Strategic Command UI issues and feedback
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- Posts: 407
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Strategic Command UI issues and feedback
Please use this thread to post any issues or suggestions you have with regard to the UI
This could include
- Whats clear
- What isn't
- Is the right information displayed?
- Is it easy to use? What would make it easier?
- Can you find everything you need?
- Are all the common orders and functions easily accessible?
- Etc.
Thank you
Ben Wilkins
This could include
- Whats clear
- What isn't
- Is the right information displayed?
- Is it easy to use? What would make it easier?
- Can you find everything you need?
- Are all the common orders and functions easily accessible?
- Etc.
Thank you
Ben Wilkins
- TheBattlefield
- Posts: 507
- Joined: Sat Jun 11, 2016 10:09 am
RE: Strategic Command UI issues and feedback
- The report screen "Losses" overlaps the report window
- The font of the strength indication (3D view) appear a bit thin and small
- The bitmaps for the display of ore mines and oil fields are hardly to identify at first glance
- When scrolling the menu bar disappears
- National morale of enemy nations are not displayed in the menu bar
- A graphical misrepresentation shows along the entire map below the line "137"
- The font of the strength indication (3D view) appear a bit thin and small
- The bitmaps for the display of ore mines and oil fields are hardly to identify at first glance
- When scrolling the menu bar disappears
- National morale of enemy nations are not displayed in the menu bar
- A graphical misrepresentation shows along the entire map below the line "137"
Elite Forces - SC3 Mod
tm.asp?m=4491689
tm.asp?m=4491689
RE: Strategic Command UI issues and feedback
This:
tm.asp?m=4106637
This:
tm.asp?m=4107401
And the Set Mode consistency for all units:
tm.asp?m=4107346
tm.asp?m=4106637
This:
tm.asp?m=4107401
And the Set Mode consistency for all units:
tm.asp?m=4107346
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
RE: Strategic Command UI issues and feedback
This is a really nice feature. I parked a medium bomber in northern Norway and it automatically interdicts convoys [as there is no air unit in range to protect the convoy]. No clicking or anything, it is automatic ... BRILLIANT !!


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- Ostwindflak
- Posts: 667
- Joined: Thu Jan 23, 2014 5:36 pm
- Location: New Hampshire
RE: Strategic Command UI issues and feedback
I bought the 1 German Maritime Bomber unit to do this also. Good feature.
RE: Strategic Command UI issues and feedback
Does the Maritime Unit get more than the 4-5 MPP's per turn that the Medium Bomber gets ?
- BillRunacre
- Posts: 6534
- Joined: Mon Jul 22, 2013 2:57 pm
- Contact:
RE: Strategic Command UI issues and feedback
Yes, they have a slightly higher raid multiplier so they are more useful in this role.
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- Ostwindflak
- Posts: 667
- Joined: Thu Jan 23, 2014 5:36 pm
- Location: New Hampshire
RE: Strategic Command UI issues and feedback
One suggestion I would like to put forward is on the anti-tank units. Since SC2 I have wondered why there was never anything implemented where they can provide defensive support fire like an artillery unit can. It would make more sense (at least in my mind) as their attack ability is rather weak against enemy armor formations. They do better on the defensive (and very rarely will the AI attack an AT unit with an armored unit).
So I propose exploring the idea (if it is feasible) of making anti-tank units have a one strike defensive fire ability that can support a unit within one hex of the anti-tank unit.
I know that a smart player will bleed off this defensive fire with an infantry unit and then follow up with an armor unit, but it still feels to me like the anti-tank units have little to no purpose.
I use them mostly to garrison a section of the front or a town to free up an infantry unit as it is now. These units need a purpose in life I say. [:)]
So I propose exploring the idea (if it is feasible) of making anti-tank units have a one strike defensive fire ability that can support a unit within one hex of the anti-tank unit.
I know that a smart player will bleed off this defensive fire with an infantry unit and then follow up with an armor unit, but it still feels to me like the anti-tank units have little to no purpose.
I use them mostly to garrison a section of the front or a town to free up an infantry unit as it is now. These units need a purpose in life I say. [:)]
- TheBattlefield
- Posts: 507
- Joined: Sat Jun 11, 2016 10:09 am
RE: Strategic Command UI issues and feedback
ORIGINAL: Ostwindflak
One suggestion I would like to put forward is on the anti-tank units. Since SC2 I have wondered why there was never anything implemented where they can provide defensive support fire like an artillery unit can. It would make more sense (at least in my mind) as their attack ability is rather weak against enemy armor formations. They do better on the defensive (and very rarely will the AI attack an AT unit with an armored unit).
So I propose exploring the idea (if it is feasible) of making anti-tank units have a one strike defensive fire ability that can support a unit within one hex of the anti-tank unit.
I know that a smart player will bleed off this defensive fire with an infantry unit and then follow up with an armor unit, but it still feels to me like the anti-tank units have little to no purpose.
I use them mostly to garrison a section of the front or a town to free up an infantry unit as it is now. These units need a purpose in life I say. [:)]
Better let them start with Level 2. This will hurt a little more...
Elite Forces - SC3 Mod
tm.asp?m=4491689
tm.asp?m=4491689
RE: Strategic Command UI issues and feedback
Saudi Arabia. I see it listed as giving the US MPP's, but I can't cross the border [:(] Lot's of pretty oil sitting there that I can't grab ?


