Originally posted by TIMJOT
How do you know this? Each attack will have variable losses.
You have the start of game US strength minus whatever damage your pilots said they did, give or take 1000%:p
Moderators: Joel Billings, wdolson, Don Bowen, mogami
Originally posted by Mike_B20
You have the start of game US strength minus whatever damage your pilots said they did, give or take 1000%:p
Originally posted by Mike_B20
In my view there should be some sort of seperation at the start to allow for variety in defense or offense.
Not to say there shouldn't be a what-if scenario but it should be seperate.
I think Pacific War had it about right starting post PH with the IJN fleet half way home.
Originally posted by Mike Scholl
To everyone who thinks the US should be able to "Midway"
the Japanese if they stick around to hit PH again.
Only the Yorktown is in range to do so (she docked at PH the
evening of the 7th.
If you want to have 2by3 put in alternate locations for the 2
US carrier to make a combined strike a feasibility the Japs have
to worry about, I say fine. Just be sure that one of those alternate locations is IN Pearl Harbor the morning of the 7th!
They were as likely to be there as anywhere else. If the possibility of hitting the Japanese by suprise still looks like a
good risk to your when accompanied by the possibility of losing
1/3rd you your total CV's in port, then you deserve the chance.
Originally posted by Mike_B20
So many times I've seen it posted that the US was 'lucky' at Midway, it was a miracle, it shouldn't have happened, that experts have wargamed the scenario and the US lost nine out of ten times etc.
When I've seen that argument I've always felt that there must have been something missing in the wargamers simulation.
The reality is Midway was a major defeat for the Japs simply because they were caught with most of their planes returning to their carriers or in the process of rearming and refueling.
Midway diesn't strike me as any sort of a miracle but all very logical and proper.
IF the Japs had hung around for a second day at Pearl Harbour and IF they sent most of their planes off at dawn to bomb PH and IF the US carrier aircraft were fully up to strength and IF the US caught the Japs in much the same way as they did later at Midway then maybe, just maybe the Japs could have been badly mauled.
Not likely, as any decent carrier commander would have reserved much of his strength, but hey, they didn't do that at Midway did they?
And of course that result or even Midway would be totally impossible in UV.
Originally posted by Mike_B20
Yes, we all know that but my point is the Japs didn't.
Once again, you are using 100% intelligence of US capabilities to plan IJN strategy.
At the time the IJN didn't have that luxury.
Also, there is a difference between a 'Midway' like result and what actually happened at Midway, ie catching the IJN planes refueling and rearming.
Originally posted by Mike_B20
IF the US caught the Japs in much the same way as they did later at Midway then maybe, just maybe the Japs could have been badly mauled.
Not likely, as any decent carrier commander would have reserved much of his strength, but hey, they didn't do that at Midway did they?
Originally posted by mdiehl
TIMJOT
Nagumo did not vacillate at Midway. He rearmed his a/c for a strike on Midway because Midway's air base had clearly not been crippled by the full might of the 1st wave, and because no US CVs were known or even rumoured to be in the area. He rearmed ALL available ready planes. This is precisely why it is reasonable to assume that he'd have done the same given a hypothetical 3rd or 4th strike at PH.
To all in general:
The best way of course for the USN to "Midway" the IJN in a Dec 8 repeated attack on PH scenario is to wait for that 3rd wave to be recovered. A 2 CV strike against KB recovering a/c would almost certainly sink three Japanese CVs. To be sure, the Yorktown strike would be less than full strength, but after the third wave KB would not even have 20% of its air complement fit to fight, from battle damage, recovring a/c and so forth.
If the UV engine does not have a mechanism for Allied CVs to time airstrikes to catch Japanese a/c in recovery or on the flight deck, it's a major missing element and flaw in the program. EVERY boardgame tac-sim and most of the strategic board game sims provide for this possibility.
Other than the fact that the US did exactly that at Midway, and that US CV tactics specifically envisioned, as a matter of foctrine, taking advantage of opportunities to do EXACTLy that?There is no reason to assume any Navy can co-ordinate an attack on a TF while it is recovering aircraft.

Originally posted by mdiehl
The idea is not that 2 CVs have to get to PH by Dec 8th. It's that 2 CVs have to get to Kido Butai by the time the latter finishes crashing aircraft into drydock gates, or whatever, during waves 3 and 4.
When this is happening, KB will have at most 10-12 a/c on CAP, because the remainder are gassed up waiting for your theoretical naval interdiction hold-back and the rest will either be damaged or away (bombing PH).
