
In Progress Massive Mod.
Moderators: Lord Zimoa, MOD_Commander_The_Great_War
- Hellfirejet
- Posts: 3040
- Joined: Fri Oct 15, 2010 1:19 pm
- Location: Fife Scotland
- Contact:
RE: In Progress Massive Mod.
Manual Control Of Convoys.[:D]


- Attachments
-
- ManualCon..Convoys.jpg (176.1 KiB) Viewed 351 times
Make it so!
RE: In Progress Massive Mod.
ORIGINAL: kirk23
Manual Control Of Convoys.[:D]
![]()
This alone is going to present a real challenge, even to those who think they know it all, including myself...!!!![:)]
and one flew over the Cuckoos nest
RE: In Progress Massive Mod.
Hey Kirk,
That symbol in the lower left-hand corner of the convoy SS, I do not ever remember seeing that in my MP matches. Is it something that is only used in SP?
Curious, Bob[&:]
That symbol in the lower left-hand corner of the convoy SS, I do not ever remember seeing that in my MP matches. Is it something that is only used in SP?
Curious, Bob[&:]
and one flew over the Cuckoos nest
- Jagdtiger14
- Posts: 1685
- Joined: Mon Jan 21, 2008 11:58 pm
- Location: Miami Beach
RE: In Progress Massive Mod.
What about playing MP? If you have the mods downloaded, can you play others that do not...not with the mods in effect. Or will these mods limit the universe of available players?
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
RE: In Progress Massive Mod.
I believe you will not have to download the MOD if it is presented with the scenario list of choices. You would be able to pick the MOD the same way you pick scenarios the way you do now, or it maybe this: You download the MOD, "then" it would be added to your in-game scenario list, then pick a side you wish to play in either SP or MP. The way Kirk had set up a MOD previously (Eastern Front MOD) made it real easy to access. Of course it would have to get the blessings of the owner to do so. I'm sure when the MOD is completed Kirk will explain what to do. Kirk's MOD already has the appearance of being fantastic..[:)]ORIGINAL: Jagdtiger14
What about playing MP? If you have the mods downloaded, can you play others that do not...not with the mods in effect. Or will these mods limit the universe of available players?
and one flew over the Cuckoos nest
-
AdmiralSarek
- Posts: 30
- Joined: Sat Jan 31, 2015 1:47 am
RE: In Progress Massive Mod.
This looks awesome, can I manage to wait until it is ready before I start any new games?
If any help is needed testing this, I am reasonably good with code and should be able to make it work on my PC.
If any help is needed testing this, I am reasonably good with code and should be able to make it work on my PC.
- Hellfirejet
- Posts: 3040
- Joined: Fri Oct 15, 2010 1:19 pm
- Location: Fife Scotland
- Contact:
RE: In Progress Massive Mod.
ORIGINAL: AdmiralSarek
This looks awesome, can I manage to wait until it is ready before I start any new games?
If any help is needed testing this, I am reasonably good with code and should be able to make it work on my PC.
Hi AdmiralSarek, I have sent you a PM. [;)]
Make it so!
- Hellfirejet
- Posts: 3040
- Joined: Fri Oct 15, 2010 1:19 pm
- Location: Fife Scotland
- Contact:
RE: In Progress Massive Mod.
The 1914 Great War Mod, will be selectable like any other scenario.[:D]


- Attachments
-
- 1914TheG..WarMod.jpg (170.21 KiB) Viewed 352 times
Make it so!
- Hellfirejet
- Posts: 3040
- Joined: Fri Oct 15, 2010 1:19 pm
- Location: Fife Scotland
- Contact:
RE: In Progress Massive Mod.
Bulgaria now has a second Capital City Plovdiv! [;)]


- Attachments
-
- PlovdivBulgaria.jpg (98.75 KiB) Viewed 351 times
Make it so!
RE: In Progress Massive Mod.
You forgot to mention the 15 PP that go with Plovdiv!ORIGINAL: kirk23
Bulgaria now has a second Capital City Plovdiv! [;)]
![]()
and one flew over the Cuckoos nest
- Hellfirejet
- Posts: 3040
- Joined: Fri Oct 15, 2010 1:19 pm
- Location: Fife Scotland
- Contact:
RE: In Progress Massive Mod.
I thought you guys should know that I'm still working on this massive mod, and naval research has a new tech. (DOUBLE BOTTOM HULL PROTECTION!)[;)]


