RUNNING POLL - ScenEdit requests

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Kitchens Sink
Posts: 402
Joined: Sun May 04, 2014 8:55 pm

RE: RUNNING POLL - ScenEdit requests

Post by Kitchens Sink »

I'm not sure if this is the correct thread for this request, but I would like to see an option to "Scrub Event if Side is Human", similar to the "Scrub Mission if Side is Human" setting currently in the game for missions. This would keep some or all AI-Side Event Firings from showing up in the Message Log. I realize this can be done by Players by turning off Events in the Game Options area, but I think it's handy for scenarios where players might forget to do this.

Thanks!
USSInchon
Posts: 40
Joined: Mon Feb 17, 2014 2:43 pm

RE: RUNNING POLL - ScenEdit requests

Post by USSInchon »

Would it be possible to make the "ScenEdit_SetLoadout" function able to change a loadout even if the aircraft is still in the process of being readied? At present it comes back with "Aircraft is not parked, cannot change loadout!" This would make it easier to simulate maintenance periods or aircraft breaking down.
Vici Supreme
Posts: 568
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Location: Southern Germany

RE: RUNNING POLL - ScenEdit requests

Post by Vici Supreme »

ORIGINAL: USSInchon

Would it be possible to make the "ScenEdit_SetLoadout" function able to change a loadout even if the aircraft is still in the process of being readied? At present it comes back with "Aircraft is not parked, cannot change loadout!" This would make it easier to simulate maintenance periods or aircraft breaking down.
+1
Vici Supreme
Posts: 568
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Location: Southern Germany

RE: RUNNING POLL - ScenEdit requests

Post by Vici Supreme »

Being able to re-arrange several reference points at once in the Event Editor or while setting up on No-Nav zones would literally be a game changer. [&o]

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acidtekno
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Joined: Thu May 14, 2015 6:50 pm
Location: Poland

RE: RUNNING POLL - ScenEdit requests

Post by acidtekno »

LUA: 'wait(n seconds)' function that could be used without blocking the main thread.

Ksawery
orca
Posts: 545
Joined: Wed Nov 06, 2013 4:59 pm

RE: RUNNING POLL - ScenEdit requests

Post by orca »

Can the option for unlimited ammo at bases be either: yes, no, or yes but only at selected bases.

This allows more options for scenarios when base ammo details are important in some locations but would be much easier for scenario designer to have unlimited ammo at others.
orca
Posts: 545
Joined: Wed Nov 06, 2013 4:59 pm

RE: RUNNING POLL - ScenEdit requests

Post by orca »

Can the map be updated to include the reclaimed SCS islands? This has been discussed before but am reposting as it's extremely important in any SCS scenario. There is a work around by placing units on land somewhere else and the moving to the appropriate position on "water". But it's not ideal for several reasons including normally mobile land units can't move correctly on "water" which limits mobile radars and missiles.

There is much information now on these islands. Google maps shows many of these including the airfields on Woody, Subi, Mischief, and Fiery Cross. When you look you realize how big they are. You can even see Flankers parked on Woody and many large ships docked at all.

Here are a few interesting links:
http://warontherocks.com/2016/09/chinas ... you-think/
https://amti.csis.org/island-tracker/

mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: RUNNING POLL - ScenEdit requests

Post by mikmykWS »

ORIGINAL: orca

Can the map be updated to include the reclaimed SCS islands? This has been discussed before but am reposting as it's extremely important in any SCS scenario. There is a work around by placing units on land somewhere else and the moving to the appropriate position on "water". But it's not ideal for several reasons including normally mobile land units can't move correctly on "water" which limits mobile radars and missiles.

There is much information now on these islands. Google maps shows many of these including the airfields on Woody, Subi, Mischief, and Fiery Cross. When you look you realize how big they are. You can even see Flankers parked on Woody and many large ships docked at all.

Here are a few interesting links:
http://warontherocks.com/2016/09/chinas ... you-think/
https://amti.csis.org/island-tracker/


Is on our list. Probably best to see what things look like after all the terraforming going on in real life. This is a very complex task so unfortunately its not a quick add. Its on the list though already.

