
All 3 units are 2 hexes from Cox's Bazar. Range is set to 2. They are set to target Cox's Bazar with LRCAP. So far as I know, I've done this all correctly.
Then the turn hits, and this happens. Note that Akyab is 4 hexes from these units, not 2.
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Morning Air attack on Akyab, at 54,45
Weather in hex: Partial cloud
Raid detected at 18 NM, estimated altitude 38,090 feet.
Estimated time to target is 4 minutes
Japanese aircraft
Ki-100-II Tony x 33
Allied aircraft
P-38H Lightning x 17
P-47D2 Thunderbolt x 34
Japanese aircraft losses
Ki-100-II Tony: 10 destroyed
No Allied losses
CAP engaged:
23rd FG/74th FS with P-47D2 Thunderbolt (0 airborne, 0 on standby, 0 scrambling)
(17 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 17 being recalled, 0 out of immediate contact.
Group patrol altitude is 42000 , scrambling fighters between 0 and 42000.
Time for all group planes to reach interception is 1 minutes
23rd FG/75th FS with P-47D2 Thunderbolt (0 airborne, 0 on standby, 0 scrambling)
(17 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 17 being recalled, 0 out of immediate contact.
Group patrol altitude is 42000 , scrambling fighters between 0 and 42000.
Raid is overhead
80th FG/459th FS with P-38H Lightning (17 airborne, 0 on standby, 0 scrambling)
(17 plane(s) diverted to support CAP in hex.)
17 plane(s) intercepting now.
Group patrol altitude is 40000 , scrambling fighters between 0 and 40000.
Raid is overhead
Now, I shot down a lot of Tonys for no loss, so that's great. I lost a couple of cheap ships at Cox's that were supposed to be under the LRCAP umbrella. Nothing major. However, if LRCAP doesn't perform as expected and I can't trust them to do what I tell them... just ugh. I've never had them go outside of the range setting before.
So.... what gives? Why would they go 4 hexes to a base they weren't targeted to LRCAP?








