex you want to show, and so the white of the selection is covering the colors displayed by the 'w' key. Select a hex off to the side somewhere and make another pic with the 'w' on.
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John B.
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RE: hexside has got me blue

Post by John B. »

witpqs,

Thanks for taking a look for me and the tip on how to show the colors for the hex I had a question on. [&o] It seems that that the problem solved itself. Once I took the base at Daly Waters it allowed me to exit the hex heading south. Now, let's just hope it does the same to Scott. :-)

John
John Barr
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