- Attachments
-
- Doublebot..research.jpg (217.51 KiB) Viewed 351 times
Make it so!
- Hellfirejet
- Posts: 3040
- Joined: Fri Oct 15, 2010 1:19 pm
- Location: Fife Scotland
- Contact:
RE: In Progress Massive Mod.
Another new tech joins the battlefield,the Infantry Mortar![;)]


- Attachments
-
- InfantryMortar.jpg (202.01 KiB) Viewed 352 times
Make it so!
- Hellfirejet
- Posts: 3040
- Joined: Fri Oct 15, 2010 1:19 pm
- Location: Fife Scotland
- Contact:
RE: In Progress Massive Mod.
Infantry Mortar in game description. The game designers may feel that they have taken the game as far as they can, but I'm not in this for financial gain, I want to take this superb game on to another level, so watch this space many more new Research Tech are in development, I'm far from finished with this project I can assure you of that, this game a has a very bright future.[:)]


- Attachments
-
- InfantryM..tlefield.jpg (208.25 KiB) Viewed 351 times
Make it so!
RE: In Progress Massive Mod.
Hi Kirk!
I'm thrilled you have been working on this mod. FYI: The MP community is still very active. This new double-bottom, does that mean we are going to have minelaying capabilities in this new mod?
All the best, Bob
I'm thrilled you have been working on this mod. FYI: The MP community is still very active. This new double-bottom, does that mean we are going to have minelaying capabilities in this new mod?
All the best, Bob
and one flew over the Cuckoos nest
- Hellfirejet
- Posts: 3040
- Joined: Fri Oct 15, 2010 1:19 pm
- Location: Fife Scotland
- Contact:
RE: In Progress Massive Mod.
Hi Bob,
Not a the moment the tech is only in the game because mines were used a lot during the war, something that the game a present does not mention, mines were a huge problem during the first world war.
Not a the moment the tech is only in the game because mines were used a lot during the war, something that the game a present does not mention, mines were a huge problem during the first world war.
Make it so!
- Cataphract88
- Posts: 730
- Joined: Fri Oct 05, 2012 8:02 am
- Location: Britannia
- Hellfirejet
- Posts: 3040
- Joined: Fri Oct 15, 2010 1:19 pm
- Location: Fife Scotland
- Contact:
RE: In Progress Massive Mod.
Thanks Richard.[;)]
I'm multi-tasking at the moment, I have been working on improving my huge WAR PLAN ORANGE scenario Pandora's box which I completed earlier this week, If interested there is a new download link for it over at the War Plan Orange forum.
I'm also deep into testing a new scenario for Strategic Command WW1 Breakthrough which should be ready for uploading some time next week all going well.[:D]
I'm multi-tasking at the moment, I have been working on improving my huge WAR PLAN ORANGE scenario Pandora's box which I completed earlier this week, If interested there is a new download link for it over at the War Plan Orange forum.
I'm also deep into testing a new scenario for Strategic Command WW1 Breakthrough which should be ready for uploading some time next week all going well.[:D]
Make it so!
RE: In Progress Massive Mod.
Kirk,
Something to consider: How about making Capitals forts also, or have permanent fortifications (entrenchments) of some sort in or around Capitals. Maybe not all Capitals, perhaps some.
Just thinking, Bob
Something to consider: How about making Capitals forts also, or have permanent fortifications (entrenchments) of some sort in or around Capitals. Maybe not all Capitals, perhaps some.
Just thinking, Bob
and one flew over the Cuckoos nest
- Hellfirejet
- Posts: 3040
- Joined: Fri Oct 15, 2010 1:19 pm
- Location: Fife Scotland
- Contact:
RE: In Progress Massive Mod.
Tear gas makes its appearance in game, with France leading the way to first use,as per history.


- Attachments
-
- TearGas.jpg (309.2 KiB) Viewed 351 times
Make it so!
- Hellfirejet
- Posts: 3040
- Joined: Fri Oct 15, 2010 1:19 pm
- Location: Fife Scotland
- Contact:
RE: In Progress Massive Mod.
Tear Gas effects.


- Attachments
-
- TearGaseffects..jpg (207.22 KiB) Viewed 351 times
Make it so!



