2.0.11.2 Open Beta Released!!!

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

Moderators: IronMikeGolf, Mad Russian, WildCatNL, cbelva, IronManBeta, CapnDarwin

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cbelva
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RE: 2.0.11.2 Open Beta Released!!!

Post by cbelva »

How close were the Hinds to an enemy counter?
Charles Belva
On Target Simulations LLC
fluidwill
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RE: 2.0.11.2 Open Beta Released!!!

Post by fluidwill »

2-3 hexes and were supposed to fly right over them so might well have been self preservation if that's what you're getting at [:)]
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Stimpak
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RE: 2.0.11.2 Open Beta Released!!!

Post by Stimpak »

That is part of their new standoff preservation behavior. If you want them flying over the enemy, give them an assault order.
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CapnDarwin
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RE: 2.0.11.2 Open Beta Released!!!

Post by CapnDarwin »

Helos won't Assault.

As for shooting, the line represents rounds fired over a short duration of time and can be 1 to 3 shots per unit depending on rate of fire. A combat exchange can be A shooting B, B shooting A, or both in a "simultaneous" exchange.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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Stimpak
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RE: 2.0.11.2 Open Beta Released!!!

Post by Stimpak »

ORIGINAL: Capn Darwin
As for shooting, the line represents rounds fired over a short duration of time and can be 1 to 3 shots per unit depending on rate of fire. A combat exchange can be A shooting B, B shooting A, or both in a "simultaneous" exchange.


Alright. That makes a LOT more sense, then.
I still find it disputable however that two tanks can dish out enough ordnance to knock out 9 tanks before they receive return fire, even at close range...
Galahad78
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RE: 2.0.11.2 Open Beta Released!!!

Post by Galahad78 »

I bought the game some weeks ago and had just time to play the tutorial scenario. Would you recommend waiting until this beta patch is out of beta before diving in the deep-end of the game? So as to not learn game mechanics that will be changed by the beta.

I don't thing playing the beta will be a good idea, as I would not know if a "problem" was a bug or just my awful play [:D][:D]
Lowlaner2012
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RE: 2.0.11.2 Open Beta Released!!!

Post by Lowlaner2012 »

Hi Galahad78, I would go ahead a install the beta, FCRS has been out for years and the developers have proven to be dedicated , they have worked hard and there have been a lot of gameplay changes and some UI additions, including new and much improved map graphics...

This beta is pretty solid apart from one very minor bug, a message pops up when setting up your forces, this bug can be ignored as it is only cosmetic..

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cbelva
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RE: 2.0.11.2 Open Beta Released!!!

Post by cbelva »

ORIGINAL: highlandcharge


This beta is pretty solid apart from one very minor bug, a message pops up when setting up your forces, this bug can be ignored as it is only cosmetic..

Hey highlandcharge, can you give more info on this bug. I have not seen it nor can I trigger it. I have attempted to trigger it by opening numerous scenarios and moved units around to new setup positions. The only time I have been successful in triggering the message is when I try and move a unit outside the setup zone. That's not a bug. You will also get a pop up message if a unit is locked by the scenario designer telling you that the unit is locked and can't be relocated. That seems to be working too.

Galahad78--I would go ahead and install the beta patch. It appears to be more stable than the official patch.
Charles Belva
On Target Simulations LLC
Lowlaner2012
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RE: 2.0.11.2 Open Beta Released!!!

Post by Lowlaner2012 »

The message bug is only in the latest beta...it occurs in the setup phase when you try to drag and drop a unit... you can still move the unit though :-)
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cbelva
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RE: 2.0.11.2 Open Beta Released!!!

Post by cbelva »

Ok, I am a little ahead of you in the patch department. Hopefully it has been squashed. The problem is that I have not seen this bug at all--in any of the builds I have tested. That makes it hard for us to find and fix. The only time I get the message is when I try to move a unit out of the setup area which is what it is for.
Charles Belva
On Target Simulations LLC
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bootlegger267
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RE: 2.0.11.2 Open Beta Released!!!

Post by bootlegger267 »

I got the message bug during the setup for Fulda that John and I are playing.

Always happened in the setup area. Not 100% of the time, usually when you double clicked a unit after you moved it

Bootlegger
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CapnDarwin
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RE: 2.0.11.2 Open Beta Released!!!

Post by CapnDarwin »

It's a bug I've seen and Rob has it on the fix it list. We are talking about a beta 11.3 to correct it and one other rare bug that was found post 11.2.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Lowlaner2012
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RE: 2.0.11.2 Open Beta Released!!!

Post by Lowlaner2012 »

Sorry for being nosy ;)

Whats whether rare bug?

Cheers
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CapnDarwin
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RE: 2.0.11.2 Open Beta Released!!!

Post by CapnDarwin »

List index error in the scenario editor. I don't have all the particulars. Rob is fixing it.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Galahad78
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RE: 2.0.11.2 Open Beta Released!!!

Post by Galahad78 »

Thanks gentlemen, I'll go ahead and install the beta patch [:)]
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Stimpak
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RE: 2.0.11.2 Open Beta Released!!!

Post by Stimpak »

Not sure if it's my end, but I seem to have encountered a bug that introduces a heavy lag in the fx when the game has been played too long, or is tabbed out of, or during a heavy artillery phase. Switching back to 2.0.10bs does not fix the problem as it has started occurring on that version as well. If a session is saved, and the game exited out of, then loaded again, it will fix the problem and remove the lag, but will eventually being again due to the aforementioned issues.
Sound is fine, calculations are fine, but the counters move more slowly and Fx like an artillery strike is noticeably slower, taking much longer than it's sound file suggests.
Lowlaner2012
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RE: 2.0.11.2 Open Beta Released!!!

Post by Lowlaner2012 »

Hi Stimpack, I played for a couple of hours last night and didnt notice any slowdown or sound anomalies, I have time to play for longer tonight and see if heavy lag happens...
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CapnDarwin
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RE: 2.0.11.2 Open Beta Released!!!

Post by CapnDarwin »

We still have a bunch of debug stuff turned on in the beta. I will pass this on to Rob tonight and see if he can see an issue.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
guderian68
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RE: 2.0.11.2 Open Beta Released!!!

Post by guderian68 »

Hi to all

since I played for a while with the beta patch I want to tell my thought.
I don't see any bugs at all: I had a similar experience as said earlier in this forum with single tank killing a lots of enemy, but only one time.
What really surprise me is how much better behave NATO units now. I played both Hell on Wheels and School Teacher and always win with a large Decesive victory.... never had such a triumph before. And for the first time ever I won a decisive victory with a time to dance US side and limited order on...

I know I'm a little unclear since I have not a single "technical" info to support my point of view, but maybe it could help you.

Thanks a lot!
Paolo
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cbelva
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RE: 2.0.11.2 Open Beta Released!!!

Post by cbelva »

Hey guderian68, we found a bug in the last patch that was throwing off NATO units ability to hit and aim properly at distance. NATO strength is their ability to hit Soviet's at long range better than the Soviets can hit NATO. Since there were not killing enough Soviets, it was definitely hurting NATO.
Charles Belva
On Target Simulations LLC
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