AllenK vs Mayhemizer III: Oil be back.

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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

Hits the Inf.

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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

It's a complete bust in Italy

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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

The same goes for Korea.

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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

Soviets make some adjustments in the south.

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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

Communists move into Manchuria.



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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

Nationalist forces start moving south.

Koniev reorgs a bomber in the south.
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Jagdtiger14
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by Jagdtiger14 »

Sorry, have been very busy lately.

Die roller I use:

http://www.pbegames.com/roller/

As you can see, you can send the results to your e-mail and 4 other e-mails. This happens immediately (no wait time). You can roll any kind of die, and notate what that die roll was for. For example: you have a weather roll to make. Go to "roll one". Under # of rolls put 1. Dice type: 1d10. Rolls per line is irrelevant...I always put just 1. Comment, anything you wish...in this case weather, or S/O'41 weather, etc... Then on the bottom, press submit, then check (refresh?) your e-mail.

I hope this helps.
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

ORIGINAL: Jagdtiger14

Sorry, have been very busy lately.

Die roller I use:

http://www.pbegames.com/roller/

As you can see, you can send the results to your e-mail and 4 other e-mails. This happens immediately (no wait time). You can roll any kind of die, and notate what that die roll was for. For example: you have a weather roll to make. Go to "roll one". Under # of rolls put 1. Dice type: 1d10. Rolls per line is irrelevant...I always put just 1. Comment, anything you wish...in this case weather, or S/O'41 weather, etc... Then on the bottom, press submit, then check (refresh?) your e-mail.

I hope this helps.

Thanks JT14.
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Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by Mayhemizer_slith »

J/A 41 Axis 2

I think we get some action during this impulse...

No DoW

Italy air, Germany land (O-Chit on Rundstedt, USSR line is too strong in south), Japan combined.

Axis sends He100 and Italian NAV to Italian coast box 2.

Japan sends 5 BB's and 2 CA's to China Sea boxes 3 and 4.

Axis try to initiate combat in Italian Coast. FW Condor intercepts from Munich to Italian Coast box 2.

Do Allies want to bring more planes?

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If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

I wondered when Germany was going to play their Joker. The O-chit may well provide some useful leverage.

If this works, Beaufighter to the 2-box and Whirlwind to the 0-box, thanks.
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Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by Mayhemizer_slith »

Axis 1, Allies 6.

Only box 4 is chosen.

All planes fly as fighters? Is Gladiator front fighter?

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If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

This has been screwed by the somewhat haphazard ship selection process for naval movement. Time and again I find I have to double and triple check to make sure the ships I wanted to move are actually included together and particularly if land units have actually loaded into Trans. Many times I have had to undo and re-do moves. Yet again I find I thought I had selected all the ships I wanted but, no, it turns out some of the CV's I thought had been selected have been left out. There should have been many more planes to use as fighters.

Too late to go back now. Fly all as fighters, Gladiator to front. It'll probably be carnage anyway.
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Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by Mayhemizer_slith »

CW choose a plane to be aborted. Gladiator is not so bad after all...

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If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

Abort the fighter, thanks.
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Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by Mayhemizer_slith »

Gladiator goes down. +3 for Axis lasted only one round. Axis stay. I believe Allies stay for more also.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by Mayhemizer_slith »

Axis plane is aborted again and Allied plane is shot down with pilot again.

If I haven't been too much worried about losing FW Condow and put it to front, CW result would have been "no effect".

Do CW stay for more? FW Condor stays.


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If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

Yes, stay.
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Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by Mayhemizer_slith »

Air combat is over.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by Mayhemizer_slith »

Allied AA fire: 7 5 9 3

Where do plane lands?

Axis stay for more, do Allies stay also?

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If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: AllenK vs Mayhemizer III: Oil be back.

Post by AllenK »

Either as they are about the same.

Abort as it's been screwed anyway. Ships to Malta.
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