ORIGINAL: warspite1
warspite1ORIGINAL: Zorachus99
Love the reasoning.
My point is, if you think you are playing the game, and aren't using Option 47, you are playing the game wrong. For those of you who don't care about supply, I understand that beer and pretzels are satisfying, but you'll be tossed out of competitive games and/or conventions if you ever want to participate, as you demand to re-organize isolated and disrupted units.
Ignore it....ignore it..... okay try counting to 10 and then ignore it..... stay calm....deep breaths.....
Oh to hell with that. You've been banging on about Option 47 for so long now. When you started some of us, many of us, had sympathy with your position regardless of whether we would personally use the Option or not. You may be surprised to know that a few of us still do think this is important and have actively sought movement on Option 47 very recently. But this sort of pathetic comment makes me wonder personally why I bothered.
Put Option 47 in or leave it out - either way WIF/MWIF is NOT a beer and pretzels game and the idea that this one rule - amongst the hundreds of rules that make up this wonderful game - makes that much difference is faintly ridiculous. But moreover, the idea that you are somehow a superior player because you happen to deem the Option vital is frankly risible.
No one is definitely right here and no one is definitely wrong. You, and others, have stated your case as to why you think no Option 47 = unrealistic. Equally many people have put forward equally (or probably more) detailed arguments as to why, in the context of a strategic level WWII game, no Option 47 is perfectly explainable from an historical perspective - and thus acceptable from a WIF/MWIF perspective.
Slagging experienced, long time, committed players of WIF/MWIF as being no good for anything more complex than a beer and pretzels game and childishly exclaiming that WIF/MWIF is unplayable without Option 47 just lowers any respect people have for your opinion.
I think you are being a bit hyper-active considering you are attacking me instead of the problem I’ve a had since release.
First, we all know supply simply didn’t work correctly on release. All of us who bought the product found that out quickly.
Second, into my first game I found out that there was an optional 47. My fault there. I had been playing wif for the last 25 years, and knew some rules on an unconscious level. I admit fault for not being a rules lawyer, as I hate arguing about rules. In any rate, optional 47 was added long ago to improve the realism of the game; and if we consider that there very much is a ‘WIF Basic’, if you want to call it that, by not using the optional rules in this game.
In any regard, I have outline MANY times in my optional 47 thread why I need this rule, and for the game to detail supply realistically, it needs to be available.
I cannot work around it unless I play ‘WIF Basic’. Literally no workaround.
Here are optional rules that I like that aren’t in the game.
Enroute-interception. Enjoy this rule, but can work around it with agreement of opponent.
Japanese Russian Peace. Enjoy this rule, but again can work around with agreement
Bounce combat. I like this because after rolling air-to-air combat 10,000 times, it adds some action to the monotony – not to mention allowing for more realistic results that don’t exist in the chart the way it funtions. – Nice to have
Convoys- Love to have them, but can live without.
Optional 47? Can’t play the game without it. There are no workarounds. Nothing.
Am I annoying about this, hell yea, I spent money, and haven’t gotten to play the product. You might be as well.
Consider this final thought though. The WIFDiscussion forum trashes this game for a lot of reasons; my particular critique would be in particular the lack of an asynchronous play-mode.
I bought this game because I was fed up calculating supply, which is the MOST onerus thing in the game; and that is saying something from someone who clipped the corners of every set before playing, and then discarding the counters, as I used to have to putty my counters down to the map. Yes, game-putty. This game really shines during setup, and many other phases, so much so, that going back to Vassal or god-forbid, the physical game is untenable.
Risk, and Axis and Allies are beer and pretzel games. No calculation of supply necessary. When option 47 is working, MWIF will assume it’s proper spot. Again, refer to thread on optional 47 if you need any reference to reality or games which simulate a far harsher concept than what WIF envisions optional 47 is for.
It is only to prevent isolated units from reorganizing at the end of the turn. That’s it. It is checked for 1 time a turn. That’s it, once a turn. Whew.
Help us Obi-Wan, your supply is our only hope.







