Group Tigers on the Hunt (Test Campaign)- Official Information and AAR Thread

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

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DoubleDeuce
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RE: Group Tigers on the Hunt - Official Information and AAR Thread

Post by DoubleDeuce »

Here is the GSASL stuff I tried to run ages ago that was in part of the Bulge fighting > > 87th Infantry Division GSASL Campaign
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UP844
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RE: Group Tigers on the Hunt - Official Information and AAR Thread

Post by UP844 »

Looks very interesting [&o]. If you already have the background material ready, we could give it a try in TotH.

I see you always select tough opponents (Panzer Lehr & 559th PzJag Abt with Jagdpanthers) for your victims (er... I mean, players [:)]).
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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DoubleDeuce
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RE: Group Tigers on the Hunt - Official Information and AAR Thread

Post by DoubleDeuce »

While I was researching the history of the 761st Tank Battalion I came across the 87th ID stuff and found their story pretty fascinating as well. The only thing with doing that as the theme is I really would like to have snow terrain in the game. Real snow, not just map recoloring.
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UP844
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RE: Group Tigers on the Hunt - Official Information and AAR Thread

Post by UP844 »

Some information for my fellow company commanders: I made some tests setting up 10 ATRs and firing to the front/side/aspect of several Russian tanks ("hits" indicate non-penetrating hits).

T-34 M40 :
Front / Side / Rear: no effect at all (not surprisingly [;)]).

T-26 M33/39:
Front: 1 Shock, 8 hits / Side: 2 Shock, 2 Immobilised, 6 hits / Rear: 5 kills, 4 hits

BT-5:
Front: 1 kill, 1 Immobilised, 7 hits / Side: 3 kills, 2 Shock, 3 hits / Rear: 5 kills, 1 Immobilised, 3 hits

If I remember correctly, "Immobilised" result might also be a kill, while "Shock" is caused by a score 1 higher than required.

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
okiefire1
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RE: Group Tigers on the Hunt - Official Information and AAR Thread

Post by okiefire1 »

I rolled really bad on your Activation checks, hardly any units got triggered but they did get some artillery iirc.
Yes they did, but it was mostly ineffective. I think they lost contact for good after one volley.
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DoubleDeuce
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RE: Group Tigers on the Hunt - Official Information and AAR Thread

Post by DoubleDeuce »

Well, since both of you (okiefire_ssl and UP844) won it'll be on to a June 26, 1941 'Pockets' mission, clearing up Russian resistance in the sector.

NOTE: Still working on writing up the final rules and trying to make a sheet to track information that commanders can use to record everything. Trying not to make it a massive undertaking though but my OCD is getting in the way.
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RE: Group Tigers on the Hunt - Official Information and AAR Thread

Post by okiefire1 »

That may help me. I just get completely immersed in the game and forget everything else. Next thing I know I'm in the last turns and have forgotten what just happened. [&:]
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UP844
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RE: Group Tigers on the Hunt - Official Information and AAR Thread

Post by UP844 »

All right; I'll put the guys through some extra training (something makes me think we are not going to meet the 4577th Provisional People's Militia Regiment armed with forks and clubs [:D]).
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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DoubleDeuce
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RE: Group Tigers on the Hunt - Official Information and AAR Thread

Post by DoubleDeuce »

I'll probably release the 1st Round missions sometime soon, maybe in the next 2 days or so once i get a few free minutes. Because of the GTotH format, none of them are 'balanced' and are not intended to be. They are also designed to be played as the Germans only.
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RE: Group Tigers on the Hunt (Test Campaign)- Official Information and AAR Thread

Post by DoubleDeuce »

To 'test' the function of my new 'Mission Briefing' form, I will be including these with the scenario files for the final round 3 missions. Hopefully they will be sufficiently user friendly and I will tweak them again after they are seen by at least another set of eyes. [:D]
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DoubleDeuce
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RE: Group Tigers on the Hunt (Test Campaign)- Official Information and AAR Thread

Post by DoubleDeuce »

Since no one else has stepped up to play the first mission for '1 CO/II BN/233 RGT/102 ID' I have uploaded it as a standalone scenario. You can find it in the Mods and Scenarios section in the thread named GTotH 1 CO/II BN/233 RGT/102 ID Mission # - Official.
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UP844
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RE: Group Tigers on the Hunt (Test Campaign)- Official Information and AAR Thread

Post by UP844 »

Let's see what's lurking in the woods [;)]
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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DoubleDeuce
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RE: Group Tigers on the Hunt (Test Campaign)- Official Information and AAR Thread

Post by DoubleDeuce »

Maybe that'll keep you busy while I work on your 3rd mission.
okiefire1
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RE: Group Tigers on the Hunt (Test Campaign)- Official Information and AAR Thread

Post by okiefire1 »

Cool. Another GREAT AAR from UP844 will be coming soon![8D]
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DoubleDeuce
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GTotH Test Campaign 3rd and final Missions

Post by DoubleDeuce »

UP844 and okiefire_ssl!

The Mission # 3 files for the GTotH Test Campaign are just about ready. This will be the FINAL mission of the campaign. For now we are proceeding with 2 and 3 Companies only. Briefing information will follow shortly.

