ORIGINAL: battlevonwar
Mannerheim4,
I have tried again and again to perfect getting those opening cities. It's a matter of dice and where you end forcing the Russians to retreat to. Minsk is a matter of luck as well. Every now and then I will get lucky and get a great opening ... I think that the very best players can get to Smolensk and that's as things are = to getting to Moscow...
I think getting to Smolensk would be as good as anyone should be able to do before needing rest and refit. I think that the Germans opening weeks were nearly flawless - if you were grading based on that period, you would think a "decisive victory". Of course, the game should not make it impossible, literally (by counting AP points) to even get to certain objectives. Like Daugavpils on turn 2, or Vilnius on turn 1.
ORIGINAL: battlevonwar
The AP is not what I think is the problem. The Russians are standing strong way way early.
I presented the AP issue as a possible fix. Another possible fix would be to allow the player to utilize the benefits of the cards on turn 1. Perhaps that would be easier and would only effect turn one - but good enough. The explanation given for not doing so isn't convincing. The Germans should be able to utilize those advantages (and choose to take advantage of his decisions - manuever/flanking, etc) - immediately. Given that the cards do not add too much of a bonus per unit (20 or so AP or 20% modifier in combat), this would give the Germans a better advantage to at least come closer to achieving the historical opening.
I do agree that the Soviets within the first defensive belt are too strong, and I think a 100 readiness rating is too high.
ORIGINAL: battlevonwar
That's understandable and good in a way. As player's get better they will learn methods to foil the AI but their combat effectiveness is what gets me. You would have to rest and refit around Minsk...then make your final push as a beginner you will never push beyond that on Normal(far) I have an AAR I am trying to push to Smolensk and I have seen just 1 person do this and then burn out of Supply and Strength to fight on... Now in Multiplayer(I noticed a sharp decrease in Numbers on the Soviet side) this would change things a lot.
Interesting observation. Seems like the AI is indeed too strong in the game.
Perhaps an AP increase early(against the AI would be nice) but how to balance this?
[/quote]
Perhaps from what you have seen, maybe there is no need to "balance" it. Perhaps the Soviets should sweat the first few turns and they shouldn't be forming their first big defensive lines within sight of Minsk. However, due to distance and logistics, the Germans MUST rest and refit near Smolensk at the best, no matter what "advantages" are given on turn 1-3.
Thanks for your comments and discussion.
Regards