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- SC3w.jpg (79.42 KiB) Viewed 647 times
RE: Strategic Command UI issues and feedback
It might turn out to be helpful if you declare war against Saudia Arabia first (War Map --> War Map --> Declare War --> pick the Saudis Flag and confirm the declaration of war) ...
[8D]
[8D]
"You will be dead, so long as you refuse to die" (George MacDonald)
RE: Strategic Command UI issues and feedback
LOL !! Thank You ... it's late 1943 and I haven't declared war on anybody in so long I forgot all about it.
RE: Strategic Command UI issues and feedback
It would be nice if saved games would show time of day and not only the date it was saved. One time my game crashed and I didn't know if my save or autosave was the latest one.
Also is there any chance we could have an option to adjust difficulty levels after a game has been started?
Also is there any chance we could have an option to adjust difficulty levels after a game has been started?
RE: Strategic Command UI issues and feedback
I really struggle with the placement of the MPP information on the left side of the screen.
Feels like my eyes knot themself while looking up, down, left and right.
Please check if it might be possible to show the national flags & MPPs on the top of the screen (middle placement). Feel free to move the menu buttons like research, war map etc on the left or better right side of the screen.
You really need the MPPs amounts often in the game. While they are at the top and in the middle of the screen, you simple see the information. Looking left or right is so much more exhausting, while offering not a single advantage on itself.
Just a general suggestion how it could look like with Mpps, Flags and NM bar in in the middle of the top screen ...

Feels like my eyes knot themself while looking up, down, left and right.
Please check if it might be possible to show the national flags & MPPs on the top of the screen (middle placement). Feel free to move the menu buttons like research, war map etc on the left or better right side of the screen.
You really need the MPPs amounts often in the game. While they are at the top and in the middle of the screen, you simple see the information. Looking left or right is so much more exhausting, while offering not a single advantage on itself.
Just a general suggestion how it could look like with Mpps, Flags and NM bar in in the middle of the top screen ...

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- upper.jpg (118.92 KiB) Viewed 647 times
"You will be dead, so long as you refuse to die" (George MacDonald)
RE: Strategic Command UI issues and feedback
... while the menu buttons moved to the button, left (and unused) side, with a real time clock information added into the left lower corner:


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"You will be dead, so long as you refuse to die" (George MacDonald)
RE: Strategic Command UI issues and feedback
How do you get all five of them ? I've only got Germany and Italy in the upper left. I looked in the Advanced Options but didn't see how to do it.


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- SC3a55.jpg (25.94 KiB) Viewed 647 times
RE: Strategic Command UI issues and feedback
If it isn't already in the works, I think this is a really good idea. Also, it would be real convenient if we could grab and move those buttons so they are arranged more like each person wants them. The most used could be moved closer to the center. I've got a program for work that allows that, don't know how difficult it is to program, though. [;)]


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- BillRunacre
- Posts: 6534
- Joined: Mon Jul 22, 2013 2:57 pm
- Contact:
RE: Strategic Command UI issues and feedback
ORIGINAL: sPzAbt653
How do you get all five of them ? I've only got Germany and Italy in the upper left. I looked in the Advanced Options but didn't see how to do it.
![]()
I imagine that Claus did it by starting a campaign in Hotseat mode, and taking a screenshot from the Axis side and then again when starting the Allied turn. Then piecing them together afterwards.
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RE: Strategic Command UI issues and feedback
ORIGINAL: sPzAbt653
If it isn't already in the works, I think this is a really good idea. Also, it would be real convenient if we could grab and move those buttons so they are arranged more like each person wants them. The most used could be moved closer to the center. I've got a program for work that allows that, don't know how difficult it is to program, though. [;)]
![]()
That left area will be used for the rightclick menu options.
RE: Strategic Command UI issues and feedback
ORIGINAL: sPzAbt653
How do you get all five of them ? I've only got Germany and Italy in the upper left. I looked in the Advanced Options but didn't see how to do it.
![]()
What you see is the Allied side. But i agree that it would be nice to get Germany & Italy shown, too.
"You will be dead, so long as you refuse to die" (George MacDonald)