ORIGINAL: M60A3TTS
@ Hitman: Huw looks pretty good. Pelton cut Das Reich lose from Guderian's 46th Pz Kps and sent it south. But I'd qualify that by saying we can't see from the screenies what the Dnepr bend defense looks like.
Not sure what to make of using all these military districts as pseudo fronts but it is an interesting approach. It does seem there are too many airbases south. The VVS can get some real experience flying in the Leningrad area and aren't subject to moving as much as their counterparts in the south where moving east with regularity can be problematic.
Thanks BUT only a reasonably good intermediate, not very good compared with Sapper or Pelton, need more practice, every game helps, especially against the very good players as you learn quicker, learnt a lot from the short sapper game.
I do it for a few reasons:
As the Army HQs don't get overloaded while not using others and leaving them in STAVKA, while you wait for fronts to come on.
The Volga air command has a good commander, the southern Front has two air commands. I can disband one of them freeing up manpower, then switch the units to the Volga air command.
They can do bombing runs, but nothing else, but if I have some units they can support them.
I like to put the Kharkov MD and Volga MD side by side, where I expect Pelton to cross the river. They will most likely get split then can switch HQs between them, just reallocated a few units saving admin points.
As the fronts come on I can switch the MD Army at no cost to whatever front, but you can't do it the other way around, without a heavy admin penalty.
Not sure why the MD Armies cost nothing, but I though maybe the people who set up the game know the Russian army is always getting disorganized in the German attacks and gave them that as an option to help them, or possibly just an oversight.
I put the airbases forward so that they were closer for support, PLUS more importantly I expect Pelton to do air supply, hopefully they can knock off a few transports.