ORIGINAL: belechannas
The thing about calculating odds is: combat is very bloody, and the CRT favors the attacker.
The attacker wins 100% of the time at odds of 3-1 or better (with a varying amount of losses), and even at 2:1 odds the attacker will win 31 times out of 32.
Defending units are at least doubled (on clear terrain) or tripled (on mountain/swamp, across rivers), but the game still has a chess-like feel due to the attacker's ability to plan and control the action during his turn.
Agreed but is not that the case for the attacker in all games and real life battles, they set the pace except for the inept early on Northern generals of the American Civil War, you mention varying losses, I have seen the attacker win Pyrrhic victories quite a few times in 3rd Reich. [:(]
Pyrrich victory: it is a victory that inflicts such a devastating toll on the victor that it is tantamount to defeat. [;)]
Bo