The circumstances will be almost identical to Midway. A mission-overtasked Japanese CV fleet with the usual lousy defensive CAP/CAC trying to guard against an unknown number of CVs whose positions are unknown but presumed to not be in the area. (Because, after all, Nagumo LEFT in the first place on the suspicion that US CVs WERE in the area. If he stays, it's reasonable to assume that he's been convinced that they're NOT in the area.)
In these circumstances the initiative is all on the side of the US. And it only takes one or two bombers to ruin a CVs day. The US had more than enough assets on two CVs to sink all 6 CVs. It is readonable and appropriate to assume that they could easily sink 3 of them.
Other than the fact that the US did exactly that at Midway, and that US CV tactics specifically envisioned, as a matter of foctrine, taking advantage of opportunities to do EXACTLy that?
I guess I'm confused. Are we talking "game reality" or the "real world?" If the latter, the real world load out of KB is an average of 22 fighters per CV, prior to any losses as a result of the 1st and 2nd waves, or hypothetical 3rd + waves.Hi, How do you come up with your numbers (at most 10 or 12 fighters on CAP. 6 CV each with approx 30 fighters can not even put up 5 or 6 each? At 50 percent CAP and 50 percent escort you'd have most of 90 fighters up and most of 90 fighters sitting. (I assign fighters every other Carrier. Akagi, Zuikaku and Hiry on CAP Kaga, Shokaku, and Soryu on Escort)
The IJN are on the eastern side of PH. The USN CV have to at least reach PH to have a shot and only 1 of them can make it by the 8th (possibly I don't think it actually can)
In these circumstances the initiative is all on the side of the US. And it only takes one or two bombers to ruin a CVs day. The US had more than enough assets on two CVs to sink all 6 CVs. It is readonable and appropriate to assume that they could easily sink 3 of them.
Originally posted by mdiehl
I guess I'm confused. Are we talking "game reality" or the "real world?" If the latter, the real world load out of KB is an average of 22 fighters per CV, prior to any losses as a result of the 1st and 2nd waves, or hypothetical 3rd + waves.
Assuming no losses to PH strikes, that's 132 fighters. Of these, you've specified that two CVs are holding back for naval interdiction. That leaves 80 fighters. Of these, you could expect half to be assigned to the PH strikes, that leaves 40 or so fighters for CAP. To maximize handling efficiency and CAP coordination, you'd use all the fighters from two CVs. Managing a CAP is rather like managing three infants; you diaper one (fuel and arm), feed another (fly CAP), burp the third (land the last CAP), more or less all at the same time. Then you repeat it. Then you repeat it again. Then you start over. At most, 33% of the aircraft actually assigned to CAP should be "effective" at interdicting an inbound strike. If UV says otherwise, UV is wrong.
Then, throw in the fact that KB has no radar capability to detect inbound strikes or to vectore their a/c into position. So, of the a/c currently flying cap, perhaps half of them can actually intervene against a strike. Your down to maybe 9 a/c.
If you try to beef up CAP by assigning more carrier decks to the Job, then you're just adding more control centers to an already confused situation, where no one is keeping track of planes by radar. In short, adding more decks to the job does not provide a commensurate LINEAR increase in cap effectiveness. Beyond a certain point, adding more decks to CAP may even decrease CAP effectiveness.
If you really f@ck the situation up, you fly cap from 4 decks simultaneously, whilst recovering or launching a new wave of airstrikes against anything, and when all this happens a US strike arrives. Even a 1-CV US strike would likely wreak havoc in such a situation.
Originally posted by Mike_B20
So many times I've seen it posted that the US was 'lucky' at Midway, it was a miracle, it shouldn't have happened, that experts have wargamed the scenario and the US lost nine out of ten times etc.
When I've seen that argument I've always felt that there must have been something missing in the wargamers simulation.
The reality is Midway was a major defeat for the Japs simply because they were caught with most of their planes returning to their carriers or in the process of rearming and refueling.
Midway diesn't strike me as any sort of a miracle but all very logical and proper.
IF the Japs had hung around for a second day at Pearl Harbour and IF they sent most of their planes off at dawn to bomb PH and IF the US carrier aircraft were fully up to strength and IF the US caught the Japs in much the same way as they did later at Midway then maybe, just maybe the Japs could have been badly mauled.
Not likely, as any decent carrier commander would have reserved much of his strength, but hey, they didn't do that at Midway did they?
And of course that result or even Midway would be totally impossible in UV.