Mike
Rory Noonan
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Location: Brooklyn, NY

RE: RUNNING POLL - ScenEdit requests

Post by Rory Noonan »

I'd love to have the following lua commands:

add a side
delete a side
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michaelm75au
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Location: Melbourne, Australia

RE: RUNNING POLL - ScenEdit requests

Post by michaelm75au »

ORIGINAL: Supreme 2.0

ORIGINAL: USSInchon

Would it be possible to make the "ScenEdit_SetLoadout" function able to change a loadout even if the aircraft is still in the process of being readied? At present it comes back with "Aircraft is not parked, cannot change loadout!" This would make it easier to simulate maintenance periods or aircraft breaking down.
+1
1.11.SR7 - ScenEdit_SetLoadout() allows READYING a/c to be updated also
Michael
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michaelm75au
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Location: Melbourne, Australia

RE: RUNNING POLL - ScenEdit requests

Post by michaelm75au »

ORIGINAL: Kitchens Sink

I'm not sure if this is the correct thread for this request, but I would like to see an option to "Scrub Event if Side is Human", similar to the "Scrub Mission if Side is Human" setting currently in the game for missions. This would keep some or all AI-Side Event Firings from showing up in the Message Log. I realize this can be done by Players by turning off Events in the Game Options area, but I think it's handy for scenarios where players might forget to do this.

Thanks!
In 1.11.SR7: Added option on Event that can controls logging to the game log; on by default, but useful for an event that fires quite often
Michael
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michaelm75au
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RE: RUNNING POLL - ScenEdit requests

Post by michaelm75au »

ORIGINAL: dsatya

hello..

will it be possible to change damage status of the unit through lua? As an example, giving status "destroyed" or "damaged" to some sensors of a ship, while overall damage of the ship itself is only 20 or 30 %.
I think these would be a good addition to the scenedit scripts, lets say when you want to have "controlled" damage status of a ship caused by some explosions (nuclear maybe) in the middle of running scenario.

Thanks !
In 1.11.SR7: added new function ScenEdit_SetUnitDamage(table)
Michael
orca
Posts: 545
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RE: RUNNING POLL - ScenEdit requests

Post by orca »

Would be nice to have a unit leaves area trigger.

Also is it possible to make the text size in the event editor stay changed every time I reopen it? Currently it always defaults to 8 which is small on my monitor.

thanks
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Rommel76
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RE: RUNNING POLL - ScenEdit requests

Post by Rommel76 »

I vote for local weather fronts (non-global weather).
ExNusquam
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Location: Washington, D.C.

RE: RUNNING POLL - ScenEdit requests

Post by ExNusquam »

This is a very small request - can the "Change Database" menu be rearanged so that the most current builds of DB3k and CWDB (and soon WW2DB) are at the top of the list? There are now so many versions of DB3K you have to click at the bottom to scroll down.
Zaslon
Posts: 298
Joined: Sun Jun 14, 2015 8:52 am

RE: RUNNING POLL - ScenEdit requests

Post by Zaslon »

ORIGINAL: Rommel76

I vote for local weather fronts (non-global weather).
Defined with points, like Missions for example.

ORIGINAL: ExNusquam

This is a very small request - can the "Change Database" menu be rearanged so that the most current builds of DB3k and CWDB (and soon WW2DB) are at the top of the list? There are now so many versions of DB3K you have to click at the bottom to scroll down.
I agree.
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Kids think about Iran and Amateurs think about Russia, but professionals think about China
Norm49
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RE: RUNNING POLL - ScenEdit requests

Post by Norm49 »

Me I went to be able to transfer ammunition with cargo plane and helicopter.
ParachuteProne
Posts: 227
Joined: Mon Aug 02, 2004 1:35 pm

RE: RUNNING POLL - ScenEdit requests

Post by ParachuteProne »

Please add a more advanced or at least more realistic ground combat model so ground forces cannot drive through each others area of control and have a realistic attrition rate.

Although I would vote for above first I would like to second SAR mentioned earlier. If a ship or plane goes down a number of rescuable targets may be left to recover.
ParachuteProne
Posts: 227
Joined: Mon Aug 02, 2004 1:35 pm

RE: RUNNING POLL - ScenEdit requests

Post by ParachuteProne »

Please add expanded /more detailed /realistic ground combat
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fortyporkpies
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Location: Washington DC

RE: RUNNING POLL - ScenEdit requests

Post by fortyporkpies »

Please oh please add a countdown timer. Both at the lua level, as Acidtekno mentioned earlier, a "wait(duration)" function that doesn't jam up other processes (I'd vote for that!), and at the "basic" level too, a [Time Elapsed] trigger selectable in the "create new trigger" dropdown menu. Hope that makes sense
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