RUNNING POLL - ScenEdit requests
Moderator: MOD_Command
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RE: RUNNING POLL - ScenEdit requests
I'm not sure if this is the correct thread for this request, but I would like to see an option to "Scrub Event if Side is Human", similar to the "Scrub Mission if Side is Human" setting currently in the game for missions. This would keep some or all AI-Side Event Firings from showing up in the Message Log. I realize this can be done by Players by turning off Events in the Game Options area, but I think it's handy for scenarios where players might forget to do this.
Thanks!
Thanks!
RE: RUNNING POLL - ScenEdit requests
Would it be possible to make the "ScenEdit_SetLoadout" function able to change a loadout even if the aircraft is still in the process of being readied? At present it comes back with "Aircraft is not parked, cannot change loadout!" This would make it easier to simulate maintenance periods or aircraft breaking down.
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RE: RUNNING POLL - ScenEdit requests
+1ORIGINAL: USSInchon
Would it be possible to make the "ScenEdit_SetLoadout" function able to change a loadout even if the aircraft is still in the process of being readied? At present it comes back with "Aircraft is not parked, cannot change loadout!" This would make it easier to simulate maintenance periods or aircraft breaking down.
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RE: RUNNING POLL - ScenEdit requests
Being able to re-arrange several reference points at once in the Event Editor or while setting up on No-Nav zones would literally be a game changer. [&o]


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RE: RUNNING POLL - ScenEdit requests
LUA: 'wait(n seconds)' function that could be used without blocking the main thread.
Ksawery
Ksawery
RE: RUNNING POLL - ScenEdit requests
Can the option for unlimited ammo at bases be either: yes, no, or yes but only at selected bases.
This allows more options for scenarios when base ammo details are important in some locations but would be much easier for scenario designer to have unlimited ammo at others.
This allows more options for scenarios when base ammo details are important in some locations but would be much easier for scenario designer to have unlimited ammo at others.
RE: RUNNING POLL - ScenEdit requests
Can the map be updated to include the reclaimed SCS islands? This has been discussed before but am reposting as it's extremely important in any SCS scenario. There is a work around by placing units on land somewhere else and the moving to the appropriate position on "water". But it's not ideal for several reasons including normally mobile land units can't move correctly on "water" which limits mobile radars and missiles.
There is much information now on these islands. Google maps shows many of these including the airfields on Woody, Subi, Mischief, and Fiery Cross. When you look you realize how big they are. You can even see Flankers parked on Woody and many large ships docked at all.
Here are a few interesting links:
http://warontherocks.com/2016/09/chinas ... you-think/
https://amti.csis.org/island-tracker/
There is much information now on these islands. Google maps shows many of these including the airfields on Woody, Subi, Mischief, and Fiery Cross. When you look you realize how big they are. You can even see Flankers parked on Woody and many large ships docked at all.
Here are a few interesting links:
http://warontherocks.com/2016/09/chinas ... you-think/
https://amti.csis.org/island-tracker/
RE: RUNNING POLL - ScenEdit requests
ORIGINAL: orca
Can the map be updated to include the reclaimed SCS islands? This has been discussed before but am reposting as it's extremely important in any SCS scenario. There is a work around by placing units on land somewhere else and the moving to the appropriate position on "water". But it's not ideal for several reasons including normally mobile land units can't move correctly on "water" which limits mobile radars and missiles.
There is much information now on these islands. Google maps shows many of these including the airfields on Woody, Subi, Mischief, and Fiery Cross. When you look you realize how big they are. You can even see Flankers parked on Woody and many large ships docked at all.
Here are a few interesting links:
http://warontherocks.com/2016/09/chinas ... you-think/
https://amti.csis.org/island-tracker/
Is on our list. Probably best to see what things look like after all the terraforming going on in real life. This is a very complex task so unfortunately its not a quick add. Its on the list though already.
Mike
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RE: RUNNING POLL - ScenEdit requests
I'd love to have the following lua commands:
add a side
delete a side
add a side
delete a side

- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: RUNNING POLL - ScenEdit requests
1.11.SR7 - ScenEdit_SetLoadout() allows READYING a/c to be updated alsoORIGINAL: Supreme 2.0
+1ORIGINAL: USSInchon
Would it be possible to make the "ScenEdit_SetLoadout" function able to change a loadout even if the aircraft is still in the process of being readied? At present it comes back with "Aircraft is not parked, cannot change loadout!" This would make it easier to simulate maintenance periods or aircraft breaking down.
Michael
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: RUNNING POLL - ScenEdit requests
In 1.11.SR7: Added option on Event that can controls logging to the game log; on by default, but useful for an event that fires quite oftenORIGINAL: Kitchens Sink
I'm not sure if this is the correct thread for this request, but I would like to see an option to "Scrub Event if Side is Human", similar to the "Scrub Mission if Side is Human" setting currently in the game for missions. This would keep some or all AI-Side Event Firings from showing up in the Message Log. I realize this can be done by Players by turning off Events in the Game Options area, but I think it's handy for scenarios where players might forget to do this.
Thanks!
Michael
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: RUNNING POLL - ScenEdit requests
In 1.11.SR7: added new function ScenEdit_SetUnitDamage(table)ORIGINAL: dsatya
hello..
will it be possible to change damage status of the unit through lua? As an example, giving status "destroyed" or "damaged" to some sensors of a ship, while overall damage of the ship itself is only 20 or 30 %.
I think these would be a good addition to the scenedit scripts, lets say when you want to have "controlled" damage status of a ship caused by some explosions (nuclear maybe) in the middle of running scenario.
Thanks !
Michael
RE: RUNNING POLL - ScenEdit requests
Would be nice to have a unit leaves area trigger.
Also is it possible to make the text size in the event editor stay changed every time I reopen it? Currently it always defaults to 8 which is small on my monitor.
thanks
Also is it possible to make the text size in the event editor stay changed every time I reopen it? Currently it always defaults to 8 which is small on my monitor.
thanks
RE: RUNNING POLL - ScenEdit requests
I vote for local weather fronts (non-global weather).
RE: RUNNING POLL - ScenEdit requests
This is a very small request - can the "Change Database" menu be rearanged so that the most current builds of DB3k and CWDB (and soon WW2DB) are at the top of the list? There are now so many versions of DB3K you have to click at the bottom to scroll down.
RE: RUNNING POLL - ScenEdit requests
Defined with points, like Missions for example.ORIGINAL: Rommel76
I vote for local weather fronts (non-global weather).
I agree.ORIGINAL: ExNusquam
This is a very small request - can the "Change Database" menu be rearanged so that the most current builds of DB3k and CWDB (and soon WW2DB) are at the top of the list? There are now so many versions of DB3K you have to click at the bottom to scroll down.

Kids think about Iran and Amateurs think about Russia, but professionals think about China
RE: RUNNING POLL - ScenEdit requests
Me I went to be able to transfer ammunition with cargo plane and helicopter.
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RE: RUNNING POLL - ScenEdit requests
Please add a more advanced or at least more realistic ground combat model so ground forces cannot drive through each others area of control and have a realistic attrition rate.
Although I would vote for above first I would like to second SAR mentioned earlier. If a ship or plane goes down a number of rescuable targets may be left to recover.
Although I would vote for above first I would like to second SAR mentioned earlier. If a ship or plane goes down a number of rescuable targets may be left to recover.
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RE: RUNNING POLL - ScenEdit requests
Please add expanded /more detailed /realistic ground combat
- fortyporkpies
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RE: RUNNING POLL - ScenEdit requests
Please oh please add a countdown timer. Both at the lua level, as Acidtekno mentioned earlier, a "wait(duration)" function that doesn't jam up other processes (I'd vote for that!), and at the "basic" level too, a [Time Elapsed] trigger selectable in the "create new trigger" dropdown menu. Hope that makes sense