The Armoured Car unit is not suitable, since it has wheeled (rather than tracked) movement, and so cannot keep pace with tracked tank and halftrack mechanized infantry/artillery formations.
So I want it to have fairly similar capabilities as an Armoured Car (perhaps slightly less powerful, since it is not as well armed or armoured), but with the movement of a tracked vehicle.
An Armoured Car costs 1000 production points and a Halftrack costs 1250. I think the Halftrack AFV could cost the same price as a normal Halftrack. The main deficiency that the AFV version would have against the regular Halftrack would be that its carriage capacity is reduced from 20 to an AC's 5.
One issue to consider would be that the AC is considered as Armour, while the Halftrack is considered as a Soft target. Some games have mechanized units as hard targets, others as soft. I'd like the Halftrack AFV be able to take part in light combat, alongside tanks, but I'd be worried that making it a Soft target would make it too vulnerable. Ideally, I wouldn't want it regularly destroyed in its first combat, so survivability would be more important than ability to inflict damage on an enemy.
Graphics
I modded a graphic for the unit. If anyone feels they could improve upon it, they are welcome to try.

There are mini-images that appear to be for a Halftrack AFV unit existing already within the game's graphics files, which I've reproduced below (middle two images). It's possible that somebody's already created a Halftrack AFV unit, in a scenario or something, so if this is the case, please direct me to it.

Stats
Here's a comparison of the stats between an Armoured Car and Halftrack. I've highlighted which stats I think would be more appropriate for a Halftrack AFV unit and placed a question mark besides those I'm unsure about.



Any thoughts?














