WITE 2.0 OOB?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

User avatar
sillyflower
Posts: 3509
Joined: Wed Aug 04, 2010 4:39 pm
Location: Back in Blighty

RE: WITE 2.0 OOB?

Post by sillyflower »

ORIGINAL: RKhan
ORIGINAL: morvael

The road from adjustable OOB leads to adjustable production leads to adjustable technology. I think this is more what Hearts of Iron series is about, but for this game the designers choose a different way. I do like building my own army, so I miss this part.

Not necessarily, and I am glad this is not Hearts of Iron.
I agree with RKhan on both counts. The Russian OOB is very adjustable but player has no influence over production or technology; other than by moving factories to stop them producing.

As others have said, historical OOBs, which include TOEs, were driven by events. Same issue as national morale in a way. The multiple changes to Russian inf TOEs drive me mad especially in '42 when my rifle squads suddenly shrink when I have plenty of men and arms points.
web exchange

Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?
User avatar
Icier
Posts: 564
Joined: Tue Jul 15, 2014 1:23 pm
Location: a sunny beach nsw

RE: WITE 2.0 OOB?

Post by Icier »

More a question for morvael...as the Germans OOB is more or less finalised..how hard would it be to put some limits on the Soviets in the next patch, say something like Wikipedia list.
Those are my principles, and if you don't like them... well, I have others.
SeriousCatNZ
Posts: 49
Joined: Sun Aug 18, 2013 11:16 am
Location: Auckland, New Zealand

RE: WITE 2.0 OOB?

Post by SeriousCatNZ »

One thing that should limit the Soviet player is that the Soviet supply situation was highly constrained, so whilst they could field a vast number of troops they could supply very few of them for combat. This led to the Soviets mainly using their rifle divisions as holding troops, whilst the precious and scarce supply they did have was given to their best units, such as Guards, cavalry, and armour.

In WITE it's too easy for a competent Soviet player to hold the Germans because they don't suffer from historical supply constraints. Even though the Soviets are evacuating much of their heavy industry eastwards the Soviets still have way too much supply. (To be fair, the Germans also have way too much supply and can afford to attack everywhere, which is complete fantasy.)
Schmart
Posts: 662
Joined: Mon Sep 13, 2010 3:07 pm
Location: Canada

RE: WITE 2.0 OOB?

Post by Schmart »

ORIGINAL: el hefe
2. The rename function allows units to rename and change OBs many times throughout their life without requiring the unit to withdraw from the front and a fresh (and fully equipped) unit replacing it as a reinforcement. Now, we can properly simulate units being upgraded seamlessly. An example of this is the 373rd Wallonian Infantry Battalion that begins in the Western Theater Box. On Turn 104 (Summer 43), it upgrades to the 5th SS Walloonian Motorized Brigade and on Turn 174 (Fall 44), it upgrades to the 28th SS Wall. Grenadier Division.

This will be extremely helpful to build my full 41-45 Russian OOB (especially if it will also apply to support units). Further, if a Disband Unit option could be added in the editor, then it would be golden!
Post Reply

Return to “Gary Grigsby's War in the East Series”