Some changes for this last mission so I can tweak some stuff and test settings will be:

1. The DIFFICULTY setting for this last mission is to be set to "HARD".
2. The new fillable PDF Briefing and AAR .pdf form will be used. It's not complete as I am still working on what information to use and how to format it. Some things are editable, some not (basically if it has a light yellow background, it can be edited). This is intended to be a two way communication tool. It will provide the beginning mission and setup information and commanders can use it to refer to and make note of events from during the mission to save and report that back to me. If anyone has suggestions on what to add or is not needed, please feel free to let me know.

I will post the .txt file as before for each mission but this time, I will also attach your individual fillable PDF Briefing and AAR form.
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DoubleDeuce
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RE: Group Tigers on the Hunt (Test Campaign)- Official Information and AAR Thread

Post by DoubleDeuce »

TO THE GERMAN COMMANDER: 2 Coy/2 BN/233 RGT/102 ID

MISSION: Pockets (3)
DATE: Day, June 26, 1941
WEATHER: Overcast (Unlimited Visibility)

BRIEFING: Your unit has been ordered to make contact with and wipe out several pockets of enemy
resistance that were previously bypassed by the regiment. The presence of these units endanger the
division's supply lines and is delaying the advance forward on Kolno. Approximate locations of these
pockets have been noted on your map (in TotH). It is imperative that these pockets be eliminated
quickly and thoroughly.

CORE FORCE: The following is your core force;
1x LEADER: Lieutenant B*
1x LEADER: Sergeant C*
1x LEADER: Sergeant C*
2x SQUAD: Elite
10x SQUAD: 1st Line
2x HALF-SQUAD: 1st Line
2x CREW
2x SW: LIGHT MG
2x SW: AT RIFLE
2x SW: LIGHT MTR

VICTORY POINTS: Victory Points will be awarded as follows;
* - Both sides gain VP for casualties inflicted on your force.
* - Each side gains VP for control of VPO (as indicated on the map).

DIRECTLY ATTACHED: Battalion has attached the following units to your command for this Mission;
None

REINFORCEMENTS: Sometime after your attack the Regimental HQ will send a Forward Observer with radio access to 150mm Artillery support.

MISSION END: At the end of Game Turn 5, and at the end of each Game Turn thereafter, TotH will
perform a 'dr'. If the 'dr' is <=2, the Mission ends immediately. If the 'dr' trigger is not met, the game will end at the conclusion of Game Turn 11.

PDF is attached (its in the .zip file)
Attachments
GTotH_2-2-..PDF_only.zip
(231 KiB) Downloaded 20 times
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DoubleDeuce
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RE: Group Tigers on the Hunt - Official Information and AAR Thread

Post by DoubleDeuce »

TO THE GERMAN COMMANDER: 3 Coy/2 BN/233 RGT/102 ID

MISSION: Pockets (3)
DATE: Day, June 26, 1941
WEATHER: Overcast (Unlimited Visibility)

BRIEFING: Your unit has been ordered to make contact with and wipe out several pockets of enemy
resistance that were previously bypassed by the regiment. The presence of these units endanger the
division's supply lines and is delaying the advance forward on Kolno. Approximate locations of these
pockets have been noted on your map (in TotH). It is imperative that these pockets be eliminated
quickly and thoroughly.

CORE FORCE: The following is your core force;
1x LEADER: Lieutenant B**
1x LEADER: Sergeant C*
1x LEADER: Sergeant C*
4x SQUAD: Elite
2x SQUAD: 1st Line
3x SQUAD: 2st Line
2x CREW
2x SW: LIGHT MG
2x SW: AT RIFLE
2x SW: LIGHT MTR

VICTORY POINTS: Victory Points will be awarded as follows;
* - Each side gains VP for casualties inflicted.
* - Each side gains VP for control of VPO (as indicated on the map).

DIRECTLY ATTACHED: Battalion has attached the following units to your command for this Mission;
None

REINFORCEMENTS: No reinforcements are expected during this mission.

MISSION END: At the end of Game Turn 7, and at the end of each Game Turn thereafter, TotH will perform a 'dr'. If the 'dr' is <=2, the Mission ends immediately. If the 'dr' trigger is not met, the game will end at the conclusion of Game Turn 13.

PDF is attached (its in the .zip file)
Attachments
GTotH_3-2-..PDF_only.zip
(224.04 KiB) Downloaded 24 times
Gerry4321
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RE: Group Tigers on the Hunt - Official Information and AAR Thread

Post by Gerry4321 »

The pdfs are super!
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Lannes
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RE: Group Tigers on the Hunt - Official Information and AAR Thread

Post by Lannes »

Yes great job.
Christophe
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DoubleDeuce
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RE: Group Tigers on the Hunt - Official Information and AAR Thread

Post by DoubleDeuce »

Thanks for the feedback on the form.

Next, the Mission #3 files have been sent for both 2rd and 3rd Company Commanders so play them when you have time. As before, there is no rush. Now I get to take a break and finish up some scenario's I've been working on as well as get those GTotH rules finished up. [:D]
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