4 player E-mail: AAR

Post descriptions of your brilliant successes and unfortunate demises.

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Mayhemizer_slith
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RE: 4 player E-mail: A

Post by Mayhemizer_slith »

ORIGINAL: Orm

ORIGINAL: Mayhemizer

You luckers [:@]

Germany places 2 markers on defense and moves highest marker from offense to defense.
Unfortunately, moving markers seems to be bugged. You can move them but the program always seem to pick the lowest marker. Regardless of the marker picked. Do you want to change your orders?

Move one marker anyway.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: 4 player E-mail: A

Post by Orm »

Elite partisans attack and capture the Tin mine at Larut.

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Picture from Nov/Dec '40 End Of Turn - Partisans
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Orm
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RE: 4 player E-mail: A

Post by Orm »

Nov/Dec '40
End of Turn

USSR places their marker on offence and moves another marker to the offensive pool. USSR now has no defensive markers left

USA place one marker in the Japanese pool and then gear up production. One chit moved to the German tension pool.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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warspite1
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RE: 4 player E-mail: A

Post by warspite1 »

Hi guys. What's the plan for the weekend? Has anyone got times they can/cannot do?
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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Mayhemizer_slith
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RE: 4 player E-mail: A

Post by Mayhemizer_slith »

I think I can send my instructions tonight.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player E-mail: A

Post by Mayhemizer_slith »

Units destroyed.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Centuur
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RE: 4 player E-mail: A

Post by Centuur »

This was a good turn for the Allies. Less losses than the Axis for the CW in this stage of the war is very, very good. And the loss of the Italian TRS will hurt the Axis a lot...
Peter
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Orm
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RE: 4 player E-mail: A

Post by Orm »

Nov/Dec '40
End of Turn

Production:
Germany (18):
MIL
INF
Pilot
FTR3
HQA

Italy (7):
MIL
FTR2
SUB (2nd)
Repair Littorio

Japan (13):
INF
ART
FTR2
Pilot
SUB (2nd)
CP
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: 4 player E-mail: A

Post by Orm »

Nov/Dec '40
End of Turn

CW spent 6 oil on reorganization. The remaining Allied nations spent no oil at all. Although USA has several disorganized ships.

Production:
China (6):
HQI
Save 1 BP

CW (20):
INF
MOT
CV (1st)
Pilot
3 x CVP
NAV2
TRS (1st)
CP
CA (2nd)

France (2):
Save 2 BPs

USA (19):
INF
Repair CA (CW)
CP
BB (1st)
BB (2nd)
CV (2nd)
Pilot
NAV3
CVP0

USSR (16):
MECH
INF
Pilot
AA
MTN Div
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: 4 player E-mail: A

Post by Orm »

Jan/Feb '41

Reinforcements:

Germany:
MIL
FTR2

Italy:
MIL
2 x FTR2
NAV2
Synth

Japan:
SUB
2 x INF
Synth
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: 4 player E-mail: A

Post by Orm »

Jan/Feb '41

Reinforcements:

Nat China:
MOT

CW:
CP
INF
INF (SPA)
MOT (IND)
2 x FTR2
2 x BB (Repaired)
2 x CA (Repaired)
CA (New)

France:
CA (Repaired)

USA:
INF
NAV3

USA remove 1 CVP1

Com China:
GARR

USSR:
ARM
2 x MOT
2 x INF
CAV

USSR Remove 1 FTR2
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: 4 player E-mail: A

Post by Orm »

Jan/Feb '41

Volontary Resource Lending.

CW -> China 2 resources (1 oil)
Frace -> CW 2 resources
Germany -> Italy 5 resources (1 oil)
USA -> France 2 BP
USA -> CW 3 resources (3 oil)
USA -> China 1 resource
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: 4 player E-mail: A

Post by Orm »

Jan/Feb '41
Initiative

Axis wins the initiative roll and Allies do not demand a re-roll.

So will Axis go first or let the Allies go first?

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: 4 player E-mail: A

Post by Orm »

Jan/Feb '41
Initiative

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: 4 player E-mail: A

Post by Orm »

Jan/Feb '41
Initiative

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Mayhemizer_slith
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RE: 4 player E-mail: A

Post by Mayhemizer_slith »

Get ready to roll fine everywhere! I just want to make sure that AllenK agrees that we go first.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: 4 player E-mail: A

Post by AllenK »

Go for it.
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warspite1
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RE: 4 player E-mail: A

Post by warspite1 »

ORIGINAL: Mayhemizer

Get ready to roll fine everywhere! I just want to make sure that AllenK agrees that we go first.
warspite1

Gents - just a suggestion for speeding things along (like we did with subs in major ports). In this scenario there is no penalty for going first i.e. no re-throw required and movement of indicator, and its the EuroAxis that are the driver for moving first or not - because of Gibraltar. That being the case would it be sensible to say that one person can make the decision for both in such a scenario?
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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warspite1
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RE: 4 player E-mail: A

Post by warspite1 »

Beaten to it [:)]
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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Orm
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RE: 4 player E-mail: A

Post by Orm »

ORIGINAL: warspite1

ORIGINAL: Mayhemizer

Get ready to roll fine everywhere! I just want to make sure that AllenK agrees that we go first.
warspite1

Gents - just a suggestion for speeding things along (like we did with subs in major ports). In this scenario there is no penalty for going first i.e. no re-throw required and movement of indicator, and its the EuroAxis that are the driver for moving first or not - because of Gibraltar. That being the case would it be sensible to say that one person can make the decision for both in such a scenario?
I am not arguing your suggestion.

I just want to chime in and say that things might not be as clear cut as you say. I would not go first here as Axis. I seldom go first, as Axis, in Jan/Feb if it is my choice. (not saying that it is wrong to go first